Commit Graph

13397 Commits

Author SHA1 Message Date
Chinsky
0df1dabf75 Adds overmap system and examples of it's usage.
Unticked, as it disables space edge transition.

Conflicts:
	code/modules/mob/mob_movement.dm
2014-07-13 08:21:26 -04:00
Chinsky
f9cda2ef9c Added system for overmap building.
-metaboject with zlevel info that should be placed on sector/ship zlevel
-overmap object that represents a map zlevel
-startup hook for building the overmap
2014-07-13 08:20:29 -04:00
mwerezak
76e9212ac8 Fixed wrong operator 2014-07-13 08:19:59 -04:00
mwerezak
2ff4a975f0 Sterilizine reduces germ_level on contact
Conflicts:
	code/modules/reagents/Chemistry-Reagents.dm
2014-07-13 08:19:50 -04:00
mwerezak
87e7c32959 Fixes advanced trauma kits claiming to disinfect but not doing so
Conflicts:
	code/game/objects/items/stacks/medical.dm
2014-07-13 08:18:16 -04:00
unknown
9a6e39fc58 Fixes missing length check before pick() 2014-07-13 08:17:03 -04:00
mwerezak
d3cdb25ef3 Increases cough rate for lung infections 2014-07-13 08:16:49 -04:00
mwerezak
ebfbf40724 Tweaks internal organ spread rate
Conflicts:
	code/modules/organs/organ_internal.dm
2014-07-13 08:16:32 -04:00
mwerezak
afaf623376 Makes minor wounds harder to infect 2014-07-13 08:13:21 -04:00
mwerezak
64ba9ab933 Fixes #5532 and increases the time required for organs to become infected from wounds
Also removes the now unnecessary get_cure_threshold() proc, caps the
rate at which an organ can receive germs from wounds, and makes germs
spread from external to internal organs happen one organ at a time
instead of all at once.

Conflicts:
	code/modules/organs/organ_internal.dm
	code/setup.dm
2014-07-13 08:13:02 -04:00
ZomgPonies
76276ace29 Cleaning out old unused code. 2014-07-13 08:10:44 -04:00
mwerezak
044399e6f0 Required spaceacillin levels no longer scale
The amount of spaceacillin required to stop infections is now a flat 5
units, instead of scaling with germ_level.
2014-07-13 07:43:57 -04:00
ZomgPonies
ffd2c1ce42 Minor change 2014-07-13 07:43:32 -04:00
mwerezak
54075aaceb Infected wounds show up more readily on the health scanner 2014-07-13 07:42:32 -04:00
mwerezak
0682d336ec Spaceacillin now prevents wounds from transferring germs 2014-07-13 07:42:21 -04:00
mwerezak
cf52f9e734 Fixes reagent_containers not being usable for surgery 2014-07-13 07:42:10 -04:00
mwerezak
9cebb9708e Makes bleeding logic a little clearer 2014-07-13 07:41:56 -04:00
mwerezak
26f1173765 Allows necrosis to be fixed with peridaxon and surgery
Conflicts:
	code/modules/surgery/headreattach.dm
2014-07-13 07:41:24 -04:00
mwerezak
8f6bfb8b1a Reduces amount of toxin damage dealt by infections
Reduces the toxin damage dealt by non-necrotic infections by a factor of
1.5. Also increases the germ_level required to reach necrosis.

