Commit Graph

315 Commits

Author SHA1 Message Date
DGamerL 89796a055b Makes RemoveComponent more sane (#26877)
* Makes RemoveComponent more sane

* An even better wrapper

* Update code/datums/components/surgery_initiator.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/datums/components/_component.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/datums/components/_component.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/datums/components/_component.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/datums/components/_component.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2024-10-09 18:46:04 +00:00
HMBGERDO fbe49dabbc Fixing blood spreading too much during surgery (#26266)
* bloody blood

* ehhhh

* here too

* bloodwrite fix

* a

* review changes

* max blood amount to argument

* Update code/game/atoms.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human_defense.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com>

* tab

---------

Signed-off-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-08-15 23:51:48 +00:00
DGamerL b497e4c925 Removes a lot of redefined procs (#26186)
* aaaaaaaaaaaaaaa

* Forgor

* Adds missing /proc/

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-07-30 13:19:32 +00:00
AffectedArc07 163a325156 The Cooking Continuation (#26306) 2024-07-30 12:32:17 +00:00
AffectedArc07 f639e2cc1c Completely bans sleep from Initialize and LateInitialize (#25801)
* GOD DAMN I WAS COOKING

* Makes portal less dumb
2024-07-26 13:57:10 +00:00
warriorstar-orion ca93f6bc77 Retrofit TG pathfinder with upstream improvements (#25583)
* Retrofit TG pathfinder with upstream improvements

* i know how things work

* don't use HAS_TRAIT for things that aren't traits

* unique filenames

* i'm just a goofy lil moron

* use new block syntax

* apparently values don't need clamping with new block syntax?

* silence invalid JPS dest runtime

* fix runtime passing ID instead of access list
2024-07-08 15:48:43 +00:00
RomainzZ e386cfd9bf Lamp Bloom, Exposure and Glare (#24534)
* Light Update

* Not failing tests I hope

* Whitespace Removal

* Tweaking here and there

* Merge Conflict Fix

* Rebuild TGUI Bundle to Fix Merge Conflict

* Settings are now in "Game Preferences" too

* ColorMatrix formatting and removal of unused procs

* A little mistake on matrices

* A little mistake x2 (last I hope)

* Moving Glare under every other effect, tweaking values, playing with blending

* Update TGUI Bundle for Merge Conflict

* Apply suggestions from code reviews

* Fuck it, it just works

* No tabs cool

* Remove unused

* Am I retarded

* We better return

* Whitespace we need

* oh

* New SQL update version

* Missing comma fix and recompiled tgui.bundle

* Updating SQL version in misc_defines and config

* Remove datum in holder

* BloomEdit empty lines removal

* No more unneeded functions calls

* Tgui.bundle rebuild

* SQL Changes

* SQL Version = 56 now

* Documentation and some formatting

* tgui.bundle.js rebuild

* Remove unused layers and variables

* Allow cameras to render backdrops

* Possible runtime issue fix

* Remove "baked" bloom from the lamps

* Revert the "remove". Make it low on alpha channel

* Shuttle rotation light update fix

* We don't need this

* Possible runtime issue fix x2

* tgui.bundle.js update

* tgui.bundle.js update

* tgui.bundle.js update

* Revert config.toml changes

* Revert the revertion of config.toml changes

* Bring that config changes back!

* Entry added

* tgui.bundle.js update

* Prettier possible fix (?)

* Runtime fix (and broken tubes now have light after reinstalling them)

* config update

---------

Co-authored-by: Mikhail Dzianishchyts <mikhail.dzianishchyts@gmail.com>
2024-07-05 21:16:16 +00:00
Luc 77253c5ae7 Gives Surgical Drapes a Use (#25686)
* Gives drapes some utility for starting surgeries

* Adds a nice helping of drapes throughout the codebase

* add icon, realize I didn't think that through

* Handles blood with signals

* whoopsie daisy

* range

* how about borgs

* Apply suggestions from code review

Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

* burza suggestion

* more dgamer reviews

* Oops

* Update code/modules/surgery/surgery.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

