Commit Graph

135 Commits

Author SHA1 Message Date
variableundefined
328a2d3dcb Merge pull request #10283 from Ty-Omaha/reflector-blob
Adds/ports modified reflective blobs
2018-11-24 08:28:37 +08:00
Ty-Omaha
cb8bc0f34d reflector blobs 2018-11-23 11:19:55 -05:00
AzuleUtama
ff92a43bcf cleaned it up a bit 2018-11-23 10:45:37 +00:00
AzuleUtama
4bea51027b Overall fix for projectile falloff
Aims to fix the overall issue of damageless projectiles not working under the new falloff code.  Also fixed some weird indentation in the original version of the range() code.
2018-11-23 10:23:38 +00:00
Ty-Omaha
2ce52aa2fe ricochet and stuff 2018-11-21 10:50:45 -05:00
Gwydion Brain
f3eaed5606 woop woop woop 2018-11-15 19:18:50 -08:00
AzuleUtama
0c59000df1 made stamina dropoff check actually work - cleaned up code
Based on reviewer's comments.
2018-11-15 09:06:19 +00:00
AzuleUtama
b790261d8d Quick change to tile_dropoff if statement should there be no dropoff 2018-11-14 22:10:56 +00:00
AzuleUtama
e2c81535f0 X-ray laser nerf - Falloff and Charge
See here for the main reasoning behind the PR -
https://nanotrasen.se/forum/topic/14790-wanted-unwanted-features-refactors-bugfixes-thread/
2018-11-14 21:12:52 +00:00
Purpose
4d7dd5a6c9 dayum dats defined 2018-10-08 22:48:00 +01:00
variableundefined
20698305e0 Minor attack log overhaul 2018-08-25 17:19:01 +08:00
Fox McCloud
aae5405d03 AGHHHHHHHHHHHHHHHHHHH WHATTT 2018-07-17 04:58:36 -04:00
Kyep
412341439a Fixes #8954 - splits 'attack log' preference, spam-be-gone (#8992)
* Fixes #8954

* projectile reagetns

* removes all attack logs on keyless simple_animals even by keyed mobs

* deletes 'potentially'

* Tiger request

* more comprehensive solution

* check for mob

* istype

* brevity

* Split attack logs preference

* toggle

* deletes old CHAT_ATTACKLOGS

* explains what levels do when toggling them

* clarification

* Tigercat requests
2018-06-13 16:55:21 -07:00
tigercat2000
c03621c508 Completely Overhaul Logging
This is a merged port from /tg/station and Virgo on logging standards.
The diary has been replaced with GLOB.world_game_log, diaryofmeanpeople
is gone (because it wasn't actually used) and a whole bunch of logging
procs have been changed to optimize Splunk.
2018-04-19 15:07:59 -08:00
uraniummeltdown
c89b1e8463 repaths /obj/effect/overlay/temp to /obj/effect/temp_visual 2018-01-18 13:03:49 +05:00
KasparoVy
dd683fa081 Comment body-bloodying out until it gets fixed.
"So, there's a bit of a bug with the blood system- specifically
bloody_body. It doesn't always transfer the color of the blood
correctly, for no apparent reason." - Tigercat2000
2017-12-13 21:20:19 -05:00
KasparoVy
258df0caad Blood Spray now Lands on Mobs in Path of Splatter
Whether the blood is pixel-shifted there or not, if there's a mob that
can be splattered, they will be.
2017-08-10 22:40:44 -04:00
KasparoVy
00a65b4fc1 Truth. 2017-07-25 22:49:57 -04:00
KasparoVy
8dbfc8ee1d Respects Windows and our Inability to Pass Them
Blood that would splatter onto windows is now pixel-shifted and renders
above them so you can A: Clean it with ease and B: See it in all its
gorey glory.

I had to get creative with how I detected structures blocking blood
splatter.

Janiborgs riding, sprayers spraying and cleaner grenades foaming over
adjacent tiles won't clean off wall/windowblood. You have to use soap
and click on the blood.
2017-07-25 22:49:57 -04:00
KasparoVy
849f698256 Respects Walls and our Inability to see Through Them & Xenosplatter Fix
Pixel shifts blood onto non-floor structures, thus respecting viewing
angles.

