Commit Graph
147 Commits
Author SHA1 Message Date
Vi3triceandGitHub 20c437f7d2 linters do your magic (#19263) 2022-10-10 20:58:41 +02:00
Vi3triceandGitHub f4b37b4177 Port TG updating appearances (#17943)
* Get pants that match or else you gonna look silly yo

* Posters

* Fix other hud elements

* Rereviewed

* Update shotglass.dm

* Fix for new merged PRs

* Typo

* Coming across other stuff

* Update theblob.dm

* No takebacksies

* smh i forget to leave a comment

* Updated for the detgun and cards

* Should have rerun langserver again

* No longer plastic, more in scope

* Damn you bluespace

* Reverting turret logic, out of scope at this point

* Tweak that part

* Went over energy guns again, and fixed UI White's sprite sheet

* Welding masks, glasses, and JUSTICE

* Update portable_atmospherics.dm

* Cleaning up, clearing things up

* Review and suggestions

* Update valve.dm

* More tweaks

* Missing character

* Not distinct lightmasks, so they can be overlays

* Update generator.dm

* Add parameter so holodeck doesn't try to make a perfect copy

* Update unsorted.dm

* Spiders

* Better fix for spiders, fix vamps too

* Ghosts

* Update telekinesis.dm

* Cleaning up old procs

* It's set up to not copy datums... Unless they're in a list

* Donuts, duct tape, and detgun. D3VR coming to Early Access

* Update procs that interact with doors so they call update_state instead

* Forgot one spot, and actually might as well just force lock

* Cleaning up other things... Sigh, and kitty ears

* oops

* Getting used to how it works

* blinds

* Going back to the suit obscuring thing, so it doesn't update all the time

* Missed that from merging master

* I made this PR and forgot about it

* Fix runtimes in cards

* Make things a bit more unified

* Update update_icons.dm

* yarn, really?

* Update library_equipment.dm

* Update shieldgen.dm

* Every time Charlie merges something, I go back and see if I can improve things further

* what's this? more?

* Update misc_special.dm

* wow, paper

* Review

* More reviews

* To be sure, seems like being broken messed something sometimes

* Brought airlocks closer to how TG works to iron out some stuff

* Pizza and morgue

* Doesn't seem to hurt, tried with holodeck

* Revert "Doesn't seem to hurt, tried with holodeck"

This reverts commit 158529302b.

* Icon conflict

* Fix organ damage

* Don't ask how. Why. It's like that on prod too.

* Cutting down on things and updating from TG.

* More flexible. Just in case the thing you stuck it on didn't destroy.

* Hydro was one the things I touched earlier on, better rework it

* Reviews

* Cleaning up further, also bri'ish

* Undo a change I did, and switch over to a more recent implementation

* Update biogenerator.dm

* Rolling back to old airlocks, but with new duct taped note

* Functionally the same. I'd just rather not have the smoothing happen there

* Went over APCs again

* Fix welding helmet names in species files

* Update airlock.dm

* Update persistent_overlay.dm

* Oh, topic
2022-07-21 08:11:59 +02:00
KalevTaitandGitHub 938135f3d8 modules misc (#18315) 2022-07-20 22:56:34 +02:00
3f95392c82 Lets go rebind things (#18166)
* SSinput Rewrite, Custom Keybindings

* hmm yes, safety

* azerty begone

* address AA and SteelSlayer

* Address the old man

* what

* CI dbconfig too

* Address TM issues

Unicode support
Better numpad support
Fix no perms message
Fix modifier screwing movement

* pre-TM tweak, nitfix

* pre TM change 2

* Display others

* MERGE ME

* unduplicates your rows

* reverts some changes, makes this work for now (not TM safe)

* fixes direction facing, removes hotkey help item

* weird keys

* TM commit revert later

* fixed asay/msay keybind

* adds ALL the emotes

* flip and spin

* makes old people happy

* and fixes admins not being able to msay

* lets borgs stow modules

* saves prefs when someone changes a keybind

* reverts skin changes and manually applies
HEAVEN HELP YOU IF YOU USE THE DM SKIN EDITOR IT BREAKS EVERYTHING

* tidies menu, unduplicates rest

* sql file pls come back

* Update SQL/updates/40-41.sql

* why did you not throw an error?!

