* The start
* Getting a bit further
* Slight ammo casing update
* Istype helper and foam blockage
* Adds status effect
* Foam blockage and status effect fixes
* Autolathe ammo + stun
* aaaaaaaa
* Adds uplink item
* Actual slowdown
* Makes attacking a bit faster again
* Ammo increase to 12
* Sirryan review
* Adds sprites - almost working
* Lots of fixes + mineral doors
* Mineral doors don't open with foam
* starts it
* Update magic_tarot.dm
* MORE PROGRESS
* So many thanks to Cloudbucket, for sprites
* The Work, the Art, continues.
* more changes
* pushes the Work foward. All cards done.
* and more thanks github
* adds to BSH
* tochat
* Finishes QWERTYTODO. Magic key. World smoke
* Isaac and his mother lived alone in a small house on a hill. Isaac kept to himself, drawing pictures and playing with his toys as his mom watched Christian broadcasts on the television. Life was simple, and they were both happy. That was, until the day Isaac’s mom heard a voice from above. “Your son has become corrupted by sin. He needs to be saved.” “I will do my best to save him, my Lord,” Isaac’s mother replied, rushing into Isaac’s room, removing all that was evil from his life. Again the voice called to her, "Isaac’s soul is still corrupt. He needs to be cut off from all that is evil in this world and confess his sins." “I will follow your instructions, Lord. I have faith in thee,” Isaac’s mother replied, as she locked Isaac in his room, away from the evils of the world. One last time, Isaac’s mom heard the voice of God calling to her. “You've done as I've asked, but I still question your devotion to me. To prove your faith, I will ask one more thing of you." "Yes Lord, anything!” Isaac’s mother begged. "To prove your love and devotion, I require a sacrifice. Your son, Isaac, will be this sacrifice. Go into his room and end his life, as an offering to me to prove you love me above all else." "Yes Lord", she replied, grabbing a butcher’s knife from the kitchen. Isaac, watching through a crack in his door, trembled in fear. Scrambling around his room to find a hiding place, he noticed a trap door to the basement hidden under his rug. Without hesitation, he flung open the hatch, just as his mother burst through his door, and threw himself down into the unknown depths below.
* nanny bag it before I forget
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* returns early
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* RE-RE-RE-REVIEW
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: synthtee <127706731+SynthTwo@users.noreply.github.com>
* requested changes and such
* duh
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* returns early
* Update code/datums/status_effects/buffs.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* new hrefs here to troll CI :trollface:
* Update code/game/gamemodes/wizard/magic_tarot.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
---------
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: synthtee <127706731+SynthTwo@users.noreply.github.com>
* TGUI upgrade project: Port initial TGUI 4.0 changes from TG (#23440)
* tgui4.0
* bugfix for un-interaction
* fix for input not resetting on close
* NTOS restore
* fix all interfaces having scrollbars, fix colours
* bundle update
* dep bumps
* bumps the deps as much as possible
* button regression fix
* TGUI test map rev 1
* fix theme and some component regression
* fix login screen regression
* fixes regression with uplink cart
* bundle
* fix regressions
* fix the input issue, again
* regression fixes, stylesheet edition, hash restore
* fixes GPS BSOD
* draggable control regression
* dev server dep regression
* byondUI regression fix
* section regression fix
* fix secure storage weirdness
* Fixed mining vendor scrolling
* Arthri review pass 1
* mining vendor double-scroll
* fix for RPD, AirAlarm, and Radio
* arthri review pass 2
* arthri review pass 3
* sanitize var setting, fix colours, delete unused file
* adds CI to branch
* god damn AI making random changes
* I should remember to compile when changes are made
* fixes scrollbar issues
* fix camera console, fix flexGrow for sections
* CI fix
* nanomap fix
* Update code/modules/atmospherics/machinery/airalarm.dm
* restore margin
* style semicolon
* TGUIv4 - Moves TGUI Window Sizing from DM to JS (#23524)
* Initial commit
* Transferring the remaining windows to JS
* Resizing part 1
* Resizing part 2
* Some reverts and polish
