Commit Graph
312 Commits
Author SHA1 Message Date
PollardTheDragonandGitHub a81b850f6b QOL: Nkarrdem Light Replacer (#31792) 2026-04-09 23:15:16 +00:00
CRUNCHandGitHub da1ebd039d Adds Materials to Every Autolathe and Protolathe Item (except for ammo boxes, IK mags, and Dart Boxes) (#31445)
* Holy fuck there's so much shit I'm not even done

* oh god there's so many

* it is done

* Update autolathe_designs.dm

* Update circuitboard.dm
2026-01-30 21:25:40 +00:00
MixityMaxityandGitHub d44ce634d9 Resprites Mech Armor Modules (#31428)
* Resprites Projectile and Melee Booster, aswell as Mining Armour

* Makes the groove on melee armour smaller

* Alters the description on the three items to make them fit the new sprites

* changes part of the melee armour description
2026-01-22 06:29:06 +00:00
f81ef075f1 The NGCR: Nuclear Fission Reactor (#30493)
* coefficient balancing

* damage and meltdowns

* meltdown stuff

* alert stuff

* lots of work - whew

* some enrichment code

* rod encrichmnt

* working on enrichment

* more fabrication

* rod fab

* start to the nuke

* overload sprites

* overload code work

* some overload tweaking

* small tweak

* coolant ejections and QOL things

* overheat events + ripley gripper

* rebase + venting code

* save before rebase

* some pre-work for rods

* finishing the base rods

* fixed my dme

* de linting

* tiny lint fix

* more lint fixes

* linting

* linting

* linting

* linting

* linting

* temp delint

* temp delint

* undo TM stuff + minor fix

* didnt save

* some fixes

* fixes

* fixes and engine repair

* fixed broken durability decay

* LOTS of things

* tgui

* lint

* linter

* linter

* minor shit

* Update boxstation.dmm

* major refactors and fixes

* saved this

* critical testing tweaks and fixes

* fixes and tweaks

* smithing start

* forgot to save

* craftables + grill start

* saved

* fix

* more grill work

* Update tgui.bundle.js

* linter

* linter

* fixes

* rod fabricator initial

* cooking work

* push

* soundwork

* sound work tweak

* comments + sounds + toxins gen rework

* lots of work

* sprite stuff

* deconflicting

* delinting

* bundle rebuild

* prettier

* feex

* fuck you OD

* who asked?

* update to tgui

* another edit to tgui

* finish tgui

* remove debug metadata button

* rod tweaks for tgui

* Update code/datums/uplink_items/uplink_traitor.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/mecha/equipment/tools/work_tools.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/mecha/equipment/tools/work_tools.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/objects/items/robot/cyborg_gripper.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/parrot.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/parrot.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/parrot.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/parrot.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_misc.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_misc.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_misc.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/reactor.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/reactor.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/reactor.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/smithing/components/misc_components.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update tgui/packages/tgui/interfaces/NuclearRodFabricator.jsx

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Spans

* tgui build

* rod redo

* improve tgui for fabricator

* sprites and centrifuge/fab work

* tgui update

* spritework

* cyberiad + hydrogen conversion

* kerberos + counter

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* sprite + fab tweak

* tgui bundle

* lintering

* bugfixing

* linting

* linting

* event tweak

* add missing gases to fission monitor

* issue fixing

* sprite/overlay fixes

* mapping

* stations again

* space lattice

* tine tweak

* linter

* no rod alerts

* buttons

* loose wire

* make it so you can interact through rod casings and the uhh big thing in the center, what's that called again

* fixes

* door fix

* many bug fixes + crates

* fab ghost touch

* water convert + maint sprite + fixes

* pack changes + neighbor fix

* doors rename

* didnt save

* hydrogen fix

* map tweaks

* repair fixes + corium LETHALITY

* upped broken rad damage

* pipe rename + overload icons

* more roundstart moderators

* rod tree tweaks

* tweaks

* pack and enrichment fixes

* misc tweaks and fixes

* fixes: Density, circuits, coolant offline negation

* Apply suggestions from code review

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* review changes

* linter + fix

* reviews and fixes

* LOTS of tweaks and changes

* supermatter kit

* spacematter balance

* tgui

* fixes and tweaks

* didnt save this

* mapping + smith fix

* cargo rods arnt radioactive til opened

* Apply suggestions from code review

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* review items

* fixes

* linters

* moving components out of nullspace

* examine fix

* Update tgui.bundle.js

* explosion nerf and minor fix

* Apply suggestions from code review

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* reviews

* map fix + ripley rad immune

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* review

* fix chamber examine

* tweaks + rod fab disk drop

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* review changes

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* fixes

* tgui bundle

* small rod tweaks

* Update code/game/machinery/computer/buildandrepair.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/smithing/components/reactor_components.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/reactor_machines.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/reactor_machines.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* reviews

* Update code/modules/power/engines/fission/reactor_machines.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Paul <pmerkamp@gmail.com>
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2026-01-07 09:19:43 +00:00
kyunkyunkyunandGitHub b0463d3c83 Convert most spans to defines (#31080)
* spanish?

