Commit Graph
522 Commits
Author SHA1 Message Date
Markolie ae8f08e2b8 Fixes reflection, various security level fixes, gamma armory update, communication console fixes 2014-11-29 02:05:42 +01:00
Fox-McCloud a4c72d4603 Species and Guns 2014-11-28 19:13:41 -05:00
SamCroswell 8b16d394ed Projectile Laser Update
Lasers are now projectiles instead of instant beams. Fire delay removed,
damages adjusted accordingly.
2014-11-26 19:16:21 -05:00
Fox-McCloud dd200af4bf Nuke Ops Rework Phase 2 2014-11-05 06:56:46 -05:00
Fox-McCloud 650c9a3e3c Nuke Ops Rework Phase 1 2014-11-03 23:45:00 -05:00
Fox-McCloud 8c1f6431e6 Tweaks and Fixes and Major Map Changed
More Info will be posted directly, later.
2014-10-13 22:00:07 -04:00
ZomgPonies e4d2cb53e4 Merge pull request #359 from Bone-White/master
Rubber bullets now cause agony/halloss instead of stun
2014-08-06 19:04:35 -04:00
Bone White f63a1995b8 Rubber bullets now cause agony/halloss instead of stun
As title, by Mel's request.  Makes sense with the stunbaton nerf to nerf
rubber bullets too.  Two shots cause incapacitation (as opposed to three
from a taser).
2014-08-06 20:41:31 +01:00
ZomgPonies db4a165244 Turned heavy laser into a kind of laser minigun. Still more bang for your buck than a regular laser 2014-08-05 00:11:57 -04:00
ZomgPonies 509af0b236 Stun revolver rebalance. 25% more powerful than regular taser. Lost it's insta-stun 2014-08-04 01:54:27 -04:00
ZomgPonies 431ab486b3 Made all current wizard + genetic spells a subtype of spell/wizard (Since they use the same action button row) 2014-07-23 11:04:07 -04:00
ZomgPonies 4b98dc1ff4 Xeno nerf 2014-07-21 10:08:02 -04:00
ZomgPonies 64554340f4 Modifed faction system to use a list instead. Mobs can belong to multiple factions at once. 2014-07-19 13:26:55 -04:00
Rob NelsonandZomgPonies 08813d45cc Fix potential ready-dna problems.
Conflicts:
	code/game/machinery/cloning.dm
	code/modules/projectiles/projectile/change.dm
2014-07-18 06:18:12 -04:00
KeleniusandZomgPonies c54b9e3626 Slime update
Conflicts:
	baystation12.dme
	code/modules/mob/living/carbon/metroid/death.dm
	code/modules/mob/living/carbon/metroid/metroid.dm
	code/modules/mob/living/say.dm
	code/modules/mob/transform_procs.dm
	code/modules/reagents/Chemistry-Recipes.dm
	maps/tgstation2.dmm
2014-07-15 00:50:41 -04:00
mwerezakandZomgPonies 6ada0cf263 Adds sharp and edge flags to appropriate items
Went through as many /obj/item/weapons as I could find and added sharp
and edge flags where appropriate.

