Tenebrosity
f6603faa52
Adds sounds to falling over
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Resting and buckling are still silent.
Conflicts:
code/modules/mob/living/carbon/human/human_damage.dm
2014-01-24 00:01:15 -05:00
Rob Nelson
d01ef41eac
Radio code in say.dm cleaned up, will use all possible radios when sending a message.
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Conflicts:
code/modules/mob/living/say.dm
2014-01-23 23:48:46 -05:00
Rob Nelson
ba5a389df6
Fix horns, add horn sprite.
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Conflicts:
icons/effects/genetics.dmi
2014-01-23 23:44:08 -05:00
Rob Nelson
bd25990ce2
Fix MONKEYBLOCK
2014-01-23 23:42:23 -05:00
ZomgPonies
f1c80be06f
Merge pull request #127 from SamCroswell/master
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Tweaks 'n shit
2014-01-23 20:34:50 -08:00
Ergovisavi
7ad68dd693
Replaced wall_smash in simple_animal with environment_smash, because before, you either tables AND walls, or nothing. If set to 1, smash crate/locker/rack/table, 2 for wallsmash, 3 for rwall smash
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Hostile mobs with environment smash will also unbuckle themselves by destroying whatever they're buckled to when angered.
Conflicts:
code/game/objects/structures/stool_bed_chair_nest/bed.dm
code/game/objects/structures/tables_racks.dm
code/game/turfs/simulated/walls.dm
code/modules/mob/living/simple_animal/hostile/hostile.dm
2014-01-23 23:31:36 -05:00
SamCroswell
d4890fb2f5
Additional Drug Names
2014-01-23 19:26:32 -05:00
SamCroswell
f59fa5474e
Contraband Crate Changes, Minor Drug Tweaks
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More little tweaks to the random drugs, added actual contraband to the
contraband crate. Maybe people will have a reason to buy it now, eh?
2014-01-23 18:01:41 -05:00
Cluwnes Honk
8ef0c5c859
Gives Namepick an actual category
2014-01-23 10:38:18 -05:00
Cluwnes Honk
fb0b5ff8fd
Allows borers to be stealthy
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Removes some messages that go to a host when a borer does shit. In a world of validhunters, the borer cannot survive.
Conflicts:
code/modules/mob/living/simple_animal/borer.dm
2014-01-23 10:38:06 -05:00
Cluwnes Honk
6478e2e1d7
silent is broken as fuck
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Removes the message that checks if a mob is silent; silent is just plain broken.
2014-01-23 10:34:41 -05:00
Cluwnes Honk
f54a35db72
Prevents mimes from using the megaphone.
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if(user.silent) didn't work. This is the next best thing.
2014-01-23 10:34:03 -05:00
ZomgPonies
959d3137da
compile fix
2014-01-23 10:26:25 -05:00
Ergovisavi
89c23fc494
Kinetic gun can now break through mining tiles due to the goliath being able to possibly trap you in an unwinnable situation otherwise
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More mob behavior vars in hostile animal, added Passtable to hivelord and brood and removed their environment smash
Conflicts:
code/modules/mob/living/simple_animal/hostile/hostile.dm
2014-01-23 10:22:07 -05:00
SkyMarshal
5dc5c451a5
Fixes an error with the explosions-deleting-zone-air detection.
2014-01-23 10:14:25 -05:00
SamCroswell
a3a883444c
Last minute tweaks
2014-01-22 23:12:50 -05:00
ZomgPonies
af06d61d85
Merge pull request #124 from alex-gh/singuloth_armor
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Added singuloth armor.
2014-01-22 20:12:40 -08:00
ZomgPonies
d7b0537c50
Merge pull request #125 from alex-gh/schoolgirl_fix
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Schoolgirl_black jumpsuit should properly display now.
