Commit Graph
2457 Commits
Author SHA1 Message Date
warriorstar-orionandGitHub 56f4960ed4 refactor action buttons (#29416)
* refactor action buttons

* fix cult spell charge overlay

* lewc review

* update for a/mhelp buttons and xenobio organs

* update for minebot

* properly create button each time

* directly add/remove unavail overlay for reasons

* lewc review
2025-07-28 19:13:28 +00:00
ContrabangandGitHub 1504ed98be massive burndown (#29894) 2025-07-27 20:52:39 +00:00
ChristasmurfandGitHub 0332d0dbfd Paramedic Drip + some tweaks (#29766)
* code stuff

* icon stuff

* forgor the corgi

* absolutely beefed it

* old vest code removal

* wardrobe removal from maps

* frick and frock

* update path script
2025-07-26 05:57:31 +00:00
Bak BakandGitHub 5752c8ad01 Adds Corporate Security Beret (#29733)
* new beret woo

* new beret woo

* new beret woo fixed for all species
2025-07-24 20:20:49 +00:00
PopeDaveThe3thandGitHub c8ef8c8c90 spess (#29730) 2025-07-18 17:22:05 +00:00
PollardTheDragonandGitHub 7fb2628288 Makes generic Bennyfallout's donor items and adds to loadout (#29671)
* Makes generic Bennyfallout's donor items and adds to loadout

* Sprite Fix
2025-07-09 14:29:25 +00:00
PopeDaveThe3thandGitHub 55358fb3c7 mflrube (#29555) 2025-06-19 17:51:19 +00:00
6c2915e581 New Mining Wardrobe (#29515)
* shoes resprites n fixes

* added under clothing sprites

* added softcaps and berets sprites

* added vendor sprite

* added missed shoes sprites lol

* coded it plus added dogfashion for baseball hat

* tweaked contents of the mining wardrobe closet

* added new vendor on all maps

* added new vendor to lavaland outpost too!

* added missing beret sprites for drasks

* added missing harshskirt sprites

* added missed pads for racial exploring suits

* Update code/modules/clothing/under/jobs/cargo.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Osetrokarasek <78341303+ostrkrs@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Osetrokarasek <78341303+ostrkrs@users.noreply.github.com>

* Update wardrobe_vendors.dm

* recoloring

* updated desc

* Update code/datums/dog_fashion.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Osetrokarasek <78341303+ostrkrs@users.noreply.github.com>

---------

Signed-off-by: Osetrokarasek <78341303+ostrkrs@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-06-17 16:47:55 +00:00
AmityBlamityandGitHub 067cc4c4e9 Typo fixes to magboots.dm (#29544)
* Typo fixes

* Corrected back to mph
2025-06-07 13:34:18 +00:00
ContrabangandGitHub f9e95a2b1d Adds an icon for non-abstract nodrop items (#29452) 2025-06-07 13:25:01 +00:00
0e06151754 More Silly Crates (#29310)
* bleh

* blah

* bluh

* Update folders.dm

* Update pack_miscellaneous.dm

* baba

* bebe

* bobo

* Increased energy use per shot for fake egun

* Update code/modules/clothing/suits/misc_suits.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Osetrokarasek <78341303+ostrkrs@users.noreply.github.com>

* Update code/modules/projectiles/guns/energy/energy.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Osetrokarasek <78341303+ostrkrs@users.noreply.github.com>

---------

Signed-off-by: Osetrokarasek <78341303+ostrkrs@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-06-04 13:00:35 +00:00
2e91a86a3b thefix (#29500)
Co-authored-by: Bmon <no@email.com>
2025-06-01 16:14:36 +00:00
PopeDaveThe3thandGitHub 5837434099 Adds Federation marine combat armor (#29285)
* finally

* grey
2025-05-30 21:13:03 +00:00
kyunkyunkyunandGitHub 5f138d61e7 Update gasmask.dm (#29364) 2025-05-27 20:52:44 +00:00
kyunkyunkyunandGitHub c46bc26533 Fix some chameleon items display no on-mob sprite on non-human species (#29170)
* Update chameleon.dm

* keep comment

* ok it just lacks an else statement
2025-05-17 15:41:54 +00:00
ChristasmurfandGitHub dda83ddc00 big commit (#29331) 2025-05-17 13:48:36 +00:00
ChristasmurfandGitHub 2eae3b82fc Explorer overalls recolour + minor tweaks (#29332)
* evplorer oxeralls

* forgotten cargo loadouts

* haha
2025-05-17 13:13:13 +00:00
ChristasmurfandGitHub de2e87289b CMO & RD Drip (#29333)
* code code code

* all of the sprites

* final code?
2025-05-17 13:11:42 +00:00
ChristasmurfandGitHub 6aac3647fc Labcoat resprite + medical labcoat (#29141)
* initial code

* new dmi paths

* new dmi files

* removal of soul

* bro??
2025-05-14 07:13:39 +00:00
0e9886d175 Gives the librarian a piece of armor. (#29137)
* added librarian vest

* f

* done

* Revert "done"

This reverts commit 4f5464755f.

