Crazylemon64
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3a00e0f083
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Fixes for numerous runtimes
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2017-07-16 14:42:11 -07:00 |
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Fox-McCloud
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31c9519f3e
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More GC Define Transitions
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2017-05-13 04:24:05 -04:00 |
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Warior4356
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dbf989be51
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Phase one done.
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2017-04-02 01:50:51 -07:00 |
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Crazylemon64
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36255fffad
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Ports Monster's finishing of the space allocator
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2017-03-03 17:47:10 -08:00 |
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Crazylemon64
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03b7d1b3a9
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Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_transition_runtime_fix
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2016-08-23 13:41:39 -07:00 |
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Crazylemon64
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06681a9c4c
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Slightly tweaks the level trait checker
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2016-08-23 00:58:43 -07:00 |
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Crazylemon64
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b6df2db844
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Fixes a gravity generator runtime for null areas
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2016-08-22 21:53:10 -07:00 |
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Crazylemon64
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bf2a895658
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Makes space transition checks more consistent
Fixes a runtime on map start due to not having updated all the border
definitions all at once - the new defines will now resolve this.
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2016-08-22 19:46:23 -07:00 |
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Crazylemon64
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3ca5a1f3f7
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Removes eye color vars on the human, stores it on the eyes
Also adds a proc nifty for SDQL fans, which grants greater control over
spawning atoms.
Also fixes deserialization to make hair show up again
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2016-08-13 23:05:32 -07:00 |
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Crazylemon64
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72febc9602
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Merge branch 'master' of github.com:ParadiseSS13/Paradise into spacemanager_fix
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2016-08-10 15:25:25 -07:00 |
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Crazylemon64
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1180f9ddd4
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Makes space level removal and adding smooth
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2016-08-06 22:52:41 -07:00 |
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Crazylemon64
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f307ad7d30
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Space transitions now automatically set up as turfs change
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2016-08-06 18:56:58 -07:00 |
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Crazylemon64
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607e92ba1c
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Left a var abandoned, whoops
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2016-07-31 21:42:25 -07:00 |
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Crazylemon64
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bf2bcbce67
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Removes most hard-coded z level checks
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2016-07-31 21:29:03 -07:00 |
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Crazylemon64
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652c1bbecf
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Makes a certain tiger pre-emptively happy
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2016-07-30 14:15:17 -07:00 |
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Crazylemon64
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ffc1877195
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Fixes a minor hiccup
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2016-07-29 19:39:17 -07:00 |
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Crazylemon64
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af5d42a5a4
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You're not supposed to be there
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2016-07-29 19:21:09 -07:00 |
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Crazylemon64
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ae43de3652
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Integrates the z level manager with the space transition system
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2016-07-29 19:11:36 -07:00 |
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