Contrabang
ee6f73973e
Fixes problems with multiple sources of alpha on humans ( #25884 )
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* lets gooooo
* this too
* comments
* update code
* im so good
* tested, it works now
* Update code/game/dna/mutations/mutation_powers.dm
Co-authored-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
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Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
2024-09-26 18:06:44 +00:00
Kyani
32719e2f99
Adds map: EmeraldStation (NSS Diagoras) ( #26438 )
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* fleshed out engi and asteroid
* command work
* more department fleshing out: sec
* sec work
* perma work
* Update EmeraldStation.dmm
* Update EmeraldStation.dmm
* Update EmeraldStation.dmm
* Update EmeraldStation.dmm
* med and dorms fleshing out
* sci and service fleshing out
* Update EmeraldStation.dmm
* APCs done + detailing
* Update EmeraldStation.dmm
* wire work
* more wire work
* wires and LIGHTS
* ATMOS DONE now onto DECOR
* AI/status monitors
* intercoms and newscasters
* Wall items and cameras!
* Update EmeraldStation.dmm
* Update EmeraldStation.dmm
* Update EmeraldStation.dmm
* Update EmeraldStation.dmm
* Update EmeraldStation.dmm
* moved the file to the correct area
* bugfixes, starting up the map
* refining the asteroid
* merge fixes
* logs of bugstomping
* more bugfixing
* bugfixing
* bugfixin
* trying to make the stupid lava work
* adds plasma vent for test
* more testing
* swapped file places
* vents work now!
* Update paradise.dme
* vent sprite update
* file corrections
* Asteroid MILLA changes
* adds a new MILLA atmos type
* Build MILLA
* oopsie
* fixes
* removed testing code
* reverts map start
* reverts the atmos change
* respriting geyser
* comments
* Update code/__DEFINES/atmospherics_defines.dm
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update geyser.dmi
* Update paradise.dme
* fixing past merges
* adds some missing items from merges
* reverting
* reverts changes again
* deleted unused file
* oops forgot nearspace areas
* Update code/game/objects/structures/plasma_geyser.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/game/turfs/simulated/floor/lava.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/game/area/ss13_areas/engineering_areas.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/game/objects/structures/plasma_geyser.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/game/turfs/simulated/floor/lava.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/game/objects/structures/plasma_geyser.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Lots of map fixes
* Update EmeraldStation.dmm
* trying to unfuck the milla merge
* removed station from dme
* fixes/small tweaks/suggested changes
* removed errant turret
* redid telecomms
* Update EmeraldStation.dmm
* rebuilding everything
* redoing security
* more sec work
* perma shaped up + more items
* renamed properly this time
* resetting atmos code
* more secwork and move papers off varedits
* more secwork + dorms + funeral services
* added new areas + pipe/wires/floors
* security electrified windows/wires/alarms/lights
* cameras, dorms pipes/ires/alarms/apcs
* merged
* disposals
* lots of wall things + added map datum for testing
* pipe fix for linter
* fiddled with maints
* minor maint edits
* fixes + maint work
* more bugfix
* even more bugfixing
* MORE nearspace fixing
* dumb nearspace fix
* Update code/game/objects/structures/plasma_geyser.dm
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* a LOT of fixes + door access
* disposal pipe update script
* oops linter fixes
* fixed viro button runtime
* finished maints + space decor
* removed hall light switches
* fixed solars areas
* removed errant lattice
* remove agent B from asteroid
* wall bump placement refining
* apc fix
* bugfixing
* minor maint change
* bugfixing
* burn tile on node fix
* changed official name
* bugfixing
* added genetics locker+figures
* bug hunting (buttons mostly)
* added firelocks. oops
* added temp webmap + bugfix
* Update emeraldstation.dmm
* new webmap. again
* added the perma tools
* nanomaps
* bug fixes, fixes, and more fixes
* more tweaks
* cable fix
* more bugfixing
* Update emeraldstation.dmm
* tiny fix
* fix AI sat turrets
* more bugfixing
* MORE bugfixing
* bugfix + ruins soundfile
* pipe bugfix
* fixed toxins pipes. junctions bad?
