Commit Graph

95 Commits

Author SHA1 Message Date
uraniummeltdown
6b93bf0d1f adds obj sprite, back sprite and inhands for air tanks 2017-09-30 10:05:56 +04:00
Fox McCloud
98ad0cdb76 Merge pull request #7523 from FlattestGuitar/no-stel-ples
Removes boring theft objectives
2017-07-25 14:55:37 -04:00
Fox-McCloud
027e7619f5 Removes All Comments about auto-correction and Finddeclaration.exe 2017-07-22 02:54:45 -04:00
FlattestGuitar
ead42d5a27 Merges conflicts 2017-07-16 23:58:43 +02:00
Fox-McCloud
585db8ba28 Breathing Tube Augment 2017-06-27 23:02:48 -04:00
FlattestGuitar
59b28f2377 captain's jetpack 2017-06-14 19:23:23 +02:00
Sam
07e0f768d6 Using Weight Defines 2017-05-27 16:34:49 +01:00
Fox-McCloud
31c9519f3e More GC Define Transitions 2017-05-13 04:24:05 -04:00
Markolie
d9653c79f5 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into findnreplace
# Conflicts:
#	code/game/machinery/recharger.dm
#	code/game/objects/items/devices/autopsy.dm
#	code/game/objects/items/devices/modkit.dm
#	code/game/objects/structures/lattice.dm
2017-04-14 18:15:12 +02:00
Fox-McCloud
5631d36ff8 Converts Most Destroys to use QDEL_NULL 2017-04-04 23:08:41 -04:00
Mark van Alphen
2d1c04c112 Merge branch 'master' into findnreplace 2017-04-01 23:51:58 +02:00
davipatury
1673340c2d effect/effect/foam to structure/foam 2017-03-30 10:48:16 -03:00
Mark van Alphen
b0ded4b821 Merge branch 'master' into findnreplace 2017-03-05 12:09:52 +00:00
Markolie
6982014a6e Replace all BYOND text macros 2017-02-21 15:41:37 +01:00
Tigercat2000
e7023fd032 Refactored 'select equipment' to use outfit datums
Also moved outfit datum files to code/datum/outfits/, because I had
nowhere better to put all of the admin equipment- job stuff is still
with jobs
2017-02-17 16:17:59 -08:00
uraniummeltdown
0e96552cf8 added back and belt sprites, double tanks use old belt sprites 2017-02-13 06:24:51 +04:00
uraniummeltdown
1bdc663053 add inhand sprites for tanks 2017-02-11 13:06:54 +04:00
Crazylemon64
f954382619 Adds a ui_key arg to ui_data 2016-12-31 12:51:07 -08:00
Tigercat2000
b9abce843d NanoUI Update: Seperate UI Data into ui_data() proc
This commit changes how NanoUI's live data updating system works.
Previously, data for the template was directly gathered in the
ui_interact proc. Now, it is seperated into the proc `ui_data`.

To players, this does absolutely nothing.
To coders, this opens up the potential for a much more complicated and
fancy graphical updating system in the future, because the data is
available on-demand without ever having to call
nanomanager.try_update_ui.
2016-12-14 13:37:34 -08:00
Markolie
1a307cd8c9 Identity theft objective set fix, tank examine fix, proccall null return fix 2016-10-21 17:51:38 +02:00
Markolie
7173a8fe9f Fix aliens double attacking, tank examining and ATM security level 0 interaction 2016-10-21 17:21:23 +02:00
Markolie
87920451e8 Fix robot lockdown through console and jetpack examine 2016-10-21 17:02:16 +02:00
Mieszko Jędrzejczak
2c6ddff885 Makes it nicer 2016-09-03 02:21:34 +02:00
Mieszko Jędrzejczak
56d7e8a1a0 Adds species-dependent survival kits 2016-09-02 17:17:05 +02:00
Crazylemon64
692a971e75 Fixes an examine runtime on gas tanks 2016-08-23 00:23:26 -07:00
monster860
19460ff4af Makes boldnotice and danger classes be be used 2016-08-11 12:20:02 -04:00
Fox-McCloud
bb30a02dd5 Better Destroys 2016-08-02 23:59:23 -04:00
Fox-McCloud
bde5755916 Implements Fire System 2016-07-29 13:24:09 -04:00
Tigercat2000
6650991be1 Tank action buttons now toggle the tank 2016-07-19 20:34:50 -07:00
Tigercat2000
56a09db739 Action Button Update
- Refactors action button backend
   - Action buttons are no longer checked on Life(), items are responsible
     for adding/removing/updating them.
   - Item action buttons are no longer a static action_button_name define,
     items define actions_types, which is a list of paths.
   - Items can now have multiple action buttons.
     - This is handled by new arguments to ui_action_click, the first
       parameter is the user, the second is the path of the action datum
       that was invoked.
 - Refactored how internals function
   - You may now directly switch internals without breaking anything.
   - The internals icon has been updated to be more consistent.
 - Added action buttons for jetpacks
 - Added action buttons for oxygen tanks
 - Uses-based implants now qdel() themselves when they run out of uses.
   This is somewhat a buff to traitor implants, but it's such a minor
   change. The actual reasoning is so that the action buttons are properly
   removed.
 - Fixed a bug with the "Boo" spell which resulted in IsAvailable failing
   for certain ghosts.
 - You can now shift-click on movable HUD elements to reset them to the
   proper position (thank fucking christ)
2016-07-18 13:23:01 -07:00
monster860
009dcaa2d8 Merge branch 'master' into w_class 2016-07-10 09:29:12 -04:00
monster860
3df85518e1 Removes .0 at the end of w_class numbers 2016-07-08 12:26:34 -04:00
Tigercat2000
71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
Krausus
eecf8ba93b to_chat fixes
Mostly sounds using to_chat instead of << like they should. Also, the
to_chat CRASH now refers to itself as to_chat instead of Boutput.
2016-06-24 18:36:50 -04:00
tigercat2000
732c3b4ae5 Goonchat (#4744)
* bicon regex run

