Commit Graph

806 Commits

Author SHA1 Message Date
RavingManiac
a06f8b910c Inflatable barrier boxes added to engineering. Inflatable barrier crates can be ordered by the QM. Briefcase icon_state fixed.
Conflicts:
	maps/backup/tgstation-redux-WIP.dmm
2014-04-19 15:51:07 -04:00
alex-gh
3132b7f277 Added speciesist objective 2014-03-24 08:54:40 +01:00
Rob Nelson
aa9b0a3a48 Nerf hulk.
Conflicts:
	baystation12.dme
	code/datums/spells/genetic.dm
2014-03-20 13:15:58 -04:00
Heredth
5d77dcecaa Added new vending machines, and changed a couple of other files. Might be worth looking through just to make sure I didnt fuck everything up
Conflicts:
	code/game/machinery/vending.dm
2014-03-11 06:11:12 -04:00
Ccomp5950
1e5514e27e Code effeciency project: HUD items rewrite
Before: Every tick each HUD item would recalculate and redo images for every mob in view. For items like the secHUD where we're transversing implants and the various records this gets very expensive.

After: Mobs use their hud_list variable to store varius huditem images, when conditions change for those specific huditem images it updates the specific ones on demand. As a backup every 30 ticks or so the mob will update all of their hud_list.

Also: moved proc/RoundHealth() from 2 seperate locations into __HELPERS/mobs.dm

Conflicts:
	code/__HELPERS/mobs.dm
	code/game/objects/items/weapons/implants/implanter.dm
	code/modules/mob/dead/observer/observer.dm
	code/modules/mob/living/carbon/human/human_damage.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/living_defines.dm
	code/modules/mob/living/silicon/silicon.dm
	code/modules/virus2/helpers.dm
	code/setup.dm
	icons/mob/hud.dmi
2014-03-10 08:07:29 -04:00
Ccomp5950
cd201dc3a5 NanoUI Optimizations.
We won't regenerate the list for Manifests every tick while viewing the manifest, instead we have a global variable for it PDA_Manifest that we Cut() if there is a change to the manifest then when the next player goes to view the manifest on their PDA it will recreate the list that one time.

Some sections of the PDA will no longer auto-refresh every tick because...well that's dumb.

Modes that will no longer autoupdate at all:  Viewing medical/sec records, viewing notes (will update when you change them of course), and the station alert menu.
Modes that will only autoupdate every 5 ticks:  APC list (Because it's a huge fuck off list), the manifest, mulebots and secbots screens, supply requests/orders, and janitor supply locator)

Some other things that I just can't remember right now.

Conflicts:
	code/defines/obj.dm
2014-03-04 00:37:44 -05:00
ZomgPonies
d0ba2cd0e3 Efficiency: Joblist 2014-03-01 00:41:18 -05:00
MrPerson
5bb608e56e Redo of jitteriness and dizziness.
Fixes #2923

Conflicts:
	code/game/gamemodes/changeling/changeling_powers.dm
	code/game/mecha/equipment/weapons/weapons.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/mob.dm
	code/modules/mob/mob_defines.dm
	code/modules/reagents/Chemistry-Reagents.dm
2014-02-28 22:21:33 -05:00
ZomgPonies
1ab8df4b13 Garbage collection fixes 2014-02-19 20:24:31 -05:00
ZomgPonies
60abc446db Merge pull request #158 from SamCroswell/master
/TG/ Card Port
2014-02-15 12:39:49 -05:00
Ccomp5950
1c9271d218 Code effeciency project: Sun datum
Because of the wrong direction of this sign, every single solar array was being checked for occlusion every tick.

This should fix that right up.

Trackers set to update their angle only when the sun does.