* aaaagain

* keep maptext

* Update robot_items.dm

* Update span_defines.dm

* compiles

* Update silicon_mob.dm

* compile
2025-12-13 23:55:48 +00:00
ToasticalandGitHub b38b0203bc Fix mech crusher and mining bombs not working on basic mobs (#31085) 2025-11-25 14:23:49 +00:00
ZackandGitHub 003cfeeb2a Update other_tools.dm (#30636) 2025-10-22 17:53:23 +00:00
kyunkyunkyunandGitHub 83509c3967 Some more armor tweaks (#30398)
* summary

* (required)

* undef

* oh this is unused, nice

* ok but.. why

* a tiny bit more

* Update human_defense.dm

* Update mass_hallucination.dm
2025-09-19 15:43:42 +00:00
626eaaeb79 Removes british spelling of armor from armor_penetration vars (#30104)
* spelling

* manually rename last armour pen

* Update code/game/objects/obj_defense.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com>

* Update goldgrub.dm

---------

Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-09-01 04:27:52 +00:00
PollardTheDragonandGitHub 3d56e28b58 Adds EPS-99 Pulse Shield Generator for mechs (#30043)
* EPS-99 Pulse Shield Generator

* Increased drain

* Increased energy drain more

* Uses the cool AT shield. Thanks colossus. And lints

* Fixes and oversight coverage

* Messages when shield is disabled.

* Fixes + shield alpha

* Shield sprites
2025-08-24 15:16:26 +00:00
ContrabangandGitHub 1504ed98be massive burndown (#29894) 2025-07-27 20:52:39 +00:00
ExusAandGitHub 0aa369bc4b Fix Repair Droid Iconstates (#29197) 2025-05-02 16:19:13 +00:00
YoursTrulyHollowandGitHub a545c21887 repair droid sprite update (#28954) 2025-04-24 14:31:43 +00:00
warriorstar-orionandGitHub 6e5e6dccb8 atom /New -> /Initialize: mech parts (#28930) 2025-04-11 19:38:02 +00:00
MigratingcocofruitandGitHub ebf7fdbfd2 Radiation Rework (#28320)
* initial changes

* Rad wave is working. now to implement the rest

* Makes the waves square

* Makes wave square

* multiplies the strength in all instances of radiation_pulse by 4 because each pulse makes one wave instead of 4 now

* Undef thing and apply suggestion

* Make radiation_pulse() not radiate the radiation source and implements contamination

* Adds contamination to uranium walls and meteors

* Fixes stuff

* Handle some contamination on attack still need to take care of meteors

* Fixed the meteor stuff

* Introduce emission types

* moves contaminate_touch to an atom proc and renames it to contaminate_atom

* deduplicates some contamination code

* Move inherent radioactivity to a component and signals from the atom vars and behaviour

* fix some things with the new component

* Update inherent_radioactivity.dm

* implement contaminating things that hit things that are inherently radioactive

* window things

* adds emission type to the rad_act call

* Changes radiation insulation values on a bunch of stuff

* fixes radioactive component radiating the wrong type

* more adjustments

* refactros rad_act

* adjustments to collector power production

* Adds plastitaniumglass windows and makes further adjustments

* Adds sprites to the shards and plastitanium directional window

* Update misc_cleanables.dm

* removes alpha rad insulation from floor turfs

* Fixes a bug with the starting tile of radiation waves

* More adjustments

* Adjusting singularity rad production

* reduces window half life a bit to make power smoother and buffs full window rad conversion

* Strengthens gamma and beta radiation effect on mobs.

* Makes radsuit block radiation completely

* Fixes Geiger Counters

* Fixes contamination not irradiating the contaminated thing

* Fixes inherent radioactivity not processing. Also makes it stop processing when a nuke core is contained

* Fixes ghost contamination

* Adds info to the collector

* Handles alpha radiation better on humans and changes some instances of rad_act to base_rad_act

* oops

* adjustments and fixes to alpha rad handling on mobs

* Make collector info more compact

* Core no longer radiates and contaminates from within the nuke until the plates are removed

* Contamination no longer counts as being inside a mob(it is supposed to be surface level)

* Adds inherent radioactivity to a bunch of uranium things. makes it all process.

* Nerf full windows

* Adjustments to collector and fulltile window radiation absorption

* Reduces passive contamination, especially while on the floor

* Adds different rad types to the geiger counter and fixes a runtime

* Makes full tile windows strong again and disallows building them on top of collectors

* adds emissive blockers to the rad blacklist and gives windows and collectors priority when irradiating for increased consistency

* Gives each contamination type it's own color.

