Commit Graph

2367 Commits

Author SHA1 Message Date
kyunkyunkyun
1f461fe2d2 Nullify all armor that is equal to armor = null (#30116)
* nullifier

* manually remove identical vars
2025-08-19 13:13:41 +00:00
Alan
0789afc973 Remove headlamp from durathread helmet, add durathread hardhat + recipe. (#29991)
* Remove headlamp from durathread helmet, add durathread hardhat + recipe.

* Add trailing newline.

* Apply PollardTheDragon's whitespace suggestion

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>

---------

Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-08-15 06:35:11 +00:00
Ahzpy
c1ce48e413 The Big Botany BResprite: Movement II, The Clothening (#29902)
* code and icons

* file renaming

* vendor prices, apron/overalls obj icons, species sprites

* species head sprites because thats a thing

* loadout inconsistencies fix

* vox have their own apron and overalls sprites so i added those. oh the lengths i go for you botany

* loadout 2: return of the inconsistencies

Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>

* maybe fixes merge conflict?

* merge conflicts are so annoying holy shit

* sick of this dme junk

* remove unrelated change

Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>

* merge conflict test fix

* super merge conflict fix

* fix drask syndiberet

* actually fixes drask syndiberet

* super ultra final beret fix

* Update loadout_uniform.dm

---------

Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>
2025-08-13 22:30:07 +00:00
1080pCat
b581157917 Adds a chance to stab yourself in the foot while trying to put a knife in your boot if you're clumsy (#29982)
* Update clothing.dm

* woops should check if you're wearing them

* oops

Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>

* Update code/modules/clothing/clothing.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>

---------

Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-08-13 20:52:34 +00:00
Seren Highwater.
207695cbda Adds Turtlenecks for Various Command Members. (#29948)
* add sprites

* obj

* CMO turtlenecks

* turtle code

* CODE

* everythig

* fixes

* HOP FIX

* super fix ultra fix look at this fucking fix

* done

* config fix

* tiny fix

* test

* test 2

* desc

* hop desc

* Move all the non-weapons out of code/game/objects/weapons (#29820)

* Update bartender mob and obj sprites for relevant species (#29889)

* Update bartender mob and obj sprites for relevant species

* Add bartender uniform rolldowns, inhands. Minor color fixes.

* Revert "Update bartender mob and obj sprites for relevant species (#29889)"

This reverts commit afc4389871.

NVM

---------

Signed-off-by: Seren Highwater.  <102489377+SerenHighwater@users.noreply.github.com>
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: Alan <alfalfascout@users.noreply.github.com>
2025-08-13 20:45:12 +00:00
Alan
fb42a234f2 Resprite chef outfit for relevant species, icons (#29959)
* Resprite chef outfit for relevant species, icons

Change underclothing for human, drask, grey, kidan, vox, human, inventory, inhand.
Change uniform and helmet for plasmaman, including inventory icon.
Change hat for human, drask, grey, kidan, vox, corgi, inventory, and inhand.
Change belt (apron) for human, inventory, and inhand. Add new belt files for kidan and vox.
Change chef code to support new items for species and hands that didn't have them before.

* Remove identical belt file path, caught by linter
2025-08-12 06:10:58 +00:00
Migratingcocofruit
a5260456ae Advanced Disease Rework (#28451)
* Reworks cures, adds strains, adds treatment chems to symptoms

* Enables coexistence of different samples of the same strain at different stages within the same container

* Adds symptom guessing. Correct guesses reduce analysis time and wrong ones increase it.

* Adds a chance for a virus to evolve into a new strain. changing the cure and adding/subtracting symptoms

* Revert "Adds a chance for a virus to evolve into a new strain. changing the cure and adding/subtracting symptoms"

This reverts commit 124dd485c7.

* Adds spontaneous virus mutations, strain tracking. Removes antibody metabolism

* change the amount of time added/reduced by each factor

* Creates a disease outbreak event that allows admins to cause an outbreak of a virus of their choosing. Allows virus creation when choosing virus to give someone or for an outbreak.

