Commit Graph

185 Commits

Author SHA1 Message Date
ZomgPonies
1ab8df4b13 Garbage collection fixes 2014-02-19 20:24:31 -05:00
SamCroswell
3634ff942b /TG/ Cards Ported, new card deck added 2014-02-11 23:22:30 -05:00
SamCroswell
7442282b08 Ninja and DS Mass Driver fixes 2014-02-05 23:02:44 -05:00
ZomgPonies
d7194e7ca0 Merge pull request #143 from SamCroswell/master
Ninja HUD/Messneger Update
2014-02-01 16:48:45 -08:00
SamCroswell
3b515d1899 Ninja HUD Implemented, Thanks Wisewill! 2014-02-01 19:36:00 -05:00
SamCroswell
c7ccf3a0e1 (Untested) Ninja PDA code
I'll test this later, but I had to push it out ASAP, gonna reformat very
soon.
2014-01-31 17:24:11 -05:00
alex-gh
f6b16135f9 Added biomass random event 2014-01-31 18:14:26 +01:00
Rob Nelson
c3b021e246 Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.
And holy shit it's fast

Conflicts:
	baystation12.dme
	code/ATMOSPHERICS/pipes.dm
	code/game/machinery/Sleeper.dm
	code/game/machinery/rechargestation.dm
	code/game/objects/structures/crates_lockers/crates.dm
	code/game/objects/structures/tables_racks.dm
	code/modules/mining/mine_turfs.dm
	code/modules/paperwork/photocopier.dm
	code/modules/power/cable.dm
	html/changelog.html
2014-01-29 23:45:21 -05:00
SamCroswell
71b7d85937 toggle_space_ninja now defaults to ON 2014-01-28 15:13:12 -05:00
SamCroswell
673948a003 Preparing Ninjas to be implemented
Tweaks and fixes, as well as the removal of some of my unfinished works,
to Ninja so in preparation for their implementation. Also a few Telesci
fixes.
2014-01-28 12:38:00 -05:00
Rob Nelson
1f30243a08 Refactor the fuck out of theft objectives. No more stealing your own jumpsuit.
Conflicts:
	code/datums/mind.dm
	code/game/gamemodes/objective.dm
	code/modules/mining/money_bag.dm
	code/modules/mining/ores_coins.dm
	html/changelog.html
2014-01-24 12:16:57 -05:00
ZomgPonies
35bb181d23 Merge pull request #123 from SamCroswell/master
Ninja Teleport Quickfix, ERT Armory now has a blast door
2014-01-21 20:12:10 -08:00
SamCroswell
7facce411c Ninja Quickfix, ERT Armory now has a blast door 2014-01-21 23:04:50 -05:00
Rob Nelson
22a2df1115 Standardize HULK.
Conflicts:
	code/game/mecha/mecha.dm
	code/game/objects/items/weapons/swords_axes_etc.dm
2014-01-21 22:45:40 -05:00
SamCroswell
d498adb324 Ninja / CentComm changes 2014-01-18 00:34:24 -05:00
ZomgPonies
031f67110b Fixes some sounds 2014-01-16 05:23:32 -05:00
SamCroswell
51a4a6ee4f EXTREMELY buggy Ninja code 2014-01-14 23:58:21 -05:00
ZomgPonies
4a6601eef1 Merge pull request #113 from SamCroswell/master
Major Ninja Patch
2014-01-09 19:31:38 -08:00
SamCroswell
c980a4a421 Major Ninja Patch 2014-01-09 20:39:29 -05:00
ZomgPonies
b12e6bfd31 Merge pull request #111 from SamCroswell/master
Ninja Death-splosion fix
2014-01-08 18:31:57 -08:00
SamCroswell
b7df33198a Ninja Death-splosion fix
Ninjas will now explode on death without an explosive implant or shitty
death checks on every human. They will also gib without a trace of their
gear upon exploding.
2014-01-08 20:59:44 -05:00
ZomgPonies
f0f6513d4c Merge pull request #109 from SamCroswell/master
Various Fixes/Tweaks to Ninja
2014-01-07 22:34:16 -08:00
d3athrow
64d8903802 Following /tg/'s lead, removes set background 1 for smoother gameplay.
Conflicts:
	code/game/objects/effects/glowshroom.dm
	code/modules/mob/living/carbon/zombie/zombie.dm
	code/modules/mob/living/silicon/mommi/life.dm
2014-01-08 01:25:20 -05:00
SamCroswell
0f8e8d6335 AI Ninja Hacking
Any AI may now hack the Ninja, provided it either has a law 0 or a
lawset other than the Ninja override set.
2014-01-07 13:36:28 -05:00
SamCroswell
802ad91608 Various Fixes/Tweaks to Ninja
Ninjas now actually put a tech disk in their suit when they put it in
your suit. The code was silly and forgot to move the disk inside your
suit when you slotted it in. I fixed some things your death implant pull
request reverted. (SpiderOS things, mainly.), and did some tweaks to the
Spawn Ninja admin verb so we can now specify if we want a random or
preset player, and a random or preset mission to be assigned to the
Ninja.
2014-01-06 18:51:58 -05:00
Cheridan
f72bb35e26 Ninja Death Tweak
THE CODE NO LONGER CHECKS IF THE MOB IS A NINJA EVERY TIME SOMEONE DIES