Conflicts:
	code/modules/organs/organ_internal.dm
	code/setup.dm
2014-07-13 07:39:26 -04:00
mwerezak
e360e5732b Adjusts the curing of infections
Conflicts:
	code/modules/organs/organ_internal.dm
2014-07-13 07:36:25 -04:00
mwerezak
0ba5e1a3dc Fixes dionaea getting infections 2014-07-13 07:35:30 -04:00
mwerezak
5a054bcdaa Makes infections cure faster 2014-07-13 07:35:17 -04:00
ZomgPonies
ca667bae0a Fuck Phoron 2014-07-13 07:31:09 -04:00
mwerezak
f42244730b Removes duplicate defines, updates comments
Conflicts:
	code/game/machinery/embedded_controller/docking_program.dm
2014-07-13 07:30:39 -04:00
Hubblenaut
aed68c1c2c Fixes canmove updating wrongly on movable chairs
Conflicts:
	code/modules/mob/mob.dm
2014-07-13 07:27:47 -04:00
ZomgPonies
8f0e56f4fa 3d sound fixes 2014-07-13 07:19:24 -04:00
DJSnapshot
656eddf60d volume fallout over distance to make it even better.
Conflicts:
	code/game/sound.dm
2014-07-13 07:16:00 -04:00
DJSnapshot
a305c88276 3D EAX Environmental sound 2014-07-13 07:15:01 -04:00
John-Michael O'Brien
1e6963f1c8 Update PDA.dm
Patched the comment to match the actual, final behavior (Doh!)
2014-07-13 07:14:01 -04:00
JimTheCactus
6c7ab75146 Patched PDA scanner to be more useful
PDA's integrated scanner was VERY rudimentary. Patched it to resolve
some formatting issues and improve usability.
2014-07-13 07:13:45 -04:00
GinjaNinja32
56615e9170 Fix Change UI verb 2014-07-13 07:13:10 -04:00
mwerezak
e0afb0632b Shuttle now can only be late when arriving 2014-07-13 07:12:30 -04:00
mwerezak
b3ce8db989 Fixes shuttle being late AFTER it arrives 2014-07-13 07:12:16 -04:00
mwerezak
8459ed1b52 Fixes #5459
Conflicts:
	code/game/machinery/embedded_controller/docking_program.dm
2014-07-13 07:12:01 -04:00
mwerezak
908cabea09 Fixes the supply shutting being stuck in warmup if forbidden atoms are aboard
Might be related to #5459, not sure though.
2014-07-13 07:10:01 -04:00
Walter0o
2a3bfa443d adds shuttle_control access check to proper place 2014-07-13 07:09:09 -04:00
Walter0o
172821f86d fixes computers eating cards
this commit :
ea1060ac33

added in machinery's attack_hand() proc, line 238
```
if(!allowed(user))
		user << "\red Access Denied."
		return 1
```

to almost all machinery including computers, since they call this proc via their attack_hand() procs.

allowed(user), see access.dm line 94, in turn only checks the user's hand and wear_id,
NOT the card inside the machine,
as different machines have different vars and systems handling how they can be accessed.

instead of fixing the underlying problem, eject card verbs were added like this one :
30385c2237

this PR reverts that nonsense machinery addition and adds the shuttle_control access check where it belongs.
Conflicts:
	code/game/machinery/machinery.dm
2014-07-13 07:09:01 -04:00
ZomgPonies
2bb72d378b Movement fix 2014-07-13 07:06:11 -04:00
Mark Aherne
99eb85fae4 This change to nanomanager optimizes the sending of nanoui assets to clients.
The flist (file list) proc was being used multiple times for each client user logon, this now only occurs once when the server starts.
Hopefully this fixes the nanoui assets issue which occurs during peak usage.

Conflicts:
	code/modules/nano/nanomanager.dm
2014-07-13 07:04:09 -04:00
Hubblenaut
4375357b23 Fixes wrong person getting movement penalty 2014-07-13 06:56:06 -04:00
Hubblenaut
740c54328b Minor code cleanup
Conflicts:
	code/modules/mob/mob_movement.dm
2014-07-13 06:55:47 -04:00
Hubblenaut
6c0122e7d6 Fixes in wheelchair and different handling of movement
Conflicts:
	code/game/objects/structures/stool_bed_chair_nest/bed.dm
	code/modules/mob/mob.dm
2014-07-13 06:52:38 -04:00
Hubblenaut
b9be3e6ed7 Stops buckled mobs from slipping (for now)
Conflicts:
	code/game/turfs/simulated.dm
2014-07-13 06:48:17 -04:00
Hubblenaut
3345e0fede Fixes teleporting while buckled 2014-07-13 06:47:28 -04:00
ZomgPonies
9b1247a21c Fixes blood on wheelchair 2014-07-13 06:47:05 -04:00
Hubblenaut
8a0e43ae1e Turns movable chairs on click 2014-07-13 06:37:38 -04:00
Zuhayr
6e9f55f262 Fixes #5472 2014-07-13 06:34:37 -04:00
Zuhayr
b3fc3a4a15 Fucking Hell I'm an idiot. 2014-07-13 06:34:22 -04:00
unknown
7afc2a50d4 Makes the cargo console force launch command more obvious 2014-07-13 06:34:06 -04:00
Walter0o
895302e28a fixes weird drone health status
a non-damaged drone has 35 health and 35 maxHealth.
in the current proc, that is shown as (( 35 +35)/(35*2))*100 = 100 % health
a drone at half its health has 17.5 health.
current proc : (( 17.5 +35)/(35*2))*100 = 75 % health
a dead drone has 0 health.
current proc : ( 0 +35)/(35*2))*100 = 50 % health

as i fixed this proc in the silicon parent proc, this can be removed.
2014-07-13 06:33:35 -04:00