ZomgPonies
d7194e7ca0
Merge pull request #143 from SamCroswell/master
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Ninja HUD/Messneger Update
2014-02-01 16:48:45 -08:00
SamCroswell
3b515d1899
Ninja HUD Implemented, Thanks Wisewill!
2014-02-01 19:36:00 -05:00
RKF45
c69ddf76ec
Reintroducing the dough-based cooking system.
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Conflicts:
code/modules/food/recipes_microwave.dm
code/modules/reagents/reagent_containers/food/snacks.dm
icons/obj/food.dmi
2014-02-01 19:22:22 -05:00
ZomgPonies
05149946d6
Remove borken RPD
2014-02-01 04:30:17 -05:00
ZomgPonies
522e153bff
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
2014-01-31 22:28:29 -05:00
Rob Nelson
433d7b52dd
Fix gene activation logic.
2014-01-31 22:27:46 -05:00
ZomgPonies
5e6b366ce4
Merge pull request #142 from alex-gh/dynamic_event_tweak
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Dynamic event tweaks
2014-01-31 19:26:28 -08:00
ZomgPonies
f752fd2aae
Some autolathe sorting stuff
2014-01-31 22:08:30 -05:00
SamCroswell
c7ccf3a0e1
(Untested) Ninja PDA code
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I'll test this later, but I had to push it out ASAP, gonna reformat very
soon.
2014-01-31 17:24:11 -05:00
alex-gh
f6b16135f9
Added biomass random event
2014-01-31 18:14:26 +01:00
ZomgPonies
7a99402138
Compile fix
2014-01-31 03:19:42 -05:00
Razharas
c72e625e53
Returned to the forces of light thanks to gia
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No more text paths, only normal paths
2014-01-31 02:56:40 -05:00
Razharas
5c8d9ede3b
Added chem handling and IED recipe
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Uh oh
Conflicts:
code/game/atoms.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/objects/structures/tables_racks.dm
2014-01-31 02:56:27 -05:00
Razharas
17151cd7b2
Some recipes and addable parts
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Indeed
2014-01-31 02:51:57 -05:00
Razharas
58cb6a147a
Return to the text paths
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Yes byond doesnt let me use normal paths as association for numbers
2014-01-31 02:51:36 -05:00
ZomgPonies
88ee7313b5
Merge pull request #139 from SamCroswell/master
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Additional Select Equiptment Option, More Areas
2014-01-30 23:46:47 -08:00
Rob Nelson
ec70d13056
SINGULOTH OPTIMIZATIONS - See full commit for details.
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* qdel() instead of del(), wherever possible.
* Optimized gravpull logic
* /atom/movables can override canSingulothPull() logic to add gravpull exceptions (unless singuloth is 2fat)
* assigned_role energy boosts changed into a switch() statement
Conflicts:
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/mob.dm
code/modules/power/singularity/singularity.dm
2014-01-31 02:34:39 -05:00
SamCroswell
0e20cec0d4
Various Map / Ninja Fixes
2014-01-30 23:39:14 -05:00
Rob Nelson
c3b021e246
Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.
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And holy shit it's fast
Conflicts:
baystation12.dme
code/ATMOSPHERICS/pipes.dm
code/game/machinery/Sleeper.dm
code/game/machinery/rechargestation.dm
code/game/objects/structures/crates_lockers/crates.dm
code/game/objects/structures/tables_racks.dm
code/modules/mining/mine_turfs.dm
code/modules/paperwork/photocopier.dm
code/modules/power/cable.dm
html/changelog.html
2014-01-29 23:45:21 -05:00
SamCroswell
12ffdb84bd
PDA icon fixes, various fixes to select equipt
2014-01-29 17:24:51 -05:00
SamCroswell
76840fae78
Additional Select Equiptment Option, More Areas
2014-01-29 17:03:14 -05:00
Rob Nelson
593cae8ca7
Add more genetics debugging.
2014-01-28 23:34:48 -05:00
ZomgPonies
6dfa08040c
Merge pull request #131 from SamCroswell/master
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More C4 suicide phrases. For no Raisin.
2014-01-28 20:15:26 -08:00
Zuhayr
8c5ad54e0f
Recommitting a ton of files as one commit due to needing to reset this repo to an earlier point in the log. Full changes in PR.
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Conflicts:
code/game/objects/items/weapons/implants/implant.dm
code/modules/admin/verbs/vox_raiders.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/monkey/diona.dm
code/modules/mob/living/carbon/species.dm
2014-01-28 15:30:20 -05:00
SamCroswell
71b7d85937
toggle_space_ninja now defaults to ON
2014-01-28 15:13:12 -05:00
SamCroswell
673948a003
Preparing Ninjas to be implemented
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Tweaks and fixes, as well as the removal of some of my unfinished works,
to Ninja so in preparation for their implementation. Also a few Telesci
fixes.