* The normal base property values are now the defaults for disease creation

* Rebuild TGUI

* Rebuild TGUI

* Rebuild TGUI

* Update tgui.bundle.js

* remove redundant lines

* improves ui some and moves to using world time for analysis time

* fixes a bug with the analysis time and updates the initial known advanced disease list

* Buffs the disease outbreak event and adds a base stat row to the PANDEMIC

* Update tgui.bundle.js

* Implements calibration

* Adds a remove from database button

* Moves the known disease global list to work per z level

* Removes treatments from most chems and makes each instance of a symptom not acting purge some of the reagent that treated it

* Update symptoms.dm

* Adds stage to unknown diseases

* Moves accumulated error to work per z level and change the location of the delete strain data button

* Adds confirmation to the delete data button and moves the disease text out of the loop in the copy constructor

* fix indentation

* Replaces pent with hydrocodone in the advanced cure list

* gives more buffs to event disease based on severity. removes longevity from possible symptoms an event disease can get.  Fixes a bug with determining analysis time

* Update tgui.bundle.js

* Update pandemic.dm

* Update pandemic.dm

* Update tgui.bundle.js

* review changes

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* review changes

* Update tgui.bundle.js

* Makes vaccines only add resistances and no longer cure

* improves pandemic ui and fixes calibration button not being properly disabled

* Update tgui.bundle.js

* Add the new agars to the virologist's fridge

* lowered evolution chance of viruses a bit

* further lowers evolution chance

* Update advance.dm

* Changes the scaling of analysis time and fixes stage speed presentation in the pandemic

* Scanners can now see virus strains that have been inserted in the pandemic

* Allows a mob to be infected by both an event and non event disease

* Fixes the +1 syringe of translocation stabbing your feet

* Update tgui.bundle.js

* Changes spontanous mutation to be per spread and makes disease events less likely.

* Diseases less common, mutations happen only on spread now, symptom list ordered alphabetically in the dropdown, fixed some bugs

* Update tgui.bundle.js

* changes virus alerts

* Removes numbers from the virus alert text and fixes a bug that caused excessive virus mutations

* Update tgui.bundle.js

* refactor disease spread

* Changes disease spread logic to give players options to protect themselves and others

* Blackbox things

* Increases announcement timer and fixes the infection talley

* Update disease_outbreak.dm

* Adds an incubation period to advanced viruses. bumps sneeze back to 5 range

* Adds failsafe to disease outbreaks that will infect a random crew member if none have arrived in 10 minutes

* Only record advanced disease infections

* Properly handle recording of disease infection events

* Changed resistance effect on cure

* another adjustment to res effect on cure

* Small resist buff, spontanous combustion buff and some calculation fixes

* changes spontanous combustion stat bonuses and maluses

* Update flesh_eating.dm

* Update flesh_eating.dm

* Update flesh_eating.dm

* Big trait changes and rebalance

* adds treatments to fire and necro

* Introduces viral contamination of food and reagent containers, as well as disinfection

* Fix runtime in reagent transfers

* Revert the prefs and config changes

* Slowed down diseases and made symptoms more gradual, improved disease alerts to both crew and dchat

* Sterilizine now sterilizes things contaminated with viruses. Heat reactions now take place alongside chemical reactions when adding reagents to a beaker

* Adds option to order sterile masks, goggles and biosuits in packs of 4. Makes sterile masks as good as internals for viruses

* adds logging to pandemic

* Changes symptom stats and increased disease varaiety

* Fixes some disease bugs

* Fixes some bugs and makes it behave better

* Adds shiver emote to shiver symptom

* Adds admin message/log to contracting an event disease and fixes copy behaviour when infecting

* Prefix spread defines

* Change the rest of the macros

* correct the disinfection temp macro

* Moves disease signals to their own file

* move disnifection temp back

* fix a type

* viral contaminations component review changes

* var name changes

* more style fixes

* Update tgui.bundle.js

* fixes pandemic

* Fixes disease outbreak having two carriers sometimes and changes the virus alert to the new one

* Update disease_defines.dm

* fixes samples not passing stages on properly

* actually fixes the bug

* Fixes stabilization being lost on cloning

* Finally completely and absolutely fixes the sample stages bug(please)

* Makes the pandemic a machine

* Update pandemic.dm

* removed drinks from cure requirements

* lowers chance of major viral outbreak

* fixes pandemic not processing properly

* Changes the cure system to have more options

* Makes mixing event viruses more random

* Fixes hardsuits having a 1% chance to be infected

* Increases virus protection of most clothing. medical scrubs and surgical hat buffed sunstantially