* Forgot that
* undeployed nuke window size
---------
Co-authored-by: Aylong <alexanderkitsa@gmail.com>
* TGUIv4: Remove force_open (#23537)
* First state fixes
* Removes "force_open"
* TGUIv4 - TGUI Version 4.1 (#23547)
* Reduced Logging Changes
* setSharedState early return for non-interactive UI
* TGUI version bump to 4.1
* Fix sending updates for non-interactive UIs
* Scalablue UI Stylesheet Changes
* CSS Tgui Bundle
* JavaScript TGUI Style Changes
* Update tgui/packages/tgui/styles/base.scss
Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>
* Additional changes to Input and Button scalability
* TGUI logging proc update
* Indentation fix for logging proc
* Update code/__HELPERS/_logging.dm
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* Additional log_tgui changes
---------
Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* dev server hotfix (#23584)
* ui_interact object constructor argument check (#23594)
* feat: add smart asset cache, add CDN support for assets, properly group assets (#23585)
* feat: add smart asset cache, add CDN support for assets, properly group assets
* fix: make tgui actually work
* fix: keeping local name for `tgui.bundle.js` and `tgui.bundle.css` for debug and dev server functioning
* fix: make `fontawesome` assets finally work
* fix: make proper identation for `if`
* fix: add `resolveAsset` to `NanoMap.js`
* refactor: update `claw_game` and `chess` to new asset framework
* refactor/tweak: don't use string concatenation for browser `content` and `head_content`, use list instead. Don't use `common.css` for paper UI, keep local name for stamp image assets, replace hard ref of browser to `atom` (rare case) to `UID`
* refactor: remove redundant debug logs
* refactor: remove space betwee `if` and `(`
* refactor: remove one more redundant log, properly reload UI resources
* rafactor: change names of asset files
* fix: adjust existing UIs to properly use assets
* fix: properly pass args to to `onclose` proc
* Update code/modules/asset_cache/transports/asset_transport.dm
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* Update code/modules/asset_cache/transports/asset_transport.dm
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* TGUI 4.2: TGchat + Refactor Asset Delivery + Yarn Berry (#23643)
* tgchat
* Little cleanup
* Refactor Asset Delivery (Part 2)
* Little tweaks
* fix code styling issues
* fix file name duplications
* Browser window options fix @gaxeer
* transfer valve fixes
* yarn berry initial
* vsc tasks
* yarn berry working
* node 20
* fix dev server (lol wrong yarn)
* bloody regressions
* fixes that damn scrolltracking bug
* Some tweaks and flexGrow deletions
It still doesn't work as it should, which makes me nervous
* remove unneeded deps
* 514 regression fix
* change stuff to not conflict with other servers
* name it as requested
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* revert test_TGUI map addition
* TGUI 4.3: Stack, Webpack 5 & UI Tweaks, Yarn 3.6.4, TS support, Jest (#23677)
* Stack & UI's Refactor
Almost final, polish required
Stack & UI's Refactor (Part 1)
Stack & UI's Refactor (Part 2)
Stack & UI's Refactor (Part 3)
* Prettier
Maybe bad
* ClearChat & some tweaks
* Adds a Chat Reliability Layer https://github.com/tgstation/tgstation/pull/79479
* Fix chat BSOD
https://github.com/tgstation/tgstation/pull/79821
* WebPack 5 (Didn't work)
I hate this shit
* Yarn 3.6.4
* make it all work
* revert snowflake fix
* Stories
* adds TS support
* re-enable test and prettier
* update yarn sdk's
* Fix some box regression
* ping/reply
* Fixes regressions and some things
* Zebra and Fix chat button transfer
+rebuild
* make VSC use the proper local typescript lib
* Popper Tooltips https://github.com/tgstation/tgstation/pull/58980
* Popper Tooltips performancy fixes
* Dropdown v2 https://github.com/tgstation/tgstation/pull/75164
Without Icon.tsx
* BB test map
* run build
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* we moved these
* change test values
* ignore scss files
* change hash function
* TGUIv4: TGchat fix traitor codeword highlighting (#23720)
* Codeword highlighting for TGUIv4
* null safeties
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* TGUIv4 - updates standalone build tooling (#23721)
* swap `xxhash64` for `md4`
* remove hash function
* remove old file
* TGUI 4.3+4.4: Newscaster fix, `inline-block` replacements and other fixes (#23722)
* TGUI 4.3 fixes
Newscaster fix + inline-blocks
