Nathan Winters and GitHub
25f7b57fc5
Small Medbot patient analysis and injection refactor ( #19353 )
...
* Gee medbot! How come your mom lets you have 26 extra parentheses?
* Check order consistency
* Avoid searching through viruses if already treated for them
* Simplify assessment logic for custom beakers
* Simplify assessment logic for viruses
* Fix medbots not considering all of patient's viruses
* Bool readability
* Fix medbots ignoring viruses if patient has no damage
* Fix medbots not considering loaded beaker when assessing treatment for viruses
* Fix inconsistent virus check between assessment and medication logic
* Check order consistency 2.0
* Fix medbots getting confused when patient has regular drug but no beaker drugs
* Refactor patient assessment
* Condense a loaded beaker volume check
* Extract virus assessment into separate proc
2022-10-31 18:08:11 -05:00
Vi3trice and GitHub
05d93f665a
[TM] Port TG Jump Point Search and SSpathfinder ( #18984 )
...
* move along move along
* Update bot.dm
* Diagonals are now more expensive
* Update path.dm
* Update parrot.dm
* Update path.dm
* Tweaks
* Fix cleanbot, add path safety
* Tweaked, added a safety, removed the previous one
* Update medbot.dm
* path.len isn't very safe as a whole, floorbots also had order of operations wrong
* Update medbot.dm
* clings not even once
* Back to the drawing board
* Update path.dm
* Make mules actually clear the drawn path.
* Make bots use step_towards unconditionally instead of flipping between step_to and Move
* Making extra sure the path is cleared. Somehow path was left over.
* Check for length as get_path_to is always true
* This and that
2022-10-30 15:54:51 +00:00
FloFluoro and GitHub
9e78880036
Fixes punctuation on mob descriptions ( #19533 )
2022-10-30 15:52:00 +00:00
Vi3trice and GitHub
b12c751d48
It's getting confused with that macro ( #19521 )
2022-10-30 15:51:08 +00:00
7c303ea545
Add inhand sprites for retro laser, immolator, and their variants ( #19509 )
...
Co-authored-by: Christian Stokes <christian.stokes@liferay.com >
2022-10-30 15:50:04 +00:00
9f011740da
Nerfs Cult Juggernaut. Removed reflection ( #19461 )
...
* Nerfs Cult Juggernaut. Removed reflection
* bringing back jugger armor without reflections
* comment and playstyle sting changed
* Update code/modules/mob/living/simple_animal/constructs.dm
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2022-10-30 15:49:27 +00:00
Vi3trice and GitHub
b7389e3c81
[GBP no update] PDAs only hold one pen at a time ( #19516 )
...
* You hold one pen only
* Update PDA.dm
* Update PDA.dm
2022-10-28 22:07:29 +02:00
Qwertytoforty and GitHub
1902641665
makes CQC not theoretically heal losebreath ( #19511 )
...
* makes CQC not theoretically heal losebreath
* hal told me to
2022-10-28 20:27:19 +02:00
ElorgRHG and GitHub
4b0a2fc085
[GBP: No update] Golem hands fix, probably ( #19490 )
...
* Golem hands fix, probably
* I think this is how that works, maybe
2022-10-28 20:24:20 +02:00
ElorgRHG and GitHub
de9f949994
[GBP NO UPDATE] Restricts some jumpsuits from appearing with chameleon gear ( #19472 )
...
* Restricts some jumpsuits from appearing with chameleon gear
* This is not actually a basetype that shouldn't be seen in game
2022-10-28 20:21:21 +02:00
473a46ff5a
Tweaks to autolathe design costs ( #19469 )
...
* first wave of tweaks
* Update code/modules/power/cable.dm
Co-authored-by: Edan <29551695+Edan52@users.noreply.github.com >
* Edan52 review
* missed one
Co-authored-by: Edan <29551695+Edan52@users.noreply.github.com >
2022-10-28 20:05:46 +02:00
Vi3trice and GitHub
03ce2920e1
Defining Part 4 - Code cleanup toward defines (... and the rest) ( #19388 )
...
* I wasn't done
* nits
2022-10-28 19:28:23 +02:00
47b3d08f04
Newscasters/camera monitors/displays tweaks ( #19305 )
...
