Commit Graph

12434 Commits

Author SHA1 Message Date
ZomgPonies
0804e21fde Fixes people getting karma jobs 2014-05-03 14:55:57 -04:00
ZomgPonies
765f3c5c41 Tune chargers to new battery levels. 2014-05-02 19:10:31 -04:00
thatprogrammerguy
ac100a8568 A more strict dynamic room selection code, and fixed an incorrect area definition for the dynamic lobby south of customs. 2014-05-02 17:27:57 -04:00
thatprogrammerguy
303fb1e476 Dynamic room balancing - added initial code for a more stricter selection process. 2014-05-02 14:22:39 -04:00
thatprogrammerguy
635fe21ad2 Allowed robots to unlock xenoarcheology's suspension generator now that miner borgs can dig out artifacts and anomalies. 2014-05-02 03:27:04 -04:00
thatprogrammerguy
95dfb85675 Added dynamic areas, currently the only one sits under customs. 2014-05-02 02:52:08 -04:00
ZomgPonies
5d7257e651 This worked better before 2014-05-01 22:28:32 -04:00
ZomgPonies
fdd1d94769 Hopefully fix solars for realsies 2014-05-01 21:49:24 -04:00
ZomgPonies
1d751e7a8f Moar rad damage from xray machine 2014-05-01 21:31:24 -04:00
ZomgPonies
40e0ff49ce fml xray 2014-05-01 21:01:10 -04:00
ZomgPonies
bc2af1573a Xray machine fixes 2014-05-01 18:14:56 -04:00
ZomgPonies
b46d76dccc Made sure there's 2 slots for customs officers in code 2014-05-01 17:12:53 -04:00
ZomgPonies
cada2ce713 Requested X-Ray machine for customs 2014-05-01 17:08:47 -04:00
ZomgPonies
36b52731f0 Changing power numbers to balance gun upgrades 2014-05-01 16:23:09 -04:00
thatprogrammerguy
85ad5b2269 Created a robotic excavation pick that enables miner robots to dig out anomalies: it can be activated in-hand to change the number of centimeters excavated. Gave the pick, a depth scanner, and a wrench to the miner robot. 2014-05-01 02:24:56 -04:00
ZomgPonies
556ef83532 Metal detectors, for that feeling of FREEDOM 2014-05-01 00:46:14 -04:00
ZomgPonies
5746c7b6d4 Balancing for mining 2014-05-01 00:13:46 -04:00
ZomgPonies
50d78cbd04 Fixing up customs with some standardized forms 2014-04-30 16:19:57 -04:00
Rob Nelson
10350239a5 Add some parts of genetics 2.0 2014-04-30 14:14:24 -04:00
Ravensdale
345efee151 Atmos mainline pipe code moved and enabled. 2014-04-30 13:51:29 -04:00
ZomgPonies
48ca1f1a32 Fix shotgun sounds 2014-04-30 13:29:48 -04:00
ZomgPonies
49ec4834dc Fix for Med/SecHUDs 2014-04-30 00:31:56 -04:00
ZomgPonies
fea30a12b0 Attempt to fix slime people number 2 2014-04-29 21:37:53 -04:00
Brian Cook
e2a1664d27 Reverted "Paroled" to "Parolled"
To avoid conflicts with other variables and spellings.
2014-04-29 20:48:59 -04:00
Brian Cook
a78e54f33f Added missing header to pAI Request Module
Also changed max frequency of radio config to 159.9 instead of 159.1
2014-04-29 20:48:49 -04:00
Brian Cook
27a1d25b80 Added refresh button to host bioscan page
Also tweaked all pAI GUI so the background doesn't repeat-y
2014-04-29 20:48:39 -04:00
Brian Cook
cd8fb70a0b Centered background on pAI GUIs 2014-04-29 20:48:29 -04:00
Brian Cook
d0fa6b4fc6 Improved GUI for users interfacing with pAI
Also minor tweak to GUI for requesting pAI.

Conflicts:
	code/game/objects/items/devices/paicard.dm
2014-04-29 20:48:14 -04:00
Brian Cook
ce40b74fd7 Improved GUI for requesting pAI
Made the pAI Request Module and the pAI Availability List pretty.

