Commit Graph
169 Commits
Author SHA1 Message Date
AdrerGitHubRyanadrermail@gmail.com <adrermail@gmail.com>
524a8dc0b4 Makes you unable to pull a surgical tray you are standing on (#20229)
* No longer pull trays you are on.

* Update code/game/objects/structures/tables_racks.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/objects/structures/tables_racks.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Remove unnecessary loop from can_be_pulled

Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2023-01-21 14:13:06 -05:00
S34NandGitHub 3f5882836f Fixes epic fail with reinforced glass tables (#19914)
* really?

* shove stun
2023-01-03 00:56:41 -05:00
ContrabangandGitHub d1c80c8802 welders on tables, wow (#20042) 2023-01-02 10:48:49 -05:00
warriorstar-orionandGitHub 066bd06e8d Whitespace cleanup part 3. (#19897)
* Whitespace cleanup part 3.

* clean up mecha a lot, other review fixes
2022-12-27 11:00:39 -05:00
S34NandGitHub 667dd5d4ac 515 Compatibility (#19636)
* 515 compat

* double spaces

* Callback documentation, aa review

* spacing

* NAMEOF_STATIC

* big beta
2022-11-08 23:08:40 +00:00
Vi3triceandGitHub 05d93f665a [TM] Port TG Jump Point Search and SSpathfinder (#18984)
* move along move along

* Update bot.dm

* Diagonals are now more expensive

* Update path.dm

* Update parrot.dm

* Update path.dm

* Tweaks

* Fix cleanbot, add path safety

* Tweaked, added a safety, removed the previous one

* Update medbot.dm

* path.len isn't very safe as a whole, floorbots also had order of operations wrong

* Update medbot.dm

* clings not even once

* Back to the drawing board

* Update path.dm

* Make mules actually clear the drawn path.

* Make bots use step_towards unconditionally instead of flipping between step_to and Move

* Making extra sure the path is cleared. Somehow path was left over.

* Check for length as get_path_to is always true

* This and that
2022-10-30 15:54:51 +00:00
Vi3triceandGitHub 9e90c81282 Defining Part 1 - Code cleanup toward defines (#19262)
* This is only the beginning

* Update stack.dm
2022-10-10 20:50:29 +02:00
S34NandGitHub ca3910aa21 Tableing 2022: bartender's delight edition (#19202)
* tableing 2022

* del u

* code

* oh i should commit this haha

* idb2 are you okay?

* namae wa

* DIO
2022-10-06 09:42:17 +01:00
AffectedArc07andGitHub e80f0e1d8d Revert "Adds animations for picking up and placing items. (#18702)" (#18824)
This reverts commit 2945bed697.
2022-08-17 16:18:12 +01:00
LucandGitHub 2945bed697 Adds animations for picking up and placing items. (#18702)
* Add initial support for telegraphing item pickups

* Add interaction to lockers

* Undo some extraneous changes

* Make pickpocket gloves not show any animation on pickup
2022-08-14 15:52:04 +01:00
Vi3triceandGitHub f4b37b4177 Port TG updating appearances (#17943)
* Get pants that match or else you gonna look silly yo

* Posters

* Fix other hud elements

* Rereviewed

* Update shotglass.dm

* Fix for new merged PRs

* Typo

* Coming across other stuff

* Update theblob.dm

* No takebacksies

* smh i forget to leave a comment

* Updated for the detgun and cards

* Should have rerun langserver again

* No longer plastic, more in scope

* Damn you bluespace

* Reverting turret logic, out of scope at this point

* Tweak that part

* Went over energy guns again, and fixed UI White's sprite sheet

* Welding masks, glasses, and JUSTICE

* Update portable_atmospherics.dm

* Cleaning up, clearing things up

* Review and suggestions

* Update valve.dm

* More tweaks

* Missing character

* Not distinct lightmasks, so they can be overlays

* Update generator.dm

* Add parameter so holodeck doesn't try to make a perfect copy

* Update unsorted.dm

* Spiders

* Better fix for spiders, fix vamps too

* Ghosts

* Update telekinesis.dm

* Cleaning up old procs

* It's set up to not copy datums... Unless they're in a list

* Donuts, duct tape, and detgun. D3VR coming to Early Access

* Update procs that interact with doors so they call update_state instead

* Forgot one spot, and actually might as well just force lock

* Cleaning up other things... Sigh, and kitty ears

* oops

* Getting used to how it works

* blinds

* Going back to the suit obscuring thing, so it doesn't update all the time

* Missed that from merging master

* I made this PR and forgot about it

* Fix runtimes in cards

* Make things a bit more unified

* Update update_icons.dm

* yarn, really?

