Contrabang
1504ed98be
massive burndown ( #29894 )
2025-07-27 20:52:39 +00:00
warriorstar-orion
e43af63e5b
refactor decacrate loot table ( #28621 )
...
* refactor decacrate loot table
* update updatepaths script number
* wtf
* add stock parts spawner back
* fix icon_state typo
* Update code/game/objects/effects/spawners/random/loot_spawners.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
---------
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2025-03-15 08:17:00 +00:00
Bm0n
6a63097109
Converts a bunch of items into using neck slot ( #27474 )
...
* woe upon me
* update
* few changes
* critters
* critters
* THIS IS A CERTIFIED VOX CLASSIC
* removes comment from sql script
* i think i have a skill issue
* fuck
* TGUI Bundle Rebuild
* furcape
* attackby update
* cerefix
* buildstgui
* ajust size of loadout menu again
* tie layering toggle
* renames layer
* fucking map conflicts
* woe
* deconflict
* tgui
* conflicts again
* conflicts
* manual deconflict again
* oops
* TGUI Bundle Rebuild
* TGUI Bundle Rebuild
* give this one more try
* Update code/modules/clothing/neck/necklace.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com >
* Update code/modules/clothing/neck/necklace.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com >
* Update code/modules/clothing/neck/necklace.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com >
* Update code/modules/clothing/neck/necklace.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com >
* Update code/modules/clothing/neck/necklace.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com >
* Update code/modules/clothing/neck/necklace.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com >
* review
* scarffixforemerald
* tgui rebuild
---------
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com >
Co-authored-by: Bmon <no@email.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2025-01-02 22:47:50 +00:00
warriorstar-orion
525c68d617
Attack chain, initial setup. (pull *immediately* for *any* TM issues) ( #26834 )
...
* refactor: Attack chain, initial setup.
* migrate curtain to make dreamchecker happy
* update thurible
* don't call attacked_by separately for legacy attack chain
* remove duplicate proc
* condense similar code, put allowances for legacy code in new procs
* update docs, include diagram source
* add comment on how to update diagram
* fix admonition
* mindflayer updates
* remove commented out code
* clarify all steps
* after_attack should be overridable
* whoops
* retrofit recent changes
* duh, can't restrict this yet because of tool_acts
* i hate ore bags with the fire of a thousand suns
* return correct value for object attack logic
* Various cleanups.
We don't want to attempt to pull stuff out of `/obj/item/attackby`,
because those pieces are part of the related objects' migrations, not
`/obj/item` itself. Attempting to do this causes knockon effects where
things expected to call e.g. `/obj/item/storage/attackby` in the call
chain were not ferried over to the new item interaction code, because
the related objects hadn't actually been migrated over yet.
I've used refactoring /obj/vehicle as the example for migrating
`attackby` methods instead.
* simplify some argument names
* fuck it
* make it do the thing
* Rename CI module call
* Prove that CI works
* improve test output
* aaand fix it again
* fix curtain tool interactions
* fix compile error
* fix compile error
* Better docs, introduce migration plan tool.
2024-12-02 23:36:36 +00:00
DGamerL
098b13bb33
Removes the empty type of /snacks ( #26010 )
...
* Aaaaa it works
* Add updatepaths
* Add unsaved files
* MATTTTT
* Fixes casino
* Fix
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-07-29 14:46:04 +00:00
Qwertytoforty
f6b8d87e78
Adds sscooters and skateboards [serious pr do not close after AFD] ( #24934 )
...
* WORLD WIDE NOISE
* Makes it pass CI, tweaks values, glass table hoverboard, and railing grinding
* grind on pipes
* https://youtu.be/cTiM1MJ1o7c?feature=shared
* https://youtu.be/Jc6CHI9f6cM?feature=shared
* temporary change for icon conflicts (hopefully)
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* The rest of the fun loving owl
* missed this one
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* changes
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* Update code/modules/vehicle/tg_vehicles/tg_vehicles.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* I love stealth conflicts!
* purge lines
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* Update tg_vehicles.dm
* works works works
* Update code/modules/vehicle/tg_vehicles/tg_vehicles.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
---------
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2024-06-25 21:38:40 +00:00
DGamerL
db578cdc6f
Makes food not a subtype of reagent holders ( #23379 )
...
* I am suffering
* Alright this should be all now
* Fixes CI
* I hate the online merge resolver.
* This got lost in the merge master
* Updatepaths fixed + new added
* Contra review
* Fixes desserts
* Oops
* This should fix it
* Maybe?
