Commit Graph
743 Commits
Author SHA1 Message Date
Fox McCloud d61bbe807d [Goonchem] Pills, Bottles, Patches, and Pillbottles 2019-03-17 21:30:10 -04:00
Aurorablade d3448cf287 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into EXTERMINATUSPARTONE 2019-01-29 17:42:39 -05:00
datlo d140b858ec Adds the oxygen grenade 2019-01-23 21:36:08 +00:00
TDSSS 6eb91f000a Fixed merge conflicts AGAIN. 2019-01-22 01:42:00 +01:00
TDSSS de20cd08a4 Fixed merge conflict with brig remaps 2019-01-21 13:40:33 +01:00
datlo 783824b5e9 Updates SST, room, and shuttle
Changes to SST gear
- Added syndi internals box
- Replaced pressurized oxy tank by nukie jetpack
- Replaced reinforced spacesuit by reinforced elite hardsuit. Armor is
below dsquad armor, however you can turn it to combat mode, making you
much more mobile. Looks the same as the nukie elite hardsuit, for now, I
don't think it's a problem tho.
- Replaced pistol by syndicate revolver, aswell as the extra ammo. SST
can now print extra ammo at hacked autolathes to keep the fight going if
they run out due to this.
- Added a spare mag for the SAW
- Added a military belt (different color to match the hardsuit)
- Removed flashlight and EMP grenade
- Removed all access on SST IDs. They still get access to maintenance
and station exterior airlocks so they don't have to break in to enter
the station. They're still agent IDs, so you got syndi access, can copy
access, customize, etc.
A lot of this gear no longer spawns on the SST at spawn, and is instead
in the new SST lockers.
Admin outfitted SST are spawned with their full gear, which was also
updated.

Map changes
- Added 3 syndicate bombs beacons, a bomb detonator, 2 upgraded health
analyser, a syndi toolbox, 2 multitool to the SST ready room
- Added 6 SST lockers, containing EVA gear and SAW + ammo
- Fixed issues with the blast doors for the SIT and SST shuttles, both
sets of blast doors now open and close together, they can also be opened
from inside and outside the shuttle now. This lets you lock your shuttle
safely from anyone that doesn't have syndicate access, an emag, or can
just bypass the blast doors somehow.
- Added atmospherics blocking fans to the SIT and SST shuttle since they
don't have a cycling airlock and do not usually dock at a designated
docking station. This helps prevent the SIT (who do not start with EVA
gear) spacing themselves by going through the wrong door.
- Added an oxygen cannister and two syndicate sleepers to the SST
shuttle, removed the obsolete toxin bombs spawner (replaced by syndicate
bomb beacons in ready room)
2019-01-20 16:17:51 +00:00
Aurorablade b812736517 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into EXTERMINATUSPARTONE 2019-01-19 23:35:15 -05:00
variableundefinedandGitHub 520494b987 Merge pull request #10657 from Quantum-M/HeadMirror
Medical Head Mirror
2019-01-18 18:06:15 +08:00
variableundefinedandGitHub 6218323c0a Merge pull request #10664 from Nicaragua1/clown-locker
Clown and mime locker acceses
2019-01-18 08:24:14 +08:00
B.A.L 876d70678d Sees to concerns and such. 2019-01-16 19:26:21 -07:00
Nicaragua 7fed4e7fbd Fixed Clown and mime locker acces
- They arent public acces anymore.
-Now only clowns can open / lock their lockers
-Mimes can only open / lock their own lockers
2019-01-16 21:49:26 -03:00
B.A.L 982fbaa5b3 Codework
Adds mirror to medical white closet, the mirror itself, and chance for surgeons to spawn with it.
2019-01-15 18:44:32 -07:00
variableundefinedandGitHub c0ec880688 Merge pull request #10621 from datlo/pinpointer4everyone
Nuke ops spawn with their pinpointer
2019-01-14 21:33:44 +08:00
B.A.L 2bc36aace8 Wig stuff 2019-01-13 16:44:39 -07:00
B.A.L 50bf7b61fe Secure closet addition and creation 2019-01-13 16:43:09 -07:00
TDSSS 23670cd117 Added SSUs 2019-01-09 21:09:56 +01:00
datlo 8d75384efa Make nuke ops spawn with their pinpointer 2019-01-09 08:45:37 +00:00
variableundefinedandGitHub f344450885 Merge pull request #10573 from lass9030/head_huds
Single HUD implant to heads locker
2019-01-06 16:10:48 +08:00
variableundefinedandGitHub 7e5930a2a0 Merge pull request #10527 from Mithrandalf/toycuffs
A new toy for the clown
2019-01-04 20:03:39 +08:00
lass9030 b79e02dd41 Lets not forget mining, eh? 2019-01-01 17:01:50 +01:00
lass9030 b96ce8db76 hudimplant to heads locker 2019-01-01 16:53:52 +01:00
joep van der velden 1b5322c32e Refactor a few small things to make my research level parser work and make the code less odd 2018-12-30 15:18:00 +01:00
Mithrandalf 0e9191cdd4 Adds the cuffs to the code and the map 2018-12-27 17:01:40 +00:00
datlo b0f60602a8 MERGE SHIT REEEEE IMMAH PUNCH A WALL 2018-12-18 11:47:29 +00:00
Aurorablade 86d2a1634c Casing correction 1 2018-12-17 00:07:37 -05:00
variableundefinedandGitHub 16a064d1e6 Merge pull request #10422 from Kyep/depot_update_4
Depot Update
2018-12-13 23:06:29 +08:00
Kyep 3c10bcbebf fixes loot appearing behind lockers 2018-12-10 19:49:02 -08:00
datlo 0d62b7d07c Syndicate office functional, fix CC mech chargers 2018-12-07 14:45:52 +00:00
tayyyyyyy 7c809d9742 Add read only sec hud 2018-12-07 00:35:22 -08:00
Kyep b4acc30b2e removes alignment system 2018-11-28 19:23:26 -08:00
Kyep b139af2bdd v1 2018-11-23 20:08:49 -08:00
Mitchell cd472a0d91 Adds Security Jacket to Security Locker 2018-10-26 20:12:07 -05:00
Aurorablade 654ed40fa8 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into HereWeGoAgain 2018-10-24 02:21:36 -04:00
lass9030 6776bdb242 add uniform to blueshield locker 2018-10-17 01:19:58 +02:00
Citinited 8b5df00759 Removes recundancy in emagged locker description 2018-10-09 21:46:38 +01:00
Crazylemon64 3db4229918 First big chunk of the refactor
mid-refactor of `take_overall_damage`

