Kyani
203105788c
[IDB Ignore] Heretic: The Mansus Re-Opened ( #30738 )
...
* fixes
* fuck my stupid chungus life
* Minion limit, heal fix, dead sac fix
* cooldown, no sacrificing star gazer or ascended alive heretics
* blade debuff
* oopsy
* Update tgui.bundle.js
* map diff bot what ya doing
* fuck that chat spam
* lets heretic armour hold a haunted longsword
* why not it makes sense
* do_after
* god I hate this bullshit
* other lewc stuff
* push
* heretic id card fix
* she tg on my ui till I css
* yes
* spent
* fix / ipc buff (real)™️
* moderate again
* revert
* no reserve
* bringing up to master
* update map files to master
* didnt replace centcomm
* beginning some rebalancing
* aggressive spread tweaks
* lots of tweaks and fixes
* trying to un-key the maps
* maybe this time
* this time????
* oops
* sql fix
* basicmob conversion
* paintings! and a critical influence fix
* rust + tweaks
* monster tweak
* small change
* removing this
* more tweaks. no more dusting
* added some examine_more
* flower seeds
* various tweaks. more to come
* no more conduit spacing
* fixed some dumb stuff
* silly stuff
* its always prettier
* bugfixes and linters
* linters, wow
* oops
* bah
* linter
* fuck you
* temp check
* hidden influence drain
* influence visible message
* tweak fix
* void cloak bugfix
* small fixes
* fixes
* do_after_once broken
* fixes and tweaks
* heretic blade potential fix + sacrifice changes
* batch of fixes
* tiny tweak
* rebuilt TGUI
* no greentext + rerolls
* logging + bugfix
* unused var
* small fix
* various fixes
* comment
* projectile change
* tgui rebuild
* tgui bundle redo
* rune issue solved
* influence visible now
* fix ui reloading
* new moon ascension + fixes + icons
* tweaks, species sprites
* tgui rebuild
* small tweak + linter
* harvester icon tweak
* spans
* fixes and tweaks
* caretaker nerf + tweaks
* potential fix for knowledge
* roller fix
* mad mask
* Update tgui.bundle.js
* void phase tweak
* Update tgui.bundle.js
* misc tweaks
* fix heretic not retargeting correctly with cryo
* simplify logic
* this is better
* lots of fixes and tweaks
* Update tgui.bundle.js
* linter
* linter
* fireshark and greyscale insanity
* fish
* Update tgui.bundle.js
* linter
* linter
* tgui
* no window shopping
* fish fix
* tgui rebundle
* moon smile runtime fix
* various fixes
* sacrifice fixes
* insanity is easier now, madness mask changes.
* bugfixing + teleport change
* linters + tweaks
* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
---------
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
Co-authored-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Paul <pmerkamp@gmail.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2026-01-27 20:36:52 +00:00
kyunkyunkyun
b0463d3c83
Convert most spans to defines ( #31080 )
...
* spanish?
* aaaagain
* keep maptext
* Update robot_items.dm
* Update span_defines.dm
* compiles
* Update silicon_mob.dm
* compile
2025-12-13 23:55:48 +00:00
warriorstar-orion
3208049a8a
Attack chain migration: structures. ( #30365 )
...
* Attack chain migration: structures.
* whoops
* wth
2025-09-14 19:21:36 +00:00
Contrabang
1504ed98be
massive burndown ( #29894 )
2025-07-27 20:52:39 +00:00
Qwertytoforty
9329d265ab
Adds 2 new ruins, a space and lavaland relay ( #29335 )
...
* Adds a space and lavaland ruin
* random shelves
* oops
* and this one
* desc update
2025-05-22 14:08:42 +00:00
Vladislav Mikhalko
718e0034c8
fix plating construction on lattice and catwalk ( #28024 )
2025-01-21 12:19:51 +00:00
warriorstar-orion
3db86c80ac
Attack Chain Migration: /turf ( #27530 )
...
* Attack Chain Migration: /turf
* don't clobber component/signal vars when copying holodeck turfs
* Attack Chain Migration: /turf
* don't clobber component/signal vars when copying holodeck turfs
* Fixes from first round of testing
* rename signals, add afterattack skip
* Update code/game/turfs/simulated/minerals.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
* Add some tests.
