* Removes Vampire From Explorer
* updated traitor_vamp.dm and removed the change to vampire_chan.dm
* fixed a typo and moved vampire_gamemode's explorer to restricted so it carries over properly
* Moves Traitor Org/Lore to Intro Blurb
* Untangled prs
* Extended the blurb height and adjusted the blurb slightly to look nicer
* refactor: Movement cross/uncross implementation.
* wrong var name
* fix unit tests dropping PDAs into nowhere
* Add documentation.
* remove unused constants
* say which procs are off limits
* fix simpleanimal z change runtime
* helps not to leave merge conflicts
* kill me
* fix typecast
* fix projectile/table collision
* treadmills don't cause MC to crash anymore
* connect_loc is appropriate here
* fix windoors and teleporters
* fix bonfires and clarify docs
* fix proximity sensors
Tested with sensors in crates, sensors in modsuits
Tested new proximity component with firing projectiles at singularity
Tested new proximity component with portable flashes
Tested new proximity component with facehuggers
* lint
* fix: polarized access helper false positives
* Revert "fix: polarized access helper false positives"
This reverts commit 9814f98cf6.
* hopefully the right change for mindflayer steam
* Changes following cameras
* fix glass table collision
* appears to fix doorspam
* fix ore bags not picking up ore
* fix signatures of /Exited
* remove debug log
* remove duplicate signal registrar
* fix emptying bags into locations
* I don't trust these nested Move calls
* use connect_loc for upgraded resonator fields
* use moveToNullspace
* fix spiderweb crossing
* fix pass checking for windows from a tile off
* fix bluespace closet/transparency issues
* fix mechs not interacting with doors and probably other things
* fix debug
* fix telepete
* add some docs
* stop trying to shoehorn prox monitor into cards
* I should make sure things build
* kill override signal warning
* undef signal
* not many prox monitors survive going off like this
* small fixes to storage
* make moving wormholes respect signals
* use correct signals for pulse demon
* fix pulse heart too
* fix smoke signals
* may have fucked singulo projectile swerve
* fix singulo projectile arcing
* remove duplicate define
* just look at it
* hopefully last cleanups of incorrect signal usage
* fix squeaking
* may god have mercy on my soul
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
* lewc review
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
* burza review
* fix bad args for grenade assemblies
* Update code/__DEFINES/is_helpers.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
---------
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <daan.lyklema@gmail.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* iteration 1
* oops
* Okay now it actually works
* remove rad cap
* Adds a singulo monitor
* comments and other fixes
* rebuild tgui
* updates last size now. breach alerts now go before warnings
* oops
* fix console lables for the field gens
* New generator lookup algorithm
* comment added
* sort out the return and checks on temp_gens
* Adds sprites to the singulo monitor
* fix sprite stuff and singulo alert
* rebuild tgui
* Adds a singulo monitor board to RnD. Uses the correct icon when no singulo is being monitored.
* give commas some space
* Adds a singulo console board to the singulo engine crate
* style fixes and fixes the check for singularity location and type
* Rebuild Tgui
* style fixes and a comment
* Removes redundant brackets
* Correct the check for there being containing generators
* Changes the generator_field variable to a more generic name
* adds a period to a comment
* Restore accidentally modified icons to their original state
* Rebuild TGUI
* Rebuild tgui
* rebuild tgui
* Rebuild TGUI
* rebuild tgui
* TGUI rebuild
* Style fixes
* TGUI rebuild
* rebuild tgui
* rebuild tgui
* Let's see if this works
* I didn't see that merge conflict. Rebuilding again
* rebuild tgui
* Rebuild TGUI
* Review changes
* Changes to the new variable name in the singulo monitor
* Adjusts bar values for each colour according to the reduced energy capacity of the new generators
* Rebuild TGUI
* Review changes
* missed a line
* improves a couple comments
* removes the pre loose warning from the singulo. It will now only alert the station once the singulo is loose. Fixes loose alerts being given repeatedly
* Update tgui.bundle.js
* TGUI rebuild
* Update tgui.bundle.js
* Update tgui.bundle.js
* Update tgui.bundle.js
* Update tgui.bundle.js
* Update tgui.bundle.js
* Update tgui.bundle.js
* Update tgui.bundle.js
* Fixes a bug causing the console to announce a singuloose when selecting a singularity at level 2 or above
* Removes alerts from the singulo console
* Rebuild and Merge Master
* Change the name of the singulo gen crate to include the console board
* fixes a runtime that terminated the destructor prematurely when deconstructing a console that hasn't selected a singularity
* Removes generators from the interface when they become inactive
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Changes crush to per gas bonuses depending on amount in the chamber
* Undef the defines
* oops
* Make anomaly spawn threshold depend on power + bonus rather than power or crunch threshold.