* frames and autolathe
* final adjustment
* engine monitor
* circuit board selection and newscaster tweaks
* names adjustments
* entertainment frame icon adjustment
* moving to another PR
* forgot to move those
* added the other monitors circuit boards
* Update code/game/machinery/computer/camera.dm
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* removed unnecessary flow
* display
* entertainment frame uses correct icon now
* merge conflcit part 2, do_build for newscasters
* moving var
* Sirryan suggestion and reverting piece of code removed by mistake
* Update code/game/machinery/computer/buildandrepair.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* added description
* Apply suggestions from code review
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* Sirryan suggestion and removed 1
* moved to on_deconstruction
* Removing unused arguments
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
2022-10-28 19:00:03 +02:00
S34N and GitHub
9f9f047ed3
Disposal sprite rework ( #19238 )
...
* initial
* 3/4ths
* pointers
* TCC disposal machine
* sprite update
* pacifistdalek
* pixel
* ticks one thing
* arrow
* darkened the disposal
2022-10-27 21:56:41 -05:00
AzuleUtama and GitHub
c8edc8c240
Syndi Bundle Rework ( #19352 )
...
* Syndi Bundle Rework
* Revised bundles based on feedback
* Reworked operative into grenadier
* Corrected payday value
2022-10-26 00:19:56 +01:00
f9aa949d8f
VTEC for jani mobile and ambulance ( #19462 )
...
* Zoomies!
* Hal requested changes
* Sirryan suggestion
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
2022-10-26 00:13:27 +01:00
fc7e4847b3
Penlights are universally pens ( #19498 )
...
* You're a pen, you're a light
* Update code/__DEFINES/is_helpers.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* Might as well remove them
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2022-10-26 00:12:14 +01:00
ElorgRHG and GitHub
890d4755fe
Paradise's soul removal part two of many: security jumpsuits ( #19333 )
...
* A small rejuvenation of security jumpsuits
* sec formal rolling fix
* New Vox security sprites
* adjusts the warden's formal suit obj a bit
* Different style of corp skirt
* Vox adjusted to new skirts
* New sec shirt skirt
* Grey sprites
* Drask sprites
* New sec shirt and sec shirt skirt sprites
sec shirt skirt my beloved
* Merge remote-tracking branch 'upstream/master' into riots-in-the-streets-security-jumpsuit-resprite
2022-10-26 00:07:36 +01:00
a272267193
TGUI ORM MACHINE - Alloys Images ( #19113 )
...
* ORM improved alloy name
* capital letter
* Add images to "Alloys" on ORM
* FML-main part done
* Few changes
* Recipe and Descriptions
* Forgot this. widens the ORM
* quick fix
* Slight alignment fix. New images on PR
* TGUI merge conflict and tiny alignment
* diff line endings!
* added ;
* Holes and stuff
* merge conflict fix, hopefully
* SMELT moved
* Alignment and tgui bundle
* Merge Conflict fix
* Update to master + tgui bundle
* TGUI Bundle
* TGUI BUNDLE
Co-authored-by: Henri23729 <iki-hs@hotmail.com >
2022-10-25 23:48:53 +01:00
7a8cef043a
CQC Balancing Tweaks/Buffs ( #19493 )
...
* Legsweep now picks you up from resting
* Makes the description more descriptive
* Buffs damage numbers all around
* Makes CQC much quieter and stealthier
* Okay maybe 25 is a bit too much
* Restrain won't just instantly break anymore
* Various tweaks after discussing with others
* Update code/modules/martial_arts/combos/cqc/restrain.dm
One day I'll learn spacing guidelines
Co-authored-by: Edan <29551695+Edan52@users.noreply.github.com >
Co-authored-by: Edan <29551695+Edan52@users.noreply.github.com >
2022-10-25 23:47:59 +01:00
BiancaWilkson and GitHub
2c65e0901c
Fixes an exploit with the power gloves ( #19502 )
2022-10-24 21:48:42 +01:00
2c5d9ffb43
Elite buffs / Highlander mode for arena ( #19166 )
...