* track

* no paci

---------

Co-authored-by: Toastical <20125180+Toastical@users.noreply.github.com>
Co-authored-by: Seren Highwater. <102489377+Slurge00@users.noreply.github.com>
2025-05-13 23:29:11 -07:00
PopeDaveThe3thandGitHub 5022be9da8 easiest pr of the year (#29132) 2025-05-13 22:24:53 +00:00
SaintandGitHub 512d49f894 Adds in DMI and Code (#29250) 2025-05-13 03:28:27 +00:00
abc6e221b2 Adds the "badass bandana", puts it in the loadout menu and costume vendor. (#29167)
* added librarian vest

* f

* done

* Revert "f"

This reverts commit 4b8835f94b.

* Revert "added librarian vest"

This reverts commit 4ae7d9f59f.

* dsa

* loadout

* FIX PLEASe

* FIX NOEW

---------

Co-authored-by: Toastical <20125180+Toastical@users.noreply.github.com>
Co-authored-by: Seren Highwater. <102489377+Slurge00@users.noreply.github.com>
2025-05-05 16:39:54 +00:00
ChristasmurfandGitHub dde810d7bf all the bits (#29130) 2025-05-04 03:46:44 +00:00
A1-YamegataandGitHub feb8852c95 Bio-suit slowdown reduction (#29075)
* changed bio_suit slowdown from 1 to 0.45

* removed sec's bio_suit slowdown value as it will inherit the same value as regular bio_suit
2025-05-04 02:35:59 +00:00
kyunkyunkyunandGitHub 6f0f2b8024 Syndicate mobs rework (#28706)
* initial

* i'll get fired

* update icons for mapping as well

* update maps

* tweak

* tweak and revert a bit

* tabs

* speak english, motherfucker

* oh

* updatepaths
2025-04-26 17:58:24 +00:00
a720e68df6 Ports neckerchief + Ports new bandana onmob(for humans only) (#28788)
* first commit

* spacing on list

* to_chat added

---------

Co-authored-by: Bmon <no@email.com>
2025-04-16 17:01:42 +00:00
b012f18d9a Adds CC Envirosuit (#28800)
* first commit

* gold

* updates item icon because i am dumb and forgot

* updates armour vals

* helmet too

---------

Co-authored-by: Bmon <no@email.com>
2025-04-05 11:32:08 +00:00
BurzahandGitHub b642a271e1 Reverts Slime/IPC Imitation Cosmetics (#28695)
* Initial commit

* Removes unused define

* oops
2025-04-03 17:17:35 +00:00
c3765a3db0 first commit (#28801)
Co-authored-by: Bmon <no@email.com>
2025-04-03 14:27:28 +00:00
PollardTheDragonandGitHub 8cdbf46019 Fixes mobility bug (#28877) 2025-04-03 03:42:48 +00:00
a1ff715bf1 Adds a bunch of buildable wood stuff, resprites planks (#28528)
* New wooden furniture

* Bonfire repath

* Wood retexture

* Wood Resprite

* Fixes

* Description fix

* Fixes

* Undo match changes

* Undo match icon changes

* Typepath script

* rackable spears

* bounding box adjustment

* Spear Rack

* Memorial tweaks

* Apply suggestions from code review

Co-authored-by: Toastical <vnndvp@gmail.com>
Signed-off-by: ExusA <67055922+ExusA@users.noreply.github.com>

* More memorial tweaks

---------

Signed-off-by: ExusA <67055922+ExusA@users.noreply.github.com>
Co-authored-by: Toastical <toastical@toaster.com>
Co-authored-by: Toastical <vnndvp@gmail.com>
2025-03-16 18:02:40 +00:00
cd7cb01a1f Meet the Smith - New Supply Role (#28273)
* Smith role, access, access helpers, spawn point, comms, and IDs

* Area defines

* Hammertime

* Cyberiad Smith's office

* Forgot some atmos stuff

* Autolathable Hammers

* Formatting

* Toolbelts can hold hammers

* Initial work on smith machines

* Farragus Smith Office

* Placeholder sprites, mapping

* Smart hopper points and console messages

* More work on smithing machines

* Fixed mapping, added qualities, added smithed items, fixed sizing, fixed access

* Smith components, new materials

* New ores, material datums, furnace, power hammer, kinetic assembler, hammer act, item creation

* Missed one

* Grrr map conflicts begone

* Dirt begone

* Casts and smelting

* Linters

* Attack chain linters!

