ZomgPonies
0804e21fde
Fixes people getting karma jobs
2014-05-03 14:55:57 -04:00
ZomgPonies
765f3c5c41
Tune chargers to new battery levels.
2014-05-02 19:10:31 -04:00
thatprogrammerguy
ac100a8568
A more strict dynamic room selection code, and fixed an incorrect area definition for the dynamic lobby south of customs.
2014-05-02 17:27:57 -04:00
thatprogrammerguy
303fb1e476
Dynamic room balancing - added initial code for a more stricter selection process.
2014-05-02 14:22:39 -04:00
thatprogrammerguy
635fe21ad2
Allowed robots to unlock xenoarcheology's suspension generator now that miner borgs can dig out artifacts and anomalies.
2014-05-02 03:27:04 -04:00
thatprogrammerguy
95dfb85675
Added dynamic areas, currently the only one sits under customs.
2014-05-02 02:52:08 -04:00
ZomgPonies
5d7257e651
This worked better before
2014-05-01 22:28:32 -04:00
ZomgPonies
fdd1d94769
Hopefully fix solars for realsies
2014-05-01 21:49:24 -04:00
ZomgPonies
1d751e7a8f
Moar rad damage from xray machine
2014-05-01 21:31:24 -04:00
ZomgPonies
40e0ff49ce
fml xray
2014-05-01 21:01:10 -04:00
ZomgPonies
bc2af1573a
Xray machine fixes
2014-05-01 18:14:56 -04:00
ZomgPonies
b46d76dccc
Made sure there's 2 slots for customs officers in code
2014-05-01 17:12:53 -04:00
ZomgPonies
cada2ce713
Requested X-Ray machine for customs
2014-05-01 17:08:47 -04:00
ZomgPonies
36b52731f0
Changing power numbers to balance gun upgrades
2014-05-01 16:23:09 -04:00
thatprogrammerguy
85ad5b2269
Created a robotic excavation pick that enables miner robots to dig out anomalies: it can be activated in-hand to change the number of centimeters excavated. Gave the pick, a depth scanner, and a wrench to the miner robot.
2014-05-01 02:24:56 -04:00
ZomgPonies
556ef83532
Metal detectors, for that feeling of FREEDOM
2014-05-01 00:46:14 -04:00
ZomgPonies
5746c7b6d4
Balancing for mining
2014-05-01 00:13:46 -04:00
ZomgPonies
50d78cbd04
Fixing up customs with some standardized forms
2014-04-30 16:19:57 -04:00
Rob Nelson
10350239a5
Add some parts of genetics 2.0
2014-04-30 14:14:24 -04:00
Ravensdale
345efee151
Atmos mainline pipe code moved and enabled.
2014-04-30 13:51:29 -04:00
ZomgPonies
48ca1f1a32
Fix shotgun sounds
2014-04-30 13:29:48 -04:00
ZomgPonies
49ec4834dc
Fix for Med/SecHUDs
2014-04-30 00:31:56 -04:00
ZomgPonies
fea30a12b0
Attempt to fix slime people number 2
2014-04-29 21:37:53 -04:00
Brian Cook
e2a1664d27
Reverted "Paroled" to "Parolled"
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To avoid conflicts with other variables and spellings.
2014-04-29 20:48:59 -04:00
Brian Cook
a78e54f33f
Added missing header to pAI Request Module
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Also changed max frequency of radio config to 159.9 instead of 159.1
2014-04-29 20:48:49 -04:00
Brian Cook
27a1d25b80
Added refresh button to host bioscan page
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Also tweaked all pAI GUI so the background doesn't repeat-y
2014-04-29 20:48:39 -04:00
Brian Cook
cd8fb70a0b
Centered background on pAI GUIs
2014-04-29 20:48:29 -04:00
Brian Cook
d0fa6b4fc6
Improved GUI for users interfacing with pAI
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Also minor tweak to GUI for requesting pAI.
Conflicts:
code/game/objects/items/devices/paicard.dm
2014-04-29 20:48:14 -04:00
Brian Cook
ce40b74fd7
Improved GUI for requesting pAI
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Made the pAI Request Module and the pAI Availability List pretty.
Conflicts:
code/modules/mob/living/silicon/pai/recruit.dm
2014-04-29 20:46:43 -04:00
Brian Cook
5e77924b54
Refined pAI Personality Config GUI
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This is the GUI when a pAI chooses and name, etc.
2014-04-29 20:45:05 -04:00
Brian Cook
9034aeb11e
Embedded Radio Config popup into the pAI OS
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Also fixed typo when using door jack.