---------

Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-07-01 19:01:17 +00:00
HMBGERDO 5ccce78ba0 last tweaks (#26060) 2024-06-27 21:47:56 +00:00
chuga-git da42a1c2f6 Refactors throwing (#25946)
* refactors datum/thrownthing

* cleanup

* lewc review

* calling parent doesn't do anything lmao
2024-06-26 21:03:51 +00:00
HMBGERDO 936d19c0a0 Blood spread fixes and tweaks (#26048)
* blood spread fixes and tweaks

* just to make sure

* soap cant be bloodied, better check on gloves
2024-06-26 20:57:30 +00:00
Qwertytoforty f6b8d87e78 Adds sscooters and skateboards [serious pr do not close after AFD] (#24934)
* WORLD WIDE NOISE

* Makes it pass CI, tweaks values, glass table hoverboard, and railing grinding

* grind on pipes

* https://youtu.be/cTiM1MJ1o7c?feature=shared

* https://youtu.be/Jc6CHI9f6cM?feature=shared

* temporary change for icon conflicts (hopefully)

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* The rest of the fun loving owl

* missed this one

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* changes

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* Update code/modules/vehicle/tg_vehicles/tg_vehicles.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* I love stealth conflicts!

* purge lines

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* Update tg_vehicles.dm

* works works works

* Update code/modules/vehicle/tg_vehicles/tg_vehicles.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

---------

Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2024-06-25 21:38:40 +00:00
HMBGERDO d88ddea05c Touching bloody objects will make your hands/gloves bloody. (#25730)
* bloody blood

* no restrictions of item blood

* PR reviews

* comment
2024-06-25 21:31:00 +00:00
chuga-git 438faac253 Refactors projectile ricochets (#25764)
* same taste, twice the speed

* pulls proc/handle_ricochet() to the atom level. adds var/flags_ricochet and related defines.

* space indentation sneaks its way in yet again

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-06-12 19:08:57 +00:00
Charlie Nolan d3584b1d1c LINDA -> MILLA (#25328)
* LINDA -> MILLA

* Tiles now change their atmos mode properly.

* Fixed a bug that made walls generate supercold air when deconstructed/destroyed.

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Begone, var!

* MILLA -> milla

* Lint.

* More lint.

* Prevent negative/NaN atmos from spreading.

* Made fires start more reliably.

* Undef what the rest should not see.

* Enums are nice.

* Match LINDA better.

* Debugging verbs.

* Debug verb fixes.

* Labelled more lavaland stuff with ATMOS_MODE_LAVALAND

* Block superconductivity on a couple more things for Lavaland.

* Updated milla.dll

* Lavaland map fixes.

* Missed a spot.

* Begone, var! (again)

* Add libmilla_ci.so for continuous integration tests.

* Install/contributing instructions for MILLA.

* Directional plasmaglass windows on shuttles shouldn't stop protecting from heat after moving.

* Banish bad naming.

* Better naming and debug stats for SSair.

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Magic numbers and formatting.

* Don't screw up the temperature during reactions.

* Efficiency and readability.

* Fix hotspots.

* Removed redundant safety (MILLA will already output an error)

* Optimizations.

* oops

* TGS build script update.

* Change API of gas_mixture and how you get one from a turf.

* Get in there.

* so many vars

* MILLA binary updates.

* Lint

* Made MT cost more honest.

* Gave MILLA a read-only mode.

* More read-only vs synchronized mode work.

* Even more.

* Synchronize disposals.

* Updated a bunch of stuff to use SSair.synchronize or GM.synchronize.

* MILLA <3 Tracy

* lint

* cargo fmt

* more lint

* Test needed MILLA sync.

* Silence atmos machinery that's behaving as intended, but continue objecting to other potential failures to synchronize.

* Push new MILLA DLL

* Build MILLA

* Update PR instructions for MILLA.

* Add some fancy plasmaglass windows to the Lifebringers' ship.

* The golems remembered that they should insulate *all* their engines.

* First round of TM bugfixes.

* Build MILLA

* fix two lavaland ruin turf types

* bunch more maps

* fixes milla ci and makes the interesting turf verb better

* Solid turfs can no longer conduct heat (for now...)

