Commit Graph

2545 Commits

Author SHA1 Message Date
Qwertytoforty
c44231e9e1 Adds the Technocracy Advanced Cloning System Kit (#23420)
* Adds the Technocracy Advanced Cloning System Kit

* no bad no cheap illegals

* as funny as it would be for admins to receive fries are done

* Apply suggestions from code review

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>

* Update code/game/objects/structures/grey_autocloner.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>

* Update code/datums/uplink_items/uplink_traitor.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* requested changes

* Update code/game/objects/structures/grey_autocloner.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-01-06 21:38:12 +00:00
Daylight
a13e91a29d Player-controlled simplemobs can now open lockers and morgue trays (#23543)
* Closets

* Morgue

* FIxes

* Whitespace

* AAAAA

* Update code/game/objects/structures/crates_lockers/closets.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2023-12-31 10:40:27 +00:00
Christasmurf
95c46662c5 Entertainer Drip (Mime/Clown) (#23546)
* entertainerdrip

* duffelshadingitem
2023-12-28 22:39:36 +00:00
Pierre-Louis
5f9c9274fb Add health analyzer to coroner (#23486)
* Add health analyzer to coroner's starting equipment

This commit adds a health analyzer to the starting equipment of the coroner job. This will help coroners to better assess the condition of bodies they are examining.

* Add the health analyzer upon morgue maps

* Forgot cerestation

Silly beans

* Replaced the health analyzer from maps to locker

Optimization only fix: gotta remove some stress out of the map queue.

---------

Co-authored-by: Pierre-Louis <hernandezpierrelouis@protonmail.com>
2023-12-26 12:48:08 -05:00
DGamerL
962e78a363 Makes borgs take damage from being flung into objects (#23000)
* we are so back

* Makes it compile

* Vendors, walls, windows and consoles done

* Blob and living mobs

* Magpulses are now based on traits

* Gives borgs the trait by action button

* Fixes modsuits

* Update code/game/objects/objs.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/turfs/turf.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/mob/living/living.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Fixes Thunk

* Actually fixes it

* I took an L (away from the trait)

* One proc now

* Update code/modules/clothing/shoes/magboots.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/clothing/shoes/magboots.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-12-13 15:22:02 +00:00
Sadhorizon
e5910559a6 Adds robotics bags. (#23433)
* I present: bags! wowie...

* oops

* this should fix pierre

* changes

* forgor
2023-12-11 16:58:59 +00:00
DGamerL
004d7d10b7 Refactors is_hot and fixes some issues from the beaker lighting PR (#22964)
* Idk what I'm doing

* The is_hot refactor

* Fixes that I forgot to push before making the PR

* Update code/game/objects/items.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Contra review

* TODO: Find out why this isn't working

* Removes the signal stuff for now, this works

* Fixes it all

* Add new signal

* Update code/_onclick/item_attack.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Contra reivew

* Ayyy it works

* Merge master

* Forgot this one

* Update code/game/machinery/doors/airlock_types.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/objects/structures/mineral_doors.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/turfs/simulated/floor/mineral_floors.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/turfs/simulated/walls_mineral.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2023-12-11 16:53:51 +00:00
Aylong
825c2c8866 Converts Input List to TGUI Input Lists (#23396)
* Part 1

* Testing 1

* Revert "Testing 1"

This reverts commit fc06554b28.

* Part 1.1

* Part 2 - UI Style List

* Preferences lists

* Preferences lists - DONE

* More inputs

* MOOOOOORE

* UI style else

* Last ones

* Double name fix

* Pre-selected Search

* Return Pick Darkness

* Return Pick Darkness

* Missing users

* Some review changes

* Revert MULE lists

* I just hate MERGE CONFLICT label

* List window tweaks

* I think there it is

* why i am stopid

* Update tgui.bundle.js
2023-12-10 19:38:23 +00:00
Sadhorizon
5f479ea457 Adds a new drip option - cloth handwraps! (#23339)
* drip

* this is unneeded actually

* Update code/game/objects/items/stacks/sheets/sheet_types.dm

sure.