Conflicts:
	code/modules/research/xenoarchaeology/finds/finds_misc.dm
2014-06-17 07:08:25 -04:00
mwerezakandZomgPonies 07abc91e8e Bullets are now properly sharp
Conflicts:
	code/modules/projectiles/projectile/bullets.dm
2014-06-17 06:52:47 -04:00
alex-gh 0eed06bcc9 Stunbeams should no longer destroy computers 2014-06-02 09:49:58 +02:00
ESwordTheCatandZomgPonies a6ee8dc678 Revert gun pool for now.
Conflicts:
	code/game/machinery/turrets.dm
	code/modules/projectiles/projectile/beams.dm
2014-05-19 19:34:20 -04:00
ZomgPonies 679f0fe293 Merge pull request #194 from SamCroswell/master
Nukeops Weapons Rework
2014-05-04 15:43:03 -04:00
SamCroswell 2081699e54 Bullet damage tweaks
Upped the L6's bullet damage due to how high the cost of it is. Subject
to change, as always.
2014-05-04 11:01:39 -04:00
ESwordTheCatandZomgPonies 532298c725 Tweak object pool system.
Conflicts:
	code/game/objects/structures/grille.dm
	code/modules/projectiles/projectile/beams.dm
	code/modules/projectiles/projectile/bullets.dm
	code/modules/projectiles/projectile/special.dm
2014-05-03 22:54:09 -04:00
ESwordTheCatandZomgPonies 33c492ae4c Fixed all the runtimes. 2014-04-29 13:39:50 -04:00
ESwordTheCatandZomgPonies 2382984c03 Some optimization at object pooling, tinkering at beams.dm and reverting useless code.
Conflicts:
	code/modules/projectiles/projectile/beams.dm
2014-04-29 13:39:20 -04:00
ESwordTheCatandZomgPonies 774a4407da Moar object pool.
Conflicts:
	code/modules/projectiles/projectile.dm
	code/modules/projectiles/projectile/beams.dm
	code/modules/projectiles/projectile/bullets.dm
	code/modules/projectiles/projectile/special.dm
2014-04-29 13:36:39 -04:00
ESwordTheCatandZomgPonies ebfcc9be79 Object pool for beam projectile, minor changes to object pool.
Conflicts:
	code/WorkInProgress/Cael_Aislinn/Rust/gyrotron.dm
	code/WorkInProgress/Cael_Aislinn/Supermatter/ZeroPointLaser.dm
	code/game/objects/structures/grille.dm
	code/modules/power/singularity/emitter.dm
	code/modules/projectiles/projectile.dm
	code/modules/projectiles/projectile/beams.dm
2014-04-29 13:33:06 -04:00
Mloc-ArgentandZomgPonies fcdcef5931 human: move organ generation into a species proc
New proc: /datum/species/create_organs
Called in set_species when no organs exist or it's forced.
Also shuffled set_species around a bit, adding a var to human/new to
specify a species to start as.
Should fix the adminspawn vox organ runtime.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>

Conflicts:
	code/game/machinery/cloning.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/new_player/new_player.dm
	code/modules/organs/organ.dm
2014-04-28 21:09:45 -04:00
DJSnapshotandZomgPonies e1af1f4713 replaced electrodes with insta hit taser beams.
Conflicts:
	code/modules/projectiles/guns/energy/stun.dm
	code/modules/projectiles/projectile/beams.dm
	icons/obj/projectiles.dmi
2014-04-19 16:28:23 -04:00
Necaladun dc417a522d Stun Revolver Upgrade
Stun Revolver update - makes it do slightly less pain, but a little bit
of stun and weaken to give it some actual purpose
2014-04-15 00:28:38 +09:30
d3athrowandZomgPonies d5e4fd0f33 Muh pod equipment
Conflicts:
	code/modules/projectiles/projectile/beams.dm
2014-03-24 07:49:37 -04:00
CheridanandZomgPonies b66abb1a6e adds the mime mech
Conflicts:
	code/game/mecha/equipment/weapons/weapons.dm
	code/modules/projectiles/projectile/bullets.dm
	icons/mecha/mecha.dmi
	icons/mecha/mecha_equipment.dmi
2014-03-05 22:43:36 -05:00
TZK13andZomgPonies 0a83349284 Adds incendiary shotgun shells available via hacked autolathes in a new subclass of incendiary bullets and gave chemical dart shells their own sprites.
Conflicts:
	code/game/machinery/autolathe.dm
	code/game/mecha/equipment/weapons/weapons.dm
	code/modules/projectiles/ammunition/bullets.dm
	code/modules/projectiles/projectile/bullets.dm
	icons/obj/ammo.dmi
2014-03-02 01:27:07 -05:00
IncomingandZomgPonies 6979765adb rerebalanced the SoC after running the odds
Conflicts:
	code/modules/projectiles/projectile/magic.dm
2014-02-16 05:47:17 -05:00
IncomingandZomgPonies d1cbeffbb1 Animate statues in magic stuff/Staff of Change rebalance
Adds animate statues to the Staff of Change pool of mobs
Adds specific synergy between flesh to stone and the staff of animation where if you animate your statue'd people they'll turn to animated statues controlled by the victim who are instructed not to dunk the wizard.

