Commit Graph

32 Commits

Author SHA1 Message Date
ZomgPonies 6b01c45a51 compile fix 2014-02-28 19:38:55 -05:00
Rob Nelson 27be1f85a1 Ghosts now can shift-click to examine. (Fixes Redmine #93)
Conflicts:
	code/_onclick/observer.dm
2014-02-28 19:31:43 -05:00
Rob Nelson 639b5044f4 Add missing overmind clicks. 2014-02-28 19:19:49 -05:00
Rob Nelson 4017704032 Quick fix from /tg/ for cyborgs. 2014-02-15 15:36:26 -05:00
alex-gh 4776dfd94f Telebaton now only stuns if it actually hits. 2014-02-14 14:13:03 +01:00
Ccomp5950 b79edf513c Sniper Rifle fix.
You have no HUD when zoomed.  None, I'm unable to move every HUD element while zoomed in so you lose it.  Consider it part of your concentration while zoomed in.

If you move while zoomed in you automatically zoom out, you lose concentration.

If the rifle isn't in your active hand you can't zoom in.

Conflicts:
	code/modules/projectiles/guns/energy/special.dm
2014-01-28 23:30:02 -05:00
errorage 4a0aa60443 - Emagged borgs' hidden inventory will now become visible in the module selection section.
- Also removed the now outdated module selection UI button and rearranged borg UI buttons to reflect this.
Screenshot: http://www.ss13.eu/borg_ui_smaller_bottom_right.png

Conflicts:
	code/_onclick/hud/robot.dm
	code/modules/mob/living/silicon/robot/robot.dm
2014-01-22 11:13:12 -05:00
Jesus Hussein Chris 95f7280781 Generic attack sounds for all melee weapons
Overrides the generic sounds with more suitable ones where needed.
Weapons that do no damage don't have sound effects.

Conflicts:
	code/game/gamemodes/wizard/artefact.dm
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/weapons/melee/misc.dm
	code/game/objects/items/weapons/storage/toolbox.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/game/objects/items/weapons/weaponry.dm
	code/game/objects/weapons.dm
	code/modules/hydroponics/hydroitemdefines.dm
	code/modules/surgery/tools.dm
2014-01-22 10:15:43 -05:00
Rob Nelson 7892eeb7cc Standardize LASER, NOCLONE, and HUSK
Conflicts:
	code/game/gamemodes/changeling/changeling_powers.dm
	code/modules/mob/living/carbon/human/death.dm
	maps/RandomZLevels/wildwest.dm
2014-01-21 22:59:53 -05:00
Rob Nelson 22a2df1115 Standardize HULK.
Conflicts:
	code/game/mecha/mecha.dm
	code/game/objects/items/weapons/swords_axes_etc.dm
2014-01-21 22:45:40 -05:00
Rob Nelson 95cc6a27b5 Standardize mutation constants, remove ambiguity, remove non-implemented muts.
Conflicts:
	code/_onclick/click.dm
	code/game/dna/genes/powers.dm
	code/game/machinery/wishgranter.dm
	code/modules/mob/living/carbon/alien/alien.dm
	code/modules/mob/living/carbon/alien/humanoid/life.dm
	code/modules/mob/living/carbon/alien/larva/life.dm
	code/modules/mob/living/carbon/human/examine.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/human_movement.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/mob/living/carbon/monkey/life.dm
	code/modules/mob/living/carbon/species.dm
	code/modules/mob/living/damage_procs.dm
	code/modules/mob/living/living.dm
	code/modules/power/lighting.dm
	code/modules/reagents/Chemistry-Recipes.dm
	code/setup.dm
	maps/RandomZLevels/wildwest.dm
2014-01-21 22:36:19 -05:00
ZomgPonies bc9f8f6691 Moar Xeno bugfixes 2014-01-19 19:16:52 -05:00
ZomgPonies 65d023dd93 Facehugger to Full alien, all player controlled 2014-01-19 16:45:20 -05:00
ZomgPonies 86e3c1d25f Alien auto ranged attacks + intent fixes 2014-01-19 11:16:47 -05:00
ZomgPonies 90496be20a Standardized intent names so it's all harm. Fuck you hurt. 2014-01-19 08:30:50 -05:00
errorage eeeb68638f Partial commit for the cyborg UI upgrade, which gets rid of the pop-up window for module selection, instead displaying the available modules in storage-item like fashion.
Conflicts:
	code/_onclick/hud/_defines.dm
	code/_onclick/hud/robot.dm
	code/game/objects/items.dm
	code/modules/mob/living/silicon/robot/inventory.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/mob_defines.dm
2014-01-06 20:57:04 -05:00
ZomgPonies 6f3aef97e5 Merge pull request #103 from alex-gh/mech_inv_fix
mecha fixes
2014-01-03 11:17:42 -08:00
ZomgPonies 4bf60f4bbb AI and borgs leave hiddenprints 2014-01-03 14:11:14 -05:00
DJSnapshot 8f9e08150e mecha fixes 2014-01-02 20:51:47 +01:00
ZomgPonies eadcfa3be9 Cannot rotate while unconscious or dead 2013-12-25 07:09:50 -05:00
ZomgPonies 9ad437b8c5 Adding checks for LAssailant everywhere whee 2013-12-23 04:57:44 -05:00
ZomgPonies 0f885c3afa Item attack logging was reversed 2013-12-15 05:07:09 -05:00
ZomgPonies 591cfd1394 Better logging 2013-12-15 03:15:40 -05:00
ZomgPonies 87c56b4b23 Vampire commit 2 2013-12-14 05:19:54 -05:00
ZomgPonies ebb29c625e Custom HUD colors 2013-11-30 18:30:18 -05:00
ZomgPonies 2625f1d6f9 Suit storage close button fix 2013-11-30 05:32:09 -05:00
ZomgPonies 3273ab1418 Econ and hud fixes 2013-11-25 06:12:56 -05:00
ZomgPonies bdbfc227c6 Adminghosts can now interact with machines 2013-11-09 09:52:21 -05:00
ZomgPonies 8a4ae68fc3 Update icon fixes 2013-11-03 04:07:45 -05:00
ZomgPonies 00b101d7f2 Seperated ID and PDA slots 2013-11-01 13:28:58 -04:00
ZomgPonies 5e3b4a7f02 Alien HUD update, now with 100% more plasma UI 2013-10-30 06:37:46 -04:00
ZomgPonies 1d9537bbdc New click code 2013-10-12 14:43:56 -04:00