* Attempt 3
* Missed conflict
* Update code/modules/reagents/chemistry/machinery/reagentgrinder.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Update code/modules/food_and_drinks/kitchen_machinery/kitchen_machine.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Update code/modules/food_and_drinks/food/foods/pizza.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Fixes grinders
* Adds comment
* Warrior review
* Warrior + Sirryan review
* Update code/modules/food_and_drinks/food_base.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
---------
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2024-01-21 19:00:02 +00:00
Coolrune206
cbdbf60f57
Makes the pet collar not an accessory. Remake remake of the revert of the revert. ( #19644 )
...
* let's try this again
* who even named these variables
* Sirryan review
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
* removes as mob
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
2022-11-17 17:31:51 +00:00
ElorgRHG
e843567671
Clothing (jumpsuit) DMI split, unused jumpsuit sprite purge along the way ( #19092 )
...
* Medical and RnD DMI files split
* Cargo DMI split
* Security DMI split
* Engineering DMI split
* Captain DMI split
* Civilian/service DMI split
This one hurt
* Forgot about this one
* Color DMI split
* Purges everything that was delted up until this point
... with a blindfold and a shotgun
* Dress and suit DMI split
* Pants and shorts DMI split
and merges pants and shorts files... shorts are pants, right?
* Donator/fluff jumpsuit clothing organisational relocation
* e
oops
* So this is used, repath bad
* Random commit
* Costumes DMI split and jumpsuits purge
* Some fixes
* pennywise
* Centcom DMI split
* SolGov DMI split
* Retro DMI split
* Syndicate DMI split
* Misc DMI split
* centcom officer
* Kills off uniform.dmi completely
* last fixes
* lastest fixes
* vox navy gold conflict
* civilian barber
* Tourist observers work now
* Hopefully working non-human humanoid clothing
* This being in suit.dmi is one of the reasons I made this PR
* This shouldn't be here
* Late night coding
* Pun Pun regains his drip
* Last fixes
* security/OFFICER
* Most important - clown fix
* working subtypes good
* Fixes chameleon jumpsuit
* Proper QM pathes
* Fixes jumpsuit rolling with the power of poor quality code
* Cargo tech character setup fix
* else instead
why didn't I do this in the first place
* PURP
* Fixes broken character setup job clothing
* CC suit fix
* Psychedelic jumpsuit proper path
* You must wear the jumpsuit to adjust it
2022-10-09 14:24:10 +01:00
Qwertytoforty
7d9213e0c2
Ports TG cursed katana to replace our cursed katana. ( #18757 )
...
* Ports TG cursed katana to replace our cursed katana.
* OH, IT'S JUST A SIMPLE NUMBERS GAME!
* More changes / additions / removals
* unneeded comments
* more things
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Update code/__HELPERS/lists.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Update code/modules/mining/lavaland/necropolis_chests.dm
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
* should have commited this too
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
* Update code/game/gamemodes/wizard/spellbook.dm
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
* removes status, death signal, turf rename, return true
* sprites my hated
* Hal / steel requested changes
* built in
* quest 1/2
* Extra spacing / github instantly resolved status_effects and did not let me change it.
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
2022-09-07 13:36:29 +01:00
Contrabang
9e5999e8bc
Allows toggling of crate locks with Alt-Click ( #18906 )
...
* wowee! easy of access!
* SR changes
* Revert "SR changes"
This reverts commit 1db0d2c1e6 .
2022-08-31 13:16:50 +01:00
KalevTait
99c1adbcf2
mining ( #18283 )
2022-07-09 12:24:55 +01:00
variableundefined
c2664eec0d
Merge pull request #16311 from S34NW/does-anyone-else-hate-genetics
...
Replaces genetics xray vision with other vision genes
2021-09-06 23:16:04 -05:00
Farie82
64930de41c
Makes all toy figurines tiny and refactors the code behind it ( #15368 )
...
* Makes toy figures tiny and refactors the code behind it
* Apply suggestions from code review
Co-authored-by: dearmochi <shenesis@gmail.com >
* atom_say and capitalize names
* Web edit baby
* Merge conflict fixes
* Init instead of New
* prize_ball instead of mechball
* prize_ball should not be a figure. Revert but keep the Init change
Co-authored-by: joep van der velden <15887760+farie82@users.noreply.github.com >
Co-authored-by: dearmochi <shenesis@gmail.com >
2021-07-15 13:59:26 +01:00
S34NW
705a013445
i do
2021-07-05 22:44:30 +01:00
AffectedArc07
f3d903acf3
Makes closets Initialize() ( #15137 )
2020-12-20 08:25:29 -05:00
AffectedArc07
debcf5dad0
Replaces all "var " with "var/"
2020-07-29 10:06:00 +01:00
AffectedArc07
64dc83846e
Main part works. but we still got a long way to go
2020-05-14 22:46:26 +01:00
AffectedArc07
04ba5c1cc9
File standardisation ( #13131 )
...