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* flips item sprite
for now, at least

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-12-06 15:34:15 +00:00
Contrabang
b6601ebd29 Initing empty lists with GLOBAL_LIST_INIT(X, list()) is now prohibited by CI (#23247)
* moreglobals

* comment
2023-11-29 12:41:01 -05:00
Henri215
6a109ade7f Moves a few sprites out of items.dmi (#23301)
* fuck you items.dmi

* banhammer
2023-11-24 15:39:20 +00:00
Nathan Winters
60ee7e11b7 Lets lockers/crates protect food from ants (#23286)
* Let lockers prevent ants

* Refactor ants check; exclude closed lockers and cardboard boxes from turf structure check

* Make the structure check more lenient, convert to typecache

* gnarg

* gnarg 2: Electric Boogaloo

* Minor simplification/optimization
2023-11-24 15:37:20 +00:00
Aylong
c1900f2d4f [TGUI] Input List (#23281)
* TGUI Input List

* Formatting

* TGUI re-build

* Holopad & Drop Bomb

* Update tgui.bundle.js

* if

* linter

* Mistake

* TGUI input - Barsign

* Review changes
2023-11-24 15:36:04 +00:00
Adrer
cda62a5bb3 Reflectors now return materials on deconstruction (#23215)
* Reflectors now return materials on deconstruction

* Fix some weird formatting

* Snake case

* Update code/game/objects/structures/reflector.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Co-authored-by: Adrer <adrermail@gmail.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2023-11-24 15:31:48 +00:00
DGamerL
307120e7d3 Patches and pills are now no longer subtypes of food (#23063)
* Part 2 - feeding others doesn't work as intended

* Part 3: fixing force feeding

* Fixes patches being wack

* Makes this less ass

* Adds patches to the chemistry bag

* Update code/modules/mob/living/carbon/carbon.dm

* Update code/modules/mob/living/carbon/carbon.dm

* Some missed patches

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Fixes IPC logic

* Henri Review

* Add updatepaths

* Jimkil review

* IPCs now aren't allowed to eat pills and get patch

* Update code/modules/mob/living/carbon/carbon.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/reagents/reagent_containers/patch.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/mob/living/carbon/carbon.dm

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2023-11-21 15:37:16 +00:00
S34N
547ce531a7 Cyberiad Bridge remap (#23015)
* initial

* final changes

* edits

* PDA, errors. etc.

* further tweaks

* do a flip

* glass APC

* shuffle continues

* move AI upload to sci, restore old shop and explorer room

* pipes!

* statue fix

* warrior fixes

* Update code/game/objects/structures/statues.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* denth request, merge conflict fixes

* area shuffle

* wall furniture my beloathed

* fixes teleporter, fixes ventless AI upload

* minor fixes

* more tweaks

* Update code/game/area/ss13_areas/engineering_areas.dm

* more fixes

* grav gen shuffle

* messaging server APC move

* move AI upload again, fixes

* further tweaks

* minor tweaks

* minor fixes

* nukes supply sop

* git-gor fixes

* disposal fixes

* cable fix

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-11-20 15:49:36 -05:00
DGamerL
fef021690e Fixes a few runtimes (#23264)
* The fixes

* This probably has a worse underlying cause

* Update code/modules/paperwork/paper.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Cotnra review

* Contra review

* Removes nullcheck

---------

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2023-11-15 12:01:55 -05:00
Contrabang
48d7b00a0d CI now bans the use of weird spacing in conditionals (#22777)
* no more spaces

* Matthew 10:22

* fixes

* dgamerl review

* Update code/modules/hydroponics/plant_genes.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/bot/ed209bot.dm

* Update code/modules/mob/mob.dm

* Update code/modules/mob/mob.dm

* Update code/modules/mob/mob.dm

* Update code/modules/mob/mob.dm

* Update code/modules/mob/mob.dm

* Update code/modules/pda/PDA.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* fuck

* bah

* Update tools/ci/check_grep2.py

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* oops

* guh

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-11-12 20:59:43 +00:00
GDN
35754c77ea Verb cleanup (#22224)
* Verb cleanup

* rest of the object verbs

* little more object cleanup

* more changes

* last of it

* this too

* tgui

* code review

* time to go
2023-11-12 20:19:17 +00:00
Sadhorizon
f65d120711 Nerfs the basic plasma cutter. Yep. (#23071)
* Who would ever expect a basic cutter nerf?

* temporary paramedic fix - they get a drill
2023-11-12 20:11:34 +00:00
Henri215
95450a371a Bicycle is now a bicycle! (and gives it a bicycle bell too) (#22619)
* ring ring, looks whats coming

* typo

* becoming a REAL vehicle

* more tweaks!

