Commit Graph

50 Commits

Author SHA1 Message Date
Henri215 e5ca69bd06 Ports some sounds for toolbox/briefcase/switch (#21938) 2023-09-01 23:00:36 +01:00
matttheficus fc87927f7b Tool Size Tweaks (#20586)
* The Great Toolening

* oops all belts (incoming self conflict lul)

* defines shouldnt lie

* mini crowbar TODOs

* beeeeeeeeeg crowbar

* oops it needs a design

* purple kit + vendor fix

* add mini crowbar dmi

* oops forgot this

* i am an idiot sandwhich

* im bad at code

* scratch that, i cant read my VSC

* wrench undo + readd to boxes

* nukies too

* man i cant code

* power tools should logically follow

* formatting

* maybe im free?

* forgot inhands

* Update toolbox.dm

* bluespace belt buff (unironic)

* undo for now

* fixes bluespace/tot belts + adds w_class override

* adds small crowbar to e-toolboxes and tot tools

* power tool fix

* Rnd build path

Co-authored-by: Adrer <erwin@lombok.demon.nl>

* design fix

* merge conflict + small fix

* small name fixes

---------

Co-authored-by: Adrer <erwin@lombok.demon.nl>
2023-05-02 21:43:06 +02:00
Bm0n ad189f9275 Syndie tool tweaks (#20070)
* aaahh ahhh wacky ass yah yah screwdriver

* don't uppercase tool names!

* can no longer interact with a syndienuke

* review
2023-01-13 16:29:52 -05:00
Contrabang e8e705adf0 red (#18947) 2022-09-04 14:23:56 +01:00
Vi3trice f4b37b4177 Port TG updating appearances (#17943)
* Get pants that match or else you gonna look silly yo

* Posters

* Fix other hud elements

* Rereviewed

* Update shotglass.dm

* Fix for new merged PRs

* Typo

* Coming across other stuff

* Update theblob.dm

* No takebacksies

* smh i forget to leave a comment

* Updated for the detgun and cards

* Should have rerun langserver again

* No longer plastic, more in scope

* Damn you bluespace

* Reverting turret logic, out of scope at this point

* Tweak that part

* Went over energy guns again, and fixed UI White's sprite sheet

* Welding masks, glasses, and JUSTICE

* Update portable_atmospherics.dm

* Cleaning up, clearing things up

* Review and suggestions

* Update valve.dm

* More tweaks

* Missing character

* Not distinct lightmasks, so they can be overlays

* Update generator.dm

* Add parameter so holodeck doesn't try to make a perfect copy

* Update unsorted.dm

* Spiders

* Better fix for spiders, fix vamps too

* Ghosts

* Update telekinesis.dm

* Cleaning up old procs

* It's set up to not copy datums... Unless they're in a list

* Donuts, duct tape, and detgun. D3VR coming to Early Access

* Update procs that interact with doors so they call update_state instead

* Forgot one spot, and actually might as well just force lock

* Cleaning up other things... Sigh, and kitty ears

* oops

* Getting used to how it works

* blinds

* Going back to the suit obscuring thing, so it doesn't update all the time

* Missed that from merging master

* I made this PR and forgot about it

* Fix runtimes in cards

* Make things a bit more unified

* Update update_icons.dm

* yarn, really?

* Update library_equipment.dm

* Update shieldgen.dm

* Every time Charlie merges something, I go back and see if I can improve things further

* what's this? more?

* Update misc_special.dm

* wow, paper

* Review

* More reviews

* To be sure, seems like being broken messed something sometimes

* Brought airlocks closer to how TG works to iron out some stuff

* Pizza and morgue

* Doesn't seem to hurt, tried with holodeck

* Revert "Doesn't seem to hurt, tried with holodeck"

This reverts commit 158529302b.

* Icon conflict

* Fix organ damage

* Don't ask how. Why. It's like that on prod too.

* Cutting down on things and updating from TG.

* More flexible. Just in case the thing you stuck it on didn't destroy.

