* Removes the need for the internal API
* Build Rust library
---------
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
* Initial commit - FLOCKMIND - Probably has like a billion things to fix
* Do after conversions
* Config
* Moved the files, icon fixes
* Tick everything, language work, event, spawn landmark, role prefs, beginning mob port
* Spans and some other fixes. Also the tickening
* More tickening
* More fixes. Lots of fixes.
* More Fixes
* A whole lot more. Also flock TGUI.
* Fixes fixes fixes fixes fixes
* FIXES
* More fixes - PR ready, still needs a fuckton of testing
* Fixes
* fix incomplete upstream merge
* fix FlockPanel + sort button name
* TGUI review
* Fixes tealprint list
* Fixes
* More fixes
* Incapacitator Fix
* Filenames
* Linters
* Interceptor range buff
* Reagent counts
* Linters
* Fabricator vendor fix
* Keybinds and HUD - Flockdrones, Fixes Vendor Conversion, Cube Materials
* Reworks reagent, adds flock grilles, fixes compute node overlays
* Intent-based flockdrone parts
* Intent based drone parts
* Radial control panel for controlling drones manually, phasing through windows/grilles
* Movement fixes
* Radio talk power, stare fix
* Flock health HUD
* Fixes flock lights, linters
* Unit tests
* Adds countdown to relay
* Relay improvements
* Small fix
* Logic Schmogic
* Relay overlay and looping sound effect
* Ignore air when converting turfs
* Cage fixes and improvements
* Improved flock bolt
* Turret conversions
* Flock bolts taze simple or basic mobs
* Sentience type
* Fixe
* Linter
* tgui review stage 2
* Concentrated Repair Burst
* Improves radio detection
* Removes extra space
* Adds healing visual effect
* Cube tech levels
* Ghooost
* Excess
* Flock doors, chairs, lattices. Centralizes conversion code. Crafting with Gnesis
* Update code/modules/antagonists/flockmind/ai_behaviors/flock_wander.dm
Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Fixes the fix
* Astar movement detection
* Fix, extraneous code, language stuff
* Language fixes and wander fix
* Fixes
* Another fix
* Lints
* Another linter
* Language improvement
* More language improvements
* Time requirement and appearing in orbit menu as an antag
* Cube glow
* TGUI
* Minicache
* Linters
* Grammar
* Material ID fix
* Lid fix
* Reagent turf reaction
* Reagent fix
* Butcher results
* Conversion rates
* Flock stare fix
* Fixes stare behavior
* Staring
* Flock mob blood
* Flock mobs gibs and blood. Also some runtime fixes
* Flock mobs now resist out of grabs, buckles, lockers, and more
* Fixes flock orbit, fixes a runtime I think,
* Target mechs, damage mechs, other bug fixes
* Cage fix
* Cage resist change
* Some mind changes, gatecrash buff
* Drones now shoot mechs, stare improvement
* Cut down on spam a little
* Nest fix
* No more resist spam
* Fixed drone death control
* Resist statement
* Makes the relay alarm scarier
* Fixes dead flock camera mobs having no ghost sprite, something with ghosting
* Enhanced flockphasing
* Improved flockmob pathing
* Added required turf restriction to relay
* Increased needed bandwidth for relay construction
* Nerfed drone substrate rate
* Added new status tab items for relay progress
* Another relay cost adjustment
* Improves drone AI responsiveness
* Computer frames now become flock computers
* Improves target finding for conversion, building, and replicating
* Reduced flock event pop requirements
* Adjusts flock protection on structures. Adjusts overlays.
* Relay unlock tweak
* Fixwes flock being able to gib mech'd AIs with one button
* Map conflict
* Flock can no longer be outed by merely existing
* Fied bug causing drones to shoot themselves
* Prevents mobs from attacking while in a cage
* Converter tool can now open closets and crates.
* Adds descriptions to flockdrone tools.
* More informatic blurbs
* Adds xenobiology organs
* Organ lint
* TGUI merge
* bundle and mm
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Toastical <20125180+Toastical@users.noreply.github.com>
Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Adds securitysim.dm, haven't yet changed anything from the default recruiter.dm
* Adds the relevant circuit board.
* Stage 1 of rewriting the code
* Renames securitysim.dmm to lawyersim.dmm to match the typepath
* Updates the DME with the new machine
* Reverting a change for testing purposes
* Adds the arcade machine to boxstation with a placeholder sprite for prototype testing
* Finished changing variable names preventing execution
* Adds a UI for the arcade game
* TGUI stuff
* Just a test
* Undoing testing
* Annother test
* Reverting test again
* Removes emagging and changes some wording
* Adds sprites
* Changes the sprite in the .dm to the new sprite.
