Commit Graph

13531 Commits

Author SHA1 Message Date
Zuhayr
0436cd3e48 Added paperwork handler, clerical gripper, some other tweaks.
Conflicts:
	code/modules/mob/living/silicon/robot/robot_modules.dm
2014-07-18 07:34:12 -04:00
Zuhayr
8ae76446b7 Temp commit with robot module work
Conflicts:
	icons/mob/head.dmi
2014-07-18 07:32:09 -04:00
Zuhayr
bdfc7ef719 Added Crisis and Surgeon modules, removed Medical module, added Construction module, altered Mining and Engineering modules.
Conflicts:
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/living/silicon/robot/robot_modules.dm
2014-07-18 07:30:54 -04:00
PsiOmega
cda07c694d Deluxe soap now has a more pleasant range of smells. 2014-07-18 07:05:14 -04:00
mwerezak
342ccf7581 Updates body scanner readout for internal organs
Conflicts:
	code/game/machinery/adv_med.dm
2014-07-18 07:00:18 -04:00
mwerezak
6a3b19a540 Infections raise temperature faster wrt germ_level 2014-07-18 06:59:37 -04:00
mwerezak
55140d1908 Improved full body scanner infection readout
Now provides a higher level of precision on infection severity.
2014-07-18 06:59:07 -04:00
Walter0o
08c5cdb736 should fix #5618, trivial kitchen utensil bug 2014-07-18 06:58:47 -04:00
Atlantiscze
b52517aabb Adds ability to repair TCommsat machinery without having to dismantle the machines and rebuild them from scratch. Applying nanopaste will restore 10-20 integrity points. 2014-07-18 06:56:59 -04:00
Atlantiscze
242b7ab66b Fix for issue which caused telecomms machinery to take no damage when temperature was 70C. Now it adds damage according to temperature. Higher temperature will cause the machinery to fail faster.
Conflicts:
	code/game/machinery/telecomms/telecomunications.dm
2014-07-18 06:56:51 -04:00
Walter0o
dbc621e7ab another missing battery check 2014-07-18 06:53:11 -04:00
Walter0o
8e9b1b1b95 missing power check
people could still use this without any charge
2014-07-18 06:52:55 -04:00
Chinsky
ab8b3d25c4 Possible fix for #5645
I think issue is that harvester won't forget what artifact it is using until harvesting process is started.
2014-07-18 06:52:40 -04:00
Chinsky
dbeb254062 Fixes #5650
Fixes #5649
Removed that mundane objects check as I couldn't think of why would that even be a thing.
2014-07-18 06:52:28 -04:00
Chinsky
5b1257ddb9 Fixes #5648
Now scanner will just give warning if clicked too fast, instead of giving obsolete data.
Also moved code from New() to initalize(), since it depends on all things already being there and a master controller existing.

