Contrabang
1504ed98be
massive burndown ( #29894 )
2025-07-27 20:52:39 +00:00
ExusA
22865d67f6
Potted plants size categories ( #28046 )
...
* Updated potted plants
* Proper randomization and reorganization
* Update Kirbyplants on maps
* Remove redundant icon_state
* Revert "Remove redundant icon_state"
This reverts commit bf51470687 .
* Update icon-state for generic kirbyplants
* Fix Initialize argument
* Typo fix
* Typo fix 2
* Typo fix 3
* Update plants.dmi
* Add typepath update script
* Add hiding to medium plants and hiding feedback
* add names indicating size
* add 2 more medium plants to medium
* typo fix
2025-01-31 15:52:30 +00:00
warriorstar-orion
525c68d617
Attack chain, initial setup. (pull *immediately* for *any* TM issues) ( #26834 )
...
* refactor: Attack chain, initial setup.
* migrate curtain to make dreamchecker happy
* update thurible
* don't call attacked_by separately for legacy attack chain
* remove duplicate proc
* condense similar code, put allowances for legacy code in new procs
* update docs, include diagram source
* add comment on how to update diagram
* fix admonition
* mindflayer updates
* remove commented out code
* clarify all steps
* after_attack should be overridable
* whoops
* retrofit recent changes
* duh, can't restrict this yet because of tool_acts
* i hate ore bags with the fire of a thousand suns
* return correct value for object attack logic
* Various cleanups.
We don't want to attempt to pull stuff out of `/obj/item/attackby`,
because those pieces are part of the related objects' migrations, not
`/obj/item` itself. Attempting to do this causes knockon effects where
things expected to call e.g. `/obj/item/storage/attackby` in the call
chain were not ferried over to the new item interaction code, because
the related objects hadn't actually been migrated over yet.
I've used refactoring /obj/vehicle as the example for migrating
`attackby` methods instead.
* simplify some argument names
* fuck it
* make it do the thing
* Rename CI module call
* Prove that CI works
* improve test output
* aaand fix it again
* fix curtain tool interactions
* fix compile error
* fix compile error
* Better docs, introduce migration plan tool.
2024-12-02 23:36:36 +00:00
warriorstar-orion
e80594d34a
fix: update random plant menu icon ( #27252 )
2024-11-03 13:16:27 +00:00
Contrabang
ee6f73973e
Fixes problems with multiple sources of alpha on humans ( #25884 )
...
* lets gooooo
* this too
* comments
* update code
* im so good
* tested, it works now
* Update code/game/dna/mutations/mutation_powers.dm
Co-authored-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
---------
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
2024-09-26 18:06:44 +00:00
Kyani
32719e2f99
Adds map: EmeraldStation (NSS Diagoras) ( #26438 )
...
* fleshed out engi and asteroid
* command work
* more department fleshing out: sec
* sec work
* perma work
* Update EmeraldStation.dmm
* Update EmeraldStation.dmm
* Update EmeraldStation.dmm
* Update EmeraldStation.dmm
* med and dorms fleshing out
* sci and service fleshing out
* Update EmeraldStation.dmm
* APCs done + detailing
* Update EmeraldStation.dmm
* wire work
* more wire work
* wires and LIGHTS
* ATMOS DONE now onto DECOR
* AI/status monitors
* intercoms and newscasters
* Wall items and cameras!
* Update EmeraldStation.dmm
* Update EmeraldStation.dmm
* Update EmeraldStation.dmm
* Update EmeraldStation.dmm
* Update EmeraldStation.dmm
* moved the file to the correct area
* bugfixes, starting up the map
* refining the asteroid
* merge fixes
* logs of bugstomping
* more bugfixing
* bugfixing
* bugfixin
* trying to make the stupid lava work
* adds plasma vent for test
* more testing
* swapped file places
* vents work now!