* Slow down progress of diseases

* makes spread less likely

* envirosuit is now slightly more protective from viruses, while the medical one is as good as scrubs

* Adds further protection to helmets

* Increases the number of possible cures and the scaling of required cures

* Pandemic ui improvements

* Update _disease.dm

* fix a bug with spread target in the disease outbreak event

* changes some clothing permeability

* Adds the ability to make viral DNA extracts by injecting a sample into a black slime core. It's equivalent to 2 stages

* Adds age to health analyzer, makes viral evolution toggle minor disabilities, confusion symptom now confuses more often

* Update pandemic.dm

* replace lazarus with acetic acid in the cures

* Changes the relation of the amount of cure options to required cures and the scaling of required cures with resistance

* Fixes virus renaming

* changes description and permeability of some medical jumpsuits

* Adds a list of all diseases infecting client mobs to the disease outbreak event

* uses event UID instead of ref in the disease

* Adds advanced disease carriers to admin antag menu

* Adds viral eraser which removes tracking and stabilizing. Admin spawn only for now

* Update tgui.bundle.js

* Adds the ability to create viral genetic material using radiation. it can be used in addition to that produced in xenobio

* changes alert logic, disease generation logic, adds treatments to weakness, cough and sneeze now more gradual and cough spreads at range 3

* makes disease advance a bit faster

* reduce time to announcement to 6 minutes after 3 people are infected

* Changes medibot disease detection to be the same as analyzers. Treatment chems now put the symptom on a cooldown that persists after they leave the body.

* Make sure the disease outbreak event only selects crew

* Fix abductor virus gland virus generation

* Adds sterilizine to viro locker

* Fixes null viruses appearing when merging virusless blood

* Adds oculine to hyphema treatments

* Rebalances weight loss and flesh eating

* Improvements to advanced disease carrier tab on the TGUI antag menu

* change the flag on away missions

* Update mob_spawn.dm

* Update tgui.bundle.js

* adds sterilizine recipe back

* Adds viral contamination to surgery tools and surgery steps

* small changes

* fixes pandemic ui. should work properly now(I hope)

* CI compliance

* Update flesh_eating.dm

* Update vomit.dm

* Update tgui.bundle.js

* Initial revision of analysis and fixes the UI issue with multiple stage samples

* refactors treatment and makes treatment chems more adjustable

* var correction

* symptoms and their contribution now show up on the pandemic

* Update tgui.bundle.js

* Update code/datums/diseases/advance/symptoms/cough.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* change wizard disease and zombie disease macros to new ones

* Update tgui.bundle.js

* changes the part requirements on the pandemic boards to fit the actual parts

* fix misbehaviour when inserting samples without symptoms

* Some changes to difficulty scaling, reverts the level of projectile vomiting back to 4, and disallows germaphobes to avoid infection by injection

* Adds viral contamination to IV bags

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-08-08 01:54:36 +00:00
YoursTrulyHollow
072bebd088 Drip expansion: Syndicate garment bag (#29764)
* repair droid sprite update

* biochips

* syndie drip 1

* Update code/game/objects/items/weapons/storage/garment.dm

Indeed, my apologies

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: YoursTrulyHollow <100510026+Hollow1364781653786@users.noreply.github.com>

* Update code/modules/clothing/glasses/glasses.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: YoursTrulyHollow <100510026+Hollow1364781653786@users.noreply.github.com>

* Update code/modules/clothing/glasses/glasses.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: YoursTrulyHollow <100510026+Hollow1364781653786@users.noreply.github.com>

* Update code/modules/clothing/head/beret.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: YoursTrulyHollow <100510026+Hollow1364781653786@users.noreply.github.com>

* Update code/modules/clothing/neck/cloaks.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: YoursTrulyHollow <100510026+Hollow1364781653786@users.noreply.github.com>

* merge conflict resolve attempt 1

* Merge conflict resolve attempt 2

* mergre conflict RESOLUTION attempt 3

* Revert "mergre conflict RESOLUTION attempt 3"

This reverts commit 06e0f77564.

