Commit Graph

12039 Commits

Author SHA1 Message Date
Zuhayr 80c5d9b5ab Preliminary surgery work for IS_SYNTHETIC.
Conflicts:
	code/modules/organs/organ_external.dm
2014-01-28 15:34:04 -05:00
Zuhayr 8c5ad54e0f Recommitting a ton of files as one commit due to needing to reset this repo to an earlier point in the log. Full changes in PR.
Conflicts:
	code/game/objects/items/weapons/implants/implant.dm
	code/modules/admin/verbs/vox_raiders.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/monkey/diona.dm
	code/modules/mob/living/carbon/species.dm
2014-01-28 15:30:20 -05:00
Zuhayr f2f9616f2b IPC hairstyles.
Conflicts:
	code/modules/mob/new_player/sprite_accessories.dm
	icons/mob/human_face.dmi
2014-01-28 15:14:55 -05:00
SamCroswell 71b7d85937 toggle_space_ninja now defaults to ON 2014-01-28 15:13:12 -05:00
SamCroswell 673948a003 Preparing Ninjas to be implemented
Tweaks and fixes, as well as the removal of some of my unfinished works,
to Ninja so in preparation for their implementation. Also a few Telesci
fixes.
2014-01-28 12:38:00 -05:00
ZomgPonies ede85dbcc5 Fix preferences menu 2014-01-28 02:01:41 -05:00
ZomgPonies 40ef1367ad Fix for player preferences 2014-01-28 00:09:25 -05:00
ZomgPonies ecf424bd46 Fix to player voice toggle 2014-01-27 22:22:31 -05:00
ZomgPonies 7014f6f83e More fixes to text2speech 2014-01-27 16:58:52 -05:00
ZomgPonies bd3e0c1cf8 Let's try it like this 2014-01-27 16:07:48 -05:00
SamCroswell 540a33b5e0 Deadeagle's Changes
Deadeagle made some changes to the map, uploading them
2014-01-27 15:56:54 -05:00
ZomgPonies 808143f976 Final text2voice commit 2014-01-27 13:03:25 -05:00
ZomgPonies 7776ee0d00 Also switch view to range, because you don't need to SEE who you stink up 2014-01-26 20:49:02 -05:00
ZomgPonies 55a58d8df1 Fixes farting through airlocks 2014-01-26 20:47:56 -05:00
ZomgPonies 5205df0f7d Genetic abilities fixes 2014-01-26 19:10:12 -05:00
ZomgPonies f4956a7624 Merge branch 'master' of https://github.com/ZomgPonies/Paradise 2014-01-26 14:48:47 -05:00
Rob Nelson 559700a58b Added a bunch of new goon powers.
Conflicts:
	code/modules/mob/living/carbon/human/emote.dm
2014-01-26 14:48:33 -05:00
SamCroswell beea722e60 More C4 suicide phrases. For no Raisin. 2014-01-26 14:45:16 -05:00
SamCroswell cf7e3683ec Telescience Layout Change 2014-01-26 03:02:33 -05:00
ZomgPonies 66c9f533e0 Text2voice 2014-01-25 23:08:05 -05:00
ZomgPonies 85de812986 Blob zombie fix 2014-01-25 18:58:49 -05:00
Incoming 1ad02af888 Blob Zombies!
Blob spores that pass over the dead will now couple with the corpses to create blob zombies that are stronger and more resiliant than the spore alone. Should the blob zombie fall the original corpse is recovered and just as cloneable as it was before infection. These are simple animals not under the control of anyone.

Blob zombies will occur automatically if a blob finds a corpse under it and it's not already a zombie. Blob zombies have a base 80 health (normal blobs have 40) and gain additional health if the host body is wearing armor. They don't however actually gain the normal benefits of wearing the armor.

Blob zombies attack for 10 to 15 damage per strike, as opposed to the paltry 2 to 4 a hostless spore does.

Why this is good for the overmind:
The overmind cannot directly command the creation of zombies but can rally spores to a corpse's location to largely assure it will happen by itself. Blob zombies still follow rally spore commands and still count towards a factory blobs spore limit. As previously shown they're far more robust than spores and also deny the crew the ability to clone the victim until the zombie is defeated.

Why this is good for the crew:
Remember when the warden kamakazied the blob at the start of the round only to be engulfed and killed with the entire armory in his backpack? You can get those guns back now, because the warden's corpse will soon be moving to a very recoverable location! This also promotes not letting people die pointlessly to the blob or at least dragging corpses away from the blob (and hopefully to genetics) so they can't be infected.