* Remove all \black

* Goonchat from /vg/ / Goon

Whoo!
Special thanks to @Tastyfish for the macro2html thing so all of our
horrible color macros keep working and don't fail horribly <3

* Fixes and changes n stuff

- Made ping sane again (the fuck PJ)
- Updated chat CSS
- Fixed like one problem with a color macro

* whoops

* Restore /vg/'s pingloop stuff (used to avoid fucking up is_afk)

* Strip problematic tags from tcomm scripts

- <audio>
- <video>
- <iframe>
- <script>

* Fix human examine icon

* Name hotkey elements

* Removed old stylesheet
2016-06-23 16:56:15 -04:00
Fox-McCloud
1b04261259 Adds in Ability to make Latex Gloves Balloons 2016-06-12 03:28:01 -04:00
Fox-McCloud
2d90585ecc Makes Explosion and Singulo Defer Based on CPU 2016-04-30 05:17:45 -04:00
Tigercat2000
78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Tastyfish
033b3d82ab Allows tank nozzle to be pull outable while your hands are free but buckled eg to a janicart 2016-03-11 18:59:56 -05:00
Tastyfish
317760a7de Merge remote-tracking branch 'upstream/master' into path_cleanups
Conflicts:
	code/modules/examine/descriptions/atmospherics.dm
2015-11-24 18:05:01 -05:00
Tigercat2000
b37d04d567 Fix tank UI bugs. 2015-11-24 07:08:02 -08:00
Tastyfish
85d651b781 refactored datum/effect/system because it was a complete mess 2015-11-22 19:43:01 -05:00
Tigercat2000
633a9e68b4 Merge remote-tracking branch 'upstream/master' into third_times_the_charm_questionmark
Conflicts:
	code/modules/mob/living/carbon/human/human.dm
	 ^ This shit is haunted. It's conflicted on two branches for 0
	 reason, the automatic merge wouldn't work on the fucking end of
	 file.
2015-10-19 16:13:51 -07:00
Fox-McCloud
a2db4d118a why bay and tg why 2015-10-10 09:07:25 -04:00
Tigercat2000
4fc91429e5 Baystation Rigsuits
This commit adds baystation's rigsuit system on top of our own hardsuits;
Our own hardsuits still function fine and are around, but these are
available to admins. Next commit will contain balancing and player
implementation stuff.
2015-10-05 16:42:00 -07:00
Tigercat2000
c562680098 Merge remote-tracking branch 'origin/master' into bay_examine
# Conflicts:
#	code/game/objects/structures/displaycase.dm
2015-09-15 14:08:36 -07:00
Tigercat2000
0603f73232 Bay12 examine overhaul.
This commit overhauls the examine system to baystation's latest system,
including a more efficient verb approach, and a new status panel tab,
which shows more information for pre-defined objects.
2015-09-14 11:51:40 -07:00
Markolie
ca6c7d10ba In hand sprite overhaul 2015-09-13 22:44:18 +02:00
Markolie
4e8bb6d301 Admin teleport update, further admin message fixes 2015-08-18 00:54:25 +02:00