Commit Graph

800 Commits

Author SHA1 Message Date
ZomgPonies d0ba2cd0e3 Efficiency: Joblist 2014-03-01 00:41:18 -05:00
MrPerson 5bb608e56e Redo of jitteriness and dizziness.
Fixes #2923

Conflicts:
	code/game/gamemodes/changeling/changeling_powers.dm
	code/game/mecha/equipment/weapons/weapons.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/mob.dm
	code/modules/mob/mob_defines.dm
	code/modules/reagents/Chemistry-Reagents.dm
2014-02-28 22:21:33 -05:00
ZomgPonies 1ab8df4b13 Garbage collection fixes 2014-02-19 20:24:31 -05:00
ZomgPonies 60abc446db Merge pull request #158 from SamCroswell/master
/TG/ Card Port
2014-02-15 12:39:49 -05:00
Ccomp5950 1c9271d218 Code effeciency project: Sun datum
Because of the wrong direction of this sign, every single solar array was being checked for occlusion every tick.

This should fix that right up.

Trackers set to update their angle only when the sun does.

Solar panels set to calculate occlusion every minute (was every tick (though thought to be set to every 6 minutes (36 degrees)), now checks every 6 degrees of sun movement or so)
2014-02-14 11:54:08 +01:00
SamCroswell bfd0ee6088 Added traitor item cards 2014-02-12 23:34:16 -05:00
Rob Nelson c86063c271 Fix genetics spells not working. GG for not using panel variable, nerds. 2014-02-06 23:52:20 -05:00
ZomgPonies 05feddb2db Merge pull request #146 from SamCroswell/master
Ported 'Add Reagents' Verb for VV from /TG/
2014-02-06 03:23:17 -05:00
Rob Nelson f71c8c1a59 Datacore shit. 2014-02-04 03:13:23 -05:00
SamCroswell 8f4c2d20e4 Ported 'Add reagents' option in VV from TG 2014-02-03 21:27:39 -05:00
RKF45 c69ddf76ec Reintroducing the dough-based cooking system.
Conflicts:
	code/modules/food/recipes_microwave.dm
	code/modules/reagents/reagent_containers/food/snacks.dm
	icons/obj/food.dmi
2014-02-01 19:22:22 -05:00
Zuhayr d0530db941 Hacky fix for appendicitis in vox/diona/machines. 2014-01-29 16:56:36 -05:00
Ccomp5950 a1bb291149 Adding Cancel options for Adding Verbs. 2014-01-25 12:17:04 -05:00
Ccomp5950 265335f086 View Variables Option: Add/Remove Verb
Since we can't edit the verbs variable directly this allows us to do so safely.

It builds a list of procs and verbs for the mob type and allows the admin to add it.

Want to add self_destruct to a cyborg?  It will show up in Commands tab
Want to add RevConvert to a regular Rev?  Feel free!

Want to remove whisper from some loud mouth?  Go wild!

Adding procs that aren't usually available to players will create a commands tab, primarily this is for debugging since Advance ProcCall on mobs is awful.

I figured this would be useful when I noticed traitorpanel added RevHeads didn't get their RevConvert verbs and I could find no way of adding it otherwise.
2014-01-24 22:04:31 -05:00
Rob Nelson 1f30243a08 Refactor the fuck out of theft objectives. No more stealing your own jumpsuit.
Conflicts:
	code/datums/mind.dm
	code/game/gamemodes/objective.dm
	code/modules/mining/money_bag.dm
	code/modules/mining/ores_coins.dm
	html/changelog.html
2014-01-24 12:16:57 -05:00
SamCroswell f59fa5474e Contraband Crate Changes, Minor Drug Tweaks
More little tweaks to the random drugs, added actual contraband to the
contraband crate. Maybe people will have a reason to buy it now, eh?
2014-01-23 18:01:41 -05:00
Rob Nelson 7892eeb7cc Standardize LASER, NOCLONE, and HUSK
Conflicts:
	code/game/gamemodes/changeling/changeling_powers.dm
	code/modules/mob/living/carbon/human/death.dm
	maps/RandomZLevels/wildwest.dm
2014-01-21 22:59:53 -05:00
Rob Nelson 22a2df1115 Standardize HULK.
Conflicts:
	code/game/mecha/mecha.dm
	code/game/objects/items/weapons/swords_axes_etc.dm
2014-01-21 22:45:40 -05:00
Rob Nelson a04324baef Fix more by-ref issues in DNA
Conflicts:
	code/game/machinery/hydroponics.dm
2014-01-20 01:54:33 -05:00
Rob Nelson 1b2d09bb2d More fixings.
Conflicts:
	code/game/machinery/computer/medical.dm
2014-01-20 01:09:03 -05:00
Rob Nelson dc60cc1726 DNA modifiers work now.
Conflicts:
	code/defines/obj/hydro.dm
	code/game/machinery/cloning.dm
	code/game/machinery/hydroponics.dm
	code/modules/mob/living/carbon/zombie/zombie.dm
	code/modules/mob/transform_procs.dm
2014-01-20 00:54:46 -05:00
Rob Nelson cd2c20a6fe NEW BOO SYSTEM!
Conflicts:
	code/datums/spell.dm
	code/modules/mob/dead/observer/observer.dm
2014-01-19 05:22:20 -05:00
Rob Nelson 985f164541 Add "Die a glorious death" objective. 2014-01-17 13:03:30 -05:00
ZomgPonies 031f67110b Fixes some sounds 2014-01-16 05:23:32 -05:00
ZomgPonies 90909b304a Merge pull request #116 from SamCroswell/master
EXTREMELY buggy Ninja code
2014-01-16 01:52:19 -08:00
ZomgPonies 42f286f210 Fixing Gamma armory exploits 2014-01-15 13:06:47 -05:00
SamCroswell 51a4a6ee4f EXTREMELY buggy Ninja code 2014-01-14 23:58:21 -05:00
Rob Nelson 55e918cc6a Wire hacking recode from /tg/.
Conflicts:
	baystation12.dme
	code/__HELPERS/mobs.dm
	code/defines/obj/weapon.dm
	code/game/machinery/alarm.dm
	code/game/machinery/doors/airlock.dm
	code/game/machinery/machinery.dm
	code/game/machinery/vending.dm
	code/game/objects/items/devices/paicard.dm
	code/game/objects/items/weapons/explosives.dm
	code/global.dm
	code/modules/assembly/signaler.dm
	code/modules/mob/living/silicon/mommi/life.dm
	code/modules/mob/living/silicon/mommi/mommi.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/living/silicon/robot/wires.dm
2014-01-12 22:37:55 -05:00
YotaXP b7efb1b7ed Optimized and refactored list2text, text2list, and replacetext.
Also fixed some grammar in the station blueprint code.