* Adds random crime generation.
* Fixes the screwed-up RNG stuff
* Adds math and logic for sentencing calculation
* Fixes temporary sentences
* Adds in the "Manner of Arrest" text blurbs.
* Missed a comma.
* Minor grammar fixes
* Corrects a couple issues in the tgui menu.
* Updating branch to match main
* Reverts boxstation, preparing for official mapping
* Maps the arcade into every map
* Adds missing stolls and spawns in arcade remodels
* Making requested changes, part 1
* Prevents duplicate crimes
* Cleans up leftover placeholders
* Fixes apostrophe issues in TGUI
* Adds prevention for same-code crimes
* prettier maybe
* prettier maybe now
* bundle, fuck you tgui
* SPACES SUCK
* DIE, SPACES, DIE!
* Fixes DIRT! DIRT OF ALL THINGS! WHY IS THAT A PROBLEM!
* DIRT! AGAIN!
* Adds variable documentation
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Import several foods and recipes from Hispania!
* Fix trailing newlines, remove hispania icon reference.
* Fix list spacing, add drink reagents, correct annona spelling.
* Amend drink description, move icons
* Apply new timer from @CRUNCH-Borg
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
* Apply @CRUNCH-Borg's attack chain suggestions
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
* Fix many duplicate vars.
* Fix more duplicate vars.
* Remove duplicate toast.
* Fix unreachable callback. Now with @CRUNCH-Borg!
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
* Amend some icons.
* Add vendor seeds, tweak plant sprites.
- Add base seeds to MegaSeed Servitor.
- Change smoked salmon sushi to use smoked salmon instead of salmon steak.
- Make maize dough yellower.
- Fix capitalization in peyote description.
- Make coconut inedible.
- Modify cream cheese recipe to remove conflict with butter.
- Tweak sprites of growing plants to sit inside hydroponics trays and not move around so much.
* Add guacamole recipe, agave distill reagent.
- Add prep bowl recipe for guacamole, condiment container and icons.
- Change cactus salad icon to use new plastic cup shape.
- Add distill reagent "tequila" to agave.
- Make coconuts only attack on harm intent.
- Fix some whitespace.
* Prevent bombonuts from detonating instantly.
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
* Spellcheck.
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
* Change some item names, descriptions, recipes.
- Make custom robot head recipe step so that those recipes don't just call for "a head".
- Replace smoked salmon sushi ingredient with new smoked salmon.
- Fix some confusing item names.
- Update descriptions of cacti.
- Add raw mouse as mouse butchering result.
* Modify reagent colors. Make cream cheese bread with cream cheese.
* Adjust some recipes and descriptions.
- Remove hipster ridicule from mate. Add it as a reagent to the plant.
- Touch up some grammar.
- Amend recipe for sweet arepas.
* Fix grown food slicing debug message.
* Grammar improvements feat. CRUNCH
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
---------
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Allow monkey-like species to craft
* Add signal for mobs entering vents
* Implement basic uplifted antag datum & nest
* Make phrasing nicer
* Allow primitive species to vary & add time requirements
* Add spawning functionality to nest
* Make primitives unable to be humanised a little less violently
* Fix linter complaints
* Fix typo which made the linter mad
* Add objectives and antag teams
* Make nests consider other nests for spawn limit
* Add greeting text
* Add guaranteed early spawns
* Allow deconstruction of nests & recovery of scrap
* Allow uplifted mobs to ventcrawl with small items
* Clarify nest spawning conditions on examine
* Tweak NPC numbers & AI
* Add obtain objective and give an extra objective
* Give thanks to the linter
* Change team objective & make the alert nicer
* Make event only spawn monkeys by default
* Add examine text explaining deconstruction
* Allow ghosts to see nest materials
* Handle stacks properly in nest deconstruction
* Add on-demand ghost spawn to reduce roll spam
* Add nest crafting
* Allow lesser mobs to use medical stacks
I don't believe this should affect anything else, as every other mob capable of holding these items is an advanced tool user.
* Add hint about crafting on examine
* Ensure only nest monkeys retaliate to nest damage
* Add uplifted primitive nests to the spawners menu
* Add beach towels.
* Add basic towel. Attempt absorbency. Add towel names.
* Make towels pick up and spread blood.
Move towel place-on-floor function to beach towels.
* Move amount to base cleanable. Refine towel procs.
* Ensure towel picks up blood.
* Add species sprites and inhands.
* Apply suggestions from code review.
* Fix ussp space ruin.
* Whitespace.
* Prevent picking up blood DNA already on the towel from mobs/items without decal amounts.