Conflicts:
	code/modules/mob/living/silicon/pai/recruit.dm
2014-04-29 20:46:43 -04:00
Brian Cook
5e77924b54 Refined pAI Personality Config GUI
This is the GUI when a pAI chooses and name, etc.
2014-04-29 20:45:05 -04:00
Brian Cook
9034aeb11e Embedded Radio Config popup into the pAI OS
Also fixed typo when using door jack.
2014-04-29 20:44:51 -04:00
Brian Cook
fa425b69a9 Fixed pAI Digital Messenger and layout tweaks
Conflicts:
	code/game/objects/items/devices/PDA/PDA.dm
2014-04-29 20:44:27 -04:00
Brian Cook
a93f864ae3 Refined GUI more
pAI background updated and no longer externally referenced. Corrected
stray typos. Added more power on/off lights for certain downloaded
modules.
2014-04-29 20:39:24 -04:00
Brian Cook
9149e2df96 pAI GUI changes
The pAI GUI background image still need to be properly linked.
2014-04-29 20:39:08 -04:00
Ccomp5950
143016dd07 Code effeciency project: HUD items rewrite
Before: Every tick each HUD item would recalculate and redo images for every mob in view. For items like the secHUD where we're transversing implants and the various records this gets very expensive.

After: Mobs use their hud_list variable to store varius huditem images, when conditions change for those specific huditem images it updates the specific ones on demand. As a backup every 30 ticks or so the mob will update all of their hud_list.

Also: moved proc/RoundHealth() from 2 seperate locations into __HELPERS/mobs.dm

Conflicts:
	code/modules/mob/living/living.dm

Conflicts:
	code/__HELPERS/mobs.dm
	code/datums/mind.dm
	code/game/objects/items/weapons/implants/implanter.dm
	code/modules/mob/dead/observer/observer.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/living_defines.dm
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/mob/living/silicon/silicon.dm
	code/modules/virus2/helpers.dm
	code/setup.dm
	icons/mob/hud.dmi
2014-04-29 20:34:28 -04:00
ZomgPonies
3e3c160770 Maybe fix slime people 2014-04-29 20:18:10 -04:00
ZomgPonies
41adcc57cd Jobbans for karma jobs! 2014-04-29 17:05:20 -04:00
ZomgPonies
687ba2a2de Typo fix 2014-04-29 16:24:34 -04:00
suethecake
8245876226 FIX 2 ELECTRIC BOOGALOO 2014-04-29 14:09:12 -04:00
suethecake
fdf3c669f8 Fixes small issues in save files. 2014-04-29 14:08:56 -04:00
suethecake
aa33563ba7 Few bugfixes - namely species hair still having do coloration = 0 and the tail rendering over equipment. Tajaran and Unathi sprites are also now black to facilitate more vibrant colors.
Trying to color them while dark green and brown-grey ended up in odd colorations. Quality of life change.

Conflicts:
	code/modules/mob/new_player/sprite_accessories.dm
	icons/mob/human_face.dmi
	icons/mob/human_races/r_def_tajaran.dmi
	icons/mob/human_races/r_tajaran.dmi
2014-04-29 14:08:32 -04:00
suethecake
10b7a2e8d9 Initial commit containing all the necessary code files that allow Tajaran, Unathi, and Skrell to change both their hair and body color to match. NO MORE GREEN/GREY!
Conflicts:
	code/modules/client/preferences.dm
	code/modules/mob/living/carbon/human/human_defines.dm
	code/modules/mob/living/carbon/species.dm
	code/setup.dm
2014-04-29 13:58:56 -04:00
ESwordTheCat
5170294fff Remove debugging. 2014-04-29 13:40:02 -04:00
ESwordTheCat
33c492ae4c Fixed all the runtimes. 2014-04-29 13:39:50 -04:00
ESwordTheCat
5d9bee2b2e Disable object pool debug. 2014-04-29 13:39:38 -04:00
ESwordTheCat
2382984c03 Some optimization at object pooling, tinkering at beams.dm and reverting useless code.
Conflicts:
	code/modules/projectiles/projectile/beams.dm
2014-04-29 13:39:20 -04:00
ESwordTheCat
774a4407da Moar object pool.
Conflicts:
	code/modules/projectiles/projectile.dm
	code/modules/projectiles/projectile/beams.dm
	code/modules/projectiles/projectile/bullets.dm
	code/modules/projectiles/projectile/special.dm
2014-04-29 13:36:39 -04:00
ESwordTheCat
012b45ad32 Limit the pool only to 20 objects. 2014-04-29 13:33:25 -04:00
ESwordTheCat
ebfcc9be79 Object pool for beam projectile, minor changes to object pool.
Conflicts:
	code/WorkInProgress/Cael_Aislinn/Rust/gyrotron.dm
	code/WorkInProgress/Cael_Aislinn/Supermatter/ZeroPointLaser.dm
	code/game/objects/structures/grille.dm
	code/modules/power/singularity/emitter.dm
	code/modules/projectiles/projectile.dm
	code/modules/projectiles/projectile/beams.dm
2014-04-29 13:33:06 -04:00
d3athrow
49c11d1c9e compile fuck 2014-04-29 13:27:06 -04:00