* Be gone Box
* Mod Chat -> Mentor Chat
* Some warning filters
* Rebuild
* Delete tgui-common.bundle.js
* please work
* try it like this
* 4.3.1
* 4.3.2
* fix
* i forgot to build
* 4.4.0
* give me more diff details please so I can fix you
* its not binary pls git
* test without svgs
* removes an un-needed SVG file
* inlined SVGs test
* fix code styling
* comment these
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* TGUIv4 - Removes resizable and improves drag code (#23719)
* Initial commit
* bundle rebuild
* Fixes Radio Sizing
* Updates Radio sizing to fix wrapping issues
* fix dev server
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* fix hotkeys not being passed to BYOND
* Apply suggestions from code review
* bump deps
* forgot these deps
* ci fix
* ChemDispenser fixes and HoloControl cooldown
* Station Traits TGUI
+Rebuild
* CI
* fix CI for real this time
* I have no idea
* fix station trait panel
* Update code/controllers/subsystem/SSping.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/controllers/subsystem/SSticker.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/controllers/subsystem/SSping.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* deterministic module IDs
* TGUI fixes. Again... (#23762)
* TGUI Fixes: Part 1
ORM icon for reinforced glass now showing correctly
Mining vendor moved to Stack
Exofab UI buttons descended from the heavens to the earth
* TGUI Fixes: Part 2
DestTagger now works, forgot import LabeledList
PowerMonitor graph displays correct
Request Console updated to 2.0, BUT, problem with message priority, it was there before the changes, maybe even before the project, I'll have to check it out
* TGUI Fixes: Part 2
Fixed `onEnter` input
Fixed Cloning Console storage (Im dumbass)
Some windows resizing
Fixed bad picture in security and medical records console
Fixed scrollable dropdown
Added translucent color for buttons
* Fucking uplink DONE, and Button.Input fix
* NT Recruiter and Uplink polish
* Del LabeledList from dest. tagger
* ChemMaster and OreRedemption log deletion
* Update test_tiny.dmm
* Translucent button story
* Filter for SQL error
* del: `log_debug` in `hear_say.dm`
* Some little fixes and SpecMenu Stack
* Panel.js: mx -> mr
* fix ghost spawners
* null check
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* fix material name in protolathe
* fix various UI interacts
* card machine runtime fix
* remove legacy folders
* TGUIv4 - TGchat Theme Adjustments (#23772)
* Initial commit
* Changes rule grouping
* Robot class style changes and webpack config
* Reverts webpack/font changes and subs robot font
* revert a state changed in error
* fix uninteractable UIs due to chunky fingers
* TGUIv4: More fixes, tweaks and fixes for tweaks (#23781)
* I fuckin hate PDA
* Vending
* Add `|` to highlight splitters and some light mode tweaks
* Teleporter rewrite
* APC and AiAirlock (God forgive me)
* clarify highlight syntax
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* TGUIv4 - Abductor Experiment Machine TGUI (#23776)
* Experiment Console TGUI
* Update for TGUIv4
* UI Size adjustment
* ui state and ghost attack update
* remove this
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* fix
* TGUIv4 - Adjustments, Fixes, and Tweaks (#23785)
* Photocopier layout adjustments
* Autolathe Text and Button spacing adjustment
* Hotkey fix for moving bug
* Removes rule sets for visited links
* Fixes ordering multiples on cargo console
* fix possible wonky json payloads
* fix admin log input list stuff
* TGUIv4: Reconnect fix and some other fixes + tweaks (#23790)
* Fix reconnecting and transfer it to TSX
* RPD polish
* RCD, AccessList, GuestPass
* Focus reset fix when camera switched. God forgive me again...
* Purple box and identation fixes
For votes and health scanner
* ChemMaster and ChemDispenser
ChemMaster - translucent pills buttons and no grow produce section
ChemDuspenser - dynamic height
* ShuttleManipulator Tabs
* RCD buttons
* make input bar mode more prominent
* fix chem master icons
* tab fix
* Properly sanitizes loaded messages in tgui chat
* TGUIv4 - Adjustments, Fixes, and Tweaks v2 (#23795)
* Fixes icon spacing for nanobank tabs
* Tweaks Dropdown styling
* Fixes sending stuff to old chat
* OpenDream TGUI fix
* Resizes Station Traits window
* Adjusts health analyzer messages for chat tabs
* Revert "Properly sanitizes loaded messages in tgui chat"
This reverts commit 4c32a7094a.