* Better grip to throw people into your industrial machines

* Placeholder spots in the DMIs

* UpdatePaths - Space ruins now spawn new space ores in their rocks

* Small changes - removed excess tgui code from hopper

* Fixed a button on emerald

* Attaching inserts and lenses. Tool bits are pain.

* Tool bit initial implementation

* Merge conflict resolution

* Attack chain grrr

* Fixed a pair of minor mapping issues

* Tool bit implementation, efficiency, failure rate

* Hot things burn hands

* Points fix on hopper

* New mining rocks for space exploration

* Areas on asteroids

* Machinery icons 1

Adds basic icons for the new machinery

* Vendor iconstate update

* Crucible touchups

* Hammer touchups

* Crucible Input Animation

Adds an animation when you deposit ores

* Added scanning the crucible with multitool to get mineral count

* clothing sprites part 1

* locker sprite

* job icons

* garment bag

* Smith locker mapping

* Insert and Bit removal fix

* Job menu alignment fix, Allowed_items and small spriting path fixes

* Adds new asteroid ruins to config

* Ore Sprites

* Hammer Sprite

* Item Sprites 1

* Sheets, Wall Ores and Trim

* Sheet iconstate names

* species uniforms

* Tabs

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Lens spelling fix

* Signalizes attaching and detaching modifications, fixes inserting items into smith machines, fixes cast bugs

* Fixed type lists

* Smithing machine bug fixes.

* Fixed adding modifications to items

* Crucible Lava Idle

Adds an idle animation for the crucible, but it needs overlay code to work.

* Fixed eguns

* Magma Crucible overlays and animations

* Machine broken/Off states

Adds broken, wires exposed (and on/off where appropriate) states to machines.

* Castivend recolor and Hot Items

* Overlays for all machines, new sprites for hot items, new checks, fixes

* Woe, farragus merge conflict

* update_appearance linters

* I have fat fingers.

* Forgot one

* transfer_item_to and qdel null check

* Usr to User

* Modsuits should not have inserts.

* Adds casting lip overlay

* Balance pass on movement debuffs and buffs

* Material movespeed changes

* Config Adjustments - USED FOR TESTMERGING. REVERT BEFORE FULL MERGE

* Math fixes for lenses and bits.

* Mobility suit no longer speeds you up, but negates suit-based slowdown like an oil slick potion. Fixed movement mods in material datums

* Bad var. Bad.

* Various fixes to bugs revealed in initial TM

* TYPO

* Lavaland base turf fix

* Paths in examine fix

* Adds an intercom to the workshop.

* Stamina-hybrid damage oversight fix for det revolver, uion, etc.

* Currently Operating Message fix

* Allows glass to show different turfs beneath. Adds plasmaglass section to workshop.

* Armor and upgrade fixes

* RCD tool bit equip fix

* Adds smith access to a few lists in access.dm that were missed in an oversight

* Indent fixes

* Fixes vending machine, allows tool bit use on mining equipment

* CI, you make me mad sometimes

* Removed duplicate code

* Name fix for CI again

* ORM now can handle space ores

* Adds space ores to Vetus drop and to trader inventories

* Fixes runtime with open hand attacking a lava furnace with nothing in it

* Adds crewvend kit to Castivend

* Fixes not being able to see new ores

* Adds drill and RCS to smith locker

* Map changes. Added cargo pad. Expanded catwalk. Moved vendors. Added recharger.

* Plant fixes

* Fixes doubled-up catwalk

* Emerald cargo windoor fix, small lavaland adjustment

* Small oversight for overlay fix

* Missing lightswitches

* Fixed stock parts mismatch in casting basin recipe

* Better support for power tools, grrr attackchain

* Better attack chain handling. Better handling for bit insertion

* Fixes handling of inserts with storage suits (like labcoats)

* sprites for bomber + plasmeme outfit

* Adds missing adjacency checks

* Buffs speed boost from upgrade - max upgrade reduces cycle to 2 seconds.

* Fixed floating lights, brightened the explorer's new room, expanded smith workshop slightly.