* Gives each contamination type it's own color.  And makes the rad hud display them separately

* Changes how much the radiation wave affects the source tile, adds decay for performance reasons and adjusts collector parameters as well as SM and singulo rad production

* improves performance at very high rad amounts

* Fixes supermatter sliver box not containing radiation

* Restores supermatter sliver to old behaviour(not inherently radioactive)

* Slight nerf to fulltile windows and removes an unnecessary multiplication from rad wave processing

* Removes redundant line from window rad act

* Fixes radiation waves ignoring walls

* fixes it better

* more adjustments to collector stats

* Adjustment to collector gamma absorption

* increases grille beta blocking

* Review changes
2025-03-02 20:34:45 +00:00
da966159c3 Adds medical beamgun for Odysseus (#28162)
* dont cross beams

* it just works

* energy

* varupdate

* finally fixes the runtime

---------

Co-authored-by: Bmon <no@email.com>
2025-02-10 03:24:11 +00:00
4bdd8a06ba [LORE] Bluespace Lore Pass Pt. 1 (#27809)
* when the space is blue

* Update bio_chip_fluff.dm

* Update wormhole_jaunter.dm

* Update magazines.dm

* Update bags.dm

* Update magazines.dm

* Update dance_machine.dm

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* Update closets.dm

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

---------

Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
2025-01-23 05:21:16 +00:00
DGamerLandGitHub 848eea75c5 Borg RCD nerf + migration to new attack chain (#27857)
* RCD nerf + migration

* Warrior review

* Fixes weird behaviour
2025-01-12 19:09:46 +00:00
warriorstar-orionandGitHub 525c68d617 Attack chain, initial setup. (pull *immediately* for *any* TM issues) (#26834)
* refactor: Attack chain, initial setup.

* migrate curtain to make dreamchecker happy

* update thurible

* don't call attacked_by separately for legacy attack chain

* remove duplicate proc

* condense similar code, put allowances for legacy code in new procs

* update docs, include diagram source

* add comment on how to update diagram

* fix admonition

* mindflayer updates

* remove commented out code

* clarify all steps

* after_attack should be overridable

* whoops

* retrofit recent changes

* duh, can't restrict this yet because of tool_acts

* i hate ore bags with the fire of a thousand suns

* return correct value for object attack logic

* Various cleanups.

We don't want to attempt to pull stuff out of `/obj/item/attackby`,
because those pieces are part of the related objects' migrations, not
`/obj/item` itself. Attempting to do this causes knockon effects where
things expected to call e.g. `/obj/item/storage/attackby` in the call
chain were not ferried over to the new item interaction code, because
the related objects hadn't actually been migrated over yet.

I've used refactoring /obj/vehicle as the example for migrating
`attackby` methods instead.

* simplify some argument names

* fuck it

* make it do the thing

* Rename CI module call

* Prove that CI works

* improve test output

* aaand fix it again

* fix curtain tool interactions

* fix compile error

* fix compile error

* Better docs, introduce migration plan tool.
2024-12-02 23:36:36 +00:00
PollardTheDragonandGitHub 4e68958abd SOP-Compliant Mega Mop (#27084) 2024-11-10 13:22:46 +00:00
ContrabangandGitHub c4521dc955 [s] Fixes a lot of stuff (#27238) 2024-10-30 04:36:48 +00:00
PollardTheDragonandGitHub fec3a2f7ae [s] Janimech Garbage Magnet Walls Fix (#27085)
* Fixes picking things up through walls, windows, and doors.

* Fixes picking things up through walls, windows, and doors.
2024-10-13 07:12:59 +00:00
ROdenFLandGitHub f6298184f5 [FIX] return some classes and standardize some class=\" (#27051)
* [FIX] return some classes and standardize some class=\"

* cultspeech
2024-10-12 16:38:35 +00:00
ff8e0404b9 New Mech - The Nkarrdem, Janitor Supreme (#26453)
* Nkarrdem Mech - Initial Commit

* Fabricator category, garbage bag, module designs

* Added combat tech requirement to cleaning grenade launcher

* Fixed a comment's spacing

* Construction codersprites

* Construction path updated

* Open and Broken sprites

* Codersprites, Construction fixes, Wreckage

* Better spacing for equalities, better return bool

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Equality spacing

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* playsound boolean fix

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Mech part comment spacing

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Parts list parenthesis spacing

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Spacing and boolean returns

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Another boolean return

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* More comment spacing

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* More comment spacing

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Ditto

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Comment spacing

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Comment spacing

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Snake cased floor_buffer, removed excess comment