* Made indoor tiles in beach and winter biodomes not lavaland air.

* Re-added random IT teleport, adjusted warning message

* Fixed a tinted window on Lavaland to be a plasglass window instead.

* Made firelocks and holofans heatproof

* Made RPD auto-wrench pipes if you have a wrench in your offhand.

* Runtime fixes.

* Made visuals update more reliably.

* Lint

* Update .github/CONTRIBUTING.md

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Build MILLA

* The Syndicate have installed tiny fans on their research base.

* The syndicate have figured out how to make plastitanium windows heatproof.

* This is getting out of hand. Now there are two of them.

* Un-break the auto-wrenching that I broke before committing.

* Build MILLA

* Build MILLA

* Massive MILLA refactor, assorted bugfixes.

* Build MILLA

* Explicit typing.

* Less sleeping/blocking.

* Build MILLA

* Yes, yes, this part can sleep.

* Build MILLA

* SSair reporting improvements.

* Build MILLA

* Please do not dock twice and splat yourself.

* Build MILLA

* Pls to not make SM go nuts.

* Build MILLA

* Build MILLA

* Added stricter lower bounds on plasmafire, fixing perpetually-burning SM.

* Build MILLA

* Lint

* Temporary logging, begone.

* Build MILLA

* Prevent hotspot strobing.

* Add in radiate_to_spess behavior.

* Build MILLA

* progress

* Compiling is good.

* bugfixes

* Progress.

* Ruins update.

* This one exists.

* Fixup temporary hotspots to last longer than one tick.

* Add/fix comments.

* Cut the slash.

* Fix test.

* No sleep for you.

* Build MILLA

* Prevent nested MILLA safety from runtiming.

* Build MILLA

* Runtime fix.

* Build MILLA

* Fix canisters not updating icon when gas contents change.

* Build MILLA

* Build MILLA

* Fixed an issue that made mechs very cold on environment air.

* Build MILLA

* oops

* Build MILLA

* Walls can make loud noises again.

* Build MILLA

* Fixes a rare runtime.

* Build MILLA

* Update .github/DOWNLOADING.md

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Review suggestions

* Lint

* Build MILLA

* bound_mixtures now only contains mixtures that can be written

* Build MILLA

* Apply suggestions from code review

Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Build MILLA

* Restore the original async behavior of pyro anomalies.

* Build MILLA

* Build MILLA

* Make the safety assertion in /datum/milla_safe safer.

* Build MILLA

---------

Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: GDN <Roanrichards1@Gmail.com>
2024-06-09 07:18:11 +00:00
Arthri e2aeeb7803 Adds a VV Menu for Manipulating Reagent Holders (#25006)
* Add reagents_editor

* Add tgui

* Fix memory leak

* Fix volume limits

* Don't unnecessarily update UI

* Handle null volume

* Change syringe color to green

* Wrap in section

* Add buttons for updating total and forcing reaction

* Remove padding for volume cell

* Fix memory leak again

* Allow removal of reagent

* Fix memory leak again

* Tweak centering

* Fix grammar

* Remove redundant types

* Reorder types

* Remove redundant css

* Strip css

* Rewrite Icons into Buttons

* Add dedicated remove button

* Change confirm icon

* Build and update tgui

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Remove non-existent scss import

* [ci skip]

* Build and update tgui

* trigger ci

* force ci

* Build and update tgui

* force ci

---------

Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
2024-05-17 13:11:16 +00:00
DGamerL 9d2c9d9ed1 Removes a variable that is only set once (#25003)
* One of the variables of all time

* Oyu review
2024-05-01 11:27:37 +00:00
larentoun 7daf219ec0 More Crowbar Acts (#24986)
* crowbar acts part 1

* livings checked

* convert istypes to tool behaviour

* solars

* use tool_volume

* Update code/modules/research/server.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: larentoun <31931237+larentoun@users.noreply.github.com>

* Update code/modules/power/generators/portable generators/pacman.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: larentoun <31931237+larentoun@users.noreply.github.com>

* return

* return returns

* Update code/modules/mob/living/simple_animal/bot/mulebot.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: larentoun <31931237+larentoun@users.noreply.github.com>