2014-01-22 20:12:31 -08:00
ZomgPonies
372b00f58c
Merge pull request #126 from SamCroswell/master
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Random Drug Pills / CentComm tweaks
2014-01-22 20:12:20 -08:00
SamCroswell
fc4877b301
Added a few more drug names
2014-01-22 22:55:19 -05:00
SamCroswell
86ad8a5a17
Drugs/Minor CentComm Updates
2014-01-22 22:26:01 -05:00
alex-gh
f7be59165b
Schoolgirl_black jumpsuit should properly display now.
2014-01-22 23:18:34 +01:00
Ergovisavi
7bd3df0b3b
More hostile mob work with behavior vars, getting rid of idle_env_destroyer nobody uses it, other tweaks
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Conflicts:
code/modules/mob/living/simple_animal/hostile/hostile.dm
code/modules/mob/living/simple_animal/hostile/mining_mobs.dm
2014-01-22 16:45:20 -05:00
alex-gh
adc2469aa9
Added singuloth armor.
2014-01-22 22:44:52 +01:00
Ergovisavi
78bea65a44
Mining Mobs - More mob behavior overhaul, kinetic gun tweaks, etc
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Conflicts:
code/modules/mob/living/simple_animal/hostile/hostile.dm
code/modules/projectiles/ammunition/energy.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/projectile.dm
code/modules/projectiles/projectile/special.dm
icons/mob/animal.dmi
icons/obj/projectiles.dmi
2014-01-22 16:39:54 -05:00
Ergovisavi
9428677ab6
Asteroid/Mining Mobs ver 1
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Conflicts:
code/modules/mob/living/simple_animal/simple_animal.dm
icons/mob/animal.dmi
2014-01-22 16:11:20 -05:00
errorage
983b151e6b
- Hacking borgs via robotics console will now also properly update their HUD with their hidden inventory.
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Conflicts:
code/game/machinery/computer/robot.dm
2014-01-22 11:14:30 -05:00
errorage
4a0aa60443
- Emagged borgs' hidden inventory will now become visible in the module selection section.
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- Also removed the now outdated module selection UI button and rearranged borg UI buttons to reflect this.
Screenshot: http://www.ss13.eu/borg_ui_smaller_bottom_right.png
Conflicts:
code/_onclick/hud/robot.dm
code/modules/mob/living/silicon/robot/robot.dm
2014-01-22 11:13:12 -05:00
John Smith
7a10f3c626
Black Baseball Caps [FIXED]
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Conflicts:
code/game/objects/structures/crates_lockers/closets/job_closets.dm
icons/mob/head.dmi
icons/obj/clothing/hats.dmi
2014-01-22 11:07:39 -05:00
ZomgPonies
92344f89dd
err
2014-01-22 10:30:27 -05:00
Tenebrosity
6a1b03aa24
Throw impacts play the thrown object's hitsound
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Conflicts:
code/modules/mob/living/living_defense.dm
2014-01-22 10:26:58 -05:00
Tenebrosity
67c88c42e7
Adds generic impact noises to all projectiles
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Overrides the generic sounds with specific ones for electrodes and
lasers.
Conflicts:
code/modules/projectiles/projectile.dm
code/modules/projectiles/projectile/energy.dm
2014-01-22 10:20:16 -05:00
Jesus Hussein Chris
95f7280781
Generic attack sounds for all melee weapons
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Overrides the generic sounds with more suitable ones where needed.
Weapons that do no damage don't have sound effects.
Conflicts:
code/game/gamemodes/wizard/artefact.dm
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/weapons/melee/misc.dm
code/game/objects/items/weapons/storage/toolbox.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/objects/items/weapons/weaponry.dm
code/game/objects/weapons.dm
code/modules/hydroponics/hydroitemdefines.dm
code/modules/surgery/tools.dm
2014-01-22 10:15:43 -05:00
ZomgPonies
35bb181d23
Merge pull request #123 from SamCroswell/master
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Ninja Teleport Quickfix, ERT Armory now has a blast door
2014-01-21 20:12:10 -08:00
SamCroswell
7facce411c
Ninja Quickfix, ERT Armory now has a blast door
2014-01-21 23:04:50 -05:00
Rob Nelson
dcaf8d4e49
Add check_mutations to detective and bartender, just in case
2014-01-21 23:01:59 -05:00
Rob Nelson
1a94d400f7
Add SOBER mutation to detective and bartender.