* Enhanced floor buffer

* Whole lot of time format changes

* HUD warning message update

* Cutting cargo

* Max equipment fix

* Spray fixes

* Light replacer fixes and defines moved

* Mop sound cooldowns

* Formatting, autodoc, spacing, and chat alert fixes

* Emag warning

* Removed excess returns, added click when spray empty

* Minor refactor of cleaning_act, removed the async mopping

* Excess user

* Formatting, Typecaching

* Replaces to_chat with occupant_message

* Type def, attack log, and timer for CGL

* Moved light replacement logic to light object as fix() proc

* Free performance is free performance

* To chat fix

* replaceLight changes

* Ranged fix

* Moved autodoc

* Early return in mop refilling

* Reordered early returns in mop action

* Applied change to cleaning documentation

* Moved acrtion, removed excess subtype

* Spray moved to internal spray item, various fixes

* Removed excess

* Internal garbage storage for garbage magnet

* Janimech storage handling, effect when emptying into disposals, user check in handle_item_insertion

* Extraneous Return

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Var declaration fix

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-10-10 09:40:48 +00:00
89796a055b Makes RemoveComponent more sane (#26877)
* Makes RemoveComponent more sane

* An even better wrapper

* Update code/datums/components/surgery_initiator.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/datums/components/_component.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/datums/components/_component.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/datums/components/_component.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/datums/components/_component.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2024-10-09 18:46:04 +00:00
80fbaf5632 Fixes for mech crusher (#26741)
* E

* forgor this

* forgor this thing too

* add icons

* Update work_tools.dm

Signed-off-by: MLGTASTICa <61350382+MLGTASTICa@users.noreply.github.com>

* Update code/modules/research/designs/mechfabricator_designs.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: MLGTASTICa <61350382+MLGTASTICa@users.noreply.github.com>

* Update code/game/mecha/equipment/tools/work_tools.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: MLGTASTICa <61350382+MLGTASTICa@users.noreply.github.com>

* my beloved , gone.

* misinput!!!

* Update code/game/mecha/equipment/tools/work_tools.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: MLGTASTICa <61350382+MLGTASTICa@users.noreply.github.com>

* Review compliance

* Update work_tools.dm

* Update work_tools.dm

* more fixes

* Update work_tools.dm

---------

Signed-off-by: MLGTASTICa <61350382+MLGTASTICa@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2024-09-11 13:42:32 +00:00
20d225809b The mech crusher module (#26550)
* E

* forgor this

* forgor this thing too

* add icons

* Update work_tools.dm

Signed-off-by: MLGTASTICa <61350382+MLGTASTICa@users.noreply.github.com>

* Update code/modules/research/designs/mechfabricator_designs.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: MLGTASTICa <61350382+MLGTASTICa@users.noreply.github.com>

* Update code/game/mecha/equipment/tools/work_tools.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: MLGTASTICa <61350382+MLGTASTICa@users.noreply.github.com>

* my beloved , gone.

* misinput!!!

* Update code/game/mecha/equipment/tools/work_tools.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: MLGTASTICa <61350382+MLGTASTICa@users.noreply.github.com>

* Review compliance

---------

Signed-off-by: MLGTASTICa <61350382+MLGTASTICa@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2024-09-09 23:41:51 +00:00
DGamerLandGitHub 44671e31e8 Adds: The C-Foam launcher (#25738)
* The start

* Getting a bit further

* Slight ammo casing update

* Istype helper and foam blockage

* Adds status effect

* Foam blockage and status effect fixes

* Autolathe ammo + stun

* aaaaaaaa

* Adds uplink item

* Actual slowdown

* Makes attacking a bit faster again

* Ammo increase to 12

* Sirryan review

* Adds sprites - almost working

* Lots of fixes + mineral doors

* Mineral doors don't open with foam
2024-08-01 06:24:09 +00:00
DGamerLandGitHub 256d6d6fda Refactors load_fuel (#26304) 2024-07-30 17:43:42 +00:00
DGamerLandGitHub 4cf6595d12 Makes all playsounds use bools for vary (#26183)
* Makes all playsounds use `TRUE` for vary

* Same but for `FALSE`
2024-07-08 23:54:38 +00:00
5e7b0c0971 Changes even more uses of stat comparisons to use the defines (#26154)
* First wave

* Second wave

* Last wave

* Apply suggestions from code review

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* We love signals in this household

* Revert "We love signals in this household"

This reverts commit 75fe8d46a3.

* Update code/game/machinery/camera/tracking.dm

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/machinery/camera/tracking.dm

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2024-07-07 22:57:01 +00:00
Charlie NolanGitHubBurzahGDNAffectedArc07FunnyMan3595paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>warriorstar-orionGDN
d3584b1d1c LINDA -> MILLA (#25328)
* LINDA -> MILLA

* Tiles now change their atmos mode properly.

* Fixed a bug that made walls generate supercold air when deconstructed/destroyed.