* Update code/game/objects/structures/janicart.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: larentoun <31931237+larentoun@users.noreply.github.com>

---------

Signed-off-by: larentoun <31931237+larentoun@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-05-01 10:37:08 +00:00
CRUNCH 107950f50e Removes Advanced Reagent Scanner from Service & Medical Cyborgs, Transfers Functionality to Innate Reagent Vision. (#24457)
* Update robot_modules.dm

* Adds advanced reagent vision

* rounding

* Update code/datums/outfits/outfit_debug.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/clothing/clothing.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update atoms.dm

* This one hyphen will kill me if I don't fix it.

* Update code/game/atoms.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/atoms.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update atoms.dm

* Update code/game/atoms.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>

* Update code/modules/clothing/clothing.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
2024-04-30 11:51:15 +00:00
larentoun 36f7c43c9c Better Gas Scans (Chatbox and Colored!) (#24975)
* feat: Better Gas Analyzer AND TGUI!
https://github.com/ss220-space/Paradise/pull/2333
https://github.com/ss220-space/Paradise/pull/2461
https://github.com/ss220-space/Paradise/pull/2522

* rename atmos helpers

* remove tgui

* more fixes

* better act self

* now scanner finally works again

* what if we want turf beneath the target?

* fix chatbox

* color code the gases

* unnecessary stuff removal

* ghosts can now scan portable atmospherics

* better code

* do we really need to know that?

* change colors

* add a space to separate gases from other info

* update tgui bundle

* update dark-theme CO2 color
2024-04-28 03:01:16 +00:00
DGamerL bad8b31afa Changes all .len to length() where applicable (#25174)
* Globals work

* Double access works

* All other things

* Revert "All other things"

This reverts commit 6574442eb6.

* More changes that compile and work

* IT WORKS AAAAAA

* Changes even more .len to length()

* Apply suggestions from code review

* Update code/datums/mind.dm

* Update code/__HELPERS/sorts/InsertSort.dm

Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>

* Update code/__HELPERS/sanitize_values.dm

Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>

---------

Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
2024-04-19 17:32:09 +00:00
GDN cc0eee4b4d Optimizes some functions (#24049)
* Optimizes some functions

* Update code/__HELPERS/unsorted.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Cached per AI now

* no more 80k character jumpscares

* parent functions exist

* I need a new keyboard

* Update code/modules/surgery/organs/vocal_cords.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/mob/living/silicon/ai/ai_say.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/__HELPERS/game.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/__HELPERS/game.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

---------

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2024-04-03 17:51:39 +00:00
Luc 1fe7819c1b Ports action button refactor from /tg/ (#24482)
* add the new stuff

* guh

* add the brunt of it

* action button stuff

* adds a lot of other stuff

* careful find and replace

* it loads

* so many huds

* ehh yeah this kinda works

* fixes this runtime

* hacks in some DMI stuff, we'll fix it later

* Adds better mouse pointer for dragging buttons

* gets dragging into place working again, updates DMI

* moves define

* remove extra hud defines, now it compiles

* CHECK GREP

* owww

* rename action defines

* ticks

* are we good

* let's try that again

* renames mob vars

* renames

* fixes some hud issues with huds getting the wrong variable

* fixes some alignment issues

* Adds mouse-wheel scroll support

* left -> right

* I am the entire circus

* first self-review pass

* Another review pass -- just realized I need to fix keybinds

* more testing

* update icons

* oops

* Fix spell icons not appearing properly

* fixes some outstanding issues
- Action button backgrounds now work properly
- Fixes some runtimes on dropping
- Fixes some misplaced icons

* hmm

* weh

* again?

* nah?

* maybe this?

* asdf

* should finally fix CI

* add client check

* move the ?

