Commit Graph

44 Commits

Author SHA1 Message Date
Qwertytoforty 1877ee7345 lavaland spaces itself 5% less (#26012) 2024-06-25 10:34:56 +00:00
Contrabang 2ec55dbfbb Datumizes Cult. (#24379)
* cult 1

* massive data refactor

* progress

* More crap

* IM SCARED IT COMPILES

* oops

* more fixes

* good comment

* hell yeah, team control

* lol

* blamo

* blam

* More stuff

* team refactor

* epic merge fail

* src not _src_

* more

* progress

* cult

* more stuff

* water

* goodbye __IMPLIED_TYPE__

* time to undraft

* FUCK FUCK FUCK

* okay this is better

* goodbye todos

* fix

* order of operations

* last fix? maybe

* yeah

* oops

* okay this should be ALL the fixes

* wow

* hell yeah

* wow

* fixes duplicate teams + adds more team safeties

* how the fuck did this happen

* admin objective improvements

* wah more bullshit

* guh

* fuuuuck

* fucking hell

* fixes
2024-03-16 20:36:55 +00:00
DGamerL b1d14b0c99 Buffs clockwork and cult floortiles (#24209)
* Wow this was easier than expected

* Adds cult floors andwalls

* Bit slower animation on floors

* Contra review

* Increases limit to 3, adds clockwork wall effect
2024-03-11 14:16:17 -04:00
Venuska1117 a0f0bf3110 Lavaland: Add "official" Boss Arena to lavaland (#23251)
* ah fuck there we go

* Added new wall type, so its destroyable

* Update lavaland file with new wall and helper.

* Add new rock type.

* Add missing rock

* Added new rock to surround arena:
- Its now for visual enchancement just to make it look "older" than it is.

* Added more no_lava helper outside outpost

* changed walls to be destroyable by world gen.
2023-12-12 20:21:36 +00:00
Bm0n c0421b4245 TCC Cult walls (#19830)
* tcccultwalls

* dont_use_this_til

* wallglow
2022-12-08 15:00:17 -05:00
S34N b66fb2448c 515 compat 2, ./proc/ boogaloo (#19688)
* 515 compat 2, ./proc/ boogaloo

* ASYNC

* further CI checks

* aa

* lol escape this / pls

* more of them

* no idea why but this is scuffed so
2022-11-15 22:06:30 +01:00
S34N 1910d4cb37 Removes instances of rusty turfs (#17980)
* removes instances of rusty turfs

* and this
2022-06-16 20:52:06 +01:00
S34N 970675a2c0 Refactors rusted walls and their spawners (#17969)
* refactors rusted walls and their spawners

* tidies this up a bit

* moxian review

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: moxian <moxian@users.noreply.github.com>

* Update code/game/turfs/simulated/walls.dm

Co-authored-by: moxian <moxian@users.noreply.github.com>

* more things

* Update code/game/turfs/simulated/walls.dm

Co-authored-by: moxian <moxian@users.noreply.github.com>

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: moxian <moxian@users.noreply.github.com>
2022-06-16 14:47:29 +01:00
Vi3trice 976ebf123c Fix - Clockwork walls have the proper icons, regular and brass windoors can be properly disassembled, fix a windoor runtime and text (#17449)
* This is brass

* I reviewed myself and wound up finding more issues

* Whoa, lots of places where it calls it an airlock instead of a windoor
2022-02-26 12:55:09 +00:00
S34N ac6f9b4725 [IDB Ignore] Refactor icon smoothing to use 8-bit bitmasking (#16620) 2021-12-15 17:04:24 +01:00
SabreML 4a3a726c76 Brass Construction 2021-07-03 10:40:03 +01:00
Sirryan2002 98b97e02b0 Axes Ratvar_Act() from the code (#16025)
* Ratvar_Act() is no more

* fixes runtime with recipes

* readds removed brass objects

* Fixes an oopsie

* removes unnecesary procs
2021-06-04 10:49:12 +01:00
Sean Williams ac9df4060c Fixes turf spelling issues (#15898)
* someone needs to learn how to spell

* more turf spelling issues
2021-04-17 13:47:26 +01:00
Fox McCloud b3b11a81c5 LINDA Performance Refactor (#15384)
* LINDA Performance Refactor

* forget about this

* very important refactor content
2021-02-06 21:50:11 +00:00
Fox McCloud 0dea896023 Minor Turf Refactor (#13690)
* Turf GC

* might as well do this

* additions

* Bay being bay
2020-06-30 17:47:09 -06:00
Fox McCloud eb499f4a6c well this was pointless 2020-06-25 20:35:50 -04:00
farie82 92f2015d0e Fixes a few runtimes (#13230)
* Fixes a few runtimes