* initial work on migration to DB
* another step
* update report on submission
* syntax corrections
* syntax fix
* uses 2 bits to record rejections differently and makes the verb only create one bug report datum
* uses the correct value for the index this time
* fixes reading a specific bug report
* updates sql version
* oops
* changes the update file
* Update 71-72.sql
* adds detail to the comment in the update file
* remakes the bug report table instead of altering it
* change time2text for current time to SQL time
* selects columns explicitly
* change sql version in the code
* renamed load_to_db to save_to_db for clarity
* schema formatting and rounds can no longer be null
* messages all relevant roles when a bug report is made and also
* Prevents bug reports from being modified or handled by more than one person at a time
* Update tgui.bundle.js
* uses span macros in bug_report
* replaces usr with client var in bug report view proc
* Update debug.dm
* bundle rebuild, rest of reviews
---------
Co-authored-by: Migratingcocofruit <guycxz@gmail.com>
* Add new sprites and coloring methods for basic jumpsuits.
* Move palettes to dye_registry.dm. Add palette keys to jumpskirts.
* Add colored inhands, inventory sprites, icon and palette updates.
* Add jumpskirt item sprite.
* Add prisoner jumpsuit, psychedelic jumpsuit, random jumpskirt.
- Add new sprites for prisoner jumpsuits, skirts, and their rolldowns.
- Generate psychedelic jumpsuit icon in code, using colors it was originally composed of overlayed on the white jumpsuit.
- Add psychedelic jumpskirt, rolldowns, and inhands, since they are now easy to generate.
- Add a subtype for random jumpskirts patterned after random jumpsuits.
- Tweak orange color palette.
- Ensure randomized jumpsuits and skirts get the proper names and descriptions.
* Add dummy psychedelic suit sprites to satisfy linters.
* Attempt dyeing. Cleanup icon states. Update references.
- Moves jumpsuit coloring out of human_update_icons.dm to color.dm and updates dyeing.dm to hopefully enable dyeing. In the current state it only colors object sprites properly.
- Deletes icon states that will no longer be used for each solid color jumpsuit.
- Updates references to old icon states in datacore.dm, character.dm, and chameleon.dm to the white icon with a swapped palette where possible.
* Thanks, linters.
* Thanks, linters. part 2
* Fix dyeing. Add misc prison jumpsuit sprites.
* Dye chameleon jumpsuit when it mimics colored jumpsuit.
* Eliminate chameleon lag by caching jumpsuit icons.
* Add missing keyword args. Thanks, linters.
* Replace resistance flags in black jumpsuit.
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
* Tweak jumpskirt shading on south humans and greys.
---------
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
* the beginning of my torment
* This was a very small piece of torment
* God agghhghhhh the suffering
* pain and suffering and destruction
* Update bot_construction.dm
* Add re-wrappable, dyeable headscarves.
* Add trailing newlines. Correctly set worn_as.
* Include DME.
* Fix relatively defined path.
* Update heretic_necks.dm
* Update heretic_armor.dm
* Fix duplicate attack chain var. Thanks, linters!
---------
Co-authored-by: Fordoxia <Thrash97@googlemail.com>
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
* add the ability to build airlock chambers
* fix identical variables lint
* switch to span macros
* make return values consistent
* can remove access elecs with crowbar
* skulk.dm placeholder for testing purposes
* Made an oopsie, fixed
* Skulk flesh color and language color testing
* Adding working language key, fixed language color
* Changed skulk flesh color, may change it again soon
* Ran tgui, hopefully fixed language color
* Changed skulk language color, hopefully for good this time
* Missed a spot
* Tgui fuckery
* If at first you don't succeed, cry to yourself for a bit then try again
* Tgui makes me violent
* Eyewear no longer save Skkulakin from flashes
* Skulk bones now hurt really bad
* Adds Skulk Sprites, Back Accessories, and other Placeholders
* Desperately trying to get body_accessories to work
* Minor name changes
* Skkulakin now have colorable eyes
* Makes the silk-spinning ability somewhat work, more changes need to be made
* Fixes the Skulks' ability to spin silk, however still needs changes
* Changed Skulks easier bone breaks into a trait
* Skulks (Now with 100% ethically sourced back spines!)