* inits keybinds if your prefs somehow fail, i guess

* restores these spaces, i guess

* fixes local testing, i guess

* emote cooldown returns (oops)

* movement lock improvements

* Pageup does Swap Hands

* LOOC

* whisper for living mobs

* oops

* fix dsay

* fix IPC silicon emote hotkeys

* category name

* backspace only clears if input is focused

* Makes TAB and BACKSPACE rebindable

* charlie review

* define move

* yeet

* Lewcc review

* brings back legacy mode

* restores legacy mode

* tell legacy mode what is going on

* Update code/controllers/subsystem/input.dm

* Update code/controllers/subsystem/input.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* safeties!

* legacy mode is a pref now

* undo TM changes

* null prefs safeties

* Revert "legacy mode is a pref now"

This reverts commit b45af65139.

* revert this too thanks

Co-authored-by: mochi <shenesis@gmail.com>
Co-authored-by: dearmochi <1496804+dearmochi@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-07-13 21:34:41 +01:00
CharlieandGitHub bead47ea29 Adds crawling. (#17899)
* crawling?

* knockdown. CONTAINS CHANGES THAT NEED REVERTING

* plotting can_moves death

* CANMOVE IS DEAD

* mappers are insane

* removes todos as the are todone

* decreases crawling speed

* silly-con fixes

* surgery fixes

* fixes death

* pAI fixes

* removes var/lying

* runtime fix

* decreases default crawling speed

* correct crawling dir

* some more fixes

* stunbaton tweak, revert later

* rejuv fix

* restraint and incapacitated refactor

* crawling dir in line with TG

* fixes vehicle movement and grabs

* alien rest fixes

* antistun fixes

* fixed fall sounds

* forgor to stage this

* first review

* canmove zombie dispersal

* fix

* lots of fixes

* defines

* fixes the trait helper

* if you got no legs you can still crawl

* sillyconfix

* no reverty keepy

* jaunt fix

* hopefully fixes perma sleepy zzz

* admin rejuv temp fix

* rest canceling

* antistun chems now remove knockdown

* buckle offset fix

* fixes some stuff

* crawling delay = 4

* descuffs bed

* sleeping hotfix

* fixes simple mob resting

* V is the macro for resting

* projectiles no dodgy

* refines the projectile check

* god I hate strings

* MORE FIXES

* I hate buckling

* fixes capulettium plus

* winding down

* farie review

* bugs did stop showing up

* SEAN

* todo

* sean review

* ed209

* i HATE cyborgs

* steel review

* laaaaaast things

* reverts stun baton changes

* and done
2022-06-30 11:57:52 -05:00
1c2cec06d1 Fixes space movement pushing jank (#18024)
* 👾

* comment

* Sirryan2002 Suggestion

* Forgot facing dir lock

* SteelSlayer Suggestion

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-06-22 00:45:17 -05:00
moxianandGitHub 8b9c6dc5f0 Some grab fixes.. (#17895)
* Some grab fixes..

* A tradeoff in jank

* Address review comments

* .. and a small comment
2022-06-07 16:26:23 +01:00
moxianandGitHub 1c216c4e10 Make diagonal movement faster (1.41x as long as cardinal, rather than 2x) (#17884)
* Make diagonal movement take 1.41 as long, rather than 2x

* define
2022-05-30 19:19:03 +01:00
moxianandGitHub 4f299c403a Un-jank diagonal movement (#17872)
* Un-jank diagonal movement

* grab fix
2022-05-27 20:15:40 +01:00
0f7a8707ef [Ready] Refactors stuns and status effects. (#17579)
* Fixes reviver runtime

* Confusion status effect

* Dizzy status effect

* Drowsiness status effect

* decaying -> transient

* Drunkenness status effect

* why use timer when SSfastprocessing work good

* stuns (mostly)

* weaken and immobalise

* stun/weaken times

* update_flags redundancies.