* Small hallway adjustment

* Illuminates metastation smith office

* Removes excessive decimals in magma crucible scan output

* Berserker should not have inserts.

* Buffs bit durability significantly, nerfs amplifier lens and densifier lense slightly

* Adds smith bomber jacket to loadout panel

* Adds random spawners for smithed items, adds random low-quality items to maints loot

* Adds traitor version of bulldog shotgun

* Revert "Adds traitor version of bulldog shotgun"

This reverts commit 1d39c59f07.

* Added check to assembler, moved desc changes to examine()

* plasmaman suit fix

* Fixed hot check when removing items from hammer and furnace

* Remaps lavaland workshop, fixed deltastation light switch

* Improper's the smith office name

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Compacts extra ore drops from Vetus

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* better looping

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Better loop

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Multitools don't need tool bits.

* Better variable names, fixed missing parenthesis

* Recursive hammering, removed attack animations when inserting items or using multitool on smithing machines

* window

* Update deltastation.dmm

* Update deltastation.dmm

* Update deltastation.dmm

* Fixes small oversights

* Minor lavaland remap

* Reverts TM-required changes in preparation for full merge

* Begone, stray font!

* Damn you cable CI

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: ExusA <67055922+ExusA@users.noreply.github.com>
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-15 21:35:21 +00:00
b2e463444e Adds contortionist's envirosuit (Plasmaman contortionist's) (#28481)
* plasma in the vents (not literally)

* oops i pressed a random button while typing

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>

* formatting

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>

* Update code/modules/clothing/under/jobs/plasmamen/engineering_plasmasuits.dm

not sure what this is, code is copied from original contortionist's. might be worth fixing

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>

* false and true

0 to false and 1 to true

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>

---------

Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-15 08:57:19 +00:00
8401ced031 [LORE] Updates a bunch of tool lore (#28410)
* the lore jim

* Update colored_gloves.dm

Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* Update welder.dm

Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* Update code/game/objects/items/tools/wrench.dm

Co-authored-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* Update code/game/objects/items/tools/screwdriver.dm

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* crowb

---------

Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
2025-03-14 01:08:59 +00:00
a6e8f69c55 [PORT] Adds TG "busy" cogbar animation for players (#27932)
* looks like it works

* move to PREFTOGGLE_3 and add sneaky do_after

* linter

* param doc and some cleanup

* autodoc and comment signal

* fix wrong type in link_processing

* fix wrong var in preferences

* cover do_mob and do_after_once

* fix toggles total

* replace indent with space

* offset and helpers procs

* fix conditional statement

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

* Update code/__HELPERS/mob_helpers.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

* use SECONDS

* Update code/game/objects/items/weapons/weaponry.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

---------

Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-06 16:04:51 +00:00
a65b047598 Modsuit HUD now shows medical/security/employment records on examine() (#28256)
* modsuit huds a bit more useful

* just return true

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-03-05 20:33:42 +00:00
MigratingcocofruitandGitHub ebf7fdbfd2 Radiation Rework (#28320)
* initial changes

* Rad wave is working. now to implement the rest

* Makes the waves square

* Makes wave square

* multiplies the strength in all instances of radiation_pulse by 4 because each pulse makes one wave instead of 4 now

* Undef thing and apply suggestion

* Make radiation_pulse() not radiate the radiation source and implements contamination

* Adds contamination to uranium walls and meteors

* Fixes stuff

* Handle some contamination on attack still need to take care of meteors

* Fixed the meteor stuff

* Introduce emission types

* moves contaminate_touch to an atom proc and renames it to contaminate_atom

* deduplicates some contamination code

* Move inherent radioactivity to a component and signals from the atom vars and behaviour

* fix some things with the new component

* Update inherent_radioactivity.dm

* implement contaminating things that hit things that are inherently radioactive

* window things

* adds emission type to the rad_act call

* Changes radiation insulation values on a bunch of stuff

* fixes radioactive component radiating the wrong type

* more adjustments

* refactros rad_act

* adjustments to collector power production

* Adds plastitaniumglass windows and makes further adjustments

* Adds sprites to the shards and plastitanium directional window

* Update misc_cleanables.dm

* removes alpha rad insulation from floor turfs

* Fixes a bug with the starting tile of radiation waves

* More adjustments

* Adjusting singularity rad production

* reduces window half life a bit to make power smoother and buffs full window rad conversion

* Strengthens gamma and beta radiation effect on mobs.