NINJAS GET EXPLOSIVE IMPLANTS TO DUPLICATE THE OLD FUNCTIONALITY

YES I'M MAD

Conflicts:
	code/modules/events/tgevents/ninja.dm
	code/modules/mob/living/carbon/human/death.dm
2014-01-05 22:29:21 -05:00
SamCroswell
87f1b1728e Kamikaze fix / Admin room upgrade 2014-01-02 08:00:00 -05:00
SamCroswell
0c8f8317b3 SpiderOS Display Fixes and Cloaked Sword Fix 2013-12-29 00:58:40 -05:00
SamCroswell
40949d4f4d Teaks, SpiderOS fixes, General Energy Balance 2013-12-28 17:26:15 -05:00
SamCroswell
2be28a16a6 More Ninja Tweaks 2013-12-28 17:09:25 -05:00
SamCroswell
9fa6044485 More Ninja Tweaks/Fixes 2013-12-26 23:23:31 -05:00
SamCroswell
4121e924c6 Major Ninja Patch
Re-implemented some things that were removed a while back by somone who
had NO idea which way to hold a keyboard. (He made Phase Shift costless
by mistake, broke Adrenaline, made EStars cost your entire battery,
etc...). Fixed Ninja objective generation (It should actually happen
now!). As well as removed my implementation of the Kamikaze mode, as I
found there was a better one already implemented. Lastly I fixed the
NinjaHud so Vampires and their Thralls now show up properly on his HUD.
Totally worth my Christmas Eve.
2013-12-25 02:29:00 -05:00
SamCroswell
11949f1b0f Space Ninja Spawn and Stealth Glove Fix 2013-12-23 19:39:50 -05:00
SamCroswell
436d0e1f6b Ninja Fixes 2013-12-23 05:37:28 -05:00
SamCroswell
0bc3806759 Energy Net Hotfix 2013-12-23 02:56:40 -05:00
SamCroswell
2baaed4122 Energy Net Fix
I've implemented a fix for the energy net, it's a little hack-ey, but
nothing horrible. The original code set your anchor to one, which means
you can't be pushed, pulled, or grabbed. The coder seems to have assumed
it also restricted your movement, and it does not. So I set the affected
mob's weaken to 300, which is more than enough to let the energy net run
it's course. And reset it to 0 in the event the net is broken or
completes the teleportation. I also removed the inability to kidnap mobs
without a player in them, because it's a pain in the ass to test things
like this when you need a second player to help you with it.
2013-12-23 02:08:10 -05:00
ZomgPonies
86ce80d9e1 New respawn system is in yay! 2013-11-28 16:44:48 -05:00
SamCroswell
41bff2e8a8 Ninjas Now Spawn With Jetpacks
Ninjas will now spawn with a black jetpack filled with Oxygen. This is
neccisary because they currently spawn at Carpspawn with no way to move
aside from throwing either their C4, only light source, or air tank.
2013-11-25 20:30:52 -05:00
ZomgPonies
7e439ae845 Added the ability to whisper ONCE while in crit, then you die. 2013-11-24 02:11:31 -05:00
SamCroswell
2ca928274f Space Ninja Update
Updating to allow kamikaze mode with Space Ninjas
2013-10-25 19:56:58 -04:00
ZomgPonies
5daf979b72 Pretty much all new click code 2013-10-12 14:44:36 -04:00
Mloc-Argent
a084f74c7d Expansion of every "icon = ''" path.
Supposed to help compilation times.  Who knows.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-09-01 21:53:36 +01:00
Mloc-Argent
71bdaa1698 Fully reverts clickdelay change.
It was immensely buggy with certain mobs, and server lag all but negated the benefits.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-08-13 13:10:09 +01:00
Zuhayr
5476ae192d Attempting to reduce incidence of clickspam against mobs. 2013-08-12 22:44:57 -07:00
comma
1095bd1978 Merge branch 'bleeding-edge-freeze' into viro 2013-07-09 12:49:23 +04:00
Segrain
c5a1a69b5b Stealth/invisibility tweaks. 2013-07-09 05:06:29 +03:00
Zuhayr
9a2ce35199 Commenting out ninja mode, as it is broken. 2013-07-06 21:53:11 -07:00
comma
50f94ddd93 Merge branch 'bleeding-edge-freeze' into viro 2013-07-01 17:33:24 +04:00
Whitellama
90eaca1e53 WIP Ninja GM junk 2013-06-26 16:30:24 -07:00
Whitellama
83ab2c430b Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze 2013-06-22 00:19:43 -07:00