* add missing override causing runtimes

* shift-clicking now doesn't trigger the button

* better docs
2024-03-24 17:38:53 +00:00
Luc 2acd27f962 Optable fixes (#24101) 2024-03-20 20:11:10 +00:00
Contrabang 664b04a1cb goodbye exclaims (#24593) 2024-03-18 18:04:14 +00:00
GDN 6b5de292dc Removes datum redeclares (#23950)
* Removes datum redeclares

* conflicts

* thanks vsc

* compile fix
2024-03-10 17:55:29 +00:00
S34N 91660824fa Browser/TGUI Stat Panels (#24065)
* initial commit (broken)

* load the html

* fix this

* Fix various issues with browser statpanel

* Fix Alt Clicking opening up a window and Add back some object verbs to the browser stat panel

* Optimize stat panel and fix guardian verbs

* Restyles Stat Panel, Adds Subpanel Sub-Categories

* Use better layout for verbs in stat panel

* Updates statpanel verb widths to be more dynamic at higher screen resolutions.

* Adjust stat panel grid item widths and breakpoints

* refactors statpanel to use tgui API

* CI moment

* more CI

* this stupid thing

* Apply suggestions from code review

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/client/client_procs.dm

* ci fix

* emergency mc debug view

* temp revert some code change suggestions due to massive runtiming

* proper atom click topic implementation

* optimise

* mob clicking in stat panels work

* yeet spell tab thingy

* yeet simple stat panel pref

* allow insertion of html into MC tab content

* tidy up status tab

* Apply suggestions from code review

* fix this

* fix CI

* oops

* fix index runtime

* fixes MC tab showing up for mentors, fixes runtime

* safeties!

* Return of theme support

* more fixes

* fix view range pref, tidy prefs tab

* Remove old stat panel from themes

* fixes

* make sure verbs don't go missing

* fix ooc/looc breaking

* Revert "make sure verbs don't go missing"

This reverts commit 7d07ad45ed.

* fix this properly

* fix stat panel hitting rate limiters

* fix borg status tab

* Object Window Niceties

* Adds file cycling for icon2base64

* optimizes icon2html() for icon files known to be in the rsc at compile time

* CI moment

* remove dupe emergency shuttle timers

* more robust verb updates

* statpanel tweaks

* zip archived changelog to avoid search results

* optimise

* fix mentor chat wonkyness when disabled

* debug log moment

* i am very smart

* reintroduce this because it was needed

* better time listings

* less jank

* stops telling admins they arent mentors

* returns MC tab pref for admins

* Update code/controllers/subsystem/SSstatpanel.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* lewcc

* OD typemaker prep

---------

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Aylong <alexanderkitsa@gmail.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-03-07 10:31:36 -05:00
Qwertytoforty d7c7cacc52 Adds The Qani-Laaca Sensory Computer and mephedrone. Ready for review into merge (#23926)
* Surely this will not have any critical balance implications

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* oops

* marm fixes

* fixes signal

* how on earth did I do that

* adds twitch to nanocalcium

* respect armor, lowers throw

* IPC can use, fuck up heartless people

* no crawl slowdown / meth

* *slightly* turns down the drug effect

* renames it will deal with pr desc soon

* finishes it

* rnd version empable

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Nerfs twitches visuals, due to a reported novastation bug where the visuals would endlessly stack

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* C-C-C-Changes

* Epilepsy Warning: Drug has vibrant visual effects!

* safety

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* removes twitch name, make mix explode

* oops

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-03-06 13:25:38 +00:00
Qwertytoforty c398e4a617 Adds 2 cybernetic implants, makes emag_act return TRUE (#23876)
* Adds 2 cybernetic implants, makes emag_act return TRUE

* the rest of the fucking owl

* yeah that would do it

* remove this

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* request changes, scaling burn damage, 3 tile range, lowers tech level

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/objects/structures/crates_lockers/crates.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update scanners.dm

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Lewcs good to them?