* Update library_equipment.dm

* Update shieldgen.dm

* Every time Charlie merges something, I go back and see if I can improve things further

* what's this? more?

* Update misc_special.dm

* wow, paper

* Review

* More reviews

* To be sure, seems like being broken messed something sometimes

* Brought airlocks closer to how TG works to iron out some stuff

* Pizza and morgue

* Doesn't seem to hurt, tried with holodeck

* Revert "Doesn't seem to hurt, tried with holodeck"

This reverts commit 158529302b.

* Icon conflict

* Fix organ damage

* Don't ask how. Why. It's like that on prod too.

* Cutting down on things and updating from TG.

* More flexible. Just in case the thing you stuck it on didn't destroy.

* Hydro was one the things I touched earlier on, better rework it

* Reviews

* Cleaning up further, also bri'ish

* Undo a change I did, and switch over to a more recent implementation

* Update biogenerator.dm

* Rolling back to old airlocks, but with new duct taped note

* Functionally the same. I'd just rather not have the smoothing happen there

* Went over APCs again

* Fix welding helmet names in species files

* Update airlock.dm

* Update persistent_overlay.dm

* Oh, topic
2022-07-21 08:11:59 +02:00
CharlieandGitHub 5e1ad2b560 Reworks disarms into shoves, mostly from TG (#18186)
* Disarm rework

* martial arts should work

* farie review

* bug fix + sound

* fixes all the things

* fixes diagonals

* fixes anchoring, buckling and adds feedback messages.

* fixes blockers ontop of tables

* grammar + tabling fix

* steel review
2022-07-15 13:14:38 -05:00
KalevTaitandGitHub 8dcf49855b Code Readability - Structures (#18273)
* structures

* requested changes
2022-07-10 14:00:25 +01:00
CharlieandGitHub bead47ea29 Adds crawling. (#17899)
* crawling?

* knockdown. CONTAINS CHANGES THAT NEED REVERTING

* plotting can_moves death

* CANMOVE IS DEAD

* mappers are insane

* removes todos as the are todone

* decreases crawling speed

* silly-con fixes

* surgery fixes

* fixes death

* pAI fixes

* removes var/lying

* runtime fix

* decreases default crawling speed

* correct crawling dir

* some more fixes

* stunbaton tweak, revert later

* rejuv fix

* restraint and incapacitated refactor

* crawling dir in line with TG

* fixes vehicle movement and grabs

* alien rest fixes

* antistun fixes

* fixed fall sounds

* forgor to stage this

* first review

* canmove zombie dispersal

* fix

* lots of fixes

* defines

* fixes the trait helper

* if you got no legs you can still crawl

* sillyconfix

* no reverty keepy

* jaunt fix

* hopefully fixes perma sleepy zzz

* admin rejuv temp fix

* rest canceling

* antistun chems now remove knockdown

* buckle offset fix

* fixes some stuff

* crawling delay = 4

* descuffs bed

* sleeping hotfix

* fixes simple mob resting

* V is the macro for resting

* projectiles no dodgy

* refines the projectile check

* god I hate strings

* MORE FIXES

* I hate buckling

* fixes capulettium plus

* winding down

* farie review

* bugs did stop showing up

* SEAN

* todo

* sean review

* ed209

* i HATE cyborgs

* steel review

* laaaaaast things

* reverts stun baton changes

* and done
2022-06-30 11:57:52 -05:00
0f7a8707ef [Ready] Refactors stuns and status effects. (#17579)
* Fixes reviver runtime

* Confusion status effect

* Dizzy status effect

* Drowsiness status effect

* decaying -> transient

* Drunkenness status effect

* why use timer when SSfastprocessing work good

* stuns (mostly)

* weaken and immobalise

* stun/weaken times

* update_flags redundancies.