* newer sprite version

* Useless

* bicycle sprite
2023-11-12 19:43:35 +00:00
Adrer
aa7ea39f48 Morgue tray now updates properly (#23109)
* Morgue tray now updates properly

* Return of the guard clause

* Send signal upon ghosting/reentering

* Correct source for reenter corpse signal

* Signals split up, now works with DNR

---------

Co-authored-by: Adrer <adrermail@gmail.com>
2023-11-03 19:22:47 +00:00
matttheficus
7e7f03c906 Elite Tactical Magboots (#22968)
* here we go

* notes

* sprites

* this is needed

* some tweaks to gear

* nit

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* fix this

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2023-10-31 18:35:05 +00:00
warriorstar-orion
7835ff6de4 Apply living checks to dispenser stations. (#23034) 2023-10-30 19:11:20 +00:00
Bjamcham
81a1105d74 I feel like I'm missing something (#23062) 2023-10-29 10:15:36 +00:00
Christasmurf
eed4890be5 white beret (#23013) 2023-10-27 20:19:45 +01:00
Henri215
7ddf9c4250 Extinguisher cabinet resprite (#23003)
* lets put out this fire

* lets paint it red

* adjusting the code

* Extinguisher cabinet resprite
2023-10-27 20:18:59 +01:00
Daniel Lenrd
2f173c48c2 Added extra items to RD garment bag (#22916)
* Added Extra Cloth

* added SRC to beret

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Empty-Commit

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2023-10-26 10:42:10 +01:00
Vi3trice
85353104f7 text be gone (#22929) 2023-10-26 10:39:11 +01:00
Henri215
a1206bbd89 Gives engicart a radial menu (#22922)
* Gives engicart a radial menu

* correct names

* Update code/game/objects/structures/engicart.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2023-10-26 10:36:30 +01:00
Sadhorizon
d3ea6b2620 Remaps the Lavaland Outpost. Again. (#22391)
* a remap begins...

* tweaks

* bye-bye, QM's handheld crew monitor

* brings back the abandoned crate

* oop

* more tweaks

* tcomm pipes

* brad update

* more firelocks

* more windows

* tweaks

* denth review part 1

* renaming doors

* crowbars

* changes walls, new locker

* Oyu's review

* more tweaks

* signs

* MAYBE will be deconflicted

* now deconfllicted hopefully

* some more tweaks

* no more wall helpers!

* fluff

* IDs for polarized windows

* slight tweaks to firelocks

* added grilles

* more tweaks

* tiny lil maint update

* more maint tweaks

* maint rework part 3

* oopsie

* jani has dark floors now

* reworked robotics, gave brad more love

* stationary defibs

* stuff

* bug fix

* more tweaks

* aaaaa

* Revert "aaaaa"

This reverts commit f70ba3a89a.

* more tweaks

* fixed scrubbers, tweaks

* should compile

* reshuffles maint loot

* request consoles + tweaks

* more tweaks

* access helper tweaks

* very minor access tweaks

* you can now pet Brad

* Update code/modules/mob/living/simple_animal/friendly/cockroach.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* renames access

* shuttle decorations + other tweaks

* oopsie

* bjam's reviews

* split the QM's locker
Exa's approval, rest of design team did not share opinions

* OH UH

* this too

* this is a better way to do it actually

* sean review + floodlight subtype

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-10-21 21:30:28 +01:00
Luc
046e5ced8d Transit tube hotfixes (#22944)
* hotfixes

* removes dated comment
2023-10-20 20:15:09 +01:00
Adrer
d5af86dee4 Updated HOP and QM cartridge and added new supply cartridge. (#22464)
* Updated HOP and QM cartridge and mapped instances

* Updated descriptions and apps

* Update code/modules/pda/cart.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/pda/cart.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/pda/cart.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/modules/pda/cart.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

---------

Co-authored-by: Adrer <adrermail@gmail.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2023-10-17 20:12:36 +01:00
Luc
744b6e3a61 Refactors transit tubes (#22452)
* Rework transit tube pods to not use timers

* please work

* yes

* henri review

* Fix mapping mishaps

* fix icon mishaps

* re-adds missing intercomm
2023-10-17 19:42:42 +01:00
Henri215
5b32ae80a9 Gives janicart a radial menu (#22688)
* janicart radial menu

* more tweaks

* Update code/game/objects/structures/janicart.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

---------

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2023-10-16 18:33:10 +01:00
Bjamcham
8341915cdd Swaps Atmos Tray scanners with engineering goggles (#22713)
* I am tired of hallucinations

* Trays in vendor
2023-10-09 20:42:56 +01:00
Venuska1117
21c7ada399 Add 2 new stupidly resistant wheelchairs. (#22604)
* Add stupidly strong and pain to make wheelchairs
- i dont know how to name them better tbh

* Add wheelchairs description

* Changes typos:
- Sorry but i am bad at sprites

* Sprites and slight config

* changes x_x

* Decreased times for wheelchair crafting.

* wheelchair is now typed as "wheelchair"

* peep bop sup boop bip boop beeeeeeee-
- stack amount removed, inherd good.

