Sam
343d466287
Reverts NanoTrasen edits following convo with Fox/Regen
2017-03-19 21:31:42 +00:00
Sam
db89c499ce
Fixes some capitalisation stuff...
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Pedantry!
2017-03-19 01:09:47 +00:00
uraniummeltdown
5180002295
add baseball bat item for 5 wood sheets, baseball burger, admin only reflector bat and homerun bat
2017-03-16 22:33:24 +04:00
uraniummeltdown
b686cad0ce
robo hands aren't affected by shard cutting into hand
2017-03-16 16:20:46 +04:00
uraniummeltdown
6ca139974d
glass shards now deal brute to your hand if not wearing gloves
2017-03-15 19:39:54 +04:00
Mark van Alphen and GitHub
06b3460d6e
Merge branch 'master' into findnreplace
2017-03-15 16:02:14 +01:00
KasparoVy
cdc07fac4a
Also fixes red crowbar's inhands being the wrong one.
2017-03-14 16:16:37 -04:00
Crazy Lemon and GitHub
661939c145
Merge pull request #6691 from davipatury/rcl
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Port's RCL from /vg/
2017-03-11 15:30:48 -08:00
Fox McCloud and GitHub
3c7d990061
Merge pull request #6710 from uraniummeltdown/coverflags
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Cleaned up clothing flags
2017-03-11 04:57:15 -05:00
uraniummeltdown
dd12fbe13a
new flags_cover var for clothes, adjust existing flags
2017-03-10 11:33:42 +04:00
Fox McCloud and GitHub
9510fa9f6c
Merge pull request #6711 from Crazylemon64/playercreation_assembly_line
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Streamlines the ghost-to-player creation process
2017-03-09 21:30:22 -05:00
Mark van Alphen and GitHub
cef5626f85
Merge branch 'master' into findnreplace
2017-03-09 17:32:42 +01:00
davipatury
2a9bcde361
Fix conflicts.
2017-03-09 12:01:50 -03:00
Fox-McCloud
9e94f2ceeb
Fixes Power Tools Materials and Recators Laser Scalpels
2017-03-09 02:08:42 -05:00
davipatury
2ac164812c
Fox's suggestions.
2017-03-08 12:04:19 -03:00
Crazylemon64
869c9b76c4
Streamlines the ghost-to-player creation process
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Also refactors ERT equipment to be actual outfits instead of hardcoded
2017-03-08 05:49:49 -08:00
Markolie
acab5d5170
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into toolz
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# Conflicts:
# code/game/objects/items/weapons/storage/bags.dm
# code/game/objects/items/weapons/storage/uplink_kits.dm
# code/game/objects/items/weapons/storage/wallets.dm
2017-03-08 10:45:16 +01:00
Mark van Alphen and GitHub
b26d50d9f9
Merge branch 'master' into findnreplace
2017-03-08 10:37:10 +01:00
Kyep
dd767648d0
Fox requests
2017-03-07 22:33:04 -08:00
Fox McCloud and GitHub
f96c335d1f
Merge pull request #6704 from uraniummeltdown/hardsuit
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Rename all "rigs" (hardsuits) to hardsuits
2017-03-07 23:35:07 -05:00
Markolie
9594ec245b
Change CE belt path to /full with tools
2017-03-07 18:16:30 +01:00
Markolie
2c23fbe34d
Forgot to commit tools
2017-03-07 18:14:04 +01:00
uraniummeltdown
dc6f9f5506
rename all hardsuits (called rig in multiple places) to hardsuit, rename rig.dm to hardsuit.dm, adjust icon states from rig to hardsuit, move paranormal hardsuit mob sprites out of own file, add wiz hardsuit helm and suit inhands
2017-03-07 20:55:43 +04:00
Markolie
3aa1399995
Implement usesound/toolspeed
2017-03-07 16:46:28 +01:00
Markolie
3b73053bc4
Tool fixes
2017-03-06 20:46:24 +01:00
Markolie
2c8ca5079f
Comments
2017-03-06 13:07:13 +01:00
Fox-McCloud
41d4c83f17
Refactors Money
2017-03-06 04:52:03 -05:00
Markolie
5989862d37
Fix space
2017-03-05 23:30:41 +01:00
Markolie
9ec1400ae1
Fix comments
2017-03-05 23:04:41 +01:00
Markolie
9d9e957df1
Tool overhaul (usesound & toolspeed), wire descriptions/ghost interaction, add additional tools, refactor can(t)_hold
2017-03-05 19:53:20 +01:00
davipatury
a913797bf1
RCL
2017-03-05 13:22:55 -03:00
Mark van Alphen and GitHub
b0ded4b821
Merge branch 'master' into findnreplace
2017-03-05 12:09:52 +00:00
Mars
52b15a8f35
Small sprite fix
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Gives the grey satchel the grey satchel sprite instead of the leather
one.
