Commit Graph
11537 Commits
Author SHA1 Message Date
d3athrowandZomgPonies 9f475cd2c9 Forgot the eyemob receiving LOOC for the AI 2014-01-06 20:26:43 -05:00
d3athrowandZomgPonies 6d1da13737 AI LOOC now works at wherever you're looking at 2014-01-06 20:26:13 -05:00
SamCroswell 802ad91608 Various Fixes/Tweaks to Ninja
Ninjas now actually put a tech disk in their suit when they put it in
your suit. The code was silly and forgot to move the disk inside your
suit when you slotted it in. I fixed some things your death implant pull
request reverted. (SpiderOS things, mainly.), and did some tweaks to the
Spawn Ninja admin verb so we can now specify if we want a random or
preset player, and a random or preset mission to be assigned to the
Ninja.
2014-01-06 18:51:58 -05:00
ZomgPonies 81f8e50131 Nano fix 2014-01-06 17:47:24 -05:00
ZomgPonies b857c90f6c Compile fix 2014-01-06 17:47:20 -05:00
FiraandZomgPonies 70f50e7850 Partial fix for pAI emotes (they still can't hear beyond one container
level, will require a say/emote code hack)

Conflicts:
	code/modules/mob/mob_defines.dm
2014-01-06 17:46:51 -05:00
IncomingandZomgPonies 3262e32808 Adds attack logging to learning spells from one time use spellbooks and casting of spells. 2014-01-05 23:49:02 -05:00
ZomgPonies 1f39392543 Little compile fixes 2014-01-05 23:36:36 -05:00
Mark Aherne (Faerdan)andZomgPonies 5d04a41151 NanoUI updates.
* Simplified the code used in ui_interact procs and updated all current uses.
* Removed ununused jsviews JavaScript code (replaced it with vanilla jsrender).
* Added a message to the UI which shows if JavaScript is disabled (people with JavaScript disabled previously got blank UIs).

Conflicts:
	code/game/objects/items/devices/PDA/PDA.dm
	code/game/objects/items/devices/uplinks.dm
	code/modules/reagents/Chemistry-Machinery.dm
	nano/css/shared.css
2014-01-05 23:28:52 -05:00
Rob NelsonandZomgPonies d5f5a7f60d Fix sluggish air alarm UI.
Conflicts:
	code/game/machinery/alarm.dm
	html/changelog.html
2014-01-05 22:58:54 -05:00
ZomgPonies e4860e0422 Atmos control fix 2014-01-05 22:47:53 -05:00
Rob NelsonandZomgPonies 68fd13b90c Fix fire extinguisher not being fillable with the top off. 2014-01-05 22:35:30 -05:00
CheridanandZomgPonies f72bb35e26 Ninja Death Tweak
THE CODE NO LONGER CHECKS IF THE MOB IS A NINJA EVERY TIME SOMEONE DIES

NINJAS GET EXPLOSIVE IMPLANTS TO DUPLICATE THE OLD FUNCTIONALITY

YES I'M MAD

Conflicts:
	code/modules/events/tgevents/ninja.dm
	code/modules/mob/living/carbon/human/death.dm
2014-01-05 22:29:21 -05:00
d3athrowandZomgPonies 752a61087a Adds an open button next to comms sayers name that opens the nearest airlock to them maximum of 3 tiles away. does not work for people not on camera or using something that makes them untrackable(digital camo, agent card, ninja mask, etc) 2014-01-05 19:21:35 -05:00
Rob NelsonandZomgPonies e6d0abc2a0 Add "or" and "vampire(s)" to VOX.
Conflicts:
	tools/vox/voxwords.txt
2014-01-05 19:15:50 -05:00
ZomgPonies aa8fcc9b15 Randomized lawset system + config options 2014-01-05 17:50:13 -05:00
ZomgPonies 6d4f209e78 Merge pull request #108 from alex-gh/admin_borg_crisis
Added crisis var for borgs. Admins can now manually enable the combat mo...
2014-01-05 13:40:48 -08:00
ZomgPonies 67b2abc6a6 Merge pull request #107 from alex-gh/blob_fixes2
Blob fixes
2014-01-05 13:40:30 -08:00
ZomgPonies 1457095556 Fix Tajaran fat spawns maybe? 2014-01-05 16:40:12 -05:00
alex-gh f30d5ad7d2 Added crisis var for borgs. Admins can now manually enable the combat module 2014-01-05 20:40:32 +01:00
alex-gh 8b5e8fe3b6 'Nuke the station' stage starts even earlier 2014-01-05 20:31:27 +01:00
alex-gh e85bf6ebcd Nuke code is now publicly broadcast in blob mode 2014-01-05 20:31:06 +01:00
alex-gh 221f3a7e05 Fixed 'Expand Blob' mob detection. 2014-01-05 20:30:45 +01:00
ZomgPonies fdc1f7c455 More explosion optimisations 2014-01-05 00:55:24 -05:00
Rob NelsonandZomgPonies 74e6b51b88 Silver slimes now produce drinks upon injection with water. (#345) 2014-01-05 00:50:20 -05:00
Mark Aherne (Faerdan)andZomgPonies 0a29d579c6 Updated how NanoUI renders templates, using JSRender without the JSViews data-linking. This makes it much easier to create NanoUIs
as you don't need to provide the full data structure up-front, part of an effort to make NanoUI more accessible.