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Begone, var!

* MILLA -> milla

* Lint.

* More lint.

* Prevent negative/NaN atmos from spreading.

* Made fires start more reliably.

* Undef what the rest should not see.

* Enums are nice.

* Match LINDA better.

* Debugging verbs.

* Debug verb fixes.

* Labelled more lavaland stuff with ATMOS_MODE_LAVALAND

* Block superconductivity on a couple more things for Lavaland.

* Updated milla.dll

* Lavaland map fixes.

* Missed a spot.

* Begone, var! (again)

* Add libmilla_ci.so for continuous integration tests.

* Install/contributing instructions for MILLA.

* Directional plasmaglass windows on shuttles shouldn't stop protecting from heat after moving.

* Banish bad naming.

* Better naming and debug stats for SSair.

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Magic numbers and formatting.

* Don't screw up the temperature during reactions.

* Efficiency and readability.

* Fix hotspots.

* Removed redundant safety (MILLA will already output an error)

* Optimizations.

* oops

* TGS build script update.

* Change API of gas_mixture and how you get one from a turf.

* Get in there.

* so many vars

* MILLA binary updates.

* Lint

* Made MT cost more honest.

* Gave MILLA a read-only mode.

* More read-only vs synchronized mode work.

* Even more.

* Synchronize disposals.

* Updated a bunch of stuff to use SSair.synchronize or GM.synchronize.

* MILLA <3 Tracy

* lint

* cargo fmt

* more lint

* Test needed MILLA sync.

* Silence atmos machinery that's behaving as intended, but continue objecting to other potential failures to synchronize.

* Push new MILLA DLL

* Build MILLA

* Update PR instructions for MILLA.

* Add some fancy plasmaglass windows to the Lifebringers' ship.

* The golems remembered that they should insulate *all* their engines.

* First round of TM bugfixes.

* Build MILLA

* fix two lavaland ruin turf types

* bunch more maps

* fixes milla ci and makes the interesting turf verb better

* Solid turfs can no longer conduct heat (for now...)

* Made indoor tiles in beach and winter biodomes not lavaland air.

* Re-added random IT teleport, adjusted warning message

* Fixed a tinted window on Lavaland to be a plasglass window instead.

* Made firelocks and holofans heatproof

* Made RPD auto-wrench pipes if you have a wrench in your offhand.

* Runtime fixes.

* Made visuals update more reliably.

* Lint

* Update .github/CONTRIBUTING.md

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Build MILLA

* The Syndicate have installed tiny fans on their research base.

* The syndicate have figured out how to make plastitanium windows heatproof.

* This is getting out of hand. Now there are two of them.

* Un-break the auto-wrenching that I broke before committing.

* Build MILLA

* Build MILLA

* Massive MILLA refactor, assorted bugfixes.

* Build MILLA

* Explicit typing.

* Less sleeping/blocking.

* Build MILLA

* Yes, yes, this part can sleep.

* Build MILLA

* SSair reporting improvements.

* Build MILLA

* Please do not dock twice and splat yourself.

* Build MILLA

* Pls to not make SM go nuts.

* Build MILLA

* Build MILLA

* Added stricter lower bounds on plasmafire, fixing perpetually-burning SM.

* Build MILLA

* Lint

* Temporary logging, begone.

* Build MILLA

* Prevent hotspot strobing.

* Add in radiate_to_spess behavior.

* Build MILLA

* progress

* Compiling is good.

* bugfixes

* Progress.

* Ruins update.

* This one exists.

* Fixup temporary hotspots to last longer than one tick.

* Add/fix comments.

* Cut the slash.

* Fix test.

* No sleep for you.

* Build MILLA

* Prevent nested MILLA safety from runtiming.

* Build MILLA

* Runtime fix.

* Build MILLA

* Fix canisters not updating icon when gas contents change.

* Build MILLA

* Build MILLA

* Fixed an issue that made mechs very cold on environment air.

* Build MILLA

* oops

* Build MILLA

* Walls can make loud noises again.

* Build MILLA

* Fixes a rare runtime.

* Build MILLA

* Update .github/DOWNLOADING.md

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Review suggestions

* Lint

* Build MILLA

* bound_mixtures now only contains mixtures that can be written

* Build MILLA

* Apply suggestions from code review

Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Build MILLA

* Restore the original async behavior of pyro anomalies.

* Build MILLA

* Build MILLA

* Make the safety assertion in /datum/milla_safe safer.