Conflicts:
	code/game/objects/items/blueprints.dm
	code/game/objects/items/devices/uplinks.dm
	code/modules/admin/verbs/debug.dm
	code/modules/clothing/masks/gasmask.dm
	code/modules/detectivework/scanner.dm
	code/modules/flufftext/TextFilters.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/silicon/ai/say.dm

Conflicts:
	code/modules/admin/verbs/debug.dm
	code/modules/detectivework/scanner.dm
2014-01-08 07:14:16 -05:00
Incoming 3262e32808 Adds attack logging to learning spells from one time use spellbooks and casting of spells. 2014-01-05 23:49:02 -05:00
ZomgPonies aa8fcc9b15 Randomized lawset system + config options 2014-01-05 17:50:13 -05:00
ZomgPonies f562ac1b5f Small NanoUI fixes 2014-01-03 20:58:00 -05:00
ZomgPonies a0d866b366 Popable cans and beer cans 2013-12-31 21:44:21 -05:00
ZomgPonies 5e3dca39a1 Supply pack bugfixing 2013-12-30 12:46:44 -05:00
ZomgPonies 6bae66a53a Small bugfixes 2013-12-29 17:04:18 -05:00
ZomgPonies 04542065e5 Tons of new Mafia-theme stuff 2013-12-29 14:30:29 -05:00
ZomgPonies 9bd4cc07db Adds kittens 2013-12-28 12:58:54 -05:00
ZomgPonies 9ad437b8c5 Adding checks for LAssailant everywhere whee 2013-12-23 04:57:44 -05:00
ZomgPonies ecaaec5257 Magic Overhaul Part Deux 2013-12-18 02:30:55 -05:00
ZomgPonies 46e05cf2e4 Vamp menu fixes 2013-12-14 19:29:35 -05:00
ZomgPonies 12b8ae8d76 Magic Overhaul 2013-12-14 05:54:03 -05:00
ZomgPonies 87c56b4b23 Vampire commit 2 2013-12-14 05:19:54 -05:00
ZomgPonies 912601a30d Vampire Gamemode! 2013-12-13 19:38:49 -05:00
ZomgPonies d6c519ec20 NanoUI runtime fix 2013-11-30 16:34:01 -05:00
alex-gh 1fa398a0ec merge fixes 2013-11-27 08:05:09 +01:00
Cheridan 7bdeb898fc Makeshift weapons integration 2013-11-27 02:50:34 +01:00
ZomgPonies 311adbd374 Vending machine refilling 2013-11-26 07:35:40 -05:00
ZomgPonies 00bb67f470 Xenoborgs, XenoAI, awww yeah. 2013-11-24 04:52:53 -05:00
Alex 87f76499dd Delete all currently implanted loyalty implants instead of just a single one 2013-11-23 17:47:04 +01:00
Ccomp5950 82bc1edc23 Bugfix: is_loyalty_implanted() now checks to make sure the implant is actually implanted and now in your hand.
implant adding via the traitor panel will also update it's location to be in the players head for autopsy as well as is_loyalty_implanted() reasons.

Thanks Chinsky / alex-gh for the heads up on this.
2013-11-23 17:29:48 +01:00