* Hydro was one the things I touched earlier on, better rework it

* Reviews

* Cleaning up further, also bri'ish

* Undo a change I did, and switch over to a more recent implementation

* Update biogenerator.dm

* Rolling back to old airlocks, but with new duct taped note

* Functionally the same. I'd just rather not have the smoothing happen there

* Went over APCs again

* Fix welding helmet names in species files

* Update airlock.dm

* Update persistent_overlay.dm

* Oh, topic
2022-07-21 08:11:59 +02:00
Fox McCloud 118e73966f Implements Better His Grace 2021-03-05 13:51:17 -05:00
Fox McCloud 156d360e57 TG Sprite Update Project: Toolboxes (#15663) 2021-03-05 17:33:29 +00:00
SabreML 3ae6ef1fc2 Initialized Storage Items (#15057)
* Refactor V1

* And this too

Three commits already

* Review stuff

* hecking invisible runtimes

* Cleanup and Documentation

This part is NOT intended to be a refactor.
I just figured why not go through everything since I'm already messing with it.

* Hopefully got all of the . = ..()

Also fixed a massive bug that I somehow didn't notice.

Co-Authored-By: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* for() loops

Pretty sure I got everything.
Cutoff point is 4 items.

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2021-02-28 21:45:24 +00:00
Fox McCloud efa3aecb61 Ports TG Pickup, Equip, and Drop Sounds (#15572)
* Ports TG Pickup, Equip, and Drop Sounds

* really
2021-02-24 12:51:59 +00:00
AffectedArc07 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Fox McCloud af92373d33 though-this-world-may-be-broken 2019-09-15 05:53:43 -04:00
Nick a52f49ca2f Update toolbox.dm 2018-12-26 00:18:37 +01:00
Improvedname cdc5ae5017 push 2018-12-25 19:50:44 +01:00
Kyep 0d91b3b619 deletes trapped syndi toolbox 2018-12-06 19:13:56 -08:00
Purpose 621a2a7f9d bed time 2018-10-15 00:47:13 +01:00
variableundefined 6b1b38d4f1 Port over tg ore stack and stack merging
Meta

Birbfix

Maxi

Re-add automatic satchel ore pickup (oops)

Mecha formatting

re
2018-10-09 10:06:03 +08:00
Kyep 7d361cf59b made some traps fairer 2018-06-22 01:05:03 -07:00
Kyep c3f271449e fixes merge conflicts with weapon removals 2018-04-26 00:09:18 -07:00
Kyep 08fdc2bce3 merge conflict fix 2018-04-25 23:48:44 -07:00
Fox McCloud 8c7b543415 The Great Conflictening 2.0: Removes /obj/item/device 2018-04-25 23:07:35 -04:00
Fox McCloud 5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
Kyep 3c8d8c0c00 more 2018-01-02 19:53:57 -08:00
tigercat2000 633c972f46 RnD autolathe removal + tech level overhaul 2017-06-01 11:34:29 -07:00
Sam 07e0f768d6 Using Weight Defines 2017-05-27 16:34:49 +01:00
Markolie 3b73053bc4 Tool fixes 2017-03-06 20:46:24 +01:00
Markolie 9d9e957df1 Tool overhaul (usesound & toolspeed), wire descriptions/ghost interaction, add additional tools, refactor can(t)_hold 2017-03-05 19:53:20 +01:00
Krausus 4754d6b4b3 Fixes some sounds not being cached properly 2017-02-17 02:37:26 -05:00
monster860 009dcaa2d8 Merge branch 'master' into w_class 2016-07-10 09:29:12 -04:00
monster860 3df85518e1 Removes .0 at the end of w_class numbers 2016-07-08 12:26:34 -04:00
Tigercat2000 71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
Tigercat2000 78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000 9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Markolie 0741669bd6 Implement remove_item_from_storage properly, syndi toolbox tool color update 2015-09-16 01:54:34 +02:00
Markolie 0db98340f8 Further welding tool updates 2015-09-16 01:37:07 +02:00
Fox-McCloud 1c6c733a52 Nuke Ops and Traitor Update+Balance 2015-09-08 19:38:30 -04:00
Fox-McCloud ea6bfdf758 upgradeable recycler 2015-09-04 19:41:42 -04:00
Markolie 0598ebecb9 Remove unused variable causing a warning 2015-08-13 20:25:49 +02:00
Markolie d1e776a8f2 Give syndi toolbox insulated gloves 2015-08-12 02:26:21 +02:00
Fox-McCloud 0dbea7621f The Great Del() Cull of 2015 2015-07-09 02:48:34 -04:00
ZomgPonies 31fc0d39a5 Final touches on superheroes 2015-05-06 23:26:33 -04:00
Fox-McCloud 4e4e7ae77f Crayons and Gloves 2015-03-06 21:40:57 -05:00
DZD b3a0c9a975 Removes TABLEPASS and FPRINT flags
- Also adds ABSTRACT and NODROP flags in preparation for removal of
canremove and abstract vars.
- Sorts some of the setup.dm flags so they're in order.
- Replaces 'flags & 2' in policetape.dm with pass_flags & PASSTABLE,
should have the same effect.
2015-02-10 17:41:37 -05:00
Fox-McCloud 4b2e3beb96 Weapon Changes 2014-11-30 08:18:29 -05:00
Jesus Hussein Chris 95f7280781 Generic attack sounds for all melee weapons
Overrides the generic sounds with more suitable ones where needed.
Weapons that do no damage don't have sound effects.