2014-04-29 20:44:51 -04:00
Brian Cook
fa425b69a9
Fixed pAI Digital Messenger and layout tweaks
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Conflicts:
code/game/objects/items/devices/PDA/PDA.dm
2014-04-29 20:44:27 -04:00
Brian Cook
a93f864ae3
Refined GUI more
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pAI background updated and no longer externally referenced. Corrected
stray typos. Added more power on/off lights for certain downloaded
modules.
2014-04-29 20:39:24 -04:00
Brian Cook
9149e2df96
pAI GUI changes
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The pAI GUI background image still need to be properly linked.
2014-04-29 20:39:08 -04:00
Ccomp5950
143016dd07
Code effeciency project: HUD items rewrite
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Before: Every tick each HUD item would recalculate and redo images for every mob in view. For items like the secHUD where we're transversing implants and the various records this gets very expensive.
After: Mobs use their hud_list variable to store varius huditem images, when conditions change for those specific huditem images it updates the specific ones on demand. As a backup every 30 ticks or so the mob will update all of their hud_list.
Also: moved proc/RoundHealth() from 2 seperate locations into __HELPERS/mobs.dm
Conflicts:
code/modules/mob/living/living.dm
Conflicts:
code/__HELPERS/mobs.dm
code/datums/mind.dm
code/game/objects/items/weapons/implants/implanter.dm
code/modules/mob/dead/observer/observer.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/living.dm
code/modules/mob/living/living_defines.dm
code/modules/mob/living/silicon/ai/ai.dm
code/modules/mob/living/silicon/silicon.dm
code/modules/virus2/helpers.dm
code/setup.dm
icons/mob/hud.dmi
2014-04-29 20:34:28 -04:00
ZomgPonies
3e3c160770
Maybe fix slime people
2014-04-29 20:18:10 -04:00
ZomgPonies
41adcc57cd
Jobbans for karma jobs!
2014-04-29 17:05:20 -04:00
ZomgPonies
687ba2a2de
Typo fix
2014-04-29 16:24:34 -04:00
suethecake
8245876226
FIX 2 ELECTRIC BOOGALOO
2014-04-29 14:09:12 -04:00
suethecake
fdf3c669f8
Fixes small issues in save files.
2014-04-29 14:08:56 -04:00
suethecake
aa33563ba7
Few bugfixes - namely species hair still having do coloration = 0 and the tail rendering over equipment. Tajaran and Unathi sprites are also now black to facilitate more vibrant colors.
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Trying to color them while dark green and brown-grey ended up in odd colorations. Quality of life change.
Conflicts:
code/modules/mob/new_player/sprite_accessories.dm
icons/mob/human_face.dmi
icons/mob/human_races/r_def_tajaran.dmi
icons/mob/human_races/r_tajaran.dmi
2014-04-29 14:08:32 -04:00
suethecake
10b7a2e8d9
Initial commit containing all the necessary code files that allow Tajaran, Unathi, and Skrell to change both their hair and body color to match. NO MORE GREEN/GREY!
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Conflicts:
code/modules/client/preferences.dm
code/modules/mob/living/carbon/human/human_defines.dm
code/modules/mob/living/carbon/species.dm
code/setup.dm
2014-04-29 13:58:56 -04:00
ESwordTheCat
5170294fff
Remove debugging.
2014-04-29 13:40:02 -04:00
ESwordTheCat
33c492ae4c
Fixed all the runtimes.
2014-04-29 13:39:50 -04:00
ESwordTheCat
5d9bee2b2e
Disable object pool debug.
2014-04-29 13:39:38 -04:00
ESwordTheCat
2382984c03
Some optimization at object pooling, tinkering at beams.dm and reverting useless code.
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Conflicts:
code/modules/projectiles/projectile/beams.dm
2014-04-29 13:39:20 -04:00
ESwordTheCat
774a4407da
Moar object pool.
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Conflicts:
code/modules/projectiles/projectile.dm
code/modules/projectiles/projectile/beams.dm
code/modules/projectiles/projectile/bullets.dm
code/modules/projectiles/projectile/special.dm
2014-04-29 13:36:39 -04:00
ESwordTheCat
012b45ad32
Limit the pool only to 20 objects.
2014-04-29 13:33:25 -04:00
ESwordTheCat
ebfcc9be79
Object pool for beam projectile, minor changes to object pool.
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Conflicts:
code/WorkInProgress/Cael_Aislinn/Rust/gyrotron.dm
code/WorkInProgress/Cael_Aislinn/Supermatter/ZeroPointLaser.dm
code/game/objects/structures/grille.dm
code/modules/power/singularity/emitter.dm
code/modules/projectiles/projectile.dm
code/modules/projectiles/projectile/beams.dm
2014-04-29 13:33:06 -04:00
d3athrow
49c11d1c9e
compile fuck
2014-04-29 13:27:06 -04:00