Commit Graph

26 Commits

Author SHA1 Message Date
warriorstar-orion cca2b52e8d [s] Fixes a thing. (#26836) 2024-09-19 13:13:13 +00:00
BiancaWilkson eb50355daf fixes a path (#25382) 2024-05-06 03:14:50 +00:00
DGamerL fb027f73dd Changes the is_changeling and is_mindslave procs into proper defines (#25212)
* Changes these procs into proper defines

* Henri review
2024-04-28 20:57:26 +00:00
PollardTheDragon 41469cfa06 Evil Cyborgs - Non-Engineer Emag/Malf Modules (#24638)
* Evil Janitor Cyborg

* Evil Medical Cyborg

* Little less cyanide

* Evil Service Borg

* Combat Cyborg Firmware Upgrade cost adjustment

* Minor code fixes

* Updated Energy Type

* Spacing Changes

* Evil Mining Borg pt1

* Sonic Jackhammer Force, Functions as Combat and Utility mining module

* Moved guitar

* Moved KA

* Naming, Inheritance changes

* Fix landmine stack icon

* Landmine Repath, RSG Magazine Length and KA Overheat changes

* Service Borg Shotgun - Lasershot, Ammo Cap Nerf, No more slug

* REALLY got rid of compact slugs

* RSG - 2u Toxin, 20 Brute heavy syringes

* Syringe Gun Fire Rate

* Changed syringe creation, moved syringe cannon off syringe gun

* Purged syndie hypo, new emag hypo pierces armor/suits
2024-04-12 19:08:48 +00:00
Silverplate 73510a18ab Allows proximity mine signs to be used by all traitors (#20977)
* Removes jani mind requirement

* makes arm/disarm of jani sighs traitor only

* Adds mindslaves to usable mind states

* adds prox sign to surplus, standard proability

* Removes thralls from using sign (hacky method)

* allows mindslave useage (not hacky way)
2023-05-21 12:10:02 -05:00
Henri215 5dc6151ce7 Adds a new sound for when the janitor proximity mine is activated (#20976)
* Adds sound to the janitor proximity mine

* here comes the sound

* Not necessary
2023-05-08 16:52:48 -05:00
Henri215 6826d2ba7b Moving some in hand icons to different files (#20748)
* Moving some icons out of left/righthand.dmi

* Moving sheets and ores
2023-04-25 21:13:02 +02:00
Vi3trice 9e90c81282 Defining Part 1 - Code cleanup toward defines (#19262)
* This is only the beginning

* Update stack.dm
2022-10-10 20:50:29 +02:00
SteelSlayer 358ff86ddb Removes the need for ComponentInitialize (#18833)
* removes `ComponentInitialize`

* mapload

* add back CRASH
2022-08-18 22:00:19 +01:00
KalevTait 6a91840962 Code Readability - Weapons (#18171)
* weapons

* weapons

* prefer explicit time

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* Don't have code on same line as control statement

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-07-10 13:59:33 +01:00
SabreML 0b375de42c Removes the the vast majority of 'The the' from the the code (#15597)
* The the

* Some more

* Review 1

* A couple more
2021-06-20 10:20:32 -04:00
SteelSlayer 01da8413de Adds the proximity monitor component. Performance improvement for turf/Entered (#14196)
* proximity monitor

* Update code/__HELPERS/unsorted.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* farie review tweaks

* actually I need this

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2020-09-20 13:31:16 -04:00
Fox McCloud 0034e851a1 Kills off Object and Fast Object Processes 2019-04-23 23:53:40 -04:00
variableundefined 309e3b04f6 Clears up some relative pathing part 1 2018-10-10 23:39:34 +08:00
Fox McCloud 5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
Fox-McCloud 02f74932e2 Fixes IPC and Diona Knockdown Immunity 2017-07-20 21:01:55 -04:00
Sam 7cf499dcc1 Adds movement intents 2017-06-10 10:12:14 +01:00
Sam 07e0f768d6 Using Weight Defines 2017-05-27 16:34:49 +01:00
Markolie 6982014a6e Replace all BYOND text macros 2017-02-21 15:41:37 +01:00
TullyBurnalot 51a47b37b0 - 180 Reverse, Mines now banned from surplus 2016-12-20 10:09:38 +00:00
TullyBurnalot e9f4209188 Proximity Mines now work for everyone
- Buttons are buttons
2016-12-19 01:09:34 +00:00
monster860 3df85518e1 Removes .0 at the end of w_class numbers 2016-07-08 12:26:34 -04:00
Tigercat2000 78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000 9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Fox-McCloud 7b455d8b89 Re-Works Maintenance Loot 2015-06-04 18:53:13 -04:00
Tigercat2000 595f24bd1b Cleanup /defines/ folder.
This commit removes code/defines/obj.dm and code/defines/obj/weapon.dm.
These files were only kept for legacy compatibility and do not fit into
the tree system at all. It doesn't even make sense since the base defines
are all that were in these, the actual code for the items was in the right
file.

Any new ports that use this file on a different codebase should be sorted
into the tree system anyways, new files if necessary. A giant defines
file is just wasting space and searching effort.
2015-05-09 16:06:59 -07:00