I have removed the carets (^) from all templates as they are not used any more.

For safety I moved the src_object and user checks from the master controller to the nanoui process proc.

Conflicts:
	code/game/objects/items/devices/PDA/PDA.dm
	nano/js/libraries/2-jsviews.js
	nano/templates/chem_dispenser.tmpl
	nano/templates/telescience_console.tmpl
2014-01-05 00:48:28 -05:00
ZomgPonies d5ceb38a9d Fixed slimepeople ventcrawling 2014-01-05 00:31:20 -05:00
ZomgPonies 5467c4fdc5 Fat Cats! 2014-01-04 23:26:27 -05:00
ZomgPonies 227fbc8cbe Changed green slime extract effect 2014-01-04 22:22:12 -05:00
ZomgPonies af92092f64 Fixed Slimaggedon spawning -- Uses antag menu 2014-01-04 22:11:16 -05:00
ZomgPonies e9feda83cb Crematorium typo 2014-01-04 21:33:04 -05:00
ZomgPonies 0f4748e760 brain borers no dense 2014-01-04 20:58:34 -05:00
ZomgPonies ad73955069 Fix fire extinguishing 2014-01-04 20:43:05 -05:00
ZomgPonies 1458a5834f Missed a spot 2014-01-04 18:46:23 -05:00
NanaiandZomgPonies bf9ba0f658 Added and Adjusted Chemicals
Fixes with the changes of eyes to internal organs with Imidazoline and the surgery.

New chemicals:
Peridaxon, Potassium Chloride, and Potassium Chlorophoride. Peridaxon: Internal organ healing chemical; 2Bicard+2Clonex(plasma catalyst). Potassium Chloride: Stops hearts for medical in overdose; Salt+Potassium, Potassium Chlorophoride: Stops hearts right proper; PotassiumChloride+Plasma+Chloral Hydrate.

Chloral Hydrate and Soporific changes
Made chloral hydrate less instakill(nerfed), but a toxic dropper without blackscreen. Soporific buffed, but less blackscreen sleeping applied.

Conflicts:
	code/modules/reagents/Chemistry-Reagents.dm
	code/setup.dm
2014-01-04 15:59:22 -05:00
NanaiandZomgPonies 69e713c04a Surgery Update
Proper repair surgery for internal organs- Scalpel replaced by membranes from advanced kits, robotic hearts have a separate surgery.

Conflicts:
	code/modules/surgery/ribcage.dm
2014-01-04 15:44:23 -05:00
ZomgPonies ee7a05b693 Formatting fix 2014-01-04 14:33:15 -05:00
ZomgPonies 45ac26132b Diona nymphs moved over to NPC respawn panel 2014-01-04 04:17:31 -05:00
ZomgPonies ca011ee962 NanoUI update 2014-01-04 03:50:54 -05:00
ZomgPonies 2a50c9d0c6 Gamma level nuke ops fixes 2014-01-04 03:37:55 -05:00
ZomgPonies 703b35d3dc Optimized explosions, not recursive ones 2014-01-04 03:21:07 -05:00
ZomgPonies 895cb05392 Preload vox sounds no workie good 2014-01-04 03:15:01 -05:00
ZomgPonies bbc0fb56a4 Catwalks redux first pass 2014-01-03 23:28:24 -05:00
ZomgPonies 311c4095e2 Merge pull request #106 from iamgoofballsecondfork/gokutonium
Adds Catwalks.
2014-01-03 19:23:09 -08:00
ZomgPonies ba9c675ba2 You can now carry diona nymphs around 2014-01-03 22:13:45 -05:00
Iamgoofball 27a8669acf Adds Catwalks. 2014-01-03 19:08:28 -08:00
ZomgPonies eb44938358 Vox sound updates 2014-01-03 21:43:40 -05:00
ZomgPonies 6827a12afe Fire extinguishers can now spray any reagent desired. 2014-01-03 21:22:53 -05:00
ZomgPonies 2c0315a56c Small holy water vamp fix 2014-01-03 20:58:09 -05:00
ZomgPonies f562ac1b5f Small NanoUI fixes 2014-01-03 20:58:00 -05:00