* Build MILLA

---------

Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: GDN <Roanrichards1@Gmail.com>
2024-06-09 07:18:11 +00:00
DGamerLandGitHub 3db0b5d98d Changes over all instances of new/list() to something more sensible (#25569)
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-06-06 20:23:33 +00:00
СироткаandGitHub d75cd41ba2 RCD now build floor on chasms instead of wall (#25432)
* RCD now build floor on chasms instead of wall

* yeah, this is work
2024-05-23 00:57:22 +00:00
Mikhail DzianishchytsandGitHub 2cfa9d620f Fixes exploit (#25101) 2024-04-22 22:04:38 +00:00
bad8b31afa Changes all .len to length() where applicable (#25174)
* Globals work

* Double access works

* All other things

* Revert "All other things"

This reverts commit 6574442eb6.

* More changes that compile and work

* IT WORKS AAAAAA

* Changes even more .len to length()

* Apply suggestions from code review

* Update code/datums/mind.dm

* Update code/__HELPERS/sorts/InsertSort.dm

Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>

* Update code/__HELPERS/sanitize_values.dm

Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>

---------

Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
2024-04-19 17:32:09 +00:00
0b838dc3c4 [READY] BYOND 516 compatability (#25105)
* Preliminary changes for 516

* Also removes the goon folder

* Fixes a BUNCH of UIs

* update our things

* debug proc

* le maintainer verb

* fix strip panel

* browseroutput => chat_panel

* prettier, remove obsolete bat

* tidu tgui say css

* href purge

* 515 compat

* 515 compat 2

* more required chores

* comments

* fully working 515

* bungle

* correct this

* fixes 515 support

* prettier

* new CI

* fixes old href styles sneaking in

* update docs to reflect href changes

* more href fixes (thanks cdui)

* MORE href nonsense

* even more hrefs (seriously wtf)

* Update code/modules/admin/permissionverbs/permissionedit.dm

* error on fail

---------

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2024-04-15 18:49:50 +00:00
c5c911d252 [DOWNSTREAM] Cyrillic Support v2 (#24075)
* cyrillic fixes https://github.com/ss220club/Paradise/commit/cbdad6f11f0e0e16694cdb60f8ccb3d6dd23fe92

* fix: remove control characters

* utf-8 support

* more fixes

* spellbook to utf8

* Update code/modules/research/server.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/research/server.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/paperwork/paper.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/paperwork/folders.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/mob/mob_say_base.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* update formatting

* fix ai alerts

* fix spaceheater

* fix noticeboard

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-03-11 09:35:08 +00:00
0667f20681 move all EOL comments on typepath names to dmdoc (#23928)
* move all EOL comments on typepath names to dmdoc

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2024-03-01 20:05:49 +00:00
GDNandGitHub 82b863cefd Converts over the missing TGUI input lists (#23859)
* Converts over the missing TGUI input lists

* last fixes

* num revert
2024-02-14 21:17:29 +00:00
41ff199d25 BALANCE: Buff generator for mecha (#23694)
* BALANCE: Buff generator for mecha

* Update code/game/mecha/equipment/tools/other_tools.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/mecha/equipment/tools/other_tools.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2024-01-14 12:32:29 +00:00
279071ab91 Make Syringe Guns shoot Syringes in Inject mode (#23088)
* Automatically set launched syringes to inject

* Implement for normal syringe guns too

* Put mech syringe back to draw mode if emptied when shot

* Use syringe's defines

* Move defines

* update paradise.dme

* Add comment for defines

* do not set RSG syringes to inject

---------

Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
2023-11-03 11:08:38 +00:00
DGamerLandGitHub 3de8e63c6c Generalizes the chemical blacklist, refactors some other chemical lists and cleans up some related code (#21810)
* almost done

* HELP, SCOPE KEEPS INCREASING

* if this isn't the last thing, blame my sleepy me

* fucking foam all my homies hate foam

* remove the extra whitespace

* ghhh this needs testing + revert old shit

* first sleeper steps

* okay now to revert some changes

* oops forgot this

* more fixes

* iv bags can't dupe shit anymore too

* removes coniine from the list because why not

* removes life and histamine

* this should pass Cl

* stop runtiming me for unexisting chemicals

* adds ???? instead + god I hope this passes Cl

* attempt #2 to fix Cl

* Cl still fails but no solution now - static lists

* One fucking day Cl will not fail + complete remove

* I am going insane

* I am praying to several gods

* I'm getting desparate

* whoops that's my bad

* whoopsie number 2

* oops space indentation

* one rubber ducky later

* attempt number I am in a psych ward

* CODING CHAT MY BELOVED

* last things

* foam is also not a chemical

* now it shouldn't remake the list every time

* Henri review

* Adds saturated activated charcoal

* Charlie review
2023-09-13 10:42:17 +01:00
ContrabangandGitHub 3f87165a03 CI now bans files with the same name (PART 2) (#21051)
* CI change