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* fuck me

* there are no message admins in ba-sing

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-02-08 12:52:11 +00:00
warriorstar-orion ed9842b730 remove most top-level vardecls (#23946) 2024-02-05 17:12:08 -05:00
Octus e91dce3ee7 TG Double Examine (#23477)
* nice

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: dearmochi <1496804+dearmochi@users.noreply.github.com>

* Update mod_control.dm

* fixes and modsuit fix

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* think i did it right

* Apply suggestions from code review

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/__DEFINES/mob_defines.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update atoms.dm

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: dearmochi <1496804+dearmochi@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2024-01-06 22:30:38 +00:00
DGamerL 962e78a363 Makes borgs take damage from being flung into objects (#23000)
* we are so back

* Makes it compile

* Vendors, walls, windows and consoles done

* Blob and living mobs

* Magpulses are now based on traits

* Gives borgs the trait by action button

* Fixes modsuits

* Update code/game/objects/objs.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/turfs/turf.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/mob/living/living.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Fixes Thunk

* Actually fixes it

* I took an L (away from the trait)

* One proc now

* Update code/modules/clothing/shoes/magboots.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/clothing/shoes/magboots.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-12-13 15:22:02 +00:00
DGamerL b31e548c25 Moves the can_leave_fibers var to /obj/item/clothing instead of being on /atom (#23005)
* Ezpz

* GDN review

* Belts aren't clothing

* Update code/modules/clothing/clothing.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

---------

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2023-10-26 10:41:55 +01:00
Vi3trice 85353104f7 text be gone (#22929) 2023-10-26 10:39:11 +01:00
GDN f1a4a9e1ac optimizes MouseEnter (#22753)
* optimizes MouseEnter

* Update code/game/atoms_movable.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/game/turfs/simulated/walls.dm

* spelling mistake GO

---------

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2023-10-09 20:46:40 +01:00
GDN df3b44e6ab kills off last_bumped, jank reduction (#21696) 2023-07-23 23:32:11 +01:00
Luc 75c9deecde Makes the megaphone cmaggable, reworks it a little bit. (#20940)
* Implement it

* Re-adds the emag action

* bump cooldown for emag

* shout shout let it all out

* emag feedback, cleans up a bit

* better message, too

* Remove uncmag, since the trait removal is handled where it's called

* Sirryan review

* sean review
2023-06-22 20:52:51 +01:00
Kugamo 094ca3c733 Blood now floats in zero G (#20993)
* Da Vlood

* removes_unused_icons

* Yep sprites

* fixes xeno blood and vomit

* Commit number x

* Steel Review Changes 1

* Henri Review Changes 1

* fixing vomit

🌋

* Haha haha ha ... ha

* fixing layering issueeee

* Sirryan2002 Review

THANKS

* implicit var/

* Sirryan Review 2

Electric Boogaloo

* Testmerge Update 1

gibs were still getting animated, blood drying while animated in space looked very jank.

all fixed

* unused variable

AHSDHASOIADGSOISA

* Testmerge Update 2

tracks floating annoyingly

* Improvements

-blood globules will now continue with the inertia of their emittor, instead of towards wherever they were facing
-drops will now have visible sprites after splatting
[running animate() still sometimes doesnt stop the animation annoyingly]

* errors

* Sirryan Review 3
2023-06-14 21:17:08 -05:00
Qwertytoforty 89f8bba648 Getting thrown into things actually hurts now [ready for review] (#21022)
* Getting thrown into things actually hurts now

* add the blob one too dingus

* more changes consoles windows ect

* fucking hell one sec

* now up to date

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* early returns

* rename of proc

---------

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2023-06-07 20:03:36 +01:00
Adri d2f41a297b Adds more robust labeller/rename logging (#20474)
* Adds more robust labeler logging

* Logs rename_interactive(), formatting

* Adds FLW link
2023-03-07 22:43:47 -06:00
Luc 8b91d8b48e Refactors defib code into a component (#19987)
* Start to datumize the defib.

* Wire everything else up

* connect some loose wires from testing

* More changes from testing

* More cleanups and documentation

* Revert CMO defib to have a 10% heart-attack chance

* Review, clean up giant if statement

* other review things

* sirryan review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* change signals to direct proc calls

* rename variable

* Fix bad argument

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2023-01-16 20:19:03 -06:00
AffectedArc07 1feb9fbd38 [READY] Atmos Refactor Part 7 (I think) - Kills signals + TGUIs stuff (#19867)
* I AM NOT A KING. I AM NOT A GOD. I AM LUNACY.

* THE SCOPE CREEP

* This was done in vi. No langserver. Send help.