* skreee
no i am not vox player, but it fit for this thing perfectly.

* changes
please let it stop

* Henri requested changes
2023-10-09 20:35:07 +01:00
GDN
6df2c2e3d2 Ghost bar (#22368)
* Ghost bar initial changes

* more changes

* we ball again brothers

* we are (once again) SO back

* Update code/modules/admin/verbs/debug.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/_onclick/hud/alert.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/_onclick/hud/alert.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/modules/ruins/ghost_bar.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/ruins/ghost_bar.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/ruins/ghost_bar.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/ruins/ghost_bar.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/ruins/ghost_bar.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/weapons/cards_ids.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* deck of cards and shittt

* global placement

* Update code/modules/ruins/ghost_bar.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* readded

* hotfix

* zamn

* fixes

* greyfix

* last of the fixes

* can't stop me baby

* bam

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-10-09 19:47:17 +01:00
Contrabang
f3f9bd442a Changes slot number defines from lowercase to all uppercase (#22297)
* undo all of it

* flags

* back

* head/mask

* left

* right

* Cuffs

* other name changes

* ID and PDA

* idk about calling them SLOT_HUD now

* glasses, gloves, and shoes, oh my!

* the rest

* comment
2023-10-03 18:27:51 +01:00
Qwertytoforty
73df3fcf14 Antimatter now innacurate without zooming. Sniper projectiles are faster / pass through weak stuff. (#22506)
* I should port the sniper rifle bot from blood blockade battlefront

* fuck that a

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* variable on bullet

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2023-10-03 17:10:55 +01:00
DGamerL
0b31343cd1 Refactors the surplus crate (#22367)
* WOOOO

* We do this now

* This too

* Update code/datums/uplink_items/uplink_traitor.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/datums/uplink_items/uplink_traitor.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Hmmmm not quite there

* One push

* Aight we ball

* Whoops I gotta run

* WE ARE SO BACK

* Forgor

* Now with even more Cl passing!

* Update code/datums/uplink_items/uplink_traitor.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Contra review

* Moving it to crates.dm

* Lewc Review

* Forgot about this

* Fixes contractors

* Update code/datums/uplink_items/uplink_traitor.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/datums/uplink_items/uplink_traitor.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/game/objects/structures/crates_lockers/crates.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Uh oh they are giving out too much

* Fixed TC refund

* Whoops

* Update code/datums/uplink_items/uplink_traitor.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Lewc review

---------

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2023-10-01 12:58:49 +01:00
Octus
2bdd9397aa Removes Pet Hospital, Adds Althland Corporation Refinery Ruins (#22287)
* byebyepet

* typo fix

* more typo fixes

* fixes

* another fix

* delete hospital shit

* ok seriously work now you fuc-

* improvements

* changes tempature

* heat proof lattice

* hi qwerty

* test

* ok lmao

* lattice moment

* oopsie!

* ok fuck you

* map update

* yes

* Revert "yes"

This reverts commit 9892a11232.

* Update lavaland_surface_althland_facility.dmm

* Update code/game/objects/items/stacks/rods.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* henri review

* adds lore

* fix

* fix

* more fix

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-10-01 12:24:43 +01:00
meow20
f3a5ef74ca Fixes runtime when clicking an empty coat hanger with empty hand. (#22577)
* prevents runtime if the hanger is clicked when its empty

* changes recommended on code chat

* Update code/game/objects/structures/coathanger.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2023-09-30 08:38:14 -04:00
meow20
fb1fd1261b Prevents alien resin from growing over chasms/lava (#22589)
* the actual fix commit

* Update aliens.dm
2023-09-30 08:25:57 -04:00
GDN
f13586300f pulse demon reopened PR (#21969)
* proof-of-concept implementation

* clear being_hijacked on death

* it glows in the dark

* oops

* machinery interactions and some fixes

* consistency, correctness, fixes

* stop usage of the \the text macro

* list inits in Initialize

* fix control flow spacing

* review compliance

* event code and some tweaks

* upgradable spell abilities and some tweaks

* how did that happen

* cycle cameras spell

* stat upgrades (no sprites for now)

* tweaking

* sounds

* jecties code

* more tweaks and fixes

* some review stuff

* alt-click user param and charger icon fix

* Remove unused default amounts in objectives

* Comply with sirryan review (part 1)

* Move isapc definition

* Add autodoc comments to all pulse_demon vars

* Give random number in name on init

* Fix merge conflicts

* Remove pulse demon from traitors on Destroy

* Fix mulebot relaymove override

* Fix airlock TGUI actions

* Fix loop over mobs in cablehop

* Attempt to fix overload runtime

* Half-fix gun cooldown issue

* Fix chat related issues

* Attempt to fix overload runtime (take 2)

