-metaboject with zlevel info that should be placed on sector/ship zlevel
-overmap object that represents a map zlevel
-startup hook for building the overmap
Also removes the now unnecessary get_cure_threshold() proc, caps the
rate at which an organ can receive germs from wounds, and makes germs
spread from external to internal organs happen one organ at a time
instead of all at once.
Conflicts:
code/modules/organs/organ_internal.dm
code/setup.dm
Reduces the toxin damage dealt by non-necrotic infections by a factor of
1.5. Also increases the germ_level required to reach necrosis.
Conflicts:
code/modules/organs/organ_internal.dm
code/setup.dm
this commit :
ea1060ac33
added in machinery's attack_hand() proc, line 238
```
if(!allowed(user))
user << "\red Access Denied."
return 1
```
to almost all machinery including computers, since they call this proc via their attack_hand() procs.
allowed(user), see access.dm line 94, in turn only checks the user's hand and wear_id,
NOT the card inside the machine,
as different machines have different vars and systems handling how they can be accessed.
instead of fixing the underlying problem, eject card verbs were added like this one :
30385c2237
this PR reverts that nonsense machinery addition and adds the shuttle_control access check where it belongs.
Conflicts:
code/game/machinery/machinery.dm
The flist (file list) proc was being used multiple times for each client user logon, this now only occurs once when the server starts.
Hopefully this fixes the nanoui assets issue which occurs during peak usage.
Conflicts:
code/modules/nano/nanomanager.dm
a non-damaged drone has 35 health and 35 maxHealth.
in the current proc, that is shown as (( 35 +35)/(35*2))*100 = 100 % health
a drone at half its health has 17.5 health.
current proc : (( 17.5 +35)/(35*2))*100 = 75 % health
a dead drone has 0 health.
current proc : ( 0 +35)/(35*2))*100 = 50 % health
as i fixed this proc in the silicon parent proc, this can be removed.