* Progress

* Some issues fixed

* The code builds, but the maps dont

* CC builds, I doubt anything else does

* Do this now

* Safety

* The map compiles

* THE MAPPING HELL

* Airlock controllers dont work

* Fixed bombs

* AND THATS FIXED

* Phantom edit

* Restores LL I think

* The mapmerge hooks are actually retarded

* Fixes spawners

* Half working air control

* Picky

* Hyper efficient tank monitor

* Sanity

* Laying the framework

* Improved alert console

* Dont think this is actually done anywhere

* Metering

* ONE HUNDRED AND ~~EIGHTY~~ TWENTY SEVEN

* WE ARE READY FOR BOX TO BUILD

* One map done

* Well that was easy

* Another one

* I think this is done

* I should have removed this

* I would make a russian joke but <current event>

* Delta WIP

* Makes delta work

* Early review

* TM safeguard

* oops

* METAAAAAAAAAAAAAAAAAAAAAAAAA

* Fix #4213

* Trailing

* oh for piss sake

* Shutter fix

* Roundstart ATs can go away

* Review pass 1

* What could go wrong

* BOOM BOOM BOOM

* Not needed

* Fix seed vault

* Oops

* Review changes
2023-01-03 20:59:35 +00:00
warriorstar-orion 066bd06e8d Whitespace cleanup part 3. (#19897)
* Whitespace cleanup part 3.

* clean up mecha a lot, other review fixes
2022-12-27 11:00:39 -05:00
S34N 2035cdef6c Fixes a "problem" with smoothing (#19905)
* Stops debug chat spam

* and properly handle this

* cheap check might as well
2022-12-13 14:14:07 -06:00
S34N 667dd5d4ac 515 Compatibility (#19636)
* 515 compat

* double spaces

* Callback documentation, aa review

* spacing

* NAMEOF_STATIC

* big beta
2022-11-08 23:08:40 +00:00
Vi3trice 05d93f665a [TM] Port TG Jump Point Search and SSpathfinder (#18984)
* move along move along

* Update bot.dm

* Diagonals are now more expensive

* Update path.dm

* Update parrot.dm

* Update path.dm

* Tweaks

* Fix cleanbot, add path safety

* Tweaked, added a safety, removed the previous one

* Update medbot.dm

* path.len isn't very safe as a whole, floorbots also had order of operations wrong

* Update medbot.dm

* clings not even once

* Back to the drawing board

* Update path.dm

* Make mules actually clear the drawn path.

* Make bots use step_towards unconditionally instead of flipping between step_to and Move

* Making extra sure the path is cleared. Somehow path was left over.

* Check for length as get_path_to is always true

* This and that
2022-10-30 15:54:51 +00:00
Vi3trice 9e90c81282 Defining Part 1 - Code cleanup toward defines (#19262)
* This is only the beginning

* Update stack.dm
2022-10-10 20:50:29 +02:00
FloFluoro 47d9783d70 Plant data disks can now be cmagged (#19273)
* Plant data disks can now be cmagged

* Changed usr to user

* Now uses update_appearance()
2022-10-08 12:03:43 +01:00
Ordosian 72d0990f3f Timestamp QoL (#18878)
* Timestamp QoL

* Fixed Proc

Co-authored-by: Ordosian <Ordosian@gmail.com>
2022-09-07 15:41:48 +01:00
FloFluoro 87caa9532b Adds the "Jestographic Sequencer", a clown-exclusive traitor item (#18933)
* Initial commit

* Removes ability for AI/door remotes to interface with cmagged doors

* Adds cleaning method, fixes windoor functionality, makes cmag slippery

* Cleaning cmagged doors checks for remaining space cleaner, cleanup

* Reduced TC cost from 6 to 4, fixed small bug

* Code review super happy funtime

* Adds cooldown to cmag airlock chuckle

* Cleanup, cmag door laugh no longer sounds through walls (again)

* Prevents blank spare IDs from passing through cmagged airlocks

* Cleanup

* Cmagged state is now carried by a trait instead of a global var, cleanup

* Adds early return that I missed, fixes small bug)
2022-09-05 15:35:45 -05:00