Solar panels set to calculate occlusion every minute (was every tick (though thought to be set to every 6 minutes (36 degrees)), now checks every 6 degrees of sun movement or so)
2014-02-14 11:54:08 +01:00
SamCroswell
bfd0ee6088 Added traitor item cards 2014-02-12 23:34:16 -05:00
Rob Nelson
c86063c271 Fix genetics spells not working. GG for not using panel variable, nerds. 2014-02-06 23:52:20 -05:00
ZomgPonies
05feddb2db Merge pull request #146 from SamCroswell/master
Ported 'Add Reagents' Verb for VV from /TG/
2014-02-06 03:23:17 -05:00
Rob Nelson
f71c8c1a59 Datacore shit. 2014-02-04 03:13:23 -05:00
SamCroswell
8f4c2d20e4 Ported 'Add reagents' option in VV from TG 2014-02-03 21:27:39 -05:00
RKF45
c69ddf76ec Reintroducing the dough-based cooking system.
Conflicts:
	code/modules/food/recipes_microwave.dm
	code/modules/reagents/reagent_containers/food/snacks.dm
	icons/obj/food.dmi
2014-02-01 19:22:22 -05:00
Zuhayr
d0530db941 Hacky fix for appendicitis in vox/diona/machines. 2014-01-29 16:56:36 -05:00
Ccomp5950
a1bb291149 Adding Cancel options for Adding Verbs. 2014-01-25 12:17:04 -05:00
Ccomp5950
265335f086 View Variables Option: Add/Remove Verb
Since we can't edit the verbs variable directly this allows us to do so safely.

It builds a list of procs and verbs for the mob type and allows the admin to add it.

Want to add self_destruct to a cyborg?  It will show up in Commands tab
Want to add RevConvert to a regular Rev?  Feel free!

Want to remove whisper from some loud mouth?  Go wild!

Adding procs that aren't usually available to players will create a commands tab, primarily this is for debugging since Advance ProcCall on mobs is awful.

I figured this would be useful when I noticed traitorpanel added RevHeads didn't get their RevConvert verbs and I could find no way of adding it otherwise.
2014-01-24 22:04:31 -05:00
Rob Nelson
1f30243a08 Refactor the fuck out of theft objectives. No more stealing your own jumpsuit.
Conflicts:
	code/datums/mind.dm
	code/game/gamemodes/objective.dm
	code/modules/mining/money_bag.dm
	code/modules/mining/ores_coins.dm
	html/changelog.html
2014-01-24 12:16:57 -05:00
SamCroswell
f59fa5474e Contraband Crate Changes, Minor Drug Tweaks
More little tweaks to the random drugs, added actual contraband to the
contraband crate. Maybe people will have a reason to buy it now, eh?
2014-01-23 18:01:41 -05:00
Rob Nelson
7892eeb7cc Standardize LASER, NOCLONE, and HUSK
Conflicts:
	code/game/gamemodes/changeling/changeling_powers.dm
	code/modules/mob/living/carbon/human/death.dm
	maps/RandomZLevels/wildwest.dm
2014-01-21 22:59:53 -05:00
Rob Nelson
22a2df1115 Standardize HULK.
Conflicts:
	code/game/mecha/mecha.dm
	code/game/objects/items/weapons/swords_axes_etc.dm
2014-01-21 22:45:40 -05:00
Rob Nelson
a04324baef Fix more by-ref issues in DNA
Conflicts:
	code/game/machinery/hydroponics.dm
2014-01-20 01:54:33 -05:00
Rob Nelson
1b2d09bb2d More fixings.
Conflicts:
	code/game/machinery/computer/medical.dm
2014-01-20 01:09:03 -05:00
Rob Nelson
dc60cc1726 DNA modifiers work now.
Conflicts:
	code/defines/obj/hydro.dm
	code/game/machinery/cloning.dm
	code/game/machinery/hydroponics.dm
	code/modules/mob/living/carbon/zombie/zombie.dm
	code/modules/mob/transform_procs.dm
2014-01-20 00:54:46 -05:00
Rob Nelson
cd2c20a6fe NEW BOO SYSTEM!
Conflicts:
	code/datums/spell.dm
	code/modules/mob/dead/observer/observer.dm
2014-01-19 05:22:20 -05:00
Rob Nelson
985f164541 Add "Die a glorious death" objective. 2014-01-17 13:03:30 -05:00
ZomgPonies
031f67110b Fixes some sounds 2014-01-16 05:23:32 -05:00
ZomgPonies
90909b304a Merge pull request #116 from SamCroswell/master
EXTREMELY buggy Ninja code
2014-01-16 01:52:19 -08:00
ZomgPonies
42f286f210 Fixing Gamma armory exploits 2014-01-15 13:06:47 -05:00
SamCroswell
51a4a6ee4f EXTREMELY buggy Ninja code 2014-01-14 23:58:21 -05:00
Rob Nelson
55e918cc6a Wire hacking recode from /tg/.
Conflicts:
	baystation12.dme
	code/__HELPERS/mobs.dm
	code/defines/obj/weapon.dm
	code/game/machinery/alarm.dm
	code/game/machinery/doors/airlock.dm
	code/game/machinery/machinery.dm
	code/game/machinery/vending.dm
	code/game/objects/items/devices/paicard.dm
	code/game/objects/items/weapons/explosives.dm
	code/global.dm
	code/modules/assembly/signaler.dm
	code/modules/mob/living/silicon/mommi/life.dm
	code/modules/mob/living/silicon/mommi/mommi.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/living/silicon/robot/wires.dm
2014-01-12 22:37:55 -05:00
YotaXP
b7efb1b7ed Optimized and refactored list2text, text2list, and replacetext.
Also fixed some grammar in the station blueprint code.

