Commit Graph

50 Commits

Author SHA1 Message Date
Contrabang
1504ed98be massive burndown (#29894) 2025-07-27 20:52:39 +00:00
warriorstar-orion
e43af63e5b refactor decacrate loot table (#28621)
* refactor decacrate loot table

* update updatepaths script number

* wtf

* add stock parts spawner back

* fix icon_state typo

* Update code/game/objects/effects/spawners/random/loot_spawners.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-15 08:17:00 +00:00
Bm0n
6a63097109 Converts a bunch of items into using neck slot (#27474)
* woe upon me

* update

* few changes

* critters

* critters

* THIS IS A CERTIFIED VOX CLASSIC

* removes comment from sql script

* i think i have a skill issue

* fuck

* TGUI Bundle Rebuild

* furcape

* attackby update

* cerefix

* buildstgui

* ajust size of loadout menu again

* tie layering toggle

* renames layer

* fucking map conflicts

* woe

* deconflict

* tgui

* conflicts again

* conflicts

* manual deconflict again

* oops

* TGUI Bundle Rebuild

* TGUI Bundle Rebuild

* give this one more try

* Update code/modules/clothing/neck/necklace.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* Update code/modules/clothing/neck/necklace.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* Update code/modules/clothing/neck/necklace.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* Update code/modules/clothing/neck/necklace.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* Update code/modules/clothing/neck/necklace.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* Update code/modules/clothing/neck/necklace.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* review

* scarffixforemerald

* tgui rebuild

---------

Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>
Co-authored-by: Bmon <no@email.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-01-02 22:47:50 +00:00
warriorstar-orion
525c68d617 Attack chain, initial setup. (pull *immediately* for *any* TM issues) (#26834)
* refactor: Attack chain, initial setup.

* migrate curtain to make dreamchecker happy

* update thurible

* don't call attacked_by separately for legacy attack chain

* remove duplicate proc

* condense similar code, put allowances for legacy code in new procs

* update docs, include diagram source

* add comment on how to update diagram

* fix admonition

* mindflayer updates

* remove commented out code

* clarify all steps

* after_attack should be overridable

* whoops

* retrofit recent changes

* duh, can't restrict this yet because of tool_acts

* i hate ore bags with the fire of a thousand suns

* return correct value for object attack logic

* Various cleanups.

We don't want to attempt to pull stuff out of `/obj/item/attackby`,
because those pieces are part of the related objects' migrations, not
`/obj/item` itself. Attempting to do this causes knockon effects where
things expected to call e.g. `/obj/item/storage/attackby` in the call
chain were not ferried over to the new item interaction code, because
the related objects hadn't actually been migrated over yet.

I've used refactoring /obj/vehicle as the example for migrating
`attackby` methods instead.

* simplify some argument names

* fuck it

* make it do the thing

* Rename CI module call

* Prove that CI works

* improve test output

* aaand fix it again

* fix curtain tool interactions

* fix compile error

* fix compile error

* Better docs, introduce migration plan tool.
2024-12-02 23:36:36 +00:00
DGamerL
098b13bb33 Removes the empty type of /snacks (#26010)
* Aaaaa it works

* Add updatepaths

* Add unsaved files

* MATTTTT

* Fixes casino

* Fix

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-07-29 14:46:04 +00:00
Qwertytoforty
f6b8d87e78 Adds sscooters and skateboards [serious pr do not close after AFD] (#24934)
* WORLD WIDE NOISE

* Makes it pass CI, tweaks values, glass table hoverboard, and railing grinding

* grind on pipes

* https://youtu.be/cTiM1MJ1o7c?feature=shared

* https://youtu.be/Jc6CHI9f6cM?feature=shared

* temporary change for icon conflicts (hopefully)

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* The rest of the fun loving owl

* missed this one

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* changes

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* Update code/modules/vehicle/tg_vehicles/tg_vehicles.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* I love stealth conflicts!

* purge lines

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* Update tg_vehicles.dm

* works works works

* Update code/modules/vehicle/tg_vehicles/tg_vehicles.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

---------

Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2024-06-25 21:38:40 +00:00
DGamerL
db578cdc6f Makes food not a subtype of reagent holders (#23379)
* I am suffering

* Alright this should be all now

* Fixes CI

* I hate the online merge resolver.

* This got lost in the merge master

* Updatepaths fixed + new added

* Contra review

* Fixes desserts

* Oops

* This should fix it

* Maybe?