* Slowed()

* Silence + fixes transient decay

* Jittery

* sleeping

* Paralyze -> weaken

* Cult sluring

* paralyse

* Stammer

* slurring + projectile cleanups

* losebreath

* Hallucination

* forgor this

* eyeblurry

* eye blind

* Druggy

* affected didn't like my spacing

* review pass

* second review pass

* some cleanups

* documentation and signal framework

* confusion fix

* Fixes spec_stun

* rejuv fix

* removes a TODO

* conflicted myself

* fixes

* self review

* review

* removes TODOs

* adminfreeze

* TM fixes

* hallucination fix + others

* tones down alchol and runtime fixes

* confusion overlay suggestion

* more fixes

* runtime fix

* losebreath fix

* clamp => directional bounded sum

* steel review

* oops

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* reduces the dizziness cycle rate

* borg hotfix

* sanctified decursening

Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-05-24 16:35:26 +01:00
SabreML ed29bb1f20 Vending machines, smartfridges, and locker passing 2021-08-09 17:16:35 +01:00
SabreML 52e278cc35 Variable 2020-12-28 01:32:52 +00:00
SabreML bb87e70d6c Face structures while pulling 2020-12-28 00:40:18 +00:00
Farie82andGitHub 7b160e30be Fixes being cuffed making you unable to move (#15131) 2020-12-17 18:58:09 +00:00
Farie82andGitHub f5d017bc5a Can't break out of grabs while incapacitated (#13193)
* Can't break out of grabs while incapacitated

* small tweaks
2020-12-16 15:29:54 -05:00
SabreMLandGitHub fe8e82162c Bola exploit fix (#14821)
Also makes holding 'Alt' change the toggle icon.
2020-11-04 15:36:22 -05:00
Fox McCloud 91d5263cc8 Merge remote-tracking branch 'upstream/master' into tg-flying-floating-float-refactor 2020-06-28 17:24:22 -04:00
Fox McCloud 92e3951efa TG Flying+Floating Refactor 2020-06-26 21:53:38 -04:00
Fox McCloud 2a9b5147bd Minor GC Tweaks 2020-06-21 12:04:47 -04:00
Aronai Sieyes 04a9e6a2e7 Fix up smooth movement issues 2020-05-02 14:55:17 -04:00
Aronai Sieyes a6c7bd579d Update mob glide_size prior to movement 2020-04-30 22:06:31 -04:00
AffectedArc07andGitHub 210f8badf4 Makes all global variables handled by the GLOB controller (#13152)
* Handlers converted, now to fix 3532 compile errors

* 3532 compile fixes later, got runtimes on startup

* Well the server loads now atleast

* Take 2

* Oops
2020-03-20 21:56:37 -06:00
AffectedArc07andGitHub 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Fox McCloudandvariableundefined 5194094d3a Refactors Zone Selection (#12523) 2019-10-08 21:11:09 -04:00
Fox McCloudandvariableundefined c87389a595 TG Buckle Update (#12375) 2019-09-22 18:22:57 -07:00
Fox McCloudandvariableundefined b9611b1d84 Fixes Corpses Blocking Projectiles (#12370) 2019-09-21 09:22:55 -07:00
Coulsandvariableundefined fd3e6f5729 thrown objects now phase through the thrower instead of hitting them (#12323) 2019-09-17 13:52:02 -07:00
Couls e16b495170 More testmerge fixes and improvements
Shift middle click locks your direction again
Spacepods now move again(literally one letter fixed this)
Holster hotkey is back!(H to holster and unholster)
Hotkey Toggle button has been removed from the bottom bar and verbs
2019-07-09 07:59:12 -04:00
Couls 4a832c4f61 Fix testmerge issues 2019-07-08 11:20:25 -04:00
Couls 4826ea13f8 more fixes and formatting 2019-04-27 07:08:05 -04:00
Couls c2028e9ac3 Change reverse_dir to not cause a runtime when moving diagonal 2019-04-26 05:39:34 -04:00
Couls 5903ad2dfd Implement AZERTY and numpad targetting options 2019-04-26 03:33:29 -04:00
Couls 5b8c344491 Fix resting 2019-04-26 01:24:30 -04:00
Couls 6917aec6fe Fix numpad targetting 2019-04-24 07:12:20 -04:00
Couls 896340e1fd Use our quick equip instead of TGs implementation(for my sake) also a bunch of misc stuff 2019-04-24 02:04:43 -04:00
Couls 40729f2862 spessing and fix compile errors 2019-04-23 02:01:57 -04:00
Couls 7eb7d723f9 Implement keybinding system and remove old hotkey modes 2019-04-23 01:31:03 -04:00
Couls 2068ca04f5 Update mob_movement.dm
Initial, add in diagonal movement
2019-04-22 19:47:27 -04:00
tigercat2000 85a19c9935 Merge remote-tracking branch 'upstream/master' into face_lock
# Conflicts:
#	code/modules/mob/mob.dm
2018-05-17 20:21:39 -07:00
Fox McCloud 8c7b543415 The Great Conflictening 2.0: Removes /obj/item/device 2018-04-25 23:07:35 -04:00
tigercat2000 caccc13e82 Directional Locking
This adds the ability to lock your mob towards facing either a certain
direction or a certain atom. Direction is done by shift-middleclick,
atom is done by shift-ctrl-middleclick.
2018-04-19 19:01:29 -08:00
Fox McCloud 5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
tigercat2000 085c6b7961 Merge remote-tracking branch 'upstream/master' into client_dir
# Conflicts:
#	icons/turf/walls/rusty_reinforced_wall.dmi
2018-01-27 09:10:39 -08:00
tigercat2000 65130b3fc0 Movement delay is no longer rounded to the tick 2018-01-26 12:58:47 -08:00
uraniummeltdown c89b1e8463 repaths /obj/effect/overlay/temp to /obj/effect/temp_visual 2018-01-18 13:03:49 +05:00
uraniummeltdown 9c90c817b6 adds missing lavastaff and guardian phase effect icons
kills off anim() proc, removes ninja rigsuit electricity effect
gets rid of the flick() in temporary_visual.dm because pooling is dead
updates ethereal_jaunt.dm and makes it OOP, wraiths no longer show the wizard animation, jaunters cannot move after duration is over, fixes directions errors
turns many anim() into obj/effect/overlay/temp
smoother pet heart animation
2018-01-18 12:56:18 +05:00
tigercat2000 2f5c078efe Client dir compatibility, part 1
This commit modifies all of our smoothing sprites to work properly when
the client's screen is rotated. It also does the same for the lighting
overlays, adding directional sprites so that they rotate correctly.

