Commit Graph

12039 Commits

Author SHA1 Message Date
SamCroswell 7442282b08 Ninja and DS Mass Driver fixes 2014-02-05 23:02:44 -05:00
Segrain bde40bd95e Surgery tracking. 2014-02-05 22:54:51 -05:00
ZomgPonies 95a0c8f7e3 compile fix 2014-02-05 22:53:46 -05:00
Ccomp5950 27b4fa0001 Mouse Attack_Logs disabled. Admins rejoice.
No more mice in disposals spamming the hell out of admins everytime someone flushes items.

Conflicts:
	code/modules/mob/living/living_defense.dm
2014-02-05 22:53:24 -05:00
Rob Nelson 00f830cc2a Remove radio debugging. 2014-02-05 22:51:03 -05:00
Fox-McCloud 73e3773ccb Blood Loss Rebalance
Makes the middle blood loss stage have slightly different flavortext.

Makes the final stage seem more cumulative of the prior's effects and
removes the silly toxin damage.
2014-02-04 08:29:02 -05:00
Rob Nelson 304be82a0a Fix sculpture not processing grab. 2014-02-04 03:14:42 -05:00
Rob Nelson 2a30bd9d3d More sculpture fixes.
Conflicts:
	baystation12.dme
2014-02-04 03:14:21 -05:00
wild-billy f6b5ba0181 Screw with sculpture
Replaced grab refs
Shortened admin message
Commented null refs
Commented observer check during choke
2014-02-04 03:13:44 -05:00
Rob Nelson f71c8c1a59 Datacore shit. 2014-02-04 03:13:23 -05:00
Rob Nelson 30e305f7e9 Fix AIs getting die glorious death.
Conflicts:
	code/game/gamemodes/traitor/traitor.dm
2014-02-04 03:12:10 -05:00
ZomgPonies 74c3c6e83b compile fix 2014-02-04 03:09:04 -05:00
Rob Nelson 75a5337996 Try using backpack for failed item storage first.
Conflicts:
	code/modules/mob/mob.dm
2014-02-04 03:08:37 -05:00
ZomgPonies 77417edf6e Revert "New fonts work first iteration"
This reverts commit 172a4dfc51.
2014-02-04 02:47:14 -05:00
ZomgPonies 0b86695573 Broken font shit? 2014-02-04 02:29:50 -05:00
ZomgPonies f6fd5b4fd9 Fix blood runtime 2014-02-04 00:54:25 -05:00
ZomgPonies 172a4dfc51 New fonts work first iteration 2014-02-04 00:54:24 -05:00
SamCroswell 8f4c2d20e4 Ported 'Add reagents' option in VV from TG 2014-02-03 21:27:39 -05:00
ZomgPonies 3cedb27fe6 Bugfixes 2014-02-03 18:33:05 -05:00
Ccomp5950 2fd1e3b77b Cryopod icon_state fix.
Missing _ in the icon states.
2014-02-03 02:20:12 -05:00
Loganbacca 1c38b32ee4 Broken heart fix
Code was using a switch with variables in it. This doesn't work.
Replaced it with an if..else sequence.

Thanks to the guys from Paradise for finding this.

Note: this only fixes literal heart problems, it won't do anything for relationship issues.