* moves the crunch bonus outside the if scope
* Makes mole_crunch_bonus a variable of the SM
* adds mole_crunch_bonus to power on the top if of the arcs and anomaly section
* Adds mole count and the gas coefficient of the mix to the SM monitoring console
* Removes a redundant rounding
* Rebuild TGUI
* rebuild tgui
* Update tgui.bundle.js
* Update tgui.bundle.js
* Changes the variable name to gas coefficient
* oops
* Makes the uses of gas_coefficient a bit tidier
* Update tgui.bundle.js
* Update tgui.bundle.js
* Tgui rebuild
* Makes scaling below the old crush threshold quadratic, and makes GC scale with the square root of total moles above it.
* Uses linear scaling for the moles progress bar
* Corrects using the log scaled value of the moles for the bar
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* makes magma-ale and space beer bottles instead of cans
replaced all occurences of the cans to the new type
* forgot to rever test_tiny
* path script + repathing
* space bar sleepy beer repath
* Update tools/UpdatePaths/Scripts/27407_ale_beer_repath.txt
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Toastical <vnndvp@gmail.com>
* Update code/game/objects/structures/crates_lockers/closets/secure/bar.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Toastical <vnndvp@gmail.com>
---------
Signed-off-by: Toastical <vnndvp@gmail.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
* Adds the Executive RSF cyborg upgrade.
First commit for the Executive RSF with basic functionality.
* Add cheese knife
Adds a cheese knife along with the RSF upgrade to cut the cheese.
* Executive RSF Upgrade functionality.
Adds cheeses, caviar, cheese knife, and reorders RSF code to be neater.
* Nerf cyborg cheeses
Nerfs cyborg cheeses to be worse than chef food.
* Resprites Smoked Cheese
* Fixes power cost calculation
* Cleanup
* Standardize tech and Materials cost
* Adds caviar trash
Adds an empty caviar can.
* Edam and flavor
Add Edam
Adjusts flavors to compete with cheese reagent
* Undo sprinkled donut
Undid changes to RSF donut
* Fix RSF icon missed pixel
* Boolean fix
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: ExusA <67055922+ExusA@users.noreply.github.com>
* Resprites basic cheese
Resprites basic cheese at the request of @DGamerL
* Update new cheese sprite
Adds wax to the new cheese.
* Delete unused cheese icon
Deletes a prototype cheese icon.
* Readds normal cigarettes to the executive RSF
Adds normal cigarettes back to the RSF at Fordoxia's request.
* Turns caviar from red to black
Rebrands caviar into the fancier, black variety
* Deconflict
---------
Signed-off-by: ExusA <67055922+ExusA@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
* PT1 - Death to experimentor
* I cant fail CI this fast come on
* PT2 - DA -> SA
* CRLF to LF
* Strange icons in the SA now
* Lets give this a go
* AGH
* Dirt
* WORK
* Oops - cere was missing the RD locker
* Map fixes
* Adds delivery chute back
* Warrior review
* Also removes magnetics
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>