2014-01-28 12:38:00 -05:00
ZomgPonies
7014f6f83e
More fixes to text2speech
2014-01-27 16:58:52 -05:00
SamCroswell
540a33b5e0
Deadeagle's Changes
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Deadeagle made some changes to the map, uploading them
2014-01-27 15:56:54 -05:00
ZomgPonies
5205df0f7d
Genetic abilities fixes
2014-01-26 19:10:12 -05:00
ZomgPonies
f4956a7624
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
2014-01-26 14:48:47 -05:00
Rob Nelson
559700a58b
Added a bunch of new goon powers.
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Conflicts:
code/modules/mob/living/carbon/human/emote.dm
2014-01-26 14:48:33 -05:00
SamCroswell
beea722e60
More C4 suicide phrases. For no Raisin.
2014-01-26 14:45:16 -05:00
SamCroswell
cf7e3683ec
Telescience Layout Change
2014-01-26 03:02:33 -05:00
ZomgPonies
85de812986
Blob zombie fix
2014-01-25 18:58:49 -05:00
Incoming
1ad02af888
Blob Zombies!
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Blob spores that pass over the dead will now couple with the corpses to create blob zombies that are stronger and more resiliant than the spore alone. Should the blob zombie fall the original corpse is recovered and just as cloneable as it was before infection. These are simple animals not under the control of anyone.
Blob zombies will occur automatically if a blob finds a corpse under it and it's not already a zombie. Blob zombies have a base 80 health (normal blobs have 40) and gain additional health if the host body is wearing armor. They don't however actually gain the normal benefits of wearing the armor.
Blob zombies attack for 10 to 15 damage per strike, as opposed to the paltry 2 to 4 a hostless spore does.
Why this is good for the overmind:
The overmind cannot directly command the creation of zombies but can rally spores to a corpse's location to largely assure it will happen by itself. Blob zombies still follow rally spore commands and still count towards a factory blobs spore limit. As previously shown they're far more robust than spores and also deny the crew the ability to clone the victim until the zombie is defeated.
Why this is good for the crew:
Remember when the warden kamakazied the blob at the start of the round only to be engulfed and killed with the entire armory in his backpack? You can get those guns back now, because the warden's corpse will soon be moving to a very recoverable location! This also promotes not letting people die pointlessly to the blob or at least dragging corpses away from the blob (and hopefully to genetics) so they can't be infected.
Conflicts:
code/game/gamemodes/blob/blobs/factory.dm
icons/mob/blob.dmi
2014-01-25 18:35:16 -05:00
ZomgPonies
f084d49d24
Compile fixes
2014-01-25 12:40:47 -05:00
ZomgPonies
2e5fc8a4fc
Revert "Display cases now constructable."
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This reverts commit 3e210aa75c .
2014-01-25 12:29:29 -05:00
Rob Nelson
22f6bb90be
Add additional extinguisher logging, transfer logging framework.
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Conflicts:
code/game/objects/items/weapons/extinguisher.dm
2014-01-25 12:29:21 -05:00
d3athrow
58275e6ddc
Fuck you emisune
2014-01-25 12:27:07 -05:00
d3athrow
253035f935
Fixes #452 , people who are silenced for whatever reason or miming can't use the megaphone
2014-01-25 12:26:54 -05:00
Rob Nelson
9364a81746
Fix new genetics stealth powers.
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Conflicts:
code/modules/mob/mob_defines.dm
2014-01-25 12:26:34 -05:00
Mark Aherne (Faerdan)
a6b80b8194
NanoUI Gas Cooling/Heating System
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* Created Nano UIs for the Gas Cooling System and Gas Heating System
* Standardized the reference structure for procs (they now use use full paths, instead of relative)
* Standardized the names of each machine ("gas cooling system" and "had heating system") for both the object and the UI title
2014-01-24 22:04:53 -05:00
Rob Nelson
3e210aa75c
Display cases now constructable.
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* Make machine frame
* Add glass (do not wire)
* Add airlock controller board (set perms first)
* Screwdriver
Disassemble by crowbarring when unlocked or broken.
Conflicts:
get_dmi_header.bat
html/changelog.html
icons/obj/stock_parts.dmi
2014-01-24 21:42:33 -05:00
ZomgPonies
d1dc02063c
Holodeck update / Holocarp
2014-01-24 17:24:38 -05:00
Rob Nelson
dd7f48c470
More typo.
2014-01-24 12:24:35 -05:00
Rob Nelson
e3a2a9238d
Fix typo before someone notices.
2014-01-24 12:24:14 -05:00
ZomgPonies
47e8c640a2
New display case code
2014-01-24 12:23:26 -05:00
Rob Nelson
22dcaec46f
Fix lithp
2014-01-24 12:17:40 -05:00
Rob Nelson
1f30243a08
Refactor the fuck out of theft objectives. No more stealing your own jumpsuit.
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Conflicts:
code/datums/mind.dm
code/game/gamemodes/objective.dm
code/modules/mining/money_bag.dm
code/modules/mining/ores_coins.dm
html/changelog.html
2014-01-24 12:16:57 -05:00
d3athrow
e937bdd4c2
Should in fact, really fix the monkey dna
2014-01-24 12:05:54 -05:00