* Merge conflict resolution attempt 4: hooks edition

* maybe i shouldn't have commented that one thing out

* updated garment bag description, removed stashed change

* removed garment bag contents stashed changes

* removed syndie beret stashed changes

* removed syndie cloak stashed changes

* fixing my fuckup part 1

* fixing my shit part 2

* fixing my shit part 3

* fixing my shit part 4

---------

Signed-off-by: YoursTrulyHollow <100510026+Hollow1364781653786@users.noreply.github.com>
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-08-02 05:27:06 +00:00
Inferno1882
dd8dd04bb6 I shouldn't dev while stupid (#29763) 2025-07-31 09:15:46 +00:00
Seren Highwater.
f02374ef13 Adds Jorts To The Game and Clothing Vendor (#29816)
* jorts

* jortsname

* objorts

* add

* mostly jone

* jorts jare jone

* fix?

* oh god

* fix?

* plaese fix

* good?

* OKAY

---------

Signed-off-by: Seren Highwater.  <102489377+SerenHighwater@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-07-30 00:56:12 +00:00
warriorstar-orion
56f4960ed4 refactor action buttons (#29416)
* refactor action buttons

* fix cult spell charge overlay

* lewc review

* update for a/mhelp buttons and xenobio organs

* update for minebot

* properly create button each time

* directly add/remove unavail overlay for reasons

* lewc review
2025-07-28 19:13:28 +00:00
Contrabang
1504ed98be massive burndown (#29894) 2025-07-27 20:52:39 +00:00
Christasmurf
0332d0dbfd Paramedic Drip + some tweaks (#29766)
* code stuff

* icon stuff

* forgor the corgi

* absolutely beefed it

* old vest code removal

* wardrobe removal from maps

* frick and frock

* update path script
2025-07-26 05:57:31 +00:00
Bak Bak
5752c8ad01 Adds Corporate Security Beret (#29733)
* new beret woo

* new beret woo

* new beret woo fixed for all species
2025-07-24 20:20:49 +00:00
PopeDaveThe3th
c8ef8c8c90 spess (#29730) 2025-07-18 17:22:05 +00:00
PollardTheDragon
7fb2628288 Makes generic Bennyfallout's donor items and adds to loadout (#29671)
* Makes generic Bennyfallout's donor items and adds to loadout

* Sprite Fix
2025-07-09 14:29:25 +00:00
PopeDaveThe3th
55358fb3c7 mflrube (#29555) 2025-06-19 17:51:19 +00:00
Osetrokarasek
6c2915e581 New Mining Wardrobe (#29515)
* shoes resprites n fixes

* added under clothing sprites

* added softcaps and berets sprites

* added vendor sprite

* added missed shoes sprites lol

* coded it plus added dogfashion for baseball hat

* tweaked contents of the mining wardrobe closet

* added new vendor on all maps

* added new vendor to lavaland outpost too!

* added missing beret sprites for drasks

* added missing harshskirt sprites

* added missed pads for racial exploring suits

* Update code/modules/clothing/under/jobs/cargo.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Osetrokarasek <78341303+ostrkrs@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Osetrokarasek <78341303+ostrkrs@users.noreply.github.com>

* Update wardrobe_vendors.dm

* recoloring

* updated desc

* Update code/datums/dog_fashion.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Osetrokarasek <78341303+ostrkrs@users.noreply.github.com>

---------

Signed-off-by: Osetrokarasek <78341303+ostrkrs@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-06-17 16:47:55 +00:00
AmityBlamity
067cc4c4e9 Typo fixes to magboots.dm (#29544)
* Typo fixes

* Corrected back to mph
2025-06-07 13:34:18 +00:00
Contrabang
f9e95a2b1d Adds an icon for non-abstract nodrop items (#29452) 2025-06-07 13:25:01 +00:00
Osetrokarasek
0e06151754 More Silly Crates (#29310)
* bleh

* blah

* bluh

* Update folders.dm

* Update pack_miscellaneous.dm

* baba

* bebe

* bobo

* Increased energy use per shot for fake egun

* Update code/modules/clothing/suits/misc_suits.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Osetrokarasek <78341303+ostrkrs@users.noreply.github.com>