* Attempt 3

* Missed conflict

* Update code/modules/reagents/chemistry/machinery/reagentgrinder.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/food_and_drinks/kitchen_machinery/kitchen_machine.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/food_and_drinks/food/foods/pizza.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Fixes grinders

* Adds comment

* Warrior review

* Warrior + Sirryan review

* Update code/modules/food_and_drinks/food_base.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

---------

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-01-21 19:00:02 +00:00
Coolrune206
cbdbf60f57 Makes the pet collar not an accessory. Remake remake of the revert of the revert. (#19644)
* let's try this again

* who even named these variables

* Sirryan review

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* removes as mob

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-11-17 17:31:51 +00:00
ElorgRHG
e843567671 Clothing (jumpsuit) DMI split, unused jumpsuit sprite purge along the way (#19092)
* Medical and RnD DMI files split

* Cargo DMI split

* Security DMI split

* Engineering DMI split

* Captain DMI split

* Civilian/service DMI split

This one hurt

* Forgot about this one

* Color DMI split

* Purges everything that was delted up until this point

... with a blindfold and a shotgun

* Dress and suit DMI split

* Pants and shorts DMI split

and merges pants and shorts files... shorts are pants, right?

* Donator/fluff jumpsuit clothing organisational relocation

* e

oops

* So this is used, repath bad

* Random commit

* Costumes DMI split and jumpsuits purge

* Some fixes

* pennywise

* Centcom DMI split

* SolGov DMI split

* Retro DMI split

* Syndicate DMI split

* Misc DMI split

* centcom officer

* Kills off uniform.dmi completely

* last fixes

* lastest fixes

* vox navy gold conflict

* civilian barber

* Tourist observers work now

* Hopefully working non-human humanoid clothing

* This being in suit.dmi is one of the reasons I made this PR

* This shouldn't be here

* Late night coding

* Pun Pun regains his drip

* Last fixes

* security/OFFICER

* Most important - clown fix

* working subtypes good

* Fixes chameleon jumpsuit

* Proper QM pathes

* Fixes jumpsuit rolling with the power of poor quality code

* Cargo tech character setup fix

* else instead

why didn't I do this in the first place

* PURP

* Fixes broken character setup job clothing

* CC suit fix

* Psychedelic jumpsuit proper path

* You must wear the jumpsuit to adjust it
2022-10-09 14:24:10 +01:00
Qwertytoforty
7d9213e0c2 Ports TG cursed katana to replace our cursed katana. (#18757)
* Ports TG cursed katana to replace our cursed katana.

* OH, IT'S JUST A SIMPLE NUMBERS GAME!

* More changes / additions / removals

* unneeded comments

* more things

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/__HELPERS/lists.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/modules/mining/lavaland/necropolis_chests.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* should have commited this too

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/gamemodes/wizard/spellbook.dm

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* removes status, death signal, turf rename, return true

* sprites my hated

* Hal / steel requested changes

* built in

* quest 1/2

* Extra spacing / github instantly resolved status_effects and did not let me change it.

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-09-07 13:36:29 +01:00
Contrabang
9e5999e8bc Allows toggling of crate locks with Alt-Click (#18906)
* wowee! easy of access!

* SR changes

* Revert "SR changes"

This reverts commit 1db0d2c1e6.
2022-08-31 13:16:50 +01:00
KalevTait
99c1adbcf2 mining (#18283) 2022-07-09 12:24:55 +01:00
variableundefined
c2664eec0d Merge pull request #16311 from S34NW/does-anyone-else-hate-genetics
Replaces genetics xray vision with other vision genes
2021-09-06 23:16:04 -05:00
Farie82
64930de41c Makes all toy figurines tiny and refactors the code behind it (#15368)
* Makes toy figures tiny and refactors the code behind it