* Revert "Revert "Properly sanitizes loaded messages in tgui chat""
This reverts commit 24afa55922.
* Changes how tgui handles static data
* Reenable no-undef rule. Enable Format On Save for VSCode (#23803)
* Enable Format On Save for VSCode
* Re-enable and fix no-undef
---------
Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
* pda scanner message improvements
* fix mentor/admin PMs being sent to the "unsorted" category
* fix garbled custom vote messages
* moves cyborg analyser to use chatboxes
* fixes regression
* Prevent F5 reload
* TGUIv4: Themes polish and some new ones + misc fixes (#23814)
* Little themes tweaks
* NTOS chat theme
* Update tgui-panel.bundle.js
* Capitalize themes
* Paradise theme v1.0
* Little StationTraitsPanel cleanup
* Update member_content.dmi
* NoCapitalize
* Rebuild
* Delete Paradise.scss
* Create paradise.scss
* Forgot
* Rewritten Security Records Console
For Jesus fucking christ...
* Vending and Wires sizes tweaks
* ThermoMachine
* Syndicate Theme
* Little darker
* Rewritten Medical Records Console
* PDA Nanobank fix
* Syndicate Theme Darker
* Rebuild TGUI
* Wires section grow fix
* fixes the enshittified paradise icon
* Sirryan+Warrior reviews
* bloody define comments
* comment correction
* unprivate these
* errant . begone (how did this not cause a compiler error)
* TGUIv4 - Adjustments, Fixes, and Tweaks v3 (#23807)
* Fixes ERT Manager silenced message function
* Adjusts progress bar on ExosuitFabricator
* Sets Dropdown selected to align left
* Removes the use of self_state select interfaces
* Exosuit Fabricator style adjustments
* fix sextractor UI
* remove empty tochat string
* fix human air alarm interactions
* fix modals
* add F12/IEChooser
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Aylong <alexanderkitsa@gmail.com>
Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>
Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Arthri <41360489+Arthri@users.noreply.github.com>
Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
* solong
* test
* update
* fixififixx
* ok back to barbers
* spring cleaning
* i hate you safety scissors, genuinely
* space fix
* reviews
* Update sechud.dmi
* Update card.dmi
* undo all of it
* flags
* back
* head/mask
* left
* right
* Cuffs
* other name changes
* ID and PDA
* idk about calling them SLOT_HUD now
* glasses, gloves, and shoes, oh my!
* the rest
* comment
* it begins
* Revert "it begins"
This reverts commit 02f90f4ce9.
* oopsies, restart
* here we go again
* oopsie again
* god i finally figured out TGUI
* henri review
* tgui update
* Update tgui.bundle.js
* tgui
* Update tgui.bundle.js
* Adds Explorer spawnability, removes Cyberaid gateways
* deletes some REALLY old bloat maps and deletes Gateway.dm
* Fixes runtime, and removes more stuff like gateway config... cause we dont have a gateway anymore
* removes all mention of /obj/machine/gateway
* Goodbye test_tiny and evil_santa 😈
* removed a literal fucking pamphlet
* changes map area name from Gateway to Expedetition
* changes the access from ACCESS_GATEWAY to ACCESS_EXPEDITION
* Revert "Goodbye test_tiny and evil_santa 😈"
This reverts commit eda775ecd5.
* ok deletes evil_santa only
* Fixes a runtime
* Adds new visuals for new area and explorer spawn marker
* Unhides explorers from the pref menu
* adds spawns and fixes the gateways for all maps, adds Expedition room to Cere
* improves and cleans up the expedition room maps, also clothes for Explorers
* GET OUT OF HERE EXAMPLE.
* byebye button
* new ids!
* tcomms fix for ERT
* as above
* star for ERT commander
* Syndie commander ID gets a star instead of crown
* fixed TDred ID card
* cmag tweak
* pda id overlay
* whoops i fucked up shaftminer
* first pass
* jobs_centcom
* SHHHHH
* WHY DO YOU HAVE GLOVES?