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Conflicts:
code/game/jobs/job/security.dm
2014-01-21 23:01:45 -05:00
Rob Nelson
02d01626fb
Fix M_FAT'd strings.
2014-01-21 23:00:16 -05:00
Rob Nelson
7892eeb7cc
Standardize LASER, NOCLONE, and HUSK
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Conflicts:
code/game/gamemodes/changeling/changeling_powers.dm
code/modules/mob/living/carbon/human/death.dm
maps/RandomZLevels/wildwest.dm
2014-01-21 22:59:53 -05:00
Rob Nelson
f44ff1d7aa
Standardize FAT
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Conflicts:
code/modules/client/preferences.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/living/simple_animal/constructs.dm
code/modules/mob/mob.dm
code/modules/mob/mob_grab.dm
2014-01-21 22:57:10 -05:00
Rob Nelson
d49e6d3bf4
Standardize CLUMSY
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Conflicts:
code/game/jobs/job/civilian.dm
code/game/objects/items/weapons/defib.dm
code/game/objects/items/weapons/stunbaton.dm
code/modules/mob/living/silicon/robot/component.dm
code/modules/reagents/reagent_containers/syringes.dm
2014-01-21 22:49:22 -05:00
Rob Nelson
22a2df1115
Standardize HULK.
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Conflicts:
code/game/mecha/mecha.dm
code/game/objects/items/weapons/swords_axes_etc.dm
2014-01-21 22:45:40 -05:00
ZomgPonies
5784cf61df
Compile fixes XRAY
2014-01-21 22:38:35 -05:00
Rob Nelson
dd8c8c12ab
Standardize XRAY.
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Conflicts:
code/modules/mob/living/carbon/human/life.dm
maps/RandomZLevels/wildwest.dm
2014-01-21 22:37:37 -05:00
Rob Nelson
95cc6a27b5
Standardize mutation constants, remove ambiguity, remove non-implemented muts.
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Conflicts:
code/_onclick/click.dm
code/game/dna/genes/powers.dm
code/game/machinery/wishgranter.dm
code/modules/mob/living/carbon/alien/alien.dm
code/modules/mob/living/carbon/alien/humanoid/life.dm
code/modules/mob/living/carbon/alien/larva/life.dm
code/modules/mob/living/carbon/human/examine.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/human_movement.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/mob/living/carbon/monkey/life.dm
code/modules/mob/living/carbon/species.dm
code/modules/mob/living/damage_procs.dm
code/modules/mob/living/living.dm
code/modules/power/lighting.dm
code/modules/reagents/Chemistry-Recipes.dm
code/setup.dm
maps/RandomZLevels/wildwest.dm
2014-01-21 22:36:19 -05:00
DJSnapshot
0f5f78fcc9
fix for muting deadme as well.
2014-01-21 21:48:05 -05:00
DJSnapshot
73e66bde07
Admin requested addition of a global dsay toggle.
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Conflicts:
code/modules/admin/admin_verbs.dm
2014-01-21 21:47:38 -05:00
ZomgPonies
cb5367ed96
Switching cable coils to stacks
2014-01-21 21:23:26 -05:00
Razharas
8f71ea55e3
Added tools and time handling
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Well yeah
2014-01-21 21:05:50 -05:00
Razharas
56e56b31a6
Implemented crude crafting
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Debug messages are still inside, pushing only cozx pete asked me to
Conflicts:
code/_globalvars/lists/objects.dm
code/game/objects/structures/tables_racks.dm
2014-01-21 21:05:42 -05:00