Conflicts:
	code/modules/research/xenoarchaeology/tools/tools_anoscanner.dm
2014-07-18 06:51:59 -04:00
Chinsky
95970f8cad Fixes #5647 Fixes #5646 2014-07-18 06:50:57 -04:00
Zuhayr
5a8aada05d Fixes bug with drone Bump() check
They can now use teleporters, hand tele portals and the disposals chute.
2014-07-18 06:49:42 -04:00
Rob Nelson
f7b516a5ab Shit catches on fire now
Conflicts:
	code/ZAS/Fire.dm
	code/game/objects/items/weapons/storage/bible.dm
	code/game/objects/items/weapons/storage/boxes.dm
	code/modules/mob/living/living_defines.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/photography.dm
	code/setup.dm
2014-07-18 06:32:15 -04:00
Rob Nelson
dd31f75ae3 Add pressure alerts on firedoors.
Conflicts:
	code/game/machinery/doors/firedoor.dm
	icons/obj/doors/DoorHazard.dmi
2014-07-18 06:25:01 -04:00
Rob Nelson
08813d45cc Fix potential ready-dna problems.
Conflicts:
	code/game/machinery/cloning.dm
	code/modules/projectiles/projectile/change.dm
2014-07-18 06:18:12 -04:00
Rob Nelson
8fbfd7ccd1 Ready_DNA not called in human new() when humans are spawned.
Conflicts:
	code/modules/mob/living/carbon/human/human.dm
2014-07-18 06:13:10 -04:00
ZomgPonies
4bfa67e053 Clown wizard gear. 2014-07-18 06:10:59 -04:00
ZomgPonies
b2b869a57d Added remote view to spelllist 2014-07-18 05:09:17 -04:00
ZomgPonies
289b0a0eec Oops 2014-07-18 03:02:30 -04:00
ZomgPonies
4ad8b741a2 Turned remote talk into a spell and optimized it, giving it it's action button 2014-07-18 02:38:53 -04:00
VampyrBytes
b3f396bfff Fixes inventory bug
Fixes the bug where you couldn't interact with someone's inventory when
they were on top of a structure, such as a table
2014-07-17 05:48:59 +01:00
ZomgPonies
e73ad0051b Merge branch 'master' of https://github.com/ZomgPonies/Paradise 2014-07-17 16:52:04 -04:00
ZomgPonies
12b228b799 Did those mech changes I wanted to do a while ago, reverted gamma armory to old behavior. 2014-07-17 16:50:55 -04:00
ZomgPonies
9b145f3da2 Merge pull request #299 from VampyrBytes/master
Fix for internal organ surgery
2014-07-17 15:58:20 -04:00
ZomgPonies
58803b7b83 New positive random event, yay 2014-07-17 15:28:09 -04:00
ZomgPonies
d54d8ade16 Merge pull request #298 from mwerezak/paradise-docking
Docking controller fixes
2014-07-17 14:09:59 -04:00
mwerezak
db521949fb Fixes gamma shuttle location not set at roundstart 2014-07-17 11:01:49 -04:00
ZomgPonies
54359a4e2c Merge pull request #297 from VampyrBytes/master
Fix for xray + telescience irradiate
2014-07-17 06:59:07 -04:00
d3athrow
6a4866e199 Fix POS not opening the menu when you slap with your ID and make it not show the [user] attacked the thing with your ID as well. 2014-07-17 05:38:43 -04:00
ZomgPonies
c654029821 New genetic defects MUAHAHAHAA 2014-07-17 05:36:30 -04:00
Heredth
9e24075bc1 Add vars 2014-07-17 05:29:36 -04:00
Heredth
ded49a5af9 Update whisper.dm
Conflicts:
	code/modules/mob/living/carbon/human/whisper.dm
2014-07-17 05:29:17 -04:00
d3athrow
994a5bebbf Fix admins having to toggle genes several fucking times to get them to turn on sometimes.
Fix adminbus toggling genes on to cause all other genes to manifest - added genemutcheck proc and domutation proc to handle the changes.
Added a global list of gene datums that match the order of the randomized blocks in genetics to allow for easy lookup based on blocks and allows single gene checking to work.

Conflicts:
	code/game/gamemodes/setupgame.dm
	code/modules/admin/verbs/debug.dm
2014-07-17 05:27:05 -04:00
d3athrow
b9b6d09f23 Pod fixes. 2014-07-17 05:16:40 -04:00
ZomgPonies
81c643924d Icons for most genetic powers. 2014-07-17 02:57:36 -04:00
ZomgPonies
a76f51b479 Merge pull request #296 from mwerezak/paradise-docking
Updates docking controllers
2014-07-17 01:36:28 -04:00
ZomgPonies
371fd82f54 Merge pull request #294 from VampyrBytes/master
Replaced Monkeyized() with working method
2014-07-17 01:35:32 -04:00
mwerezak
3e12d5028c Fixes wrong circuit board in labor shuttle console 2014-07-17 00:40:16 -04:00
mwerezak
7823403456 Updates docking controllers
Fixed centcom and admin shuttles missing centcom side docking
controllers. Adds prison and gamma shuttle docking controllers. Adds
escape shuttle docking controllers. Adds escape pod docking controllers.
2014-07-17 00:33:49 -04:00
ZomgPonies
ad24b4f653 Remaining spell icons 2014-07-16 17:01:46 -04:00
MrPerson
7a554f2be9 Make dead people stop jittering
Fixes #3690
2014-07-16 16:47:22 -04:00
VampyrBytes
34712ecc37 Fix for internal organ surgery
Fixes internal organ surgery, and some other places where the same
problem would have cropped up
2014-07-16 20:17:50 +01:00
JimTheCactus
b96429146e Fixes #5640 Make sparks effect target mob, not organ
The malfunction sparks were calling to a var src, which in most other places is the main object itself, here that's the organ and it doesn't have a loc. Changed it to call the organ's owner.
2014-07-16 10:12:03 -04:00
Whitellama
5f8aeaa1ab Made it so admins see global LOOC character names/BYOND keys based on whether that player is alive/dead
Conflicts:
	code/game/verbs/ooc.dm
2014-07-16 10:11:40 -04:00
Whitellama
0cfff71916 Made LOOC show character names of living players and BYOND keys of observing/dead players 2014-07-16 10:10:43 -04:00