* Update paradise.dme
* vent sprite update
* file corrections
* Asteroid MILLA changes
* adds a new MILLA atmos type
* Build MILLA
* oopsie
* fixes
* removed testing code
* reverts map start
* reverts the atmos change
* respriting geyser
* comments
* Update code/__DEFINES/atmospherics_defines.dm
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update geyser.dmi
* Update paradise.dme
* fixing past merges
* adds some missing items from merges
* reverting
* reverts changes again
* deleted unused file
* oops forgot nearspace areas
* Update code/game/objects/structures/plasma_geyser.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/game/turfs/simulated/floor/lava.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/game/area/ss13_areas/engineering_areas.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/game/objects/structures/plasma_geyser.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/game/turfs/simulated/floor/lava.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/game/objects/structures/plasma_geyser.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Lots of map fixes
* Update EmeraldStation.dmm
* trying to unfuck the milla merge
* removed station from dme
* fixes/small tweaks/suggested changes
* removed errant turret
* redid telecomms
* Update EmeraldStation.dmm
* rebuilding everything
* redoing security
* more sec work
* perma shaped up + more items
* renamed properly this time
* resetting atmos code
* more secwork and move papers off varedits
* more secwork + dorms + funeral services
* added new areas + pipe/wires/floors
* security electrified windows/wires/alarms/lights
* cameras, dorms pipes/ires/alarms/apcs
* merged
* disposals
* lots of wall things + added map datum for testing
* pipe fix for linter
* fiddled with maints
* minor maint edits
* fixes + maint work
* more bugfix
* even more bugfixing
* MORE nearspace fixing
* dumb nearspace fix
* Update code/game/objects/structures/plasma_geyser.dm
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* a LOT of fixes + door access
* disposal pipe update script
* oops linter fixes
* fixed viro button runtime
* finished maints + space decor
* removed hall light switches
* fixed solars areas
* removed errant lattice
* remove agent B from asteroid
* wall bump placement refining
* apc fix
* bugfixing
* minor maint change
* bugfixing
* burn tile on node fix
* changed official name
* bugfixing
* added genetics locker+figures
* bug hunting (buttons mostly)
* added firelocks. oops
* added temp webmap + bugfix
* Update emeraldstation.dmm
* new webmap. again
* added the perma tools
* nanomaps
* bug fixes, fixes, and more fixes
* more tweaks
* cable fix
* more bugfixing
* Update emeraldstation.dmm
* tiny fix
* fix AI sat turrets
* more bugfixing
* MORE bugfixing
* bugfix + ruins soundfile
* pipe bugfix
* fixed toxins pipes. junctions bad?
* swimwear :)
* remove errant QM gps
* rnd shutter button missing
* potato layering fix
* add bridge request console
* fix window tint in interrogation
* added some clothes
* nanomaps2, asset boogaloo
* modified an empty hall, added some perma cams, minor fixed
* forgot to save before push oops
* widens sci maint hall + bugfix
* gives theatre its autodrobe back!
* moved borg spawns
* moves nuke op default spot
* new asteroid mix + botany tweak
* adds cremator button
* new sign + moved pod + bugfixing
* cable fix
* engine, sci chem, and surgery tweaks
* more bugfixes and tweaks
* more tweaks
* adds a few windows back to robotics
* bar was missing pun pun!
* corrected misplaced atmos machines
* re-added the bathroom
* fixes atmos waste disposal injector
* modified mr potato
* changed bathroom area
* minor toxins tweak
* small wall decor tweaks
* removes errant lights
* removes errant opier
* LOTS of fixes/tweaks + adds CO2 to asteroid
* gave maint some boxes + cable fix
* duped brig lock
* adds masks to medbay storage
* adds missing gues passes
* cleanup from kitchen rework
* gives solars enough glass to complete it
* adds another defib to cryo pods
* makes asteroid sign fireproof
* perma maint now opens with virus + bugfixs
* bugfixing + adds missing holopads
* more holopads + bugfix
* adds some smoke vendors
* kitchen area tweak
* fixed errant rack
* rearranged/spread out cig vendors
* moved a cig machine again
* added RD tint button
* undid a brig area change
* removed errant posters
* added filing cabinets + bugfix
* maint morgue tray fix
* adjusted chapel + bugfix
* fixed palms + minor sec floor tweak
* adds forgotten magi and clown starts
* gave engi a shower
* reworked robotics + atmos bugfix
* geysers now work at 1/10 capacity when overpressure
* bugfixing + tweaked overrides/variables
* rework warden office
* bugfixes + adds some holopads
* added missing bio shutter
* more small tweaks
* adds RnD rework + gives mag some things
* fixed fabricators
* tweaked robo + added rnd server board
* added rnd backup circuit
* bugfixing
* bugfixing again
* bugfixing
* fabricator fix
---------
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2024-09-13 18:18:25 +00:00
DGamerL
b497e4c925
Removes a lot of redefined procs ( #26186 )
...