* world.dm

* .dme world.dm

* subsystem renaming

* .dme for subsystems

* ai_laws.dm

* armor.dm

* emote.dm

* logging.dm

* spell.dm

* air_alarm.dm

* crew.dm

* decal.dm

* emissive_blocker.dm

* footstep.dm

* spawner.dm

* fire.dm

* carbon.dm

* living.dm

* mob.dm

* movement.dm

* thermal_drill.dm

* plasmamen.dm

* lavaland.dm

* chaplain.dm

* lightning.dm

* magnet.dm

* mimic.dm

* wizard.dm

* morph.dm

* vampire.dm

* click.dm

* self.dm

* radiation_storm.dm

* airlock.dm

* autolathe.dm

* mulebot.dm

* nuclearbomb.dm

* particle_accelerator.dm

* smartfridge.dm

* syndicatebomb.dm

* vending.dm

* wires.dm

* sound.dm

* mining.dm

* syndicate_space_base.dm

* monkey.dm

* guardian.dm

* bomb.dm

* standard.dm

* nuclear.dm

* pinpointer.dm

* access.dm

* departments.dm

* job.dm

* science.dm

* buttons.dm

* cloning.dm

* igniter.dm

* wishgranter.dm

* atmos_control.dm

* message.dm

* power_monitor.dm

* mecha.dm

* combat.dm

* mining_tools.dm

* meteors.dm

* spiders.dm

* contraband.dm

* aliens.dm

* uplinks.dm

* voice.dm

* intercom.dm

* lights.dm

* robot_items.dm

* mineral.dm

* dice.dm

* extinguisher.dm

* paint.dm

* signs.dm

* staff.dm

* smokebomb.dm

* boxes.dm

* random.dm

* janicart.dm

* statue.dm

* cargo.dm

* asteroid.dm

* headslug.dm

* fulton.dm

* atmospherics.dm

* pump.dm

* corpse.dm

* oldstation.dm

* gps.dm

* preferences.dm

* clothing.dm

* ears.dm

* glasses.dm

* boxing.dm

* color.dm

* renames ninja gear files

* recipes.dm

* error_handler.dm

* anomaly.dm

* floorcluwne.dm

* undead.dm

* overmind.dm

* shield.dm

* bottle.dm

* organ.dm

* piano.dm

* plasma_fist.dm

* language.dm

* mob_defines.dm

* mob_helpers.dm

* damage_procs.dm

* _defines.dm

* empress.dm and queen.dm

* brain.dm

* organ file renaming

* subsystems.dm

* constructs.dm

* bot.dm

* pet.dm

* nature.dm

* magic.dm

* colors.dm

* drugs.dm

* medicine.dm

* toxins.dm

* shuttle.dm

* surgery.dm

* moves a bunch of define files

* traits.dm

* names.dm

* other_mobs.dm

* flags.dm

* some final define files

* well turns out contractor_pinpointer.dm was  taken

* I forgot to remove this file

* how in the hell did this get unticked

* I DID INCLUDE IT, but there was a "w" there

* swaps the world definitions

* camera renamed to SScamera

* examine -> alien_examine
2023-06-02 14:30:17 -05:00
11717823df Power Code Cleanup + Conversion to Regional Powernets [Refactor Only] (#20598)
* initial edits

* more cleanup, yipee

* moving shit around

* dme fixes

* fixes file ticking issue

* more dme fixes + duplicate files???

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* glass floor fixes

* Apply suggestions from code review

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* requested reviews

* the most painful bugfix of my life

* forgot to remove some debug stuff

* fixed issues with excess power

* fuck powernets (fix)

* Update code/modules/power/powernets/README.md

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2023-05-31 20:55:10 -05:00
1d6235afa7 adds the mecha ion thruster (#20728)
* adds the mecha ion thruster

* Update code/game/mecha/equipment/tools/other_tools.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/research/designs/mechfabricator_designs.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* devious

* ion thruster effect

* ryans review

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-04-22 09:17:43 +02:00
GDNandGitHub 19c4c00503 deletes some unused variables (#20609) 2023-03-13 18:32:36 -04:00
7c3cd86f14 APC & Machinery Refactor + Local Powernets (#19991)
* local powernet and machine power refactor

* some fixes

* more tweaks + powerchange() refactor

* fixes var edited apcs on meatpackers.dmm

* fixes issue with power channels

* Reviews

* delta fix

* Update code/game/machinery/portable_turret.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* removed area power change proc

* damn morgues

* requested changes

* request changes

* deconfliction

* mapping fixes

* some fixes from TM

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-01-30 22:28:10 +00:00
802408a923 Cere-station [100% free lag edition] (#19951)
* change da world

* compile, thanks

* Update cere.dmm

* Update cere.dmm

* ready for test

* use the proper name please

its CERE not ceres.