* Fixes 2 turf related runtimes

* Return TRUE
2020-04-10 21:18:08 -06:00
AffectedArc07 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Mark van Alphen ba3f65049d Port over remaining Lavaland ruins 2019-06-07 01:19:55 +02:00
Mark van Alphen 0f98a95666 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
# Conflicts:
#	icons/mob/actions/actions.dmi
#	paradise.dme
2019-05-13 22:14:38 +02:00
AffectedArc07 ec790efeaa SSticker 2019-04-30 16:47:47 +01:00
Mark van Alphen bf68f966b1 Add Ash Walkers, work on Syndicate base 2019-03-31 04:33:39 +02:00
Fox McCloud 7f842e3223 no more runtimes 2018-03-29 00:44:53 -04:00
uraniummeltdown c89b1e8463 repaths /obj/effect/overlay/temp to /obj/effect/temp_visual 2018-01-18 13:03:49 +05:00
uraniummeltdown 53447ef17b new runed girder icon from tg, harvesters can summon cult walls and floors and enviro smash set to 3, made cult girders a subtype of girder, fixed girder subtype names, fixed adding runed metal to runed girder not working, summoned cult walls do not drop girder or runed metal 2017-04-24 21:30:08 +04:00
uraniummeltdown 5c94446347 simplify wall code with new sheet_amount and girder_type vars 2017-04-24 19:24:11 +04:00
Aurorablade 1a6803c7bb Comments done mostly...Slughter demon whispers runtimes. 2016-10-27 20:44:54 -04:00
Aurorablade 0a265f963c Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub 2016-10-24 22:30:16 -04:00
Markolie 4858136ca1 Cult wall fix 2016-10-21 17:59:47 +02:00
Markolie e853b66747 Minor wall deconstruction refactor 2016-10-21 17:05:49 +02:00
Aurorablade 335e123643 ever feel like you forgot something? 2016-08-22 03:18:42 -04:00
Aurorablade 15c23566eb time to deal with merge conflicts.... 2016-08-19 00:36:02 -04:00
Aurorablade 82abec0bd0 moar updates... 2016-08-18 19:49:31 -04:00
Aurorablade 47dc3a3051 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub 2016-08-16 02:23:20 -04:00
Norgad 6c844081d4 i can sprite
maybe
2016-08-12 18:03:16 +12:00
FreeStylaLT 772fbd2136 Patched up holes I missed, moved coated rwall to walls_misc.dm 2016-08-06 15:27:48 +03:00
Aurorablade 389a2be672 its getting hot in here.... 2016-07-27 02:26:19 -04:00
Aurorablade 2d69f019ca SALTSALTSALTSALTSALTSALTSALTSALTSALT
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
2016-07-24 17:12:03 -04:00
Aurorablade 53e5e598ea i managed to mess up cult datum picking again...AGAIN... 2016-07-23 22:11:13 -04:00
Aurorablade f99a8141c5 TG Ports and datum cult screwups 2
I may have missed something
2016-05-11 20:15:36 -04:00
Tigercat2000 31aab5452b -tg- smoothing/floor refactor
Squashed:

Add plasteel goonplaque turf

Builtin_tile nulling

Levelupdate()

Fix falsewalls, update smoothing.dmm

fixes rwall decon
2016-01-03 19:24:13 -08:00
Fox-McCloud 2ad1c74457 Singularity Refactor 2015-06-10 20:04:28 -04:00
ZomgPonies 29700e8845 Rusted walls, oh yes. 2014-06-15 06:32:36 -04:00
johnsonmt88@gmail.com c7947ef236 File restructuring: ohgodihopenothingbroke edition.
All /world/ stuff that I've found is now in code/world.dm instead of being scattered throughout the code in 6-7 files.

*****IMPORTANT*****
This means that hub.dm is now part of world.dm. Server hosts using the hub will likely have to redo the hub/password variables!

Again, that stuff is now located in code/world.dm
*******************

The tester list has been removed as it is not in use.

/code/defines
- Moved atom.dm code into /code/game/atom.dm and atom_movable.dm
- Moved hub.dm code into /code/world.dm
- Moved the /defines/tanning into objects/item/sheets/leather.dm
- Moved /defines/area/ into game/area/
- Moved turf.dm code into the code/game/turfs folder and divided it up into meaningful places

A lot of the files in /code/game were placed in new areas since they really didn't have a reason to be there.
- algorithm.dm: 
- - The world stuff is in world.dm. 
- - countJob() and AutoUpdateTK() were removed entirely (unused).
- - AutoUpdateAI() is now in /mob/living/silicon/ai.dm

- atom_procs.dm was split into atom.dm and atom_movable.dm

- cellautomata.dm
- - World stuff was moved into world.dm
- - Atom stuff was moved into atom.dm and atom_movable.dm
- - Atom verbs were moved into code/game/verbs/atom_verbs.dm

- chemistry.dm
- - Beaker box code was moved into storage/misc.dm
- - The trash can and 'alechemy' paper were removed. (unused)

- Landmarks.dm was moved into /objects/effects/landmarks.dm

- prisonshuttle.dm, specops_shuttle.dm, syndicate_shuttle.dm and syndicate_specops_shuttle.dm have been moved into game/machinery/computer/

- status.dm and topic.dm code were moved into world.dm

- step_triggers.dm are now in objects/effects/step_triggers.dm

- throwing.dm was split into appropriate files (carbon mob code, atom_movable.dm, ect)

- vote.dm is now in code/datums

/code/game/asteroid was split up.
- turf.dm was moved into game/turfs/simulated/asteroid.dm
- artifacts were split up
- - Wish granter is now in game/machinery
- - The stealth box is gone (unused)
- - The list of 'space suprises' was moved into astroid.dm
- asteroid.dm, being the only file left, was moved into /code/game


and finally...
modules/mob/organs files are now in code/datums/organs

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4659 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-08 22:11:02 +00:00