* Update code/modules/projectiles/guns/energy/energy.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Osetrokarasek <78341303+ostrkrs@users.noreply.github.com>

---------

Signed-off-by: Osetrokarasek <78341303+ostrkrs@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-06-04 13:00:35 +00:00
Bm0n
2e91a86a3b thefix (#29500)
Co-authored-by: Bmon <no@email.com>
2025-06-01 16:14:36 +00:00
PopeDaveThe3th
5837434099 Adds Federation marine combat armor (#29285)
* finally

* grey
2025-05-30 21:13:03 +00:00
kyunkyunkyun
5f138d61e7 Update gasmask.dm (#29364) 2025-05-27 20:52:44 +00:00
kyunkyunkyun
c46bc26533 Fix some chameleon items display no on-mob sprite on non-human species (#29170)
* Update chameleon.dm

* keep comment

* ok it just lacks an else statement
2025-05-17 15:41:54 +00:00
Christasmurf
dda83ddc00 big commit (#29331) 2025-05-17 13:48:36 +00:00
Christasmurf
2eae3b82fc Explorer overalls recolour + minor tweaks (#29332)
* evplorer oxeralls

* forgotten cargo loadouts

* haha
2025-05-17 13:13:13 +00:00
Christasmurf
de2e87289b CMO & RD Drip (#29333)
* code code code

* all of the sprites

* final code?
2025-05-17 13:11:42 +00:00
Christasmurf
6aac3647fc Labcoat resprite + medical labcoat (#29141)
* initial code

* new dmi paths

* new dmi files

* removal of soul

* bro??
2025-05-14 07:13:39 +00:00
Seren Highwater.
0e9886d175 Gives the librarian a piece of armor. (#29137)
* added librarian vest

* f

* done

* Revert "done"

This reverts commit 4f5464755f.

* track

* no paci

---------

Co-authored-by: Toastical <20125180+Toastical@users.noreply.github.com>
Co-authored-by: Seren Highwater. <102489377+Slurge00@users.noreply.github.com>
2025-05-13 23:29:11 -07:00
PopeDaveThe3th
5022be9da8 easiest pr of the year (#29132) 2025-05-13 22:24:53 +00:00
Saint
512d49f894 Adds in DMI and Code (#29250) 2025-05-13 03:28:27 +00:00
Seren Highwater.
abc6e221b2 Adds the "badass bandana", puts it in the loadout menu and costume vendor. (#29167)
* added librarian vest

* f

* done

* Revert "f"

This reverts commit 4b8835f94b.

* Revert "added librarian vest"

This reverts commit 4ae7d9f59f.

* dsa

* loadout

* FIX PLEASe

* FIX NOEW

---------

Co-authored-by: Toastical <20125180+Toastical@users.noreply.github.com>
Co-authored-by: Seren Highwater. <102489377+Slurge00@users.noreply.github.com>
2025-05-05 16:39:54 +00:00
Christasmurf
dde810d7bf all the bits (#29130) 2025-05-04 03:46:44 +00:00
A1-Yamegata
feb8852c95 Bio-suit slowdown reduction (#29075)
* changed bio_suit slowdown from 1 to 0.45

* removed sec's bio_suit slowdown value as it will inherit the same value as regular bio_suit
2025-05-04 02:35:59 +00:00
kyunkyunkyun
6f0f2b8024 Syndicate mobs rework (#28706)
* initial

* i'll get fired

* update icons for mapping as well

* update maps

* tweak

* tweak and revert a bit

* tabs

* speak english, motherfucker

* oh

* updatepaths
2025-04-26 17:58:24 +00:00
Bm0n
a720e68df6 Ports neckerchief + Ports new bandana onmob(for humans only) (#28788)
* first commit

* spacing on list

* to_chat added

---------

Co-authored-by: Bmon <no@email.com>
2025-04-16 17:01:42 +00:00
Bm0n
b012f18d9a Adds CC Envirosuit (#28800)
* first commit

* gold

* updates item icon because i am dumb and forgot

* updates armour vals

* helmet too

---------

Co-authored-by: Bmon <no@email.com>
2025-04-05 11:32:08 +00:00
Burzah
b642a271e1 Reverts Slime/IPC Imitation Cosmetics (#28695)
* Initial commit