* Adds the check components
* Adds in trailing newlines
* Converts all CRLF to LF
* Post merge EOF
* Post merge line endings
* Final commit
2020-03-17 18:08:51 -04:00
Fox McCloud
20c4cf0a08
for-if-I-stand-I-stand-by-his-will-alone
2019-10-03 19:52:03 -04:00
Fox McCloud
a469d0fcf2
for-God-has-redeemed-us-all
2019-09-30 16:49:15 -04:00
Fox McCloud
aa49033844
nor-shall-our-souls-falter
2019-09-17 16:06:09 -04:00
Fox McCloud
d015c0c2b2
even-still-though-time-itself-be-shattered
2019-09-16 01:35:25 -04:00
Fox McCloud
9b9d5461ef
Re-organizes Lavaland Files; Makes some Balacne tweaks
2019-08-24 03:58:05 -04:00
tayyyyyyy
57c700a814
Sanitize all inputs
2019-07-14 09:35:12 -07:00
variableundefined
6b1b38d4f1
Port over tg ore stack and stack merging
...
Meta
Birbfix
Maxi
Re-add automatic satchel ore pickup (oops)
Mecha formatting
re
2018-10-09 10:06:03 +08:00
Fox McCloud
8c7b543415
The Great Conflictening 2.0: Removes /obj/item/device
2018-04-25 23:07:35 -04:00
Fox McCloud
5c4aa9b3fd
Removes All Weapons
2018-04-15 16:25:56 -04:00
Fox McCloud
7626942fce
Merge pull request #7724 from shazbot194/Honk
...
Adds in the Jolly Jug
2017-07-12 23:26:51 -04:00
shazbot194
c9c3cf3527
Adds in the Jolly Jug
...
Due to my master exploding, I had to remake a couple of my PRs. This
pull adds in the Jolly Jug, the clown version of nothing. The clown
spawns with it and has a backup in their locker, just like the mime, in
addition it spawns with 100u of banana juice.
2017-07-05 17:36:30 -08:00
Sam
0f006dbbb4
Refactors posters
2017-06-17 02:08:13 +01:00
Markolie
7a4c33bbcd
Add meat hook, warp cube, wisp lantern, rename flashlight variable on weapons, add layer/inventory definitions
2017-02-06 19:55:37 +01:00
Fox-McCloud
ea76990b7a
Botany Rework
2017-01-21 18:28:03 -05:00
Tigercat2000
71e5344a98
Mass replace
2016-07-07 19:34:02 -07:00
Tastyfish
b787e599ef
Fixes loot crate multitooling
2016-06-02 16:30:29 -04:00
IK3I
6035615cab
Turns out loops need to be initialized....
2016-05-06 18:25:02 -05:00
IK3I
a96f9e4360
Fixes Decalocks in abandoned crates
...
-also adds some string based recursion helpers
2016-05-06 17:58:45 -05:00
Fox-McCloud
1c99344d16
derp
2016-04-21 21:51:53 -04:00
Fox-McCloud
ab16128e7c
Updates Mining Loot Crates
2016-04-21 21:37:13 -04:00
Tigercat2000
78f53553f8
Reduce lines by removing blank lines added by PJ's script
2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3
Replace most (if not all) output << operators with to_chat(user, message)
...
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Fox-McCloud
1becaa7642
oops
2015-06-20 17:43:42 -04:00
Fox-McCloud
93392f8e90
Explosion Rework
2015-06-20 04:13:55 -04:00
Markolie
672305e034
Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
2015-02-22 22:12:11 +01:00
Markolie
8fae0f029f
Accessory overhaul
2015-02-08 14:29:10 +01:00
Zuhayr
c0ba021bcd
Added portable_atmospherics to hydroponics machine path, couple of other tweaks.
...
Conflicts:
code/datums/supplypacks.dm
code/game/machinery/hydroponics.dm
code/modules/reagents/reagent_containers/glass.dm
code/modules/reagents/reagent_containers/spray.dm
maps/tgstation2.dmm
2014-07-26 14:03:46 -04:00
Segrain
0568a0d3f2
Fix for unlocking exploit.
2014-02-14 12:07:56 +01:00
ZomgPonies
3007803d07
Nerfed abandoned crates to be less fucking moronic
2014-01-01 16:18:56 -05:00
alex-gh
f6a4f16291
Abandoned crats spawn in unsimulated turfs
2013-12-11 03:34:27 +01:00
Iamgoofball
54f06a1d12
made head PDA carts be in lockboxes. Added Abandoned Crates!
2013-12-11 01:05:26 +01:00