* swimwear :)
* remove errant QM gps
* rnd shutter button missing
* potato layering fix
* add bridge request console
* fix window tint in interrogation
* added some clothes
* nanomaps2, asset boogaloo
* modified an empty hall, added some perma cams, minor fixed
* forgot to save before push oops
* widens sci maint hall + bugfix
* gives theatre its autodrobe back!
* moved borg spawns
* moves nuke op default spot
* new asteroid mix + botany tweak
* adds cremator button
* new sign + moved pod + bugfixing
* cable fix
* engine, sci chem, and surgery tweaks
* more bugfixes and tweaks
* more tweaks
* adds a few windows back to robotics
* bar was missing pun pun!
* corrected misplaced atmos machines
* re-added the bathroom
* fixes atmos waste disposal injector
* modified mr potato
* changed bathroom area
* minor toxins tweak
* small wall decor tweaks
* removes errant lights
* removes errant opier
* LOTS of fixes/tweaks + adds CO2 to asteroid
* gave maint some boxes + cable fix
* duped brig lock
* adds masks to medbay storage
* adds missing gues passes
* cleanup from kitchen rework
* gives solars enough glass to complete it
* adds another defib to cryo pods
* makes asteroid sign fireproof
* perma maint now opens with virus + bugfixs
* bugfixing + adds missing holopads
* more holopads + bugfix
* adds some smoke vendors
* kitchen area tweak
* fixed errant rack
* rearranged/spread out cig vendors
* moved a cig machine again
* added RD tint button
* undid a brig area change
* removed errant posters
* added filing cabinets + bugfix
* maint morgue tray fix
* adjusted chapel + bugfix
* fixed palms + minor sec floor tweak
* adds forgotten magi and clown starts
* gave engi a shower
* reworked robotics + atmos bugfix
* geysers now work at 1/10 capacity when overpressure
* bugfixing + tweaked overrides/variables
* rework warden office
* bugfixes + adds some holopads
* added missing bio shutter
* more small tweaks
* adds RnD rework + gives mag some things
* fixed fabricators
* tweaked robo + added rnd server board
* added rnd backup circuit
* bugfixing
* bugfixing again
* bugfixing
* fabricator fix
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Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2024-09-13 18:18:25 +00:00
DGamerL
b497e4c925
Removes a lot of redefined procs ( #26186 )
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* aaaaaaaaaaaaaaa
* Forgor
* Adds missing /proc/
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Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-07-30 13:19:32 +00:00
dj-34
7a0d4bb089
Fix ppflowers (flora) generate missing icon ( #25553 )
2024-05-23 00:20:58 +00:00
Contrabang
34ba019704
Adds more descriptions to missing items and changes some ( #24584 )
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* jesus fuck thats a lot of descs
* Apply suggestions from code review
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* review
* christa review
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com >
---------
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com >
2024-04-07 09:44:27 +00:00
Aylong
4e76e777d9
Randomless Kirby plants ( #23376 )
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* Kirby randomless
* Whoops
* Whoops x2
* Maps Script & missing plant
* Spellcheck
* Plant eye fix
* Update code/game/objects/structures/flora.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* double pipe fix
* errant sign removal
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2024-01-14 13:22:18 +00:00
Luc
327add6348
Converts two-handedness/wielding to a component ( #21619 )
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* initial checkin
* Add everything but maps
* update paths
* Patches some minor bugs across twohanded things
* remove a stowaway
* Update code/__DEFINES/dcs/signals.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* Contra review
* Fix kc
* hopefully fix file perms
* Fix file perms
* revert line-endings
* uh?
