Commit Graph

68 Commits

Author SHA1 Message Date
Contrabang f3f9bd442a Changes slot number defines from lowercase to all uppercase (#22297)
* undo all of it

* flags

* back

* head/mask

* left

* right

* Cuffs

* other name changes

* ID and PDA

* idk about calling them SLOT_HUD now

* glasses, gloves, and shoes, oh my!

* the rest

* comment
2023-10-03 18:27:51 +01:00
Henri215 a7864e6e9a Clown FIX: Adds the clown recorder (#19710)
* Adds the clown recorder

* added item action

* Defining cooldown

* cmag define

* Update code/game/objects/items/weapons/clown_items.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* added a second laugh

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-11-20 23:13:52 +01:00
Vi3trice 59dfdba201 Everything else through the door (#19358) 2022-10-13 21:56:58 +02:00
Viz 55b6baad99 I'm gonna flip out (#18222) 2022-07-09 18:34:58 -05:00
Fox McCloud f65c8994ce Broad TG Sound Update (#15608)
* Broad TG Sound Update

* jester update
2021-02-27 11:59:33 +00:00
AffectedArc07 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Aurorablade 86d2a1634c Casing correction 1 2018-12-17 00:07:37 -05:00
Aurorablade 87f3a7c1b3 Caseing 2018-12-10 21:52:10 -05:00
variableundefined 5c72537d8c Fixes merge conflicts 2018-11-14 09:21:21 +08:00
tigercat2000 ab032b6737 SSoverlays for human icons, mostly works
Closer to working 100%

But legitimately /tg/ icons

Move lighting to it's own plane, fix observers

Fix humans layering over other objects incorrectly

Nyaaaaa~
2018-11-08 20:24:22 -08:00
variableundefined b5425869da Most content fixed, except for blob act. 2018-11-05 21:33:42 +08:00
variableundefined 7544ae573f Add in squeak component and refactor mouse, bikehorn, clown suit to use it. 2018-11-04 14:17:45 +08:00
variableundefined c373185e1e Revert "(TGCRP) - /tg/ catgirl refugee program" 2018-10-27 13:06:42 +08:00
tigercat2000 1aa33c97ea Nyaaaaa~ 2018-10-25 19:59:30 -07:00
Fox McCloud 5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
Crazylemon64 e0178ff8fd Final changes 2017-07-21 22:27:50 -07:00
Crazylemon64 a8e7716649 Refactors slipping to be completely general for items 2017-07-16 19:20:55 -07:00
Sam 4d57fff5c9 Updates Intents 2017-06-10 09:43:36 +01:00
tigercat2000 633c972f46 RnD autolathe removal + tech level overhaul 2017-06-01 11:34:29 -07:00
Sam 07e0f768d6 Using Weight Defines 2017-05-27 16:34:49 +01:00
Mark van Alphen cd78336ab8 Merge branch 'master' into findnreplace 2017-03-25 00:11:39 +01:00
Fox-McCloud 037db0bdf7 Spring Cleaning 2017-03-21 14:43:53 -04:00
Markolie 6982014a6e Replace all BYOND text macros 2017-02-21 15:41:37 +01:00
Fox-McCloud 5c828db250 fixes, comfrey, and aloe 2017-01-23 05:25:42 -05:00
Fox-McCloud 7f133c700d tweak 2016-07-26 04:50:22 -04:00
Fox-McCloud 47b15bec0f More Makeshift Items/Weapons 2016-07-25 02:35:01 -04:00
monster860 009dcaa2d8 Merge branch 'master' into w_class 2016-07-10 09:29:12 -04:00
monster860 3df85518e1 Removes .0 at the end of w_class numbers 2016-07-08 12:26:34 -04:00
Tigercat2000 71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
HugoLuman b105d47c29 Adds human type check
Fixes some problematic Drask helmet sprites
2016-05-06 21:56:03 -07:00
HugoLuman 680522413f Reduces nutritional value of soap
Eat some real food, you weirdo
2016-05-06 21:07:14 -07:00
HugoLuman 6f9c9eed05 Fixes bad code.
No more intent strings or unnecessary variables
2016-05-06 19:23:51 -07:00
HugoLuman 4b835f6c1e Adds an emote for Drask talk sounds, gives them the ability to eat soap 2016-05-06 16:42:50 -07:00
Tigercat2000 78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000 9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
VampyrBytes de45fc9aba Cleans up slipping code
Puts slipping into one proc rather than being dealt with individually by
each item.

