* pipes now return all airs in their pipenet when analyzed and the gas scan can either return individual reports of all airs or the sum of all airs.
* Replaces scanners.dm with the one from the upstream since it didn't do so when I merged
* Makes the scanner scan all connected volumes again. need to re-add detailed mode
* Readds the detailed report feature to the analyzer
* changes a comment
* corrects the message when turning detailed reporting on/off
* Fixes a runtime the could happen when gas scanning things that don't have a gas mix associated with them as a ghost.
* one at a time let's go
* air alarm
* so many
* meh
* hell
* hell
* hmm
* Attack chain migration: /obj/machinery
* what the fuck?
* hell
* review fixes
* whoops
* fix build
* nuke fixes, more tests
* gland dispsenser and start of autolathe test
* var renames
* small fixes
* i tire of life
* more tests
* more tests
* more tests
* shrink map
* customize autolathe design disk load delay
* cell charger
* fire alarm frame installation test
* funny and burz reviews
* nuke fixes
* Slices have a base class /food/slice
* Refactor
* Small fix
* Adds default reagent for empy slices
* Looks good
* adds_list_reagents
* "Reverted snake_case_remap files to state from original commit
* I don't know how to resolve merge conflicts :)
---------
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>
* add backrooms hallucination
* mapmerge
* fix some backrooms issues and add some error handling stuff
* change backrooms carpet
* remove code that isn't doing anything
* tick new backrooms file
* try a new method with movement
* don't smooth corners
* fix red carpet hiding under backrooms carpet
* fix multiple turfs
* accidentally removed important code tracking items, oops
* implement new solution to the backrooms clone thing
* hmm so that's what the icon does
* indentation machine broke
* remove the tucked away spawn locations
* add comment for follow_movement
* revert oversight (the bar can keep its bevvies)
* put the thing back in that I wasn't supposed to remove
* Update code/modules/hallucinations/effects/backrooms.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Paul <90473506+pwbokie@users.noreply.github.com>
* Update code/modules/hallucinations/effects/backrooms.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Paul <90473506+pwbokie@users.noreply.github.com>
* fix missing comma
* code improvement tweaks from DLG
* add a fade out and in
---------
Signed-off-by: Paul <90473506+pwbokie@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* Scatter depot loot to the solar winds.
* make zoo spawners guaranteed
* INFINITY also used for spawn_all_loot, whoops
* move abandoned sec shuttle spawner to locked crate
* Can't use spawn_all_loot and nested lists together
* Reduce pixel offset on mech transport spawn scatter
* set updatepaths script number
* incorporate changes from #27398 and remove old spawners
* some numbers tweaking
* pct -> %
* move briefcase from common to rare for ruins
* lower loot budget from 1800 -> 1700
* Port /tg/ move manager, drift and jetpack components.
* don't add go through newtonian movement if not moved to a turf
* various cleans for blood drifts and mob speed
* fix slow meteors
* why on fuck's earth aren't speedbikes vehicles
* style lint
* also wtf
* okay i'm an idiot
* fix meaty ore speed and blood decal double stepping
* fix not unbuckling pulled object occupants
* don't bother dealing with immovable rods just yet
* exclude bubblegum and vetus from move manager for now
* fix issues related to null weightless blood icons
* reset blood icon state properly
* fuck it, we'll deal with mobs when basic mobs happen
* break infinite loop in decal splat
* migrates door remotes + removes unused airlock var
* remove janikey do_after bar
* me stoopid
* initializes + remove extra line
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Co-authored-by: Toastical <toast@toaster.com>
* Even the Syndicate needs light
* Fixes Claw Game and added more lights
* Let's try this again
* UpdatePath hook deployed - Thanks Warriorstar
* I have zero idea how this happened
* Fixed an issue with APC being in the wrong Area
* Reverts Delta mapchange
* Let's try this again
* Had to manually change the mapfile in the end...