* Trying once again to fix file formats
* henri review 1
* henri review 2
* update from master
* Removes override that breaks modsuits
* re-add reference
---------
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2023-09-01 22:06:59 +01:00
S34N
980fee9b60
[s] Fixes an issue with potted plants ( #21529 )
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* fixes this
* tweaks
2023-07-01 12:12:29 +02:00
S34N
04377481a2
Holding a plant pot hides mob HUD ( #20868 )
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* hide plant pot
* different method
* GC
* what am I even doing
2023-05-14 00:23:44 +02:00
Henri215
dc75a748f1
Fixing common spelling mistakes part 3 ( #20870 )
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* Fixing common spelling mistakes part 3
* collectable
* another collectable
* part 3.2
* "</span>."
* A bunch more fixes
2023-04-22 09:44:27 +02:00
S34N
8e475415b1
Stops tree shadows from being part of their hitbox ( #19543 )
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* unclickable shadows
* readability
* effect
* Update code/game/objects/structures/flora.dm
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
* order of operations
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
2022-11-03 18:02:08 +00:00
S34N
ce7d68fcf1
Fixes draggable bushes, sprite oversight [MAPPING CHANGES] ( #19351 )
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* no drag the bush, and other tweaks
* im smart
* mapping changes
* delete
2022-10-19 16:22:41 -05:00
S34N
db11313caa
Fixes draggable bushes, sprite oversight ( #19349 )
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* no drag the bush, and other tweaks
* im smart
2022-10-12 20:21:39 +02:00
S34N
ba802a199a
Makes large jungle bushes use the tree transparency system ( #18953 )
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* large jungle bush transparency
* size
2022-09-07 13:38:18 +01:00
SteelSlayer
358ff86ddb
Removes the need for ComponentInitialize ( #18833 )
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* removes `ComponentInitialize`
* mapload
* add back CRASH
2022-08-18 22:00:19 +01:00
S34N
07265abdf2
Makes trees transparent if important objects are hiding behind them ( #18627 )
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* tree!
* Update code/modules/admin/verbs/freeze.dm
* yeet
* steel review, animate transparency
* more critical items
* charlie review
* charlie
2022-07-31 23:24:12 +01:00
KalevTait
8dcf49855b
Code Readability - Structures ( #18273 )
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* structures
* requested changes
2022-07-10 14:00:25 +01:00
S34N
03beb422b2
Remaps CC, changes z1 layout ( #17425 )
2022-03-14 20:08:07 +01:00
S34NW
7a8da30830
grass time
2021-10-10 15:20:13 +01:00
Gatchapod
2ef3e3a07c
Fixes one-handed plant-people ( #15532 )
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* Removes one-handed plant-people
* Unbreaking things
* Going too fast for my own good
* Alright, this time I actually checked all
* Let's just remove all unrelated changes
* mochi's suggestions
Co-authored-by: Gatchapod <Gatchapod@users.noreply.github.com >
2021-03-28 12:42:50 +01:00
AffectedArc07
f5f97882cf
BRUTAL Part 1 - No proc var/ in procs
2021-02-01 14:10:08 +00:00
AffectedArc07
43ee2488c7
More New() -> Initialize() for /obj/structure ( #15158 )
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* More New() -> Initialize() for /obj/structure
* Updates these
* Tweaks + Fixes
2020-12-29 10:42:39 -05:00
Darkmight9
30de304fdc
Makes grass, flowers, and bushes easily destroyable ( #14926 )
2020-11-22 21:36:37 +00:00
AffectedArc07
2c37ae8fd0
The road to Initialize() stability - Enforcing parent call on New(), Initialize() and Destroy() ( #14719 )
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* The road to Initialize() stability
* Fixes sanity, for now
2020-10-28 12:35:36 -04:00
AffectedArc07
04ba5c1cc9
File standardisation ( #13131 )
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* Adds the check components
* Adds in trailing newlines
* Converts all CRLF to LF