* stops shuttle from forcibly docking with podbay

* things are now different

Landmark update for job spawns.
More hardsuits in EVA, engi, and atmos.
Disaster counters properly added.
Vault is now more spooky.
Gamma armoury moved to below gulag shuttle.
Sleeping rooms replaced with arcade and swimming pool.
Captains ERP nest deleted.
Tcomms now looks like it was designed by a functional human being.
Mining doesn't need a weird glass box.
Shuffled docking ports at arrivals.
Windows are now reinforced windows.
Mr changs has arrived.

* disposals functions now

* now with 50% more air

* gamma armoury doesn't attempt to become one with gulag shuttle

* disposals net is airless, vault is enclosed in some rock

* standard number of escape pods

* slight fixes

* more bugfixes

* lighting fixes

* divided hallways, added psych office, more cams

* fire alarms, shutters, and fixes

* temporary DME edit to set cere as default map

* fixed shuttle runtime

* this compiles and runs locally, please CI

* fixes hidden double pipe

* more double pipes

* more vents and scrubbers, morgue body delivery

* tweaks to secbot pathing

* various QoL changes

* Medbay expansion, med+arrival maints expansion.

* the definitive air alarm update, and more!

* Departmental emergency EVA suits, signage, tweaks.

* 2 Cryodorms added (oops). Asteroid sound updates.

* Borg cryo, shutters correctly rotated.

* Supply shuttle edit. I like joining the map queue.

* minor fixes, grav gen isolation.

* minor fixes

* Disposal fixes, lighting adjustment

* SabreML feedback changes

* More minor fixes

* More fixes

* NSS Farragus

* (most) floors turn into asteroid sand, not spess

* reverted random file edit, fixed mr teeny

* minor fixes

* big bombs can breach asteroid areas

* Asteroid plating exists, did you know? I do now!

* camera network pass

* walls become sand too on destruction

* lighting pass

* implements feedback, dramatically reduces ores

* yeets ores entirely, sci break room added

* roundstart pads, more solars, bigger departures

* runtimes

* mining resistant rock

* variable names are important

* AoE KA doesnt affect rocks

* actually fix AoE stuff

* now with 1000% more bats

* no sandy cables, a brig exit chute, more head ssu

* mech drills are not pickaxes

* proc rename, perma window, faster sapce bridges

* Brig rework

* robotics changes

* More sci edits

* Rotayshun changes

* dme edit

* Delete cerestation.dm

begone, thot

* temp edit so it loads cere as default

* merge conflicts begone

* decal purge

* map repipe

* removes under-wall pipe adapters

* shuffled maint areas

* dirt purge

* longest bridge rework

* fixes

* PPI feedback

* kitchen does, in fact, need air

* permabrig tweaks

* restores cc changes

* merge part 2

* tag purge

* secret clown HQ got me shook

* SQUASHENING

* solar shuffle

* directional consoles

* remove TM edits due to rotation

* merge conflict part 2

* pod pilot deletion

* cold rock, window tint fixes, etc.

* further red rocks

* further tweaks

* more standardising

* robotics redo

* carpet time

* CI update for cere

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* more squash, corridor cam removal, etc.

* light switches

* minor fixes

* temp cere default

* FOODCART!

* fixes

* no airless no more

* space_hall

* compat pass 1

* make it work

* more changes

* slimmening

* air alarm tweak

* TM commit

* ci tests

* final CI changes?

* squash. squeeze, optimise

* wall vent

* disposals fix, more squeezing

* bugfixes

* false walls

* bedroom culling

* edits and fixes

* tweaks

* changes

* det window

* further tweaks

* Revert "TM commit"

This reverts commit 9e8814937f.

* More TM only changes reverted

* fixes smoothing with falsewalls

* denth changes

* the airlockenning

* cicicici

* CICICICI

* further tweaks

* further tweaks

* reverts weird sand behaviour code from ages ago

* oops

* universal adapter my beloathed

* nanomap moment

* webmap

* cere nanomap

* feedback updates

* updates

* airlock tweaks

* vents and tweaks

* solars moment

* triple APC fix

* south of where?

* airlock helpers

* disposal flap purge

* outpost monitor with actual real networks?

* tweakeroni

* fixes

* fixes

* tweaks

* fixes

* medbay improvements

* power and flaps

* changes

* aa changes

* fixes

* more fixeronies

* fixes!

* reversed

* chemicals

* chem tweaks

* fixes

* shuttle fixes

* holopad pass

* editseditsedits

* lightslightslights

* door

* /obj/machinery/computer/security/telescreen/entertainment

* sonic underground

* actual sonic reference

* Apply suggestions from code review

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* Tsrc

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2023-01-17 22:23:09 +00:00
AffectedArc07andGitHub e91b6c94f7 Renames QDEL_LIST to QDEL_LIST_CONTENTS (#20006)
* Renames QDEL_LIST to QDEL_LIST_CONTENTS

* derp
2022-12-29 14:28:40 +00:00