* aaaaaaaaaaaaaaa
* Forgor
* Adds missing /proc/
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-07-30 13:19:32 +00:00
dj-34
7a0d4bb089
Fix ppflowers (flora) generate missing icon ( #25553 )
2024-05-23 00:20:58 +00:00
Contrabang
34ba019704
Adds more descriptions to missing items and changes some ( #24584 )
...
* jesus fuck thats a lot of descs
* Apply suggestions from code review
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* review
* christa review
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com >
---------
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com >
2024-04-07 09:44:27 +00:00
Aylong
4e76e777d9
Randomless Kirby plants ( #23376 )
...
* Kirby randomless
* Whoops
* Whoops x2
* Maps Script & missing plant
* Spellcheck
* Plant eye fix
* Update code/game/objects/structures/flora.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* double pipe fix
* errant sign removal
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2024-01-14 13:22:18 +00:00
Luc
327add6348
Converts two-handedness/wielding to a component ( #21619 )
...
* initial checkin
* Add everything but maps
* update paths
* Patches some minor bugs across twohanded things
* remove a stowaway
* Update code/__DEFINES/dcs/signals.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* Contra review
* Fix kc
* hopefully fix file perms
* Fix file perms
* revert line-endings
* uh?
* Trying once again to fix file formats
* henri review 1
* henri review 2
* update from master
* Removes override that breaks modsuits
* re-add reference
---------
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2023-09-01 22:06:59 +01:00
S34N
980fee9b60
[s] Fixes an issue with potted plants ( #21529 )
...
* fixes this
* tweaks
2023-07-01 12:12:29 +02:00
S34N
04377481a2
Holding a plant pot hides mob HUD ( #20868 )
...
* hide plant pot
* different method
* GC
* what am I even doing
2023-05-14 00:23:44 +02:00
Henri215
dc75a748f1
Fixing common spelling mistakes part 3 ( #20870 )
...
* Fixing common spelling mistakes part 3
* collectable
* another collectable
* part 3.2
* "</span>."
* A bunch more fixes
2023-04-22 09:44:27 +02:00
S34N
8e475415b1
Stops tree shadows from being part of their hitbox ( #19543 )
...
* unclickable shadows
* readability
* effect
* Update code/game/objects/structures/flora.dm
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
* order of operations
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
2022-11-03 18:02:08 +00:00
S34N
ce7d68fcf1
Fixes draggable bushes, sprite oversight [MAPPING CHANGES] ( #19351 )
...
* no drag the bush, and other tweaks
* im smart
* mapping changes
* delete
2022-10-19 16:22:41 -05:00
S34N
db11313caa
Fixes draggable bushes, sprite oversight ( #19349 )
...
* no drag the bush, and other tweaks
* im smart
2022-10-12 20:21:39 +02:00
S34N
ba802a199a
Makes large jungle bushes use the tree transparency system ( #18953 )
...
* large jungle bush transparency
* size
2022-09-07 13:38:18 +01:00
SteelSlayer
358ff86ddb
Removes the need for ComponentInitialize ( #18833 )
...
* removes `ComponentInitialize`
* mapload
* add back CRASH
2022-08-18 22:00:19 +01:00
S34N
07265abdf2
Makes trees transparent if important objects are hiding behind them ( #18627 )
...
* tree!
* Update code/modules/admin/verbs/freeze.dm
* yeet
* steel review, animate transparency
* more critical items
* charlie review
* charlie
2022-07-31 23:24:12 +01:00
KalevTait
8dcf49855b
Code Readability - Structures ( #18273 )
...
* structures
* requested changes
2022-07-10 14:00:25 +01:00
S34N
03beb422b2
Remaps CC, changes z1 layout ( #17425 )
2022-03-14 20:08:07 +01:00
S34NW
7a8da30830
grass time
2021-10-10 15:20:13 +01:00
Gatchapod
2ef3e3a07c
Fixes one-handed plant-people ( #15532 )
...