Conflicts:
	code/game/gamemodes/wizard/artefact.dm
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/weapons/melee/misc.dm
	code/game/objects/items/weapons/storage/toolbox.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/game/objects/items/weapons/weaponry.dm
	code/game/objects/weapons.dm
	code/modules/hydroponics/hydroitemdefines.dm
	code/modules/surgery/tools.dm
2014-01-22 10:15:43 -05:00
ZomgPonies cb5367ed96 Switching cable coils to stacks 2014-01-21 21:23:26 -05:00
johnsonmt88@gmail.com 35cb1b2530 Removed storage.dm from defines and moved the storage item defines to the location of their respective procs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5252 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-02 19:00:33 +00:00
giacomand@gmail.com 6d05ae60de Balance change: Malf AIs can't shunt from APC to APC and must first return to their core. They can also start a takeover from their APC now. This is a test run with it and if people don't like it I'll remove it.
General work to advance diseases.
-Changed the possible cures to a list which is ordered from easiest to cure to -hardest to cure.
-Some tweak valuables to symptoms.

-Air alarms will update their window when you cut/pulse wires.
-Re-added analysers to mechanical (blue) toolboxes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5125 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-19 18:30:05 +00:00
giacomand@gmail.com 69ceec33db Committing for Skasi:
Blue Toolboxes will have t-ray scanners instead of analysers.
Atmostech toolbelts will have t-ray scanners instead of analysers.

Map Changes By Skasi:

Adjusted a cable at teleporter room. (power comes from left)
Southern chapel vent active by default.
Roro pen door was missing stripes on the right side of the entrance.
Moved genetics exit button a few pixels. Many players don't know it exists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5064 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-14 19:11:37 +00:00
giacomand@gmail.com 2ae7aee08c Added flares! One time activation item that stays on until it runs out of fuel.
You can randomly get them from emergency toolboxes, instead of a flash light.
Icon by Ausops!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4892 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-16 16:48:22 +00:00
johnsonmt88@gmail.com d36387607f More file structure stuff.
- The folders themselves are now finished
- Next I'll go through each file and organize them
- Lastly I'll start pulling the object definitions out of /code/defines/ and put them into their respective files.

**Note to committers**
Make sure the .dme file updates when you update to this revision. If necessary delete the .dme and svn-update.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4546 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-26 01:20:02 +00:00