Conflicts:
	code/game/objects/items/blueprints.dm
	code/game/objects/items/devices/uplinks.dm
	code/modules/admin/verbs/debug.dm
	code/modules/clothing/masks/gasmask.dm
	code/modules/detectivework/scanner.dm
	code/modules/flufftext/TextFilters.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/silicon/ai/say.dm

Conflicts:
	code/modules/admin/verbs/debug.dm
	code/modules/detectivework/scanner.dm
2014-01-08 07:14:16 -05:00
Incoming
3262e32808 Adds attack logging to learning spells from one time use spellbooks and casting of spells. 2014-01-05 23:49:02 -05:00
ZomgPonies
aa8fcc9b15 Randomized lawset system + config options 2014-01-05 17:50:13 -05:00
ZomgPonies
f562ac1b5f Small NanoUI fixes 2014-01-03 20:58:00 -05:00
ZomgPonies
a0d866b366 Popable cans and beer cans 2013-12-31 21:44:21 -05:00
ZomgPonies
5e3dca39a1 Supply pack bugfixing 2013-12-30 12:46:44 -05:00
ZomgPonies
6bae66a53a Small bugfixes 2013-12-29 17:04:18 -05:00
ZomgPonies
04542065e5 Tons of new Mafia-theme stuff 2013-12-29 14:30:29 -05:00
ZomgPonies
9bd4cc07db Adds kittens 2013-12-28 12:58:54 -05:00
ZomgPonies
9ad437b8c5 Adding checks for LAssailant everywhere whee 2013-12-23 04:57:44 -05:00
ZomgPonies
ecaaec5257 Magic Overhaul Part Deux 2013-12-18 02:30:55 -05:00
ZomgPonies
46e05cf2e4 Vamp menu fixes 2013-12-14 19:29:35 -05:00
ZomgPonies
12b8ae8d76 Magic Overhaul 2013-12-14 05:54:03 -05:00
ZomgPonies
87c56b4b23 Vampire commit 2 2013-12-14 05:19:54 -05:00
ZomgPonies
912601a30d Vampire Gamemode! 2013-12-13 19:38:49 -05:00
ZomgPonies
d6c519ec20 NanoUI runtime fix 2013-11-30 16:34:01 -05:00