warriorstar-orion
b066c95bfc
port: Aurora mapmanip library for map templates, and documentation. ( #26803 )
...
* refactor: wrap MILLA in general Rust library
* port: Aurora mapmanip library and documentation.
* update CI libs and TGS build rule
* pass filename properly, raise map helper layer
* Update rust/src/mapmanip/core/mod.rs
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
* add a bit more documentation
* make doc more para-centric
* these don't need to be images at all
---------
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-10-22 12:09:13 +00:00
DGamerL
f5a4bd0e4b
Resprites shotgun shell boxes (with fancy storage!) ( #27006 )
...
* Idk what I'm gonna do with this
* This needs a lot of cleaning up
* Absolute hell
* Fixes and reverts
* Shhhhh
* SHHHHHHH
* Accepting my least atomic PR of the year award
* Fix rubbershot name
* Update code/game/objects/effects/spawners/lootdrop.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Contra review
* Contra review
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2024-10-22 10:41:35 +00:00
CRUNCH
6106bafc21
Adds a Collection of Spent Ballistic Casings With Random Rotation and Offsets ( #26958 )
...
* Update trash.dm
* Creation
* Update ussp.dmm
* Update trash.dm
* Update code/game/objects/items/trash.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update trash_spawners.dm
---------
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-10-22 09:24:40 +00:00
Migratingcocofruit
592b7c3ec3
Ports the Power Transmission Laser ( #26928 )
...
* wip
* some formatting and copying over UI
* it compiles now
* oops
* Moves WATT_TICK_TO_JOULE to the power defines file. fixes UI
* spelling and announcement fixes
* Handle offsets for different directions
* laser comes from the correct tile now
* Added north and south sprites for the laser
* Adjust offsets for north and south sprites
* finished all north and south sprites
* tgui rebuild. Also sprites and code begoon
* Rebuild TGUI
* put PTLs in maps
* Repositions PTL room door in cyberiad
* fix if spacing
* undef and unundeffed define
* Removed overlapping stuff in some maps
* Actually makes the changes to metastation
* Fixes more mapping stuff
* Fix more unit test failures
* unmirror multitile component grid
* Fixes multitile
* explosions no longer make a hole in the beam
* This should fix it
* Stray pipe begone!
* Ok I think I fiigured it out
* Rebuild Tgui
* removes redundant removals of components parts and a redundant check. various style fixes
* Adds blocking to the beam and objects other than living beings take damage now.
* not using kwargs now. should work.
* Style changes and fixes some mobs getting hit by the laser that shouldn't be.
* Review changes and fixes trying to access wall turf's location.
* allow the new wall turf to form to we can properly access it.
* Moves the ptl beam effect to an atom proc that is overriden by the different types of things that can end up in the beam.
* Fixes some comments, adds clarifications, removes redundant usage of src
* moves the announcement threshold to a global var. Fixes ghost interaction.
* Revert "moves the announcement threshold to a global var. Fixes ghost interaction."
This reverts commit 7916ee76a1 .
* Makes announcement threshold a static variable of the PTL
* power safty check on the mob ptl function
* Rebuild TGUI
2024-10-22 09:20:19 +00:00
Chap
c4cc00400d
[PORT/SPRITES] New BSA beam sprite ( #26925 )
...
* Better BSA beam sprite
* Changed front_turf finding
---------
Co-authored-by: Adrer <adrermail@gmail.com >
2024-10-22 09:18:24 +00:00
warriorstar-orion
1c994ad3d9
refactor: Eliminate text access fields. ( #26907 )
...
* refactor: Eliminate text access fields.
* set script PR number
* make diffstat delta exactly 0
2024-10-22 09:18:10 +00:00
warriorstar-orion
5f814597a7
lint: forbid whitespace in empty list decls ( #26972 )
...
* lint: forbid whitespace in empty list decls
* Update tools/ci/check_grep2.py
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
* close enough to grab a bunch
---------
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2024-10-21 19:28:21 +00:00
Chap
c3d773402c
[REFACTOR] Remove the flying var, adds the flying trait. ( #26881 )
...