* Update code/game/turfs/simulated/minerals.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
* fix TM issues
* make soap instantaneous and remove hardcoded sleep
* add sentinel value for obj placement direction choice
* fix tests
---------
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2025-01-10 21:15:19 +00:00
warriorstar-orion
525c68d617
Attack chain, initial setup. (pull *immediately* for *any* TM issues) ( #26834 )
...
* refactor: Attack chain, initial setup.
* migrate curtain to make dreamchecker happy
* update thurible
* don't call attacked_by separately for legacy attack chain
* remove duplicate proc
* condense similar code, put allowances for legacy code in new procs
* update docs, include diagram source
* add comment on how to update diagram
* fix admonition
* mindflayer updates
* remove commented out code
* clarify all steps
* after_attack should be overridable
* whoops
* retrofit recent changes
* duh, can't restrict this yet because of tool_acts
* i hate ore bags with the fire of a thousand suns
* return correct value for object attack logic
* Various cleanups.
We don't want to attempt to pull stuff out of `/obj/item/attackby`,
because those pieces are part of the related objects' migrations, not
`/obj/item` itself. Attempting to do this causes knockon effects where
things expected to call e.g. `/obj/item/storage/attackby` in the call
chain were not ferried over to the new item interaction code, because
the related objects hadn't actually been migrated over yet.
I've used refactoring /obj/vehicle as the example for migrating
`attackby` methods instead.
* simplify some argument names
* fuck it
* make it do the thing
* Rename CI module call
* Prove that CI works
* improve test output
* aaand fix it again
* fix curtain tool interactions
* fix compile error
* fix compile error
* Better docs, introduce migration plan tool.
2024-12-02 23:36:36 +00:00
Contrabang
8352613d03
Adds CI for missing icon_states ( #27063 )
...
* Adds CI for missing icon_states
* yeah
* more fixes
* more fixes
* seems good
* moar
* fix
* yea
* hrtyhrt
* yeah
* WOE
2024-11-14 17:58:06 +00:00
DGamerL
b497e4c925
Removes a lot of redefined procs ( #26186 )
...
* aaaaaaaaaaaaaaa
* Forgor
* Adds missing /proc/
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-07-30 13:19:32 +00:00
Octus
2bdd9397aa
Removes Pet Hospital, Adds Althland Corporation Refinery Ruins ( #22287 )
...
* byebyepet
* typo fix
* more typo fixes
* fixes
* another fix
* delete hospital shit
* ok seriously work now you fuc-
* improvements
* changes tempature
* heat proof lattice
* hi qwerty
* test
* ok lmao
* lattice moment
* oopsie!
* ok fuck you
* map update
* yes
* Revert "yes"
This reverts commit 9892a11232 .
* Update lavaland_surface_althland_facility.dmm
* Update code/game/objects/items/stacks/rods.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* henri review
* adds lore
* fix
* fix
* more fix
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2023-10-01 12:24:43 +01:00
DGamerL
173bfb92f5
Removes bio resist from the code ( #21108 )
...
* BIO armor is kill
* some more stuff that uses bio resist
* I did a scuffed merge conflict solve but it works
2023-06-03 09:50:22 +01:00
GDN
5557f6ae32
Nukes detailed examine ( #20314 )
...
* Nukes detailed examine, converts to normal examine stuff
* THE SHOOTENING
* Update code/game/objects/structures/grille.dm
Co-authored-by: Adri <33333517+Miraviel@users.noreply.github.com >
* oop
* Update code/modules/mob/living/silicon/robot/drone/maint_drone.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* Update code/modules/power/apc/apc.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* Update code/modules/projectiles/guns/energy/nuclear.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* bam
---------
Co-authored-by: Adri <33333517+Miraviel@users.noreply.github.com >
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2023-03-17 16:20:53 -05:00
S34N
d247ebe9c8
new lattice ( #19820 )
2022-12-03 08:35:39 -05:00
S34N
962137f291
Fixes more bitmasking issues ( #17261 )
2022-01-13 14:12:01 +01:00
S34N
ac6f9b4725
[IDB Ignore] Refactor icon smoothing to use 8-bit bitmasking ( #16620 )
2021-12-15 17:04:24 +01:00
Mieszko Jedrzejczak
559fa37756
add defines for damage flags
2021-08-20 21:09:21 +02:00
SabreML
2c0ae9c500
Refactors the 'Examine' status tab ( #16330 )
...