* Removes one-handed plant-people
* Unbreaking things
* Going too fast for my own good
* Alright, this time I actually checked all
* Let's just remove all unrelated changes
* mochi's suggestions
Co-authored-by: Gatchapod <Gatchapod@users.noreply.github.com >
2021-03-28 12:42:50 +01:00
AffectedArc07
f5f97882cf
BRUTAL Part 1 - No proc var/ in procs
2021-02-01 14:10:08 +00:00
AffectedArc07
43ee2488c7
More New() -> Initialize() for /obj/structure ( #15158 )
...
* More New() -> Initialize() for /obj/structure
* Updates these
* Tweaks + Fixes
2020-12-29 10:42:39 -05:00
Darkmight9
30de304fdc
Makes grass, flowers, and bushes easily destroyable ( #14926 )
2020-11-22 21:36:37 +00:00
AffectedArc07
2c37ae8fd0
The road to Initialize() stability - Enforcing parent call on New(), Initialize() and Destroy() ( #14719 )
...
* The road to Initialize() stability
* Fixes sanity, for now
2020-10-28 12:35:36 -04:00
AffectedArc07
04ba5c1cc9
File standardisation ( #13131 )
...
* Adds the check components
* Adds in trailing newlines
* Converts all CRLF to LF
* Post merge EOF
* Post merge line endings
* Final commit
2020-03-17 18:08:51 -04:00
Fox McCloud
af92373d33
though-this-world-may-be-broken
2019-09-15 05:53:43 -04:00
datlo
28caad13f9
add winter/clown biodomes
2019-08-18 21:06:58 +02:00
variableundefined
376cdc709a
Merge pull request #9818 from farie82/twohanded-fix
...
Fixes the giving of required two handed items and chainsaw stuf
2018-10-12 13:24:19 +08:00
joep van der velden
c96adec91f
Fixed it
2018-10-11 22:55:10 +02:00
Desolate
c974e29a3c
global lists global defined
2018-10-02 15:52:46 -05:00
Fox McCloud
5c4aa9b3fd
Removes All Weapons
2018-04-15 16:25:56 -04:00
Sam
07e0f768d6
Using Weight Defines
2017-05-27 16:34:49 +01:00
Markolie
6982014a6e
Replace all BYOND text macros
2017-02-21 15:41:37 +01:00
Markolie
e5c4b78f47
Add Colossus, add outdoors variable to areas and update fireball targeting
2016-10-25 04:10:52 +02:00
monster860
19460ff4af
Makes boldnotice and danger classes be be used
2016-08-11 12:20:02 -04:00
Fox-McCloud
bde5755916
Implements Fire System
2016-07-29 13:24:09 -04:00
Tigercat2000
71e5344a98
Mass replace
2016-07-07 19:34:02 -07:00
Aurorablade
b93fef2369
snek? snek?! SNEEEKEKKKKKK!!!!! ( #4759 )
...
* snek? snek?! SNEEEKEKKKKKK!!!!!
* PLANT ops
2016-06-24 11:30:54 -04:00
Tigercat2000
78f53553f8
Reduce lines by removing blank lines added by PJ's script
2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3
Replace most (if not all) output << operators with to_chat(user, message)
...
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Fox-McCloud
1796bcbc23
nukes jungle module
2015-12-21 22:32:54 -05:00
Certh
d665bb0729
Fixes mistakes with using /improper instead of \improper
2015-12-08 10:37:42 +01:00
Certh
591daf04d2
Corrected the capitalization of a large amount of machines and items. This will also cause BYOND to use the correct articles (a/an).
...
Also corrected some periods, spelling errors etc. along the way.
If this PR seems familiar, a part of this is of an earlier PR that I messed up.
2015-12-07 16:14:26 +01:00
Fox-McCloud
f43e21698c
Updates
2015-11-18 23:17:31 -05:00
Fox-McCloud
3ce2c790e8
Adds Additional Plant Sprites
2015-11-08 07:58:37 -05:00
Fox-McCloud
428dde8047
Potted Plant Hiding
2015-05-10 14:41:06 -04:00