Conflicts:
	code/game/gamemodes/blob/blobs/factory.dm
	icons/mob/blob.dmi
2014-01-25 18:35:16 -05:00
SkyMarshal 9eceb3b69d Fixes a small derp. 2014-01-25 12:59:39 -05:00
SkyMarshal 583b48ba3b Refactors the AStar code to not be retarded. Works just like it used to. 2014-01-25 12:59:16 -05:00
ZomgPonies f084d49d24 Compile fixes 2014-01-25 12:40:47 -05:00
ZomgPonies 2e5fc8a4fc Revert "Display cases now constructable."
This reverts commit 3e210aa75c.
2014-01-25 12:29:29 -05:00
Rob Nelson 22f6bb90be Add additional extinguisher logging, transfer logging framework.
Conflicts:
	code/game/objects/items/weapons/extinguisher.dm
2014-01-25 12:29:21 -05:00
d3athrow 58275e6ddc Fuck you emisune 2014-01-25 12:27:07 -05:00
d3athrow 253035f935 Fixes #452, people who are silenced for whatever reason or miming can't use the megaphone 2014-01-25 12:26:54 -05:00
Rob Nelson 9364a81746 Fix new genetics stealth powers.
Conflicts:
	code/modules/mob/mob_defines.dm
2014-01-25 12:26:34 -05:00
Ccomp5950 a1bb291149 Adding Cancel options for Adding Verbs. 2014-01-25 12:17:04 -05:00
ZomgPonies a9245dceee Merge branch 'master' of https://github.com/ZomgPonies/Paradise 2014-01-24 22:05:43 -05:00
Mark Aherne (Faerdan) deb354fb68 Added no-network check to heat_source to fix a runtime if not connected to a network. 2014-01-24 22:05:08 -05:00
Mark Aherne (Faerdan) a6b80b8194 NanoUI Gas Cooling/Heating System
* Created Nano UIs for the Gas Cooling System and Gas Heating System
* Standardized the reference structure for procs (they now use use full paths, instead of relative)
* Standardized the names of each machine ("gas cooling system" and "had heating system") for both the object and the UI title
2014-01-24 22:04:53 -05:00
Ccomp5950 265335f086 View Variables Option: Add/Remove Verb
Since we can't edit the verbs variable directly this allows us to do so safely.

It builds a list of procs and verbs for the mob type and allows the admin to add it.

Want to add self_destruct to a cyborg?  It will show up in Commands tab
Want to add RevConvert to a regular Rev?  Feel free!

Want to remove whisper from some loud mouth?  Go wild!

Adding procs that aren't usually available to players will create a commands tab, primarily this is for debugging since Advance ProcCall on mobs is awful.

I figured this would be useful when I noticed traitorpanel added RevHeads didn't get their RevConvert verbs and I could find no way of adding it otherwise.
2014-01-24 22:04:31 -05:00
Rob Nelson 14b807c26c Fix speaking on departmental channels 2014-01-24 21:44:10 -05:00
Rob Nelson 3e210aa75c Display cases now constructable.
* Make machine frame
* Add glass (do not wire)
* Add airlock controller board (set perms first)
* Screwdriver

Disassemble by crowbarring when unlocked or broken.

Conflicts:
	get_dmi_header.bat
	html/changelog.html
	icons/obj/stock_parts.dmi
2014-01-24 21:42:33 -05:00
ZomgPonies 1ff258fd4e Merge pull request #128 from Regen1/master
Updated sprite to actually fit our server
2014-01-24 15:20:38 -08:00
ZomgPonies d1dc02063c Holodeck update / Holocarp 2014-01-24 17:24:38 -05:00
Regen df2770eeb1 Updated sprite to actually fit our server
Because the used sprite failed completely.
I also made it better looking (my opinion) and actually centered on
character following other sprites, so it doesn't overlap or is too
short.
Also updated name, because why did I use capital letters in the first
place.
2014-01-24 22:18:07 +01:00
Rob Nelson dd7f48c470 More typo. 2014-01-24 12:24:35 -05:00
Rob Nelson e3a2a9238d Fix typo before someone notices. 2014-01-24 12:24:14 -05:00
ZomgPonies 47e8c640a2 New display case code 2014-01-24 12:23:26 -05:00
Rob Nelson 22dcaec46f Fix lithp 2014-01-24 12:17:40 -05:00
Rob Nelson 1f30243a08 Refactor the fuck out of theft objectives. No more stealing your own jumpsuit.
Conflicts:
	code/datums/mind.dm
	code/game/gamemodes/objective.dm
	code/modules/mining/money_bag.dm
	code/modules/mining/ores_coins.dm
	html/changelog.html
2014-01-24 12:16:57 -05:00
d3athrow e937bdd4c2 Should in fact, really fix the monkey dna 2014-01-24 12:05:54 -05:00
Rob Nelson 341d210c99 Fix some issues with the radio, like talking on common when calling for command. 2014-01-24 12:04:52 -05:00
d3athrow 1cbf6abaa9 Fix monkeys not having their monkey block set high enough 2014-01-24 12:03:55 -05:00
Vincent 49e8e5a7f8 Alters tenebrosity's fallsound to work with the improved fall stuff
Conflicts:
	code/modules/mob/living/carbon/human/human_damage.dm
2014-01-24 00:18:52 -05:00
Vincent 7b58cc04b2 Gives mobs a "fall" proc for the transition between falling and standing. This is not for the rotation code, which occurs on both falling and rising.
Adds a variable to hats to determine how likely they are to fall off.  Makes them fall off with the given probability when disarmed (some percentage of the time) or when the character falls.  Space helmets, bio hoods, helmets, radiation helmets, etc, are unlikely to fall off

Conflicts:
	code/game/gamemodes/cult/cult_items.dm
	code/modules/clothing/clothing.dm
	code/modules/clothing/head/hardhat.dm
	code/modules/clothing/head/helmet.dm
	code/modules/clothing/head/jobs.dm
	code/modules/clothing/head/misc.dm
	code/modules/clothing/head/misc_special.dm
	code/modules/clothing/suits/bio.dm
	code/modules/clothing/suits/utility.dm
	code/modules/events/tgevents/holiday/xmas.dm
	code/modules/mob/mob.dm
2014-01-24 00:16:46 -05:00