* Remove the flying var, adds the flying trait
* Remove flight when broomstick is unwielded
* Adds some comments
* tab indentation
* Fix carp flight
* Remove comment
---------
Co-authored-by: Adrer <adrermail@gmail.com >
2024-10-16 17:46:19 +00:00
Chap
b51cc0f31c
[PORT/FEATURE] Animated closet doors ( #26832 )
...
* Adds animated closets
* Remove unecessary icon states and fixes secure closets
* Actually fixes secure closets
* Please our linting overlords.
* Fixes non-crate subtypes
* Update code/game/objects/structures/crates_lockers/closets.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Chap <erwin@lombok.demon.nl >
* Moved legacy closet icons to seperate file
* Remove some unused variables
* GC
* Moved to proper destroy
* It's good when code compiles
---------
Signed-off-by: Chap <erwin@lombok.demon.nl >
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-10-14 14:05:16 +00:00
warriorstar-orion
4c1ba17db5
feat: Pizza bombs now disguise as any flavor. ( #27007 )
...
* feat: Pizza bombs now disguise as any flavor.
* Update code/modules/food_and_drinks/food/foods/pizza.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
* no pizza bomb boxes OR subtypes in mimic box list
* Apply suggestions from code review
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
* reorder fields
* fix odds, reorder weights
* Update code/game/objects/effects/spawners/depot_spawners.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
---------
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2024-10-09 19:03:09 +00:00
Burzah
9c74bd105a
Improves Anomaly Logging ( #26526 )
...
* Adjusts logging for anoms
* Cleans up game log messages
* Adds logging for more anoms
* DGamerL Review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Lewc Review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Added Blackbox Logging
* Fixes and Adjusts Blackbox Logging
* Line spacing
* Blackbox ledger addition
* Fixes blackbox logging
---------
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-10-07 21:26:09 +00:00
warriorstar-orion
bcd5b0b4c4
refactor: barrier spawners. ( #26866 )
...
* refactor: barrier spawners.
* set script PR number
2024-10-07 21:18:17 +00:00
Сиротка
b6f51c1f49
Nerf Space Loot ( #26738 )
...
* Decrease Gamer loot in space
* Update depot_spawners.dm
* Update code/game/objects/items/weapons/melee/energy_melee_weapons.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com >
* Update depot_spawners.dm
* Update code/game/objects/effects/spawners/depot_spawners.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com >
* Update energy_melee_weapons.dm
---------
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-10-06 09:28:11 +00:00
kyunkyunkyun
854a1606da
Fix: Syndie depot locker is only spawned when there is a loot ( #26979 )
...
* fixing depot
* Update code/game/objects/effects/spawners/random/random_spawner.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com >
---------
Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
2024-10-06 09:28:07 +00:00
Aylong
0f5d71b19c
Add decals to walls banned neighbors ( #26849 )
...
* Remove fungus decal from walls
* Remove dirt under walls on maps
* Clean more dirt
* Use new random spawners for fungus frequent
* Replace old fungus spawners with new one
* Resolve conflict
2024-10-01 17:31:47 +00:00
warriorstar-orion
b61f4f3ff8
feat: Storage shelves and gun racks. ( #26744 )
...
* feat: Storage shelves and gun racks.
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
* review comments
* better examine
* fix lint
* Examine for empty shelves
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
* rest of review comments
---------
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-09-28 22:28:44 +00:00
Qwertytoforty
594ff57549
Non fulltile windows don't get blood on them, spacecleaner cleans blood more reliably ( #26886 )
2024-09-27 18:50:24 +00:00
warriorstar-orion
5a1588dcbd
refactor: syndie depot spawners and icons. ( #26861 )
...
* refactor: syndie depot spawners and icons.
* set script PR number
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
---------
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-09-24 02:57:42 +00:00
warriorstar-orion
02f5a2452d
fix: only blackbox maintloot spawners ( #26859 )
2024-09-24 02:21:32 +00:00
leboucliervert
d642cd13f3
Make Gravitational Anomalies exist above items. ( #26683 )
...