2017-03-04 19:36:30 +01:00
Kyep
3a44f7272e
Nerfs Validhunting Chaplains
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Changes:
- Nerfs nullrod damage from 18 to 14, spellblade/carpblade from 15 to
12. Nullrod keeps is many forms and abilities, but now you have to
choose between a weapon with holy effects, and really good damage. You
no longer get both.
- Chaplain no longer get crusader armor (roundstart riot armor!) in
their locker. Roundstart riot armor is rather silly, especially for
someone in the service department.
🆑 Kyep
tweak: Chaplains no longer get roundstart riot-grade armor. In addition,
their nullrods do less damage.
/🆑
2017-02-28 22:34:10 -08:00
Crazy Lemon and GitHub
186edb14e7
Merge pull request #6468 from tigercat2000/job_refactor_tg
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Ported /tg/'s outfit datums, refactored job controller to support them
2017-02-25 17:54:01 -08:00
Fox McCloud and GitHub
1e44336a3a
Merge pull request #6555 from KasparoVy/vox-plasmaman-reagent-bsns
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Reagent Oxygen is Toxic to Vox, Reagent Plasma Heals Plasmamen, Plasmaman Suit Autoextinguish & Plasmaman Exposure Burn Fixes
2017-02-25 17:11:08 -05:00
Tigercat2000
fe5fb2c0f8
Merge remote-tracking branch 'upstream/master' into job_refactor_tg
2017-02-25 05:42:47 -08:00
KasparoVy
3c24f6e255
Dumbs Down Plasmaman Suit Reloading & Amends Plasmaman Suitless Ignition
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Plasmaman suits no longer have an in-depth system by which their
autoextinguisher can be replenished, but a simple one.
Plasmamen now combust in the same circumstances regular gasous plasma
will as defined in LINDA code.
2017-02-24 02:37:20 -05:00
Markolie
c5b897a951
Fix fax machine logout issue, fix card eject telekinesis interaction, fix death alarm follow link, fix flavor text not hiding when unknown, fix spacepod mining lasers
2017-02-22 18:24:43 +01:00
KasparoVy
9dad350329
Desnowflakes the Special Reagent Handling & Amends+Completes Autoextinguish & Fixes Plasmaman Immolation Immunity Bug
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- Moved Vox and Plasmamen special reagent handling to the Species datum
to avoid snowflaking in reagent code
- Removed the AUTOEXTINGUISH flag and turned it into a var to conserve
flags
- Adds Plasmaman EVA suit auto-extinguisher reloading. Eject the
depleted cartridges with an action button and fill them as you would a
fire extinguisher, then just slot them back into the suit.
- Fixes a bug where having NOBREATHE cured a Plasmaman of burning when
exposed to atmosphere.
- Fixes a bug where Plasmamen would burn in space or in totally-Plasma
environments. Inspired by /vg/station.
2017-02-22 00:12:01 -05:00
Markolie
6982014a6e
Replace all BYOND text macros
2017-02-21 15:41:37 +01:00
Tigercat2000
e7023fd032
Refactored 'select equipment' to use outfit datums
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Also moved outfit datum files to code/datum/outfits/, because I had
nowhere better to put all of the admin equipment- job stuff is still
with jobs
2017-02-17 16:17:59 -08:00
Krausus
4754d6b4b3
Fixes some sounds not being cached properly
2017-02-17 02:37:26 -05:00
Crazy Lemon and GitHub
35653d0cee
Merge pull request #6380 from uraniummeltdown/tanksprites
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New Tank Sprites
2017-02-14 21:32:53 -08:00
Crazy Lemon and GitHub
2e6f341f70
Merge pull request #6388 from DrunkDwarf/rcd-airlock-name2
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Allows the Rapid Construction Device to set the name of a constructed Airlock
2017-02-14 13:34:21 -08:00
Markolie
078ca5dd92
Fix examine
2017-02-13 19:30:22 +01:00
Markolie
5c177320c3
Fix remaining welding tool inhands
2017-02-13 19:26:18 +01:00
Markolie
e3eac9cdc7
Fix KA reskin mods and welding tool inhand
2017-02-13 19:12:26 +01:00
uraniummeltdown
c4dd6f533f
Merge remote-tracking branch 'remotes/upstream/master' into tanksprites
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# Conflicts:
# icons/mob/inhands/items_lefthand.dmi
# icons/mob/inhands/items_righthand.dmi
2017-02-13 21:01:58 +04:00
uraniummeltdown
0e96552cf8
added back and belt sprites, double tanks use old belt sprites
2017-02-13 06:24:51 +04:00