Splits the "animal" sub pool in the Staff of Change into "Beast" and "Helpless Animals" to help raise the odds of the former against the latter. Changed odds will be reported in a comment to follow.
2014-02-16 05:44:51 -05:00
Regen 2abd278744 Heavy laser buff and new sniper projectile
Boosted the heavy laser to do 45 damage instead of 40, making it
slightly better than the standar laser.
Made the energy drain slightly less on mechs
Added a more slim projectile to the sniper rifle, the old fruit shot was
to fat
2014-02-08 13:20:59 +01:00
SamCroswell bd26d1b0b7 Various Pulse Rifle Fixes 2014-02-06 23:10:02 -05:00
ErgovisaviandZomgPonies f85ac1af63 Walking mushrooms will now hunt and eat eachother, growing stronger when they do! The stronger they get, the better the quality of the mushroom slices you can butcher out of them! Don't smack em yourself though, or you'll bruise them, and they won't get stronger from being eaten.
Conflicts:
	baystation12.dme
	code/modules/mob/living/simple_animal/friendly/mushroom.dm
2014-02-01 05:27:59 -05:00
ZomgPonies 959d3137da compile fix 2014-01-23 10:26:25 -05:00
ErgovisaviandZomgPonies 89c23fc494 Kinetic gun can now break through mining tiles due to the goliath being able to possibly trap you in an unwinnable situation otherwise
More mob behavior vars in hostile animal, added Passtable to hivelord and brood and removed their environment smash

Conflicts:
	code/modules/mob/living/simple_animal/hostile/hostile.dm
2014-01-23 10:22:07 -05:00
ErgovisaviandZomgPonies 78bea65a44 Mining Mobs - More mob behavior overhaul, kinetic gun tweaks, etc
Conflicts:
	code/modules/mob/living/simple_animal/hostile/hostile.dm
	code/modules/projectiles/ammunition/energy.dm
	code/modules/projectiles/guns/energy/special.dm
	code/modules/projectiles/projectile.dm
	code/modules/projectiles/projectile/special.dm
	icons/mob/animal.dmi
	icons/obj/projectiles.dmi
2014-01-22 16:39:54 -05:00
TenebrosityandZomgPonies 67c88c42e7 Adds generic impact noises to all projectiles
Overrides the generic sounds with specific ones for electrodes and
lasers.

Conflicts:
	code/modules/projectiles/projectile.dm
	code/modules/projectiles/projectile/energy.dm
2014-01-22 10:20:16 -05:00
ZomgPonies 90496be20a Standardized intent names so it's all harm. Fuck you hurt. 2014-01-19 08:30:50 -05:00
ZomgPonies 1caf56a29f Buff pulse rifles 2014-01-15 08:10:40 -05:00
HornygrannyandZomgPonies 95835ac98c Changed neurotoxin from a child of energy to a child of bullet
Conflicts:
	code/modules/projectiles/projectile/bullets.dm
2014-01-13 04:36:15 -05:00
HornygrannyandZomgPonies 5a443e5010 Replaced spaces with tabs. 2014-01-13 04:27:18 -05:00
HornygrannyandZomgPonies 6eefff2c68 Code by Giacom. Changes alien neurotoxin spit to dumbfire.
Conflicts:
	code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm
2014-01-13 04:27:08 -05:00
ZomgPonies 9b6f9c07a6 Regens sniperlaser 2013-12-30 13:02:43 -05:00
ZomgPonies a1656037e4 New guns and gun sprites 2013-12-28 10:46:48 -05:00
ZomgPonies ecaaec5257 Magic Overhaul Part Deux 2013-12-18 02:30:55 -05:00
ZomgPonies 12b8ae8d76 Magic Overhaul 2013-12-14 05:54:03 -05:00