* Make Gravitational Anomaly above the items.
* Update layer comment - Contrabang
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: leboucliervert <137400234+leboucliervert@users.noreply.github.com >
---------
Signed-off-by: leboucliervert <137400234+leboucliervert@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2024-09-16 14:43:32 +00:00
DGamerL
0a7873c4bc
Makes the cryo anomaly more dangerous ( #26614 )
...
* Makes the cryo anomaly more dangerous
* Reduces the amounts for vetus
* Update code/game/objects/effects/anomalies.dm
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
---------
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-09-12 17:02:46 +00:00
warriorstar-orion
9a5db8f91e
refactor: remove CanPass height arg ( #26700 )
2024-09-11 14:49:30 +00:00
chuga-git
8482c55135
Cleans up /obj/effect/decal/cleanable ( #26631 )
...
* makes cleanable decals not runtime when merging on windows in zero gravity. makes cleanable decals not qdel in initialize.
* Update code/game/objects/effects/decals/Cleanable/humans.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
---------
Signed-off-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2024-09-03 13:16:32 +00:00
Luc
00a0b8f004
Fix runtimes when events cannot find a valid event area ( #26594 )
...
* Fix runtimes when events cannot find a valid event area
* oops
2024-09-03 13:13:49 +00:00
DGamerL
ccf70d51ca
Makes the vortex anomaly more dangerous ( #26508 )
...
* Makes the vortex anomaly more dangerous
* Update code/game/objects/effects/anomalies.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-08-29 00:01:56 +00:00
chuga-git
4f3827e6a1
makes blood decals clean up weightless_image on destroy ( #26611 )
2024-08-28 23:55:18 +00:00
warriorstar-orion
12cf1ed3ad
More varied and balanced maintenance loot. ( #26500 )
...
* More varied and balanced maintenance loot.
* linting
* assign updatepaths script PR number
* went a bit overboard with the trash
* get rid of varedited lootdrop spawners on maps
* Separate trash and food trash for mappers
* fix incorrect food/other trash statistics
* TM feedback tweaking round 1
Significantly lower occurrence of all tier 2 items.
* allow randomizing angles, use for litter
* move trait delta to define, bump loot chance 10%
2024-08-26 21:35:14 +00:00
Kenionatus
777910d6d2
replace magic numbers related to emp and explosion severity with defines ( #26495 )
...
replace even more magic emp and ex numbers
2024-08-18 03:11:22 +00:00
HMBGERDO
fbe49dabbc
Fixing blood spreading too much during surgery ( #26266 )
...
* bloody blood
* ehhhh
* here too
* bloodwrite fix
* a
* review changes
* max blood amount to argument
* Update code/game/atoms.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com >
* Update code/modules/mob/living/carbon/human/human_defense.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com >
* tab
---------
Signed-off-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-08-15 23:51:48 +00:00
Burzah
c434f08f4f
Replaces info class with notice and purges info ( #26421 )
2024-08-13 09:46:58 +00:00
Faron
4831c0624f
Adds an abandoned security shuttle space ruin ( #25922 )
...
* Update cell.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update medbeam.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update crates.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update mob_spawn.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update undead.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update space_ruins.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update space_areas.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Add files via upload
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Add files via upload
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update medbeam.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update space_ruins.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update undead.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update mob_spawn.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update abandoned_sec_shuttle.dmm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update space_ruins.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update cell.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update code/modules/projectiles/guns/medbeam.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update code/game/objects/structures/crates_lockers/crates.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/hostile/retaliate/undead.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/hostile/retaliate/undead.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update crates.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update medbeam.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update medbeam.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update abandoned_sec_shuttle.dmm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update config.toml
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update effects.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update particles.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Add files via upload
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update medbeam.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update effects.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update space_ruins.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update space_ruins.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update code/modules/projectiles/guns/medbeam.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update code/modules/projectiles/guns/medbeam.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update code/modules/projectiles/guns/medbeam.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update space_areas.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Add files via upload
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Add files via upload
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Add files via upload
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
---------
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-08-04 10:09:08 +00:00
Qwertytoforty
217022fab7
Updates chem smoke to work visually again ( #26361 )
...
