Contrabang
7dcc7d41f2
Refactors liches a bit ( #25104 )
...
* totally not breaking shit
* yes
2024-04-19 18:05:44 +00:00
GDN
eee8878024
Datumizes spells ( #24242 )
...
* datumized spells
* finished
* last changes
* conflict
* Update code/datums/spells/alien_spells/transfer_plasma.dm
* conflicts
* shitty runtime fix until i get to this tomorrow
* Update code/datums/spell.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spell_handler/alien_spell_handler.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/alien_spells/regurgitate.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/alien_spells/regurgitate.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/bloodcrawl.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/bloodcrawl.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/antagonists/vampire/vampire_powers/hemomancer_powers.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/antagonists/vampire/vampire_powers/vampire_powers.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/awaymissions/mission_code/ruins/wizardcrash.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/research/xenobiology/xenobiology.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/mob/living/carbon/superheroes.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/conjure.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/ethereal_jaunt.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/emplosion.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/turf_teleport.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/wizard_spells.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/wizard_spells.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/dna/mutations/mutation_powers.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/wizard_spells.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/wizard_spells.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/dna/mutations/mutation_powers.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/gamemodes/miniantags/revenant/revenant_abilities.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* guess who just rework the entire malf ai actionsf ai
* gc better
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-04-01 07:42:21 +00:00
Luc
1fe7819c1b
Ports action button refactor from /tg/ ( #24482 )
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* add the new stuff
* guh
* add the brunt of it
* action button stuff
* adds a lot of other stuff
* careful find and replace
* it loads
* so many huds
* ehh yeah this kinda works
* fixes this runtime
* hacks in some DMI stuff, we'll fix it later
* Adds better mouse pointer for dragging buttons
* gets dragging into place working again, updates DMI
* moves define
* remove extra hud defines, now it compiles
* CHECK GREP
* owww
* rename action defines
* ticks
* are we good
* let's try that again
* renames mob vars
* renames
* fixes some hud issues with huds getting the wrong variable
* fixes some alignment issues
* Adds mouse-wheel scroll support
* left -> right
* I am the entire circus
* first self-review pass
* Another review pass -- just realized I need to fix keybinds
* more testing
* update icons
* oops
* Fix spell icons not appearing properly
* fixes some outstanding issues
- Action button backgrounds now work properly
- Fixes some runtimes on dropping
- Fixes some misplaced icons
* hmm
* weh
* again?
* nah?
* maybe this?
* asdf
* should finally fix CI
* add client check
* move the ?
* add missing override causing runtimes
* shift-clicking now doesn't trigger the button
* better docs
2024-03-24 17:38:53 +00:00
dearmochi
fe6492fa5a
Fixes Lichdom preventing proper wizard round end ( #23474 )
...
* Fixes Lichdom preventing proper wizard round end
* move stuff around
* tab
* Update code/datums/spells/lichdom.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
---------
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2023-12-12 21:15:19 +00:00
Contrabang
f3f9bd442a
Changes slot number defines from lowercase to all uppercase ( #22297 )
...
* undo all of it
* flags
* back
* head/mask
* left
* right
* Cuffs
* other name changes
* ID and PDA
* idk about calling them SLOT_HUD now
* glasses, gloves, and shoes, oh my!
* the rest
* comment
2023-10-03 18:27:51 +01:00
Henri215
4398e2c003
Fixing common spelling mistakes part 4 ( #21945 )
2023-08-10 17:27:20 -05:00
S34N
b90845c2e3
Balances skeletons by adding a subtype ( #20587 )
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* balance skellies
* spoopy and scary
* more skellybones
* Ancient
* Apply suggestions from code review
* Update code/modules/mob/living/carbon/human/species/skeleton_species.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
---------
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2023-03-27 20:39:24 +02:00
Charlie
ded049a902
Spell cooldown refactor ( #18327 )
...
* Squashed commit of the following:
commit 979fe5287c3dd33cd5d69bdd968beae245984f2e
Author: hal9000PR <charliesteeples@outlook.com >
Date: Sat Jul 9 23:40:53 2022 +0100
guts the old system
* refactors spell cooldowns into a handler
* charge datum
* garbage collection
* cleanup, renames cooldown var
* review changes
* boo cooldown fix
* styling
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
2022-07-23 00:00:42 +02:00
KalevTait
d1da076958
Code Readability - Spells ( #18141 )
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* changed fake disintegrate to not need a permit (as far as sec bots are concerned)
* prefer boolean defines to magic numbers
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
* added check
* spells
* Revert "added check"
This reverts commit 082aa40246 .