It also ports the movement input system from Baystation, which means
that your controls aren't suddenly reversed when your screen is rotated.
2017-11-30 11:58:53 -08:00
tigercat2000 3652c3001a ViewMods - Allows custom view ranges.
The primary function of this is a new button in the "Preferences" tab -
Set View Range. This functions similarly to the admin verb "Change View
Range", but it only allows you to set view ranges lower than the normal
world.view.

Full changelog:
 - Added ViewMods system to clients.
   - Everything that wants to change client.view should do it through
   this system.
   - Currently used by the Set View Range button and Marauders.
   - Stretch mode is set to stretch when active, but the original
   setting is preserved, as long as you set it with no ViewMods enabled.
   - The basic way this works is that it keeps track of /datum/viewmods
   on /clients, and whenever one is added or removed, it picks the
   highest view range out of all of them and sets the client's vision to
   that. This effectively means that, if you, say, set your view range
   to 5x5, and get into a Marauder and use the "zoom" button, it will
   always go to the marauder's zoom level.
   - The HUD is set to minimal mode for any view ranges below
   world.view, which means you only get absolutely critical buttons.
   	- It's set to invisible if you go down to view range 1 or 2,
	because the buttons can't fit on the screen at those view
	ranges.
 - Removed canvas examine option. Just zoom in yourself!
2017-06-07 19:39:33 -07:00
Tigercat2000 bbca8405ef -tg- Move Refactor
This commit ports /tg/'s move refactor.

The throwing system has been replaced entirely, removing the necessity
of throw_at_fast and resolving multiple outstanding issues, such as
crossbows being unusable.

Spacedrifting has also been upgraded to function with the new throwing
system. It is now it's own process.

Tickcomp has been killed, and the config values have been adjusted to
more or less match live Paradise.

All mobs now share a common Bump() proc. There are only four mobtypes
which do not, including humans and simple animals. With the exception
of mob types that do not ever want to Bump() or be Bumped(), they should
call the parent proc.

Human movement slowdown has been moderately tweaked in how it stacks effects;
It shouldn't be significantly different from a player perspective.

Mobs will now spread fire if they bump into another mob. I don't want to set
the world on fiiiire, I just want start a flame in your heart~

For player facing changes: Input delay has been reduced by roughly ~50ms for
any direction keys, by advantage of a previously unknown flag on byond verbs
which allow them to operate independently from the tick rate of the server.
You may need to clear your interface.dmf file if you have a custom skin for
this change to function.
2017-05-25 06:35:01 -07:00
Mark van AlphenandGitHub 06b3460d6e Merge branch 'master' into findnreplace 2017-03-15 16:02:14 +01:00