* Initial commit
* Removes ability for AI/door remotes to interface with cmagged doors
* Adds cleaning method, fixes windoor functionality, makes cmag slippery
* Cleaning cmagged doors checks for remaining space cleaner, cleanup
* Reduced TC cost from 6 to 4, fixed small bug
* Code review super happy funtime
* Adds cooldown to cmag airlock chuckle
* Cleanup, cmag door laugh no longer sounds through walls (again)
* Prevents blank spare IDs from passing through cmagged airlocks
* Cleanup
* Cmagged state is now carried by a trait instead of a global var, cleanup
* Adds early return that I missed, fixes small bug)
* gulag QoL fixes
* escape route, analyzer
* stops people from spam calling the shuttle down
* unifies access
* moves ofitser, fixes point claim console
* TGUI build
* unifies point system for good
* TGUI deps
* tweak
* sirryan review
* hard ref removal
* more changes
* scope creep scope creep
* sirryan!
* a new coat of paint
* no shooting teammates on spawn for 100 damage
* datumization part 1, makes DS more OP, spacing fix
* hnng still broken but better
* breaks stuff less 99%
* mostly tgui
* oops, removes left over things from testing
* seperate tgui
* undo changes to ERT file and ERT manager
* build TGUI, front end is working
* minor fix, still broken
* this hurts me
* few small changes
* please dont fail
* mind code runs, but it doesnt work
* logging good, tgui built, will finish later
* mind code hurts, tgui should deconflict
* part one of giving up on TGUI
* 3 days of debugging, 2 lines of errors fixed
* no more unneccessary spawners
* Revert "no more unneccessary spawners"
* wow it works
* tgui, deconflict please
* a little clean up
* little more cleanup
* Sirryan addressed pt1
* Oops should commit this before the next commit
* DS isnt an option in one click antag, nuke it
* oops forgot this one small bit
* wow, simple code works
* oops, forgot to address, doesnt fix headset
* ds headset was broken long ago
* removes testing implants
* addresses requests
* get addressed code, you will be good
* few code improvements
* address moxian
* Makes deathsquad naming consistent
* this comment is true again
* a little precaution to stop AFKs
* no nuke code? no problem
* bing bam boom, more addressing
* no more runtimes I think
* clarified a few things
* gloves now show again following #18190
* Update code/game/objects/items/weapons/explosives.dm
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* okay I'm a bit stupid
* deathsquad jumpsuit desc update
* CI my beloved, have a fix
* deathsquad gets their proper icon
* Revert "deathsquad gets their proper icon"
This reverts commit a52519305b.
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* crawling?
* knockdown. CONTAINS CHANGES THAT NEED REVERTING
* plotting can_moves death
* CANMOVE IS DEAD
* mappers are insane
* removes todos as the are todone
* decreases crawling speed
* silly-con fixes
* surgery fixes
* fixes death
* pAI fixes
* removes var/lying
* runtime fix
* decreases default crawling speed
* correct crawling dir
* some more fixes
* stunbaton tweak, revert later
* rejuv fix
* restraint and incapacitated refactor
* crawling dir in line with TG
* fixes vehicle movement and grabs
* alien rest fixes
* antistun fixes
* fixed fall sounds
* forgor to stage this
* first review
* canmove zombie dispersal
* fix
* lots of fixes
* defines
* fixes the trait helper
* if you got no legs you can still crawl
* sillyconfix
* no reverty keepy
* jaunt fix
* hopefully fixes perma sleepy zzz
* admin rejuv temp fix
* rest canceling
* antistun chems now remove knockdown
* buckle offset fix
* fixes some stuff
* crawling delay = 4
* descuffs bed
* sleeping hotfix
* fixes simple mob resting
* V is the macro for resting
* projectiles no dodgy
* refines the projectile check
* god I hate strings
* MORE FIXES
* I hate buckling
* fixes capulettium plus
* winding down
* farie review
* bugs did stop showing up
* SEAN
* todo
* sean review
* ed209
* i HATE cyborgs
* steel review
* laaaaaast things
* reverts stun baton changes
* and done