* Cells moved and added, processing added, evidence moved.
* i did an oopsie with gitignore
* Expanded Perma, added solitary, gamma, and perma maints
* fire alarms
* more fire alarms
* magi office
* Resolved issues
Fixed issues highligted by steelslayer.
Added monitors to interrogation observation, and an intercomm for that area only.
Changed inner airlock doors for non-glass on main entryance and prison wing access.
* Update code/game/area/ss13_areas.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
* power cables should actually have a purpose
* forgot to map merge latest stuff innit
* merge conflict part 2
* repipes brig, decal fixes
* merge conflict part 2
* Updated area icon
Co-authored-by: Sean Williams <sw26243@my.open.ac.uk>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
* Makes toy figures tiny and refactors the code behind it
* Apply suggestions from code review
Co-authored-by: dearmochi <shenesis@gmail.com>
* atom_say and capitalize names
* Web edit baby
* Merge conflict fixes
* Init instead of New
* prize_ball instead of mechball
* prize_ball should not be a figure. Revert but keep the Init change
Co-authored-by: joep van der velden <15887760+farie82@users.noreply.github.com>
Co-authored-by: dearmochi <shenesis@gmail.com>
* Circuit Names Refactor
* Some review stuff
* now with less runtimes
* Machine Boards and Computer Boards
* Only a little late
* YouTool fix
* Resupply crate too
* Supplycomp board
I'll do the other stuff tomorrow
* Computer Frame Refactor
Plus also removing the HONKputer to avoid a conflict.
* Don't need this diff anymore
* Fit Viewport V1
* Scoreboard
* Moderate scoreboard refactor
Mostly just removing the global variables, since Mochi has plans for a proper big scoreboard refactor in the future.
* Update navigation_computer.dm
* V7
* Update navigation_computer.dm
* All instances
* Added explainers
Seems this is done some places, seems nice and easier to understand with em
* Updated name
* Change Variable name
Changed as per advise of Fox
* Alphabetize items in debug equipment selection menu.
* Rename some outfits to group them together in the selection menu.
* Farie's suggestions
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* Adds the 100% original and serious BSG
* Adds sprites
* prevents divide by zero
* Adds to protolathe, shield from projectiles, prevents hitting through walls
* adds sprites for inhands, pain, and suffering
* Finished the gun sprites.
* Adds admin version, sound effect, visual
* moves chain to base projectile, adds shitty sprite for bsg explosion
* Fixes it, maybe.
* I hate merge conflicts, gun sprites are back
* I need this, it seems.
* re-adds sprites back
* Prevents turrets from working with BSG, adds a variable for it, heavily nerfs the BSG stun to be more of a trip
* Apply grammer and spaceing suggestions from code review
Co-authored-by: dearmochi <shenesis@gmail.com>
* Makes the code clearer, use update icon, fix shaded charge
* Better inhands, tweaked base sprite
* Better explosion effect, mochi suggestion, PR ready
* Accidently removed this
* I did not intend to put this in, I discarded this change
* Update settings.json
* Spelling and return removal
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* Removes spawn, makes it a callback
* Lowercase states
Co-authored-by: dearmochi <shenesis@gmail.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* Prevents Species Action Icons from Duplicating
* Spelling Correction for Igniter
* Guardian Fixes
* Photocopier bugfix
* another spelling fix
Co-authored-by: Sean Williams <12197162+S34NW@users.noreply.github.com>
* removes redundant item_state declaration
Co-authored-by: Sean Williams <12197162+S34NW@users.noreply.github.com>