* Removes unused define

* oops
2025-04-03 17:17:35 +00:00
Bm0n
c3765a3db0 first commit (#28801)
Co-authored-by: Bmon <no@email.com>
2025-04-03 14:27:28 +00:00
PollardTheDragon
8cdbf46019 Fixes mobility bug (#28877) 2025-04-03 03:42:48 +00:00
ExusA
a1ff715bf1 Adds a bunch of buildable wood stuff, resprites planks (#28528)
* New wooden furniture

* Bonfire repath

* Wood retexture

* Wood Resprite

* Fixes

* Description fix

* Fixes

* Undo match changes

* Undo match icon changes

* Typepath script

* rackable spears

* bounding box adjustment

* Spear Rack

* Memorial tweaks

* Apply suggestions from code review

Co-authored-by: Toastical <vnndvp@gmail.com>
Signed-off-by: ExusA <67055922+ExusA@users.noreply.github.com>

* More memorial tweaks

---------

Signed-off-by: ExusA <67055922+ExusA@users.noreply.github.com>
Co-authored-by: Toastical <toastical@toaster.com>
Co-authored-by: Toastical <vnndvp@gmail.com>
2025-03-16 18:02:40 +00:00
PollardTheDragon
cd7cb01a1f Meet the Smith - New Supply Role (#28273)
* Smith role, access, access helpers, spawn point, comms, and IDs

* Area defines

* Hammertime

* Cyberiad Smith's office

* Forgot some atmos stuff

* Autolathable Hammers

* Formatting

* Toolbelts can hold hammers

* Initial work on smith machines

* Farragus Smith Office

* Placeholder sprites, mapping

* Smart hopper points and console messages

* More work on smithing machines

* Fixed mapping, added qualities, added smithed items, fixed sizing, fixed access

* Smith components, new materials

* New ores, material datums, furnace, power hammer, kinetic assembler, hammer act, item creation

* Missed one

* Grrr map conflicts begone

* Dirt begone

* Casts and smelting

* Linters

* Attack chain linters!

* Better grip to throw people into your industrial machines

* Placeholder spots in the DMIs

* UpdatePaths - Space ruins now spawn new space ores in their rocks

* Small changes - removed excess tgui code from hopper

* Fixed a button on emerald

* Attaching inserts and lenses. Tool bits are pain.

* Tool bit initial implementation

* Merge conflict resolution

* Attack chain grrr

* Fixed a pair of minor mapping issues

* Tool bit implementation, efficiency, failure rate

* Hot things burn hands

* Points fix on hopper

* New mining rocks for space exploration

* Areas on asteroids

* Machinery icons 1

Adds basic icons for the new machinery

* Vendor iconstate update

* Crucible touchups

* Hammer touchups

* Crucible Input Animation

Adds an animation when you deposit ores

* Added scanning the crucible with multitool to get mineral count

* clothing sprites part 1

* locker sprite

* job icons

* garment bag

* Smith locker mapping

* Insert and Bit removal fix

* Job menu alignment fix, Allowed_items and small spriting path fixes

* Adds new asteroid ruins to config

* Ore Sprites

* Hammer Sprite

* Item Sprites 1

* Sheets, Wall Ores and Trim

* Sheet iconstate names

* species uniforms

* Tabs

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Lens spelling fix

* Signalizes attaching and detaching modifications, fixes inserting items into smith machines, fixes cast bugs

* Fixed type lists

* Smithing machine bug fixes.

* Fixed adding modifications to items

* Crucible Lava Idle

Adds an idle animation for the crucible, but it needs overlay code to work.

* Fixed eguns

* Magma Crucible overlays and animations

* Machine broken/Off states

Adds broken, wires exposed (and on/off where appropriate) states to machines.

* Castivend recolor and Hot Items

* Overlays for all machines, new sprites for hot items, new checks, fixes

* Woe, farragus merge conflict

* update_appearance linters

* I have fat fingers.

* Forgot one

* transfer_item_to and qdel null check

* Usr to User

* Modsuits should not have inserts.

* Adds casting lip overlay

* Balance pass on movement debuffs and buffs

* Material movespeed changes

* Config Adjustments - USED FOR TESTMERGING. REVERT BEFORE FULL MERGE

* Math fixes for lenses and bits.