* Updates chem smoke to work visually again
* Update code/game/objects/effects/effect_system/effects_chem_smoke.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* Update effects_chem_smoke.dm
---------
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-08-01 23:53:16 +00:00
Kano
9a69130da3
Space Ruin Rework: deepstorage ( #25906 )
...
* things were attempted
* take two
* take three
* i meant to add this bit
* no linear loot
* hopefully this will make things less thingamabob than they are
* added indents in deepstorage_award spawner
* Sirryan2002's review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* removed an unnecessary var and documented them
* these too
* these should've been removed too
* added indents to line 53 and 54
* rest of the requested changes
* remapped some parts of the ruin, added a few more notes and made ruin monsters not to randomly wander into depths of chasm
* changes in chasm.dm
+ chasm no longer eats lightbulb machinery
+ made a new subtype of chasm that actually teleports people to a random place instead of dropping them in corner of station z-level
* requested changes
* commit commit
* everything is in shambles
* comma
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* warriorstar-orion review
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* Somewhere, a heavy door has opened.
+ gateopener and fleshling now notifies players about a blast door has been opened
* area changes
+ Floating rock bits now has area
+ Some lights inside the ruin is now under space/powered area which aligns rest of the chasm lights
* little adjustments
+ changed some floors
+ replaced some polarized windows with tinted ones (oops)
* how did these get in here
* Update code/game/turfs/simulated/floor/chasm.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* check if it's space
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
* changes in turf check
+ Added two procs that will ping-pong on each other and provide a valid turf
* atoms
* there can be only one
+ apparently airless variation of this was introduced in a PR that was merged before this one.
* fix
+ renamed crematorium as incinerator.
+ removed a rogue morgue tray in incinerator room.
+ added access to an accessless airlock.
+ changed improper tags of two blastdoors to relevant ones.
---------
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
2024-07-30 16:16:05 +00:00
DGamerL
b497e4c925
Removes a lot of redefined procs ( #26186 )
...
* aaaaaaaaaaaaaaa
* Forgor
* Adds missing /proc/
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-07-30 13:19:32 +00:00
DGamerL
098b13bb33
Removes the empty type of /snacks ( #26010 )
...
* Aaaaa it works
* Add updatepaths
* Add unsaved files
* MATTTTT
* Fixes casino
* Fix
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-07-29 14:46:04 +00:00
AffectedArc07
f639e2cc1c
Completely bans sleep from Initialize and LateInitialize ( #25801 )
...
* GOD DAMN I WAS COOKING
* Makes portal less dumb
2024-07-26 13:57:10 +00:00
Qwertytoforty
26f28cb7e7
A new space ruin, the telecommunications satellite? [100% done, ready for final review] ( #25820 )
...
* THE WORK, IT GOES AND SO IT GOES
* darker yet darker
* more changes
* Almost done, let's post the pr and have some dev people test it out.
* update comment
* small change
* pushing , then we address changes
* Apply suggestions from code review
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* more progress
* final bar lines
* aditional tweaks
* Update telecomns_returns.dmm
* Update code/modules/awaymissions/mission_code/ruins/telecomns.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* sirian changes
* emp weakness, light changes
* no runtimes, shoot borgs
* sorry for all the commits just update to master thanks
* Update code/modules/awaymissions/mission_code/ruins/telecomns.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* fixes
* fixes pathing. Voices
* removes always spawn
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* more changes
* requested string change
* Update code/modules/awaymissions/mission_code/ruins/telecomns.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* lewcs final changes
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
---------
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-07-25 18:26:14 +00:00
warriorstar-orion
98f0931c14
refactor: Allow using access helpers for airlock spawners. ( #26141 )
...
* Allow access helpers for airlock spawners.
* whoops
* whitespace
* add visual access helper placement indicator
2024-07-23 08:51:14 +00:00
Ryan
958d3ee32f
fix ( #26272 )
2024-07-22 04:07:31 +00:00
warriorstar-orion
102f6ffa5b
refactor: remove 'blood track' varedits and splatter color ( #26237 )
...