* Gives Skkulakin the Vox clothing sprites (Not counting head, glasses, or masks)
* Added update_spines_layer() for testing and help purposes
* Working on getting Skulk Backspines to change color depending on preset
* Skulk Backspines are now colored the same as your preset up spawning in (Thank you, Qwerty)
* Undefines SILK_NUTRITION_AMOUNT (I made a woopsie)
* Readds a return I may have accidentally removed at some point
* Skkulakin can now chitter
* Silk now be used to craft cloth and has an icon
* TGUI is going to make me do things
* Fixes the Brittle Bones Trait to work with Frail Quirk
* Sprite Fix
* Adds masking helpers
* Made a small woopsie
* I'm genuinely a fucking idiot
* Adds a bunch of new clothing
* Changes some clothing descriptions
* Fixes more placeholders and adds two new outfits
* Made small mistake, fixed
* Temporary change (Will revert soon)
* Reverted previous changes as the event is now over
* New Skulk Clothing, added some to the racial tab in the loadout, and made low-inquis robes orderable from cargo
* Adds High-Inquis Robes into cargo console
* Adds Skkulakin Flag (Orderable From Merch Vendor)
* Made small mistake, fixed it
* Inquisitorial Crate only has Low-Inquisitor clothing again
* Commits all offered suggestions
* Converts spans to defines and sorts out the rest of Skulk clothing (No MODs just yet)
* Gives Skulks the Nian Butt Sprite for now
* Fixes a small error with biosuits
* Fixes small coding error
* Fixes a few mor small coding errors
* Update code/modules/mob/living/carbon/human/appearance.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Update code/game/objects/items/stacks/sheets/sheet_types.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Update code/modules/economy/merch_items.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Removes 'collective' from outfit_admin.dm
* Basic Pixel-Shifting (Not Yet Complete)
* improve skulk headwear offset
* Revert "improve skulk headwear offset"
This reverts commit 2d93d61699.
* improve skulk headwear offset
* Cleans up some code and fixes ALL hats for Skkulakin
* Lets the AI speak Skkula-Runespeak, fixes Bomber Jackets and Winter Coats, makes Backpacks look better, fixes other small sprite issues
* Let them wear pants
* Update code/modules/mob/language.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Fixes masks and glasses for skkulakin
* Fixes Inquisitor Masks and adds missing Engineering Outfits
* Fixes Explorer Suits and HECK Suit for Skulks
* Fixes a few small issues and resolves some suggested changes
* Rebuilds TGUI
* Fixes Science Jumpsuits & Radsuits
* Fix Skkulakin chef belt disappearance.
* fix string assoc lookups for alists
* Update code/game/objects/structures/mirror.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Update code/modules/mob/living/carbon/human/species/skulk.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
---------
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Alfalfa Scout <alfalfascout@proton.me>
* Add juice boxes.
- Include juice boxes in packed lunches quirk.
- Make juice names and drink names in drinks_reagents.dm more consistent.
* Appease linters with static typing?
* Add juice box box. It's a variety pack.
* Add trailing commas to positive quirks as requested.
* Add random juice box spawners.
- Spawn random and specified juice boxes on station maps.
- Spawn partial juice variety packs on station maps.
* Add juice box variety pack supply crate.
* Make juice box storage even fancier.
* Thanks, linters!
* Thanks, linters! part 2
* Give the pre-packaged juice boxes a brand name.
* Apply whitespace suggestion from review.
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
---------
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* dmi time
* .dmi stuff done, maybe
* Created cannibalism.dm and moved KFV's obj stuff.
* Update cannibalism.dm
* Wild Wings and Bug Bar
* A few more.
* Meow Mein
* Lead and Plasma-Bone Broth
* Multiple possible sprites.
* Last food item. Next recipes and the Bone Rod.
* Adding bone rod sprites and sprites for bone rod variants of food with metal rods in them
* Fix complaining of the compiler.
* Bone Rods
* Almost everything done.
* Bone Rods ticked.
* dme updated on compile.
* Forgor the BBQ variant of Moffolo Wings needed a unique path.
* Probably make Plasma-Bone Broth flammable like plasma sheets.
* Should light now, will test later.
* Some recipes, and processor.
* Processor was complaining, also changed a parameter to be readable.
* More bone rod.
* The rest of them.
* No more errors on compile.
* Recipes tested and things fixed.
* Lead works.
* Kidneys dead? Toxin.
* Soy Sauce in the Meow Mein.
* Working sprite RNG.
* Make Linters happy
* Apply suggestions from CRUNCH's code review to fix Plasma-Bone Broth's flame.
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Signed-off-by: Wenlock_The_British_Hobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>
* Make linters happy
* Updated bone rod description to be less vague.
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Wenlock_The_British_Hobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>
* More descriptive recipe names in code
* Replace Meow Mein sprites with Feline Mignon
I'll see about using the Meow Mein sprite for chef craftable Chow Mein, as the issue is with Meow Mein not the sprite.
* Change code from Meow Mein to Feline Mignon
* Don't need the blank recipe list in this PR.
* Update code/game/objects/items/stacks/bone_rods.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/game/objects/items/stacks/bone_rods.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
---------
Signed-off-by: Wenlock_The_British_Hobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>