* Slowed()

* Silence + fixes transient decay

* Jittery

* sleeping

* Paralyze -> weaken

* Cult sluring

* paralyse

* Stammer

* slurring + projectile cleanups

* losebreath

* Hallucination

* forgor this

* eyeblurry

* eye blind

* Druggy

* affected didn't like my spacing

* review pass

* second review pass

* some cleanups

* documentation and signal framework

* confusion fix

* Fixes spec_stun

* rejuv fix

* removes a TODO

* conflicted myself

* fixes

* self review

* review

* removes TODOs

* adminfreeze

* TM fixes

* hallucination fix + others

* tones down alchol and runtime fixes

* confusion overlay suggestion

* more fixes

* runtime fix

* losebreath fix

* clamp => directional bounded sum

* steel review

* oops

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* reduces the dizziness cycle rate

* borg hotfix

* sanctified decursening

Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-05-24 16:35:26 +01:00
dearmochiandGitHub 5693eb827e SSprojectiles - smoother and saner projectiles (#17127)
* SSprojectiles - smoother and saner projectiles

* trailing newline

* toki wo tomare

* Lower projectile speed back to 2x, reflector fix

* Tables stop projectiles properly
2022-02-25 18:30:05 +00:00
S34NandGitHub ac6f9b4725 [IDB Ignore] Refactor icon smoothing to use 8-bit bitmasking (#16620) 2021-12-15 17:04:24 +01:00
E-MonaRhg ac68ea59df Carpet and table stuff 2021-11-05 19:46:42 +02:00
variableundefinedandGitHub fa3fa1dc6a Merge pull request #16579 from FlattestGuitar/armor-defines
Adds defines for damage flags
2021-09-17 22:10:20 -05:00
825d280ecc Fixes flying/jaunting/floating mobs breaking glass tables. (#16583)
* makes flying/jaunting things not smash tables

* Update code/game/objects/structures/tables_racks.dm

Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>

* Update code/game/objects/structures/tables_racks.dm

Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>
2021-08-21 20:49:28 +01:00
Mieszko Jedrzejczak 559fa37756 add defines for damage flags 2021-08-20 21:09:21 +02:00
hal9000PRandGitHub 45449da433 table climbing fix (#16203)
* table climbing fix

* TRUE/FALSE
2021-06-18 21:00:27 +01:00
Sirryan2002andGitHub 98b97e02b0 Axes Ratvar_Act() from the code (#16025)
* Ratvar_Act() is no more

* fixes runtime with recipes

* readds removed brass objects

* Fixes an oopsie

* removes unnecesary procs
2021-06-04 10:49:12 +01:00
df656ed43f Fixes surgical table moving anchored things (#15886)
* stinky table no longer moves anchoreds

* Update code/game/objects/structures/tables_racks.dm

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2021-04-14 14:02:33 +01:00
dearmochiandGitHub 8941bc7699 Fixes surgical trays passing through tables (#15330)
* Fixes surgical trays passing through tables

* use typeless
2021-02-21 21:31:47 +00:00
AffectedArc07andGitHub 43ee2488c7 More New() -> Initialize() for /obj/structure (#15158)
* More New() -> Initialize() for /obj/structure

* Updates these

* Tweaks + Fixes
2020-12-29 10:42:39 -05:00
AdrerandGitHub b93606b518 Flipped fancy tables now have sprites (#14978) 2020-11-25 23:57:39 -05:00
Adrer 5d926c57e0 Flipped poker table sprites and other flipped fixes 2020-10-27 02:59:27 +01:00
RedWolfieandGitHub 61b122aaf3 corrected blind message when knocking someone off a table (#14370) 2020-09-18 12:47:53 -04:00
Fox McCloudandGitHub b3d69aac9b Moves to BYOND 513 (#13650)
* Fixes Orbiting

* moves to 513

* travis update

* check for minor version too
2020-06-26 01:15:59 -06:00
AffectedArc07andGitHub 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Citinited b5ef242d92 Dismantling tables using a screwdriver will leave a table frame 2020-02-16 11:52:22 +00:00
CitinitedandGitHub fddff1049b [Testmerge ready] Ports tool behaviours; refactors all tools; adds functionality for self-filling reagent containers (#11700)
* Adds support for self-filling reagent containers

* Sets tool_behaviour on the default set of tools

* Fixing merge conflicts

* Refactors welder to use tool behaviour

* The refactor: part I

* The refactor: part II

* Tool Refactor Part III: Revenge of the Maint

* Tool Refactor Part IV: A New Hope

* Tool Refactor Part V: The Oldcoder Strikes Back

* Tool Refactor Part VI: Return of the Coder

* VII

* Holy shit, it compiles?!