You are no longer able to see blood splattered on a wall from the other
side unless you've x-ray vision.

This also fixes a bug where xeno blood splatters were red.
2017-07-25 22:38:49 -04:00
KasparoVy
0679d3cc19 Splatter lands 1 tile away in target direction.
Adjusts splatter to land 1 tile away from the mob in the target direction.
Splatter can land on walls, windows, etc. and works with diagonals.
2017-07-25 22:38:49 -04:00
Fox-McCloud
6d38ed3d90 colors 2017-07-15 05:40:14 -04:00
Fox-McCloud
88cc556c4f Adds Gunshot Blood Splatter 2017-07-14 11:26:15 -04:00
Fox-McCloud
e29d346198 Projectile Reflection Refactor 2017-07-06 16:29:40 -04:00
Fox-McCloud
04b9394d34 last tweaks 2017-07-01 01:44:02 -04:00
Markolie
7a4c33bbcd Add meat hook, warp cube, wisp lantern, rename flashlight variable on weapons, add layer/inventory definitions 2017-02-06 19:55:37 +01:00
Markolie
0adc370d55 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lavaland_megafauna
# Conflicts:
#	code/game/machinery/turrets.dm
2017-01-09 22:00:31 +01:00
Mieszko Jędrzejczak
63d5b6a1b1 Adds that var to projectile hits printing 2017-01-08 22:15:58 +01:00
Markolie
5ace926e42 Added Bubblegum. Added dismemberment chance to bullets, and made changes to GPS tracking. 2016-10-25 00:50:31 +02:00
TheDZD
f5577b4a8f add_logs() un-fuckery 2016-08-29 17:27:56 -04:00
Fox-McCloud
bde5755916 Implements Fire System 2016-07-29 13:24:09 -04:00
TheDZD
8b8dd41d36 Fixes 2016-06-03 23:41:54 -04:00
TheDZD
8dcf46bf91 Sprites & fixes 2016-05-31 22:50:57 -04:00
TheDZD
a4e950d21a Compiles, and guns work™ 2016-05-31 22:50:55 -04:00
TheDZD
95d7a68a75 Here we go again... 2016-05-31 22:50:53 -04:00
Tigercat2000
78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Fox-McCloud
4d9627e986 Removes Halloss 2016-03-03 23:26:41 -05:00
Fox-McCloud
ebdd9d3897 Timestop Spell Port and Sepia Slimes 2016-01-06 03:30:08 -05:00
Tigercat2000
4b6a3ddcb6 -tg- SpaceMove update
This commit updates the spacemove system to -tg-'s; All objects now drift
in space, not just mobs. A few hardcoded space checks have been replaced
with has_gravity(); So it applies to zero-G as well as space.

Spacepods no longer drift, because their snowflakey shitcode just doesn't
work. So they just move.
2015-09-25 15:53:59 -07:00
Markolie
aaeac981b9 Temperature gun update 2015-09-13 21:05:23 +02:00
Markolie
8bede1db99 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into ipcmasterrace
Conflicts:
	code/modules/mob/living/simple_animal/friendly/fox.dm
	code/modules/organs/organ_alien.dm
2015-08-18 18:38:59 +02:00
Markolie
5eee617063 Consolidate ?/FLW links under key_name_admin 2015-08-17 00:13:53 +02:00
Markolie
a397c730b5 Admin jump overhaul, add watchlist functionality, other admin updates 2015-08-16 23:28:02 +02:00
Markolie
4a14a97b3b IPC overhaul part deux 2015-08-16 02:34:52 +02:00
Mark van Alphen
b4c5e8bf6b Mecha turret fix 2015-08-03 22:21:19 +02:00
Markolie
a60157fe5b Make sure check trajectory works 2015-07-28 19:14:56 +02:00
Markolie
c67bb095fb Merge branch 'master' of https://github.com/ParadiseSS13/Paradise 2015-07-28 18:40:44 +02:00
Markolie
1e20f58e5c Turret fixes 2015-07-28 18:40:26 +02:00
Fox-McCloud
0524d49ff3 Fixes Unlimited Bullets 2015-07-17 19:36:14 -04:00