* Mobility suit no longer speeds you up, but negates suit-based slowdown like an oil slick potion. Fixed movement mods in material datums

* Bad var. Bad.

* Various fixes to bugs revealed in initial TM

* TYPO

* Lavaland base turf fix

* Paths in examine fix

* Adds an intercom to the workshop.

* Stamina-hybrid damage oversight fix for det revolver, uion, etc.

* Currently Operating Message fix

* Allows glass to show different turfs beneath. Adds plasmaglass section to workshop.

* Armor and upgrade fixes

* RCD tool bit equip fix

* Adds smith access to a few lists in access.dm that were missed in an oversight

* Indent fixes

* Fixes vending machine, allows tool bit use on mining equipment

* CI, you make me mad sometimes

* Removed duplicate code

* Name fix for CI again

* ORM now can handle space ores

* Adds space ores to Vetus drop and to trader inventories

* Fixes runtime with open hand attacking a lava furnace with nothing in it

* Adds crewvend kit to Castivend

* Fixes not being able to see new ores

* Adds drill and RCS to smith locker

* Map changes. Added cargo pad. Expanded catwalk. Moved vendors. Added recharger.

* Plant fixes

* Fixes doubled-up catwalk

* Emerald cargo windoor fix, small lavaland adjustment

* Small oversight for overlay fix

* Missing lightswitches

* Fixed stock parts mismatch in casting basin recipe

* Better support for power tools, grrr attackchain

* Better attack chain handling. Better handling for bit insertion

* Fixes handling of inserts with storage suits (like labcoats)

* sprites for bomber + plasmeme outfit

* Adds missing adjacency checks

* Buffs speed boost from upgrade - max upgrade reduces cycle to 2 seconds.

* Fixed floating lights, brightened the explorer's new room, expanded smith workshop slightly.

* Small hallway adjustment

* Illuminates metastation smith office

* Removes excessive decimals in magma crucible scan output

* Berserker should not have inserts.

* Buffs bit durability significantly, nerfs amplifier lens and densifier lense slightly

* Adds smith bomber jacket to loadout panel

* Adds random spawners for smithed items, adds random low-quality items to maints loot

* Adds traitor version of bulldog shotgun

* Revert "Adds traitor version of bulldog shotgun"

This reverts commit 1d39c59f07.

* Added check to assembler, moved desc changes to examine()

* plasmaman suit fix

* Fixed hot check when removing items from hammer and furnace

* Remaps lavaland workshop, fixed deltastation light switch

* Improper's the smith office name

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Compacts extra ore drops from Vetus

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* better looping

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Better loop

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Multitools don't need tool bits.

* Better variable names, fixed missing parenthesis

* Recursive hammering, removed attack animations when inserting items or using multitool on smithing machines

* window

* Update deltastation.dmm

* Update deltastation.dmm

* Update deltastation.dmm

* Fixes small oversights

* Minor lavaland remap

* Reverts TM-required changes in preparation for full merge

* Begone, stray font!

* Damn you cable CI

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: ExusA <67055922+ExusA@users.noreply.github.com>
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-15 21:35:21 +00:00
Ahzpy
b2e463444e Adds contortionist's envirosuit (Plasmaman contortionist's) (#28481)
* plasma in the vents (not literally)

* oops i pressed a random button while typing

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>

* formatting

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>

* Update code/modules/clothing/under/jobs/plasmamen/engineering_plasmasuits.dm

not sure what this is, code is copied from original contortionist's. might be worth fixing

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>

* false and true

0 to false and 1 to true

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>

---------

Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-15 08:57:19 +00:00
PopeDaveThe3th
8401ced031 [LORE] Updates a bunch of tool lore (#28410)
* the lore jim

* Update colored_gloves.dm

Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* Update welder.dm

Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* Update code/game/objects/items/tools/wrench.dm

Co-authored-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* Update code/game/objects/items/tools/screwdriver.dm

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* crowb

---------

Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
2025-03-14 01:08:59 +00:00
Mira
a6e8f69c55 [PORT] Adds TG "busy" cogbar animation for players (#27932)
* looks like it works