The only changes to functionality here are where it would have been
possible to slip on some items whilst flying. It will make any changes
decided on in #3490 or any future changes far more easy to implement
2016-02-03 09:44:32 +00:00
Tigercat2000 7f4ac72910 Progress bars + Wall Rationalization
This commit does the following:
 - Ports progress bars from -tg- (tgstation/-tg-station#9921)
 - Refactors wall attackby code to make it 100% less insane; Instead of
   manually checking every little thing, it uses do_after,
   consequentially, making the new progress bars affect dealing with walls
   as well.

Wall code makes a tiger sad.
2015-08-31 13:38:51 -07:00
Fox-McCloud c3ad070066 Ports over Airhorns 2015-08-06 00:42:17 -04:00
Fox-McCloud 0dbea7621f The Great Del() Cull of 2015 2015-07-09 02:48:34 -04:00
Fox-McCloud e098364432 Stun+Weaken Balancing 2015-05-31 06:35:14 -04:00
Fox-McCloud 127aff20ba Fixes Rubber Duck 2015-05-27 19:55:35 -04:00
ZomgPonies 6bfd92b16a Merge pull request #1061 from FalseIncarnate/wizard
Brooms, Stick-horses, and Flying Wizards!
2015-05-16 07:34:22 -04:00
Krausus 224f0ff1d9 Fixes soap cleaning runtime
If you tried to clean an atom with soap, and that atom was deleted
before you finished cleaning, the message attempting to display its name
would runtime.
2015-05-16 02:14:34 -04:00
FalseIncarnate 55087890de Brooms, Stick-horses, and Flying Wizards!
A port of https://github.com/d3athrow/vgstation13/pull/4377

![image](http://i.gyazo.com/dd415093be904dc9e5d40570598eddb9.gif)

Allows brooms to be wielded with 2-hands. Doing so places the broom
between your legs so you look like you are riding it.

You can also put a horsehead mask onto the broom to create a stick-horse
to ride. This can also be wielded, but will ALWAYS appear between your
legs.

And for the more magically inclined, wielding a broom or stick-horse (2
hands!) will cause you to ride it like a witch, giving you the ability
to bypass hazards such as tables and banana peels.
2015-05-15 03:52:36 -04:00
Tigercat2000 595f24bd1b Cleanup /defines/ folder.
This commit removes code/defines/obj.dm and code/defines/obj/weapon.dm.
These files were only kept for legacy compatibility and do not fit into
the tree system at all. It doesn't even make sense since the base defines
are all that were in these, the actual code for the items was in the right
file.

Any new ports that use this file on a different codebase should be sorted
into the tree system anyways, new files if necessary. A giant defines
file is just wasting space and searching effort.
2015-05-09 16:06:59 -07:00
Fox-McCloud 111b24ceb8 Janitor Rework 2014-11-10 03:17:56 -05:00
Hubblenaut b9be3e6ed7 Stops buckled mobs from slipping (for now)
Conflicts:
	code/game/turfs/simulated.dm
2014-07-13 06:48:17 -04:00
ZomgPonies 227f4a1bc0 I guess slime people are now live. 2013-11-24 09:48:38 -05:00
ZomgPonies 2c0614d3af Replaces HasEntered() with Crossed() and reduces redundant checks on turf/Enter() 2013-10-28 06:45:15 -04:00
ZomgPonies 5daf979b72 Pretty much all new click code 2013-10-12 14:44:36 -04:00