* Makes radsuit block radiation completely

* Fixes Geiger Counters

* Fixes contamination not irradiating the contaminated thing

* Fixes inherent radioactivity not processing. Also makes it stop processing when a nuke core is contained

* Fixes ghost contamination

* Adds info to the collector

* Handles alpha radiation better on humans and changes some instances of rad_act to base_rad_act

* oops

* adjustments and fixes to alpha rad handling on mobs

* Make collector info more compact

* Core no longer radiates and contaminates from within the nuke until the plates are removed

* Contamination no longer counts as being inside a mob(it is supposed to be surface level)

* Adds inherent radioactivity to a bunch of uranium things. makes it all process.

* Nerf full windows

* Adjustments to collector and fulltile window radiation absorption

* Reduces passive contamination, especially while on the floor

* Adds different rad types to the geiger counter and fixes a runtime

* Makes full tile windows strong again and disallows building them on top of collectors

* adds emissive blockers to the rad blacklist and gives windows and collectors priority when irradiating for increased consistency

* Gives each contamination type it's own color.

* Gives each contamination type it's own color.  And makes the rad hud display them separately

* Changes how much the radiation wave affects the source tile, adds decay for performance reasons and adjusts collector parameters as well as SM and singulo rad production

* improves performance at very high rad amounts

* Fixes supermatter sliver box not containing radiation

* Restores supermatter sliver to old behaviour(not inherently radioactive)

* Slight nerf to fulltile windows and removes an unnecessary multiplication from rad wave processing

* Removes redundant line from window rad act

* Fixes radiation waves ignoring walls

* fixes it better

* more adjustments to collector stats

* Adjustment to collector gamma absorption

* increases grille beta blocking

* Review changes
2025-03-02 20:34:45 +00:00
ContrabangandGitHub cecec5ad68 yeah (#28496) 2025-02-26 09:53:16 +00:00
chuga-gitandGitHub 38642d5888 CI lint for UID() misuse (#28465)
* Adds CI check for UID() being passed parameters.

* Fixes cases of UID() being passed parameters.
2025-02-21 19:35:02 +00:00
chuga-gitandGitHub 570b45a903 refactors some item transfers to use transfer_item_to() (#28405) 2025-02-18 10:38:09 +00:00
444000c165 Ports visible examines from Daedalus Dock (#27721)
* make it all work

* unneeded line

* weird linter but ok

* Update code/modules/mob/mob.dm

Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>

* remove span macro

* Update code/modules/mob/mob.dm

Co-authored-by: Spaghetti-bit <yumyumkillkill@gmail.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* unconscious people arent blind i guess

---------

Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Spaghetti-bit <yumyumkillkill@gmail.com>
2025-02-13 02:05:49 +00:00
de79795367 that's a lot of actions (#28067)
Why did the crusher have a spawn? No idea.

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-02-13 01:38:33 +00:00
Charlie NolanandGitHub 194e851b8f SSair performance improvements (#28271) 2025-02-12 22:39:09 +00:00
BurzahandGitHub 3c4a4ead43 initial (#28311) 2025-02-12 22:22:42 +00:00
32c9d4d682 Slime People and IPC; Imitating Species Cosmetically. (#27359)
* Pain

* More transparency / alpha

* Vulp + Name override

* more transparency alpha stuff

* Reworks species subtype for slimepeople

* Iteration 3...

* Me when initial

* 60 - 61

* Character.dm select query changes.

* 61-62

* The real 61-62

* Update to IPC imitation

* +63-64.sql
> species_subtype after pda_ringtone

IPC identity configuration surgery.

Slime "Morph" action: 10 seconds. Allows a slime person to change how they look.
> Same cost as regenerating a limb.

Link processing subspecies implement.

* Pain2

* SQL

* Frankenstein monster fix

* Slimify! ...no longer applies to robotic limbs.

* 220 Alpha to 200

* Ordering issue fix.

* Last ordering issue.

* aa review, paradise_schema.sql

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>

---------

Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2025-02-09 15:59:57 +00:00
DGamerLandGitHub 1c4a5180ed Fixes runtimes when you talk with a cig butt in your mouth (#28250)
* Minor fixes

* Oops

* Funnyman review
2025-02-05 21:26:20 +00:00
kyunkyunkyunandGitHub 1a73339869 Increase w_class of most hooded suits by 1 (#28075)
* increasing w_class of suits

* oops, remove repeating
2025-02-04 06:28:36 +00:00
Vi3triceandGitHub 521413f643 Update clothing.dm (#28115) 2025-01-26 03:16:31 +00:00
PopeDaveThe3thandGitHub 98bf5f0295 fix (#28099) 2025-01-25 15:45:07 -05:00