Conflicts:
	code/modules/organs/blood.dm
2014-02-03 01:24:35 -05:00
Fox-McCloud 4cd875c88a Various Tweaks and Fixes
Adds a replacement for Doctor's Delight (For Syndicakes, valid salad,
etc), fixed chem dispenser NanoUI sizing, and change plasma color from
orange to the canonical purple.
2014-02-02 06:27:13 -05:00
RKF45 e7e7001aae New preferences
Conflicts:
	code/modules/mob/new_player/preferences_setup.dm
2014-02-02 01:58:16 -05:00
Zuhayr 1910e1054d Indentation fix. 2014-02-02 00:45:23 -05:00
Zuhayr 0bfa853e76 Fixed some cocked up checks for alien var. 2014-02-02 00:45:01 -05:00
Zuhayr 656eaddbd3 Added some limited support for alien reagent reactions.
Conflicts:
	code/modules/reagents/Chemistry-Holder.dm
	code/modules/reagents/Chemistry-Reagents.dm
2014-02-02 00:44:44 -05:00
ZomgPonies 564c7bd6ac Fixing up alien reagents 2014-02-02 00:35:51 -05:00
Rob Nelson f77a0e147b Golem runes use a different method for signing up.
Conflicts:
	code/modules/mob/living/carbon/metroid/metroid.dm
	html/changelog.html
2014-02-01 21:28:17 -05:00
ZomgPonies e7136ba6b6 Fix cable coil healing synth limb burn 2014-02-01 21:24:54 -05:00
Rob Nelson 17cb2faa3d GC stats 2014-02-01 21:08:30 -05:00
Rob Nelson dff30f497c Fix borgs and pAIs not being able to use common.
Conflicts:
	code/modules/mob/living/say.dm
2014-02-01 21:07:14 -05:00
Rob Nelson 65792246c5 Allow borgs to fake talking on common, and support wires on more mobs. 2014-02-01 21:04:30 -05:00
ZomgPonies d7194e7ca0 Merge pull request #143 from SamCroswell/master
Ninja HUD/Messneger Update
2014-02-01 16:48:45 -08:00
SamCroswell 3b515d1899 Ninja HUD Implemented, Thanks Wisewill! 2014-02-01 19:36:00 -05:00
RKF45 02f177ca48 Diona roasts needs cooperation for acid 2014-02-01 19:22:40 -05:00
RKF45 c69ddf76ec Reintroducing the dough-based cooking system.
Conflicts:
	code/modules/food/recipes_microwave.dm
	code/modules/reagents/reagent_containers/food/snacks.dm
	icons/obj/food.dmi
2014-02-01 19:22:22 -05:00
Loganbacca c8f868669c Tail rendering fix
Spotted this while working on collars code
Moved tail layer before hand layers, so tails don't render over held items
2014-02-01 19:05:28 -05:00
Loganbacca 7918053159 Cleaned collar rendering code
Removed colon
Removed need for collar variable
Corrected TOTAL_LAYERS define

Conflicts:
	code/modules/mob/living/carbon/human/update_icons.dm
2014-02-01 19:05:12 -05:00
Loganbacca 695726b36f Suit collars
Adds a collar overlay above the helmet layer if the suit has one
Suit needs an identically named sprite in icons/mob/collar.dmi
Suit also needs 'collar = 1' set in utility.dm

Trenchcoats are go!

Conflicts:
	code/modules/mob/living/carbon/human/update_icons.dm
2014-02-01 19:03:39 -05:00
Ccomp5950 706214f57c Deadchat sanitized so players can't use HTML. 2014-02-01 18:40:27 -05:00
Loganbacca 6f655a1686 Added underwear rendering to character setup screen
Also culled unused underwear names from global_lists.dm

Conflicts:
	code/modules/mob/new_player/preferences_setup.dm
2014-02-01 18:34:49 -05:00
Ergovisavi 311528762c Walking mushrooms will inherit some of the original properties of the food item that they were spawned from.
Walking shrooms with ckeys will not gain levels, unlike wild ones, to keep things from getting silly.
2014-02-01 05:30:44 -05:00
Ergovisavi 56c703ed6f Expanded on walking mushroom fights. Walking mushrooms now all have different colored caps, and you can save them from being eaten by feeding them a mushroom so they can live to fight another day.
Conflicts:
	icons/mob/animal.dmi
2014-02-01 05:30:23 -05:00
Ergovisavi f85ac1af63 Walking mushrooms will now hunt and eat eachother, growing stronger when they do! The stronger they get, the better the quality of the mushroom slices you can butcher out of them! Don't smack em yourself though, or you'll bruise them, and they won't get stronger from being eaten.
Conflicts:
	baystation12.dme
	code/modules/mob/living/simple_animal/friendly/mushroom.dm
2014-02-01 05:27:59 -05:00
ZomgPonies 883420c665 Fixed decapitated being still alive 2014-02-01 05:01:15 -05:00
ZomgPonies 05149946d6 Remove borken RPD 2014-02-01 04:30:17 -05:00
Rob Nelson 438e84c301 Different method of pAI/Posibrain recruiting.
Conflicts:
	code/modules/mob/living/carbon/brain/posibrain.dm
	code/modules/mob/living/silicon/pai/recruit.dm
	html/changelog.html
2014-02-01 03:00:26 -05:00
ZomgPonies 522e153bff Merge branch 'master' of https://github.com/ZomgPonies/Paradise 2014-01-31 22:28:29 -05:00
Rob Nelson 433d7b52dd Fix gene activation logic. 2014-01-31 22:27:46 -05:00
ZomgPonies 94e3a312cb Merge pull request #141 from alex-gh/vending_event_rebalanced
Lowered the vending machine explosion radius, added lag mitigation
2014-01-31 19:26:39 -08:00