* Removes the 'Examine' tab
* Revert "Removes the 'Examine' tab"
This reverts commit 0dd01722c9 .
* Initial system and misc items
* Atmospherics
* Engineering
* Medical
* Mobs
* Stacks
* Structures
* Turfs & Weapons
* Final stuff and bad documentation
* Sheer laziness
2021-07-26 18:11:57 +01:00
Sirryan2002
98b97e02b0
Axes Ratvar_Act() from the code ( #16025 )
...
* Ratvar_Act() is no more
* fixes runtime with recipes
* readds removed brass objects
* Fixes an oopsie
* removes unnecesary procs
2021-06-04 10:49:12 +01:00
AffectedArc07
04ba5c1cc9
File standardisation ( #13131 )
...
* Adds the check components
* Adds in trailing newlines
* Converts all CRLF to LF
* Post merge EOF
* Post merge line endings
* Final commit
2020-03-17 18:08:51 -04:00
Fox McCloud
20c4cf0a08
for-if-I-stand-I-stand-by-his-will-alone
2019-10-03 19:52:03 -04:00
Fox McCloud
d29be05f74
the-figment-that-was-is-now-gone
2019-10-01 19:08:15 -04:00
Fox McCloud
9097dfcacf
Merge remote-tracking branch 'upstream/master' into universal-damage
...
# Conflicts:
# code/game/machinery/machinery.dm
# code/game/objects/items.dm
# code/game/objects/structures.dm
# code/game/objects/structures/inflatable.dm
# code/game/objects/structures/mirror.dm
# code/modules/clothing/spacesuits/hardsuit.dm
# code/modules/clothing/suits/wiz_robe.dm
# code/modules/mob/living/carbon/alien/alien_defense.dm
# code/modules/mob/living/carbon/slime/slime.dm
# code/modules/mob/living/simple_animal/friendly/slime.dm
2019-09-28 00:16:11 -04:00
farie82
0e8ddb2afe
Refactors the examine proc to return a list of strings ( #12280 )
2019-09-25 22:05:01 -07:00
Fox McCloud
aa49033844
nor-shall-our-souls-falter
2019-09-17 16:06:09 -04:00
Fox McCloud
f998cb74ad
then-we-shall-reforge-the-armor-from-what-remains
2019-09-10 07:03:05 -04:00
Mark van Alphen
d03f4dcafb
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into ruinsport
...
# Conflicts:
# paradise.dme
2019-07-08 19:36:30 +02:00
unknown
25f68f2e41
Removed a line that prevented Catwalks and Lattice from returning materials
2019-07-04 16:17:32 -04:00
Mark van Alphen
d02165e0f9
Ruin fixes
2019-06-07 02:03:19 +02:00
Mark van Alphen
ba3f65049d
Port over remaining Lavaland ruins
2019-06-07 01:19:55 +02:00
Mark van Alphen
2618def9a1
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
...
# Conflicts:
# _maps/map_files/Delta/delta.dmm
# _maps/map_files/MetaStation/MetaStation.v41A.II.dmm
# _maps/map_files/MetaStation/z4.dmm
# _maps/map_files/RandomRuins/SpaceRuins/derelict5.dmm
# _maps/map_files/RandomRuins/SpaceRuins/spacebar.dmm
# _maps/map_files/RandomZLevels/spacebattle.dmm
# _maps/map_files/cyberiad/cyberiad.dmm
# _maps/map_files/cyberiad/z4.dmm
# _maps/map_files/cyberiad/z6.dmm
# _maps/map_files/generic/z5.dmm
# code/__DEFINES/misc.dm
# code/__HELPERS/unsorted.dm
# code/game/objects/structures/lattice.dm
# code/game/turfs/space/space.dm
# code/modules/mob/mob.dm
# code/modules/ruins/ruin_areas.dm
# paradise.dme
2019-05-08 21:40:35 +02:00
Mark van Alphen
211468b24f
Add fake ambient occlusion
2019-04-21 01:45:30 +02:00
Mark van Alphen
877cfc4d7d
Refactor catwalks to not be floors, update chasms and fix Lavaboat
2019-04-04 22:01:25 +02:00
Fox McCloud
5c4aa9b3fd
Removes All Weapons
2018-04-15 16:25:56 -04:00
uraniummeltdown
946ae0d58d
moves var/list/armor to /obj level
...
