* initial work on migration to DB
* another step
* update report on submission
* syntax corrections
* syntax fix
* uses 2 bits to record rejections differently and makes the verb only create one bug report datum
* uses the correct value for the index this time
* fixes reading a specific bug report
* updates sql version
* oops
* changes the update file
* Update 71-72.sql
* adds detail to the comment in the update file
* remakes the bug report table instead of altering it
* change time2text for current time to SQL time
* selects columns explicitly
* change sql version in the code
* renamed load_to_db to save_to_db for clarity
* schema formatting and rounds can no longer be null
* messages all relevant roles when a bug report is made and also
* Prevents bug reports from being modified or handled by more than one person at a time
* Update tgui.bundle.js
* uses span macros in bug_report
* replaces usr with client var in bug report view proc
* Update debug.dm
* bundle rebuild, rest of reviews
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Co-authored-by: Migratingcocofruit <guycxz@gmail.com>
* Add new sprites and coloring methods for basic jumpsuits.
* Move palettes to dye_registry.dm. Add palette keys to jumpskirts.
* Add colored inhands, inventory sprites, icon and palette updates.
* Add jumpskirt item sprite.
* Add prisoner jumpsuit, psychedelic jumpsuit, random jumpskirt.
- Add new sprites for prisoner jumpsuits, skirts, and their rolldowns.
- Generate psychedelic jumpsuit icon in code, using colors it was originally composed of overlayed on the white jumpsuit.
- Add psychedelic jumpskirt, rolldowns, and inhands, since they are now easy to generate.
- Add a subtype for random jumpskirts patterned after random jumpsuits.
- Tweak orange color palette.
- Ensure randomized jumpsuits and skirts get the proper names and descriptions.
* Add dummy psychedelic suit sprites to satisfy linters.
* Attempt dyeing. Cleanup icon states. Update references.
- Moves jumpsuit coloring out of human_update_icons.dm to color.dm and updates dyeing.dm to hopefully enable dyeing. In the current state it only colors object sprites properly.
- Deletes icon states that will no longer be used for each solid color jumpsuit.
- Updates references to old icon states in datacore.dm, character.dm, and chameleon.dm to the white icon with a swapped palette where possible.
* Thanks, linters.
* Thanks, linters. part 2
* Fix dyeing. Add misc prison jumpsuit sprites.
* Dye chameleon jumpsuit when it mimics colored jumpsuit.
* Eliminate chameleon lag by caching jumpsuit icons.
* Add missing keyword args. Thanks, linters.
* Replace resistance flags in black jumpsuit.
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
* Tweak jumpskirt shading on south humans and greys.
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Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
* Adds le hats
* kidan hat fitting
* tan hat existence restoration
* run you POS icondiffbot
* attempt 2
* Cargo hat emblem recolor
* bluespace? more like WHITESPACE
* fixed stovetop not appearing in circuit imprinter as well minor typo in circuitprinter.dm notes
* Cloth is now removed when covering an artwork as well as returned when uncovering it.
* these should not be changed in *this* branch
* fixed stovetop not appearing in circuit imprinter as well minor typo in circuitprinter.dm notes
* Update to circuitprinter.dm
Fixes remaining typos and replaced outdated information about the circuitprinter.
Signed-off-by: martcraft <47667221+martcraft@users.noreply.github.com>
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Signed-off-by: martcraft <47667221+martcraft@users.noreply.github.com>
* plushies4all
* adds redescriptioning
* geartweak vars
* marks uniform
* updates general
* sorry you can't edit racial items
* Revert "marks uniform"
This reverts commit c738baa29a.
* black tango dress
* forgot jorts
* the cone beckons
* we love good comments
* missed some periods
* what do you mean i missed a placeholder
* Adds Syndie Subtype and extra finishes
* Switches all mentions of standard revolver to the new syndicate version
* Wait why are we spinning the *barrel*
* removes duped name and description
* first pass
* Latespawning now works for implied rulesets
* Prevent team antags from getting latespawns.
* calculate_budget() formula no longer gives half-points
* fix mindflayer ruleset not updating banned_jobs
* update dynamic budget unit test for new formula
* tweak latespawn budget threshold
* remove autotraitor ruleset
* use the right logging proc this time
* oops
* Logging tweaks. log_dynamic can now output to log_debug.
* Logging tweaks. Don't log crew join/cryo when latespawns are disabled.
* Fix rare double antag spawn with implied ruleset trigger.
* add heretic ruleset
* prevent dynamic antag_budget from going negative.
* implement add/remove_owner_to_gamemode() for changeling datum
* Refactor explosions
* Small change
* Final refactors
* A
* Helps for a very minor amount
* I'm silly
* Contra review
* Bring back this refactor
* Emerallddddd
* the beginning of my torment
* This was a very small piece of torment
* God agghhghhhh the suffering
* pain and suffering and destruction
* Update bot_construction.dm
* Add re-wrappable, dyeable headscarves.
* Add trailing newlines. Correctly set worn_as.
* Include DME.
* Fix relatively defined path.
* Update heretic_necks.dm
* Update heretic_armor.dm
* Fix duplicate attack chain var. Thanks, linters!
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Co-authored-by: Fordoxia <Thrash97@googlemail.com>
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>