* move to PREFTOGGLE_3 and add sneaky do_after

* linter

* param doc and some cleanup

* autodoc and comment signal

* fix wrong type in link_processing

* fix wrong var in preferences

* cover do_mob and do_after_once

* fix toggles total

* replace indent with space

* offset and helpers procs

* fix conditional statement

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

* Update code/__HELPERS/mob_helpers.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

* use SECONDS

* Update code/game/objects/items/weapons/weaponry.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

---------

Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-06 16:04:51 +00:00
kyunkyunkyun
a65b047598 Modsuit HUD now shows medical/security/employment records on examine() (#28256)
* modsuit huds a bit more useful

* just return true

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-03-05 20:33:42 +00:00
Migratingcocofruit
ebf7fdbfd2 Radiation Rework (#28320)
* initial changes

* Rad wave is working. now to implement the rest

* Makes the waves square

* Makes wave square

* multiplies the strength in all instances of radiation_pulse by 4 because each pulse makes one wave instead of 4 now

* Undef thing and apply suggestion

* Make radiation_pulse() not radiate the radiation source and implements contamination

* Adds contamination to uranium walls and meteors

* Fixes stuff

* Handle some contamination on attack still need to take care of meteors

* Fixed the meteor stuff

* Introduce emission types

* moves contaminate_touch to an atom proc and renames it to contaminate_atom

* deduplicates some contamination code

* Move inherent radioactivity to a component and signals from the atom vars and behaviour

* fix some things with the new component

* Update inherent_radioactivity.dm

* implement contaminating things that hit things that are inherently radioactive

* window things

* adds emission type to the rad_act call

* Changes radiation insulation values on a bunch of stuff

* fixes radioactive component radiating the wrong type

* more adjustments

* refactros rad_act

* adjustments to collector power production

* Adds plastitaniumglass windows and makes further adjustments

* Adds sprites to the shards and plastitanium directional window

* Update misc_cleanables.dm

* removes alpha rad insulation from floor turfs

* Fixes a bug with the starting tile of radiation waves

* More adjustments

* Adjusting singularity rad production

* reduces window half life a bit to make power smoother and buffs full window rad conversion

* Strengthens gamma and beta radiation effect on mobs.

* Makes radsuit block radiation completely

* Fixes Geiger Counters

* Fixes contamination not irradiating the contaminated thing

* Fixes inherent radioactivity not processing. Also makes it stop processing when a nuke core is contained

* Fixes ghost contamination

* Adds info to the collector

* Handles alpha radiation better on humans and changes some instances of rad_act to base_rad_act

* oops

* adjustments and fixes to alpha rad handling on mobs

* Make collector info more compact

* Core no longer radiates and contaminates from within the nuke until the plates are removed

* Contamination no longer counts as being inside a mob(it is supposed to be surface level)

* Adds inherent radioactivity to a bunch of uranium things. makes it all process.

* Nerf full windows

* Adjustments to collector and fulltile window radiation absorption

* Reduces passive contamination, especially while on the floor

* Adds different rad types to the geiger counter and fixes a runtime

* Makes full tile windows strong again and disallows building them on top of collectors

* adds emissive blockers to the rad blacklist and gives windows and collectors priority when irradiating for increased consistency

* Gives each contamination type it's own color.

* Gives each contamination type it's own color.  And makes the rad hud display them separately

* Changes how much the radiation wave affects the source tile, adds decay for performance reasons and adjusts collector parameters as well as SM and singulo rad production

* improves performance at very high rad amounts

* Fixes supermatter sliver box not containing radiation

* Restores supermatter sliver to old behaviour(not inherently radioactive)

* Slight nerf to fulltile windows and removes an unnecessary multiplication from rad wave processing

* Removes redundant line from window rad act

* Fixes radiation waves ignoring walls

* fixes it better

* more adjustments to collector stats

* Adjustment to collector gamma absorption

* increases grille beta blocking

* Review changes
2025-03-02 20:34:45 +00:00
Contrabang
cecec5ad68 yeah (#28496) 2025-02-26 09:53:16 +00:00
chuga-git
38642d5888 CI lint for UID() misuse (#28465)
* Adds CI check for UID() being passed parameters.

* Fixes cases of UID() being passed parameters.
2025-02-21 19:35:02 +00:00