* Nannek I completed your TODO, you owe me ice cream

* Tool helpers; telepad is compliant

* Bugtest, Round 1: Fight

Fuck refactoring disposals

* Buggfixing, Round 2: Electric Boogaloo

* Personal crafting uses tool behaviours now

* Construction datums use new tool behaviours; better way of handling fueltank refuelling; more bugfixing

* multitool_check_buffer change; removes some useless things in tool_helpers

* proc name change

* TRUE/FALSE changes

* Bugfixing, Round 3: A Good Day To Bugfix Hard

Fixes multiple issues raised by the testmerge

* Minor style changes
2020-02-15 13:31:08 -07:00
Fox McCloudandvariableundefined 00f5e0613c Stamina Damage Rework (#12591) 2019-10-27 00:23:22 -04:00
Fox McCloudandvariableundefined d6a6debf94 Traits framework (#12548) 2019-10-15 20:12:46 -04:00
Fox McCloud 67dc33ac3f for-the-strength-from-which-he-gives-is-unerring 2019-10-05 02:08:11 -04:00
Fox McCloud d29be05f74 the-figment-that-was-is-now-gone 2019-10-01 19:08:15 -04:00
Fox McCloud a469d0fcf2 for-God-has-redeemed-us-all 2019-09-30 16:49:15 -04:00
Fox McCloud 9097dfcacf Merge remote-tracking branch 'upstream/master' into universal-damage
# Conflicts:
#	code/game/machinery/machinery.dm
#	code/game/objects/items.dm
#	code/game/objects/structures.dm
#	code/game/objects/structures/inflatable.dm
#	code/game/objects/structures/mirror.dm
#	code/modules/clothing/spacesuits/hardsuit.dm
#	code/modules/clothing/suits/wiz_robe.dm
#	code/modules/mob/living/carbon/alien/alien_defense.dm
#	code/modules/mob/living/carbon/slime/slime.dm
#	code/modules/mob/living/simple_animal/friendly/slime.dm
2019-09-28 00:16:11 -04:00
farie82andvariableundefined 0e8ddb2afe Refactors the examine proc to return a list of strings (#12280) 2019-09-25 22:05:01 -07:00
Fox McCloud aa49033844 nor-shall-our-souls-falter 2019-09-17 16:06:09 -04:00
Fox McCloud af92373d33 though-this-world-may-be-broken 2019-09-15 05:53:43 -04:00
Fox McCloud f998cb74ad then-we-shall-reforge-the-armor-from-what-remains 2019-09-10 07:03:05 -04:00
Fox McCloud ca72a04023 Fixes Who Knows How Many Runtimes 2019-09-01 21:22:37 -04:00
variableundefinedandGitHub 1dc8e66cbc Merge pull request #11772 from Couls/constructable-rechargers
[READY] Constructable Rechargers and machinery tweaks
2019-08-23 09:16:37 -04:00
Mark van Alphen fd579015b1 Portal fixes - adds oldloc to Crossed() 2019-07-15 20:16:17 +02:00
Couls cf31a774a5 Rechargers can be built now
Rechargers now use capacitors as their stock parts and recharge faster depending on the quality of the recharger(may need balancing)
Can now also place smaller machinery on tables by clicking on the table while pulling them(microwaves and soda dispensers are some examples)
2019-07-01 01:19:17 -04:00
alex-gh 9b6f1248c6 Fixed tabling through solid objects. 2018-10-30 12:36:30 +01:00
variableundefinedandGitHub a432def813 Merge pull request #9982 from dovydas12345/Ghost-table-flip
No more magical ghosts flipping tables
2018-10-26 20:19:38 +08:00
dovydas12345andGitHub d89fd31810 No more magical ghosts 2018-10-26 14:57:06 +03:00