Fully refactors the (?:take|heal)_(?:overall|organ)_damage procs

Allows the dead to examine

Removes the `blinded` var

Refactor cyborg components so vision loss is instant

Robot life/death updates instantly

Adds instant updates for damage overlays and HUD icons for humans

Final reconciliation with the species refactor

Adds a stat debugging system and debugging logs

Also fixes instant death on species change

"Debugging logs" are used for stuff an admin wouldn't care about but
someone debugging would

I used it to fix people dying instantly when changing species due to
temporary deletion of the brain

Fox's requests

Adds a more careful updating system to our reagents system
2018-10-07 17:52:04 -07:00
Purpose 9d2c4d1438 boring fix 2018-10-04 14:15:34 +01:00
Aurorablade 6d4d4ba8a4 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into HereWeGoAgain 2018-09-06 21:46:19 -04:00
Kyep 7cebfc20c4 fixes for RPD and RCS exploits 2018-08-15 01:48:34 -07:00
Aurorablade 384bdc4d0a Tweaks
Fixed the errent space
Added a glass 'oil can' put two in robotcists locker (IPCS can drink oil to replenish it, this just makes it faster for the robos.)
2018-08-10 01:53:28 -04:00
Kyep 27473c3e3e better fix for boss cheese 2018-08-08 23:02:08 -07:00
Kyep 2dd35bc894 Fixes 2018-08-08 10:39:25 -07:00
Kyep cfce50fe8a moves core to /area/ subtype, bugfix 2018-08-06 23:17:30 -07:00
Kyep 3fb7a5e526 Merge remote-tracking branch 'ParadiseSS13/master' into depot 2018-06-28 18:02:48 -07:00
MINIMAN10000 868167d84c Fix cardboard drop count 2018-06-19 13:38:02 -07:00
Kyep 5e6407e3f8 Merge remote-tracking branch 'ParadiseSS13/master' into depot 2018-06-13 23:42:36 -07:00
Kyep 4d4eb16a3a fixes merge conflict 2018-06-06 16:32:31 -07:00
Piccione 812be3a0ec Added magboots in the Paramedic's EVA Gear closet 2018-05-20 10:59:02 +02:00
Fox McCloud b3524505b5 tweak 2018-05-14 17:51:13 -04:00
Fox McCloud b394cf3624 Ports Holoprojectors 2018-04-30 00:24:46 -04:00