* refactor: remove 'blood track' varedits and splatter color
* script number
* Update code/game/objects/effects/decals/Cleanable/humans.dm
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
---------
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
2024-07-20 16:29:17 +00:00
tipoima
e58601b914
Fix wrong capitalization in mine's description ( #26142 )
2024-07-04 10:57:57 +00:00
Luc
589650080e
Fixes chemfoam reactions ( #26097 )
...
* fixes chemfoam
* dgamer reviews
2024-07-01 23:28:48 +00:00
Adrer
6738775be2
[FIX] You can now throw chem grenades (And some other things) further than 1 tile again ( #26105 )
...
* Fix throwing for a couple of items
* Not watertanks
* Or backtank fire extinguishers
---------
Co-authored-by: Adrer <adrermail@gmail.com >
2024-07-01 23:07:26 +00:00
Luc
bfb9e8c132
Refactors Foam ( #25436 )
...
* foam starts
* foam fixes
* foam foam foam
* remove widefoam, get cleaning grenades working as they should
* sirryan reeview
* Apply suggestions from code review
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
* locs good to me
* dgamer review
---------
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-06-28 20:39:26 +00:00
DGamerL
ed7782ad4c
Adds the oneuse autosurgeon ( #25978 )
2024-06-26 20:38:53 +00:00
Qwertytoforty
8173e1695d
removes flick from spark effects ( #25898 )
2024-06-17 01:54:54 +00:00
Daylight
0388f953c5
2 new traitor items: sticky tar applicator and sticky tar grenade ( #25529 )
...
* Update MechaControlConsole.js
* Changes breakout time to 30, refactors ds into s
* Update bot_construction.dm
* Revert "Update bot_construction.dm"
This reverts commit ddba7627dc .
* Revert "Merge branch 'master' of https://github.com/Daylight2/Paradise "
This reverts commit 8f1bc8c6a3 , reversing
changes made to ddba7627dc .
* Code works!
* Sprites, uplink, and more!
* More cleanability, sprites, grenade
* Formatting
* New tar sprites!
* forgot this
* How did this even break
* More price tweaks
* Apply suggestions from code review
* Part 2
* One last fix
* Sirryans suggestion
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: Daylight <18598676+Daylight2@users.noreply.github.com >
* Part 1 of code review part 2
* Part 2 of code review part 2
* This took many hours too long. @Daylight2 Part 3 of code review part 2
* Update code/datums/uplink_items/uplink_general.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Daylight <18598676+Daylight2@users.noreply.github.com >
* Update code/modules/reagents/reagent_containers/spray.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Daylight <18598676+Daylight2@users.noreply.github.com >
* Part 4 of code review part 2
* Forgot to take this out after testing
* Load-bearing whitespace
* Fixes runtime
* Moved, clusterbuster, bugfix
* Apply suggestion from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: Daylight <18598676+Daylight2@users.noreply.github.com >
* Sirryan's Review
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Daylight <18598676+Daylight2@users.noreply.github.com >
* final final commit for real this time v3
---------
Signed-off-by: Daylight <18598676+Daylight2@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-06-12 18:35:47 +00:00
Qwertytoforty
8d0fabbcb1
Wormhole jaunters are less harsh on miners, upgraded teleporters can lock onto beacons directly. ( #25578 )
...
* Wormhole jaunters are less harsh on miners, upgraded teleporters can lock onto beacons directly
* prittier
* types on my cast till I
* she tguis me
* tgui moment
2024-06-12 18:24:42 +00:00
Christasmurf
c84349aab3
Yet another Christasmurf bomber jacket PR (dmi split) ( #25684 )
...
* dmisplit
* stinky new instance
* Apply suggestions from code review
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
---------
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-06-12 18:18:43 +00:00
Contrabang
7df5e186a0
Beacons are no longer radios ( #25559 )
...
* lets goooo
* name change
* yes
* dgamer review
* Update code/modules/projectiles/projectile/special_projectiles.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
---------
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-06-12 18:00:08 +00:00