* Apply suggestions from code review

Co-authored-by: dearmochi <shenesis@gmail.com>

* atom_say and capitalize names

* Web edit baby

* Merge conflict fixes

* Init instead of New

* prize_ball instead of mechball

* prize_ball should not be a figure. Revert but keep the Init change

Co-authored-by: joep van der velden <15887760+farie82@users.noreply.github.com>
Co-authored-by: dearmochi <shenesis@gmail.com>
2021-07-15 13:59:26 +01:00
S34NW
705a013445 i do 2021-07-05 22:44:30 +01:00
AffectedArc07
f3d903acf3 Makes closets Initialize() (#15137) 2020-12-20 08:25:29 -05:00
AffectedArc07
debcf5dad0 Replaces all "var " with "var/" 2020-07-29 10:06:00 +01:00
AffectedArc07
64dc83846e Main part works. but we still got a long way to go 2020-05-14 22:46:26 +01:00
AffectedArc07
04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Fox McCloud
20c4cf0a08 for-if-I-stand-I-stand-by-his-will-alone 2019-10-03 19:52:03 -04:00
Fox McCloud
a469d0fcf2 for-God-has-redeemed-us-all 2019-09-30 16:49:15 -04:00
Fox McCloud
aa49033844 nor-shall-our-souls-falter 2019-09-17 16:06:09 -04:00
Fox McCloud
d015c0c2b2 even-still-though-time-itself-be-shattered 2019-09-16 01:35:25 -04:00
Fox McCloud
9b9d5461ef Re-organizes Lavaland Files; Makes some Balacne tweaks 2019-08-24 03:58:05 -04:00
tayyyyyyy
57c700a814 Sanitize all inputs 2019-07-14 09:35:12 -07:00
variableundefined
6b1b38d4f1 Port over tg ore stack and stack merging
Meta

Birbfix

Maxi

Re-add automatic satchel ore pickup (oops)

Mecha formatting

re
2018-10-09 10:06:03 +08:00
Fox McCloud
8c7b543415 The Great Conflictening 2.0: Removes /obj/item/device 2018-04-25 23:07:35 -04:00
Fox McCloud
5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
Fox McCloud
7626942fce Merge pull request #7724 from shazbot194/Honk
Adds in the Jolly Jug
2017-07-12 23:26:51 -04:00
shazbot194
c9c3cf3527 Adds in the Jolly Jug
Due to my master exploding, I had to remake a couple of my PRs. This
pull adds in the Jolly Jug, the clown version of nothing. The clown
spawns with it and has a backup in their locker, just like the mime, in
addition it spawns with 100u of banana juice.
2017-07-05 17:36:30 -08:00
Sam
0f006dbbb4 Refactors posters 2017-06-17 02:08:13 +01:00
Markolie
7a4c33bbcd Add meat hook, warp cube, wisp lantern, rename flashlight variable on weapons, add layer/inventory definitions 2017-02-06 19:55:37 +01:00
Fox-McCloud
ea76990b7a Botany Rework 2017-01-21 18:28:03 -05:00
Tigercat2000
71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
Tastyfish
b787e599ef Fixes loot crate multitooling 2016-06-02 16:30:29 -04:00
IK3I
6035615cab Turns out loops need to be initialized.... 2016-05-06 18:25:02 -05:00
IK3I
a96f9e4360 Fixes Decalocks in abandoned crates
-also adds some string based recursion helpers
2016-05-06 17:58:45 -05:00
Fox-McCloud
1c99344d16 derp 2016-04-21 21:51:53 -04:00
Fox-McCloud
ab16128e7c Updates Mining Loot Crates 2016-04-21 21:37:13 -04:00
Tigercat2000
78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Fox-McCloud
1becaa7642 oops 2015-06-20 17:43:42 -04:00
Fox-McCloud
93392f8e90 Explosion Rework 2015-06-20 04:13:55 -04:00
Markolie
672305e034 Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things 2015-02-22 22:12:11 +01:00
Markolie
8fae0f029f Accessory overhaul 2015-02-08 14:29:10 +01:00
Zuhayr
c0ba021bcd Added portable_atmospherics to hydroponics machine path, couple of other tweaks.
Conflicts:
	code/datums/supplypacks.dm
	code/game/machinery/hydroponics.dm
	code/modules/reagents/reagent_containers/glass.dm
	code/modules/reagents/reagent_containers/spray.dm
	maps/tgstation2.dmm
2014-07-26 14:03:46 -04:00
Segrain
0568a0d3f2 Fix for unlocking exploit. 2014-02-14 12:07:56 +01:00
ZomgPonies
3007803d07 Nerfed abandoned crates to be less fucking moronic 2014-01-01 16:18:56 -05:00
alex-gh
f6a4f16291 Abandoned crats spawn in unsimulated turfs 2013-12-11 03:34:27 +01:00
Iamgoofball
54f06a1d12 made head PDA carts be in lockboxes. Added Abandoned Crates! 2013-12-11 01:05:26 +01:00