adds armor to many objects
re-adds the clockcult floor sprite (accidentally removed in another PR)
adds clockcult effects to the clockcult floor
adds clockcult grilles
adds var/broken to /obj/structure
adds unused resistance_flags var
moves burn_state and resistance_flags to flags.dm
more updates to attack code
updated obj_defense.dm procs
2018-03-04 13:52:54 +05:00
Markolie
d9653c79f5
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into findnreplace
...
# Conflicts:
# code/game/machinery/recharger.dm
# code/game/objects/items/devices/autopsy.dm
# code/game/objects/items/devices/modkit.dm
# code/game/objects/structures/lattice.dm
2017-04-14 18:15:12 +02:00
Sam
e291a7ec6f
Fixes 7082
2017-04-10 01:10:20 +01:00
Markolie
6982014a6e
Replace all BYOND text macros
2017-02-21 15:41:37 +01:00
Tigercat2000
71e5344a98
Mass replace
2016-07-07 19:34:02 -07:00
Tigercat2000
78f53553f8
Reduce lines by removing blank lines added by PJ's script
2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3
Replace most (if not all) output << operators with to_chat(user, message)
...
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Fox-McCloud
e17c6bde22
Another del->qdel pass
2015-10-08 16:49:10 -04:00
Fox-McCloud
0dbea7621f
The Great Del() Cull of 2015
2015-07-09 02:48:34 -04:00
Tigercat2000
3a45d52fe0
Fix remaining non-returning Destroys()
...
Plus a little refactor to mining flaps and spacepod doors- they now use
CanAtmosPass instead of manually setting the turf to no-atmos-passing
2015-07-06 09:20:39 -07:00
Tigercat2000
d20298e996
-tg- atom pooling system, qdel changes
...
This commit first and foremost ports the -tg- atom pooling system, and
removes the old experimental system entirely.
Secondly, this PR modifies the qdel system to use a -tg- lookalike
"destroy hint" system, which means that individual objects can tell qdel
what to do with them beyond taking care of things they need to delete.
This ties into the atom pooling system via a new hint define,
QDEL_HINT_PUTINPOOL, which will place the atom in the pool instead of
deleting it as per standard.
Emitter beams are now fully pooled.
Qdel now has semi-compatibility with all datum types, however it is not
the same as -tg-'s "Queue everything!" system. It simply passes it through
the GC immediately and adds it to the "hard del" lists. This means that
reagents can be qdel'ed, but there is no purpose as of yet, as it is more
or less the same as just deleting them, with the added effect of adding
logs of them being deleted to the garbage collector.
2015-06-21 15:47:57 -07:00
Fox-McCloud
2ad1c74457
Singularity Refactor
2015-06-10 20:04:28 -04:00
Markolie
12aaa6a93e
Bug fixes
2015-03-17 16:16:44 +01:00
Markolie
672305e034
Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
2015-02-22 22:12:11 +01:00
ZomgPonies
1ab8df4b13
Garbage collection fixes
2014-02-19 20:24:31 -05:00
Rob Nelson
c3b021e246
Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.
...
And holy shit it's fast
Conflicts:
baystation12.dme
code/ATMOSPHERICS/pipes.dm
code/game/machinery/Sleeper.dm
code/game/machinery/rechargestation.dm
code/game/objects/structures/crates_lockers/crates.dm
code/game/objects/structures/tables_racks.dm
code/modules/mining/mine_turfs.dm
code/modules/paperwork/photocopier.dm
code/modules/power/cable.dm
html/changelog.html
2014-01-29 23:45:21 -05:00