* Make ion projectiles collide

* Tweak pulse demon speed

* Make demon survive loc being deleted

* Send message when saved by self-sustaining

* Fix vv_edit_var for charge

* Stop people disabling hijacked bots

* Make demon lose more health when not on wires

* Increase costs of stat upgrades

* Allow demon to change its drain speed

* Stop demon obliterating xenos

* Comply with review (partial)

* Fix issues pointed out in reviews

* Allow demon to drain charge of reachable items

* Adjust volume of demon sounds

* Improve cell interactions

* Bump up event weight (for testmerge)

* Give pulse demon a highlight section on orbit menu

* Give demon an experimental soft-counter to insuls

* Reduce volume of most common sounds (again)

* Update demon cable overlay when required

* Stop AI using its tracking ability on pulse demons

* Add wizard spawner for pulse demon

* Tweak EMP behaviour and numbers

* Clear references in Destroy

* Make appear on end of round credits even when dead

* Prevent pulse demon from detonating cyborgs

* Generalise insulated structure check

* Clean up remaining review requests

* Add new sprites

* some addressed reviews

* Typepath changes, GC fixes

* I blame charlie

* good enough

* die or something

* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon_interactions.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon_interactions.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* even more changes

* final tweaks

* what

* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon_interactions.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon_abilities.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* bam

* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* to_chatn't

* deconflicted

---------

Co-authored-by: unknownuser782 <126365777+unknownuser782@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2023-09-20 16:25:13 +01:00
Marm
5e8536871b Cargo QOL + Mail Bag Fix (#22500)
* aaaaaa

I forgot

* mailn't

Removes QOL.
2023-09-19 21:09:57 -04:00
Marm
ecfaa26cc2 You've Got Mail! Adds Mail system (#22269)
* heres the mail it never fails

Adds envelopes and its functions.

* It makes me want to wag my tail

Adds new envelope sprites courtesy of McRamon, makes mail bags and envelopess able to be carried by cargo clothing.

* when it comes i want to whail

Makes Wizard and Nukie equip change to off station role. Adds mail crates and functionality/logging for randomly choosing recipients of mail.

* MAAAAAAAAAAAAAAIIIL!!!!

Adds functionality for the mail scanner alongside sounds. Begins the process of making mail arrive on the shuttle.

* MAIL

* THE MAILMAN IS HERE

* MAIL IS REAL

* Give me an M, give me an A, give me an I, give me an L. What does that spell? MAIL.

Finalises pre-review mail features, adding the mail scanner to cargo tech loadout/autolathe.

* Update code/game/gamemodes/nuclear/nuclear.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/shuttle/supply.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/jobs/job/support.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/bags.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/bags.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/structures/crates_lockers/crates.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/controllers/subsystem/SSeconomy.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* check out what you got now

Removes unused sprite bloat.

* Update code/game/objects/mail.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/mail.dm

* Update code/game/objects/mail.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/mail.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/game/objects/mail.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/mail.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* First few Contra reviews

* Second batch

* Cl doesn't fail anymore

* Even more fucking reviews

* Doesn't quite work yet but we're almost there

* WHEN DOES IT EEEEEND

* I have no energy to make a blues clues reference

More commits to respond to reviews

* God I miss Steve

Adds hand sprites to mail scanners

* Woooo Mail works again

* Science envelopes

* Update code/game/objects/mail.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* my god it worked

II hate it

* Bread and Circuses

splits up service envelopes into two categories, addresses other reviews.

* Lewc review - needs testing

* Almost there

Changing lists and more.

* Last fix

* IT IS ALL WORKING NOW

* Mail. Is. Done.
Final pass.

* Update code/controllers/subsystem/SSeconomy.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/mail.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* The fix

* Just this one too

* Lewc review

* mail?

yeah

* Begone, ye powersink

* Sirryan review

* Update code/__DEFINES/economy_defines.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/mail.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/mail.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/controllers/subsystem/SSeconomy.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/game/objects/mail.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/game/objects/mail.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Wjpp[s

* Removes useless comment

* We ball

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2023-09-19 19:30:03 -04:00
Sadhorizon
1465e5d4d3 Robodrobe and Robotics Lockers resprite (#22425)
* uniqueness

* tweak for robodrobe
2023-09-17 23:59:39 +01:00
Luc
1fe3a2187d fix icon state for depot reactor (#22449) 2023-09-17 21:02:28 +01:00
GDN
c23fb7c910 Reverts Slowdown on pulling #21056 (#21596) 2023-09-13 11:40:53 +01:00