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
2022-07-01 15:52:12 -05:00
Charlie
0f7a8707ef
[Ready] Refactors stuns and status effects. ( #17579 )
...
* Fixes reviver runtime
* Confusion status effect
* Dizzy status effect
* Drowsiness status effect
* decaying -> transient
* Drunkenness status effect
* why use timer when SSfastprocessing work good
* stuns (mostly)
* weaken and immobalise
* stun/weaken times
* update_flags redundancies.
* Slowed()
* Silence + fixes transient decay
* Jittery
* sleeping
* Paralyze -> weaken
* Cult sluring
* paralyse
* Stammer
* slurring + projectile cleanups
* losebreath
* Hallucination
* forgor this
* eyeblurry
* eye blind
* Druggy
* affected didn't like my spacing
* review pass
* second review pass
* some cleanups
* documentation and signal framework
* confusion fix
* Fixes spec_stun
* rejuv fix
* removes a TODO
* conflicted myself
* fixes
* self review
* review
* removes TODOs
* adminfreeze
* TM fixes
* hallucination fix + others
* tones down alchol and runtime fixes
* confusion overlay suggestion
* more fixes
* runtime fix
* losebreath fix
* clamp => directional bounded sum
* steel review
* oops
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* reduces the dizziness cycle rate
* borg hotfix
* sanctified decursening
Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com >
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2022-05-24 16:35:26 +01:00
Farie82
576482907b
Refactors spell targeting to delegate it to a targeting datum ( #16552 )
...
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
2021-12-13 17:40:36 +01:00
AffectedArc07
ed11899f11
Merge branch 'master' into toml-config
2021-06-23 08:44:32 +00:00
SabreML
0b375de42c
Removes the the vast majority of 'The the' from the the code ( #15597 )
...
* The the
* Some more
* Review 1
* A couple more
2021-06-20 10:20:32 -04:00
AffectedArc07
c7fd6681a1
Gamemode configuration
2021-05-16 15:15:05 +01:00
datlo
d0c0e4a207
trailing newlines
2020-05-02 11:00:50 +02:00
datlo
7b2c9d9564
Merge remote-tracking branch 'refs/remotes/ParadiseSS13/master' into wizloadouts
2020-05-02 10:25:05 +02:00
AffectedArc07
928a8f0e04
Makes the code pass dreamchecker ( #13161 )
...
* Initial Commit - Trying to add DC to Travis
* Forgot to chmod
* This took too long
* Farie Fixes
* Fixes new code
* Job factions are fucking smelly
* Loadouts work again
* Runtime fixes
2020-04-11 15:59:16 -06:00
datlo
61adc6abb9
Add wizard loadouts
2020-03-22 12:32:51 +01:00
AffectedArc07
04ba5c1cc9
File standardisation ( #13131 )
...
* Adds the check components
* Adds in trailing newlines
* Converts all CRLF to LF
* Post merge EOF
* Post merge line endings
* Final commit
2020-03-17 18:08:51 -04:00
AffectedArc07
ec790efeaa
SSticker
2019-04-30 16:47:47 +01:00
Fox McCloud
aae5405d03
AGHHHHHHHHHHHHHHHHHHH WHATTT
2018-07-17 04:58:36 -04:00
Fox McCloud
22dc6860b3
Ports TG's Garbage Subsystem
2018-03-28 20:02:39 -04:00
Teri
d714396488
Lichfix
...
This fixes the bug with the Wizard, in which he sometimes spawns without hat and/or sandals and needs to pick up both afterwards from the ground.
2017-12-03 14:35:50 +00:00
Tigercat2000
78f53553f8
Reduce lines by removing blank lines added by PJ's script
2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3
Replace most (if not all) output << operators with to_chat(user, message)
...
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Tastyfish
422a2e6ed4
Fixes lich spell preventing round end when viewed in the spellbook
2016-03-06 21:59:48 -05:00
Tastyfish
ef79569075
Fixed continuous rounds
2016-01-30 20:33:45 -05:00
Fox-McCloud
7a29f1c0da
runtime fix
2016-01-28 20:27:05 -05:00
Fox-McCloud
cfa857cd35
Adds in Lichdom Spell
2016-01-28 18:57:00 -05:00