* Post merge EOF
* Post merge line endings
* Final commit
2020-03-17 18:08:51 -04:00
Fox McCloud
af92373d33
though-this-world-may-be-broken
2019-09-15 05:53:43 -04:00
datlo
28caad13f9
add winter/clown biodomes
2019-08-18 21:06:58 +02:00
variableundefined
376cdc709a
Merge pull request #9818 from farie82/twohanded-fix
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Fixes the giving of required two handed items and chainsaw stuf
2018-10-12 13:24:19 +08:00
joep van der velden
c96adec91f
Fixed it
2018-10-11 22:55:10 +02:00
Desolate
c974e29a3c
global lists global defined
2018-10-02 15:52:46 -05:00
Fox McCloud
5c4aa9b3fd
Removes All Weapons
2018-04-15 16:25:56 -04:00
Sam
07e0f768d6
Using Weight Defines
2017-05-27 16:34:49 +01:00
Markolie
6982014a6e
Replace all BYOND text macros
2017-02-21 15:41:37 +01:00
Markolie
e5c4b78f47
Add Colossus, add outdoors variable to areas and update fireball targeting
2016-10-25 04:10:52 +02:00
monster860
19460ff4af
Makes boldnotice and danger classes be be used
2016-08-11 12:20:02 -04:00
Fox-McCloud
bde5755916
Implements Fire System
2016-07-29 13:24:09 -04:00
Tigercat2000
71e5344a98
Mass replace
2016-07-07 19:34:02 -07:00
Aurorablade
b93fef2369
snek? snek?! SNEEEKEKKKKKK!!!!! ( #4759 )
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* snek? snek?! SNEEEKEKKKKKK!!!!!
* PLANT ops
2016-06-24 11:30:54 -04:00
Tigercat2000
78f53553f8
Reduce lines by removing blank lines added by PJ's script
2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3
Replace most (if not all) output << operators with to_chat(user, message)
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Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Fox-McCloud
1796bcbc23
nukes jungle module
2015-12-21 22:32:54 -05:00
Certh
d665bb0729
Fixes mistakes with using /improper instead of \improper
2015-12-08 10:37:42 +01:00
Certh
591daf04d2
Corrected the capitalization of a large amount of machines and items. This will also cause BYOND to use the correct articles (a/an).
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Also corrected some periods, spelling errors etc. along the way.
If this PR seems familiar, a part of this is of an earlier PR that I messed up.
2015-12-07 16:14:26 +01:00
Fox-McCloud
f43e21698c
Updates
2015-11-18 23:17:31 -05:00
Fox-McCloud
3ce2c790e8
Adds Additional Plant Sprites
2015-11-08 07:58:37 -05:00
Fox-McCloud
428dde8047
Potted Plant Hiding
2015-05-10 14:41:06 -04:00
Remie Richards
0f7b09ef07
Procedural Map Generator System
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This commit adds a Procedural map generating system for code and admins to
use ingame. The system is modular, which means that it is fairly easy to
make new generating systems. Currently, only the 'nature' unsimulated
system is implemented, as a testing verb for admins to use. Admins can
define the starting XYZ and ending XYZ of the generated system.
Players - This means you may see content that is truely random, in the
future.
Coders - This system allows you to randomize map elements. Writing new
modules is documented at
code/modules/procedural-mapping/mapGeneratorReadme.dm
Detailed information about how the system works, and how it can be
integrated is also avalible there.
Admins - This system will allow you to, at the touch of a button, create
very complex structures and turfs that would otherwise require being
spawned in manually, one by one. The nature button is a fairly good
example of this, with it's randomized grass textures, randomly placed
trees, and randomly placed rocks. This would normally take a good 5
minutes to do, spawning the trees and rocks and turfs, but it takes about
20 seconds to enter the coordinates and have it be completely random.
2015-04-11 05:28:10 -07:00
ZomgPonies
8b9583b786
New plant decorations
2013-11-02 00:33:09 -04:00
Segrain
c2712dd9d3
Fix for #3410 .
2013-08-01 20:58:35 +03:00
aussprites
6251ff6ea2
fixing typo with path.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5300 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-12 16:24:18 +00:00