* Elite buffs / Highlander mode for arena
* whoops forgot to push this
* Apply suggestions from code review
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* removes unused list, proximity component
* range_edge_turfs
* comment
* Apply suggestions from code review
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* ARENA_RADIUS
* Apply suggestions from code review
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* last changes
* Update code/modules/mob/living/simple_animal/hostile/mining/elites/elite.dm
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
2022-10-24 21:47:43 +02:00
Bm0n and GitHub
ccaa3ef34b
Allows guns and other security stuff to be suit slotted on the ablative trench coat ( #19458 )
...
* why did i forget this
* spacing
* a single space
2022-10-23 16:38:10 -05:00
Vi3trice and GitHub
87347bde08
Do not eat the shard ( #19456 )
2022-10-23 13:04:21 -05:00
warriorstar-orion and GitHub
6cc02b58cc
Fix runtimes caused by proc signature change. ( #19464 )
2022-10-23 12:23:35 -05:00
ElorgRHG and GitHub
574b012505
The (formal CC) blueshield drip is back in town ( #19425 )
2022-10-23 11:34:45 -05:00
Vi3trice and GitHub
0fb79a3cb5
Vent crawling antagonists spawn in vents directly ( #19391 )
...
* Sneak 100
* Update spider_terror.dm
* Update alien_infestation.dm
2022-10-23 11:30:42 -05:00
Charlie and GitHub
16e845a81b
Fixes parallax being visible in the "fog of war" ( #19474 )
...
* the most genius solution to a stupid problem
* help me
* perfect hatred
2022-10-23 15:48:09 +01:00
21fc24a31c
Ports Yogstation's version of CQC, adds it back to traitor uplink. ( #19310 )
...
* Changes most instances of brute to stamina, combos
* Adds CQC back into uplink
* Updates chokeholds so it takes time to knock out
* Adds cqc back to tot uplink, gives nukies discount
* Tweaks base grabs and disarms
* Tweaks combos some
* I am a mild idiot
* Charlie's suggestions
* I don't like these numbers, nerf head kick
* Removes blocking and countering
* More kicking tweaks
* Update code/datums/uplink_item.dm
commit charlie's changes pt. 2
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
* stop kicking yourself
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
2022-10-22 21:42:17 +01:00
ElorgRHG and GitHub
db0002fbc1
[GBP NO UPDATE] Hands don't overlay above jumpsuits on which the hands are covered ( #19473 )
...
* Hands layering tweaks
* I forgor about the ? 💀
2022-10-22 17:49:07 +01:00
Charlie and GitHub
10a8e8ce85
fix ( #19455 )
2022-10-21 20:43:23 +01:00
matttheficus and GitHub
373c9e3710
IPCs are Now Ignored by Slimes ( #19400 )
...
* zaaaaaaaaaaaaaaap
* oops, too much zap
* still too much zap
* damage boost
* faction change
2022-10-21 21:33:13 +02:00
FloFluoro and GitHub
a8a3694114
Sentience Potions now violently explode if overused ( #19356 )
...
* Sentience Potions now violently explode if overused
* Early returns
* Removed redundant return, split cooldown behavior into two procs
* Removed redundant proc
2022-10-21 20:40:10 +02:00
ElorgRHG and GitHub
1660182d19
Paradise's soul removal part three: lawyers ( #19376 )
...
* Better Call Coderspriters
* This name looks better
* Turns out this is not a copy of an existing jumpsuit
* Minor drask sprite adjustment
2022-10-21 20:36:36 +02:00
AffectedArc07 and GitHub
97a3514289
Adminwho topic tweak + Graphics fix verb ( #19246 )
2022-10-21 19:31:41 +01:00
b56dc871a6
Fixes Tom description ( #19409 )
...
* Tom description fix
* Contrabang suggestion
* Apply suggestions from code review
Co-authored-by: Vi3trice <80771500+Vi3trice@users.noreply.github.com >
Co-authored-by: Vi3trice <80771500+Vi3trice@users.noreply.github.com >
2022-10-21 20:10:57 +02:00
warriorstar-orion and GitHub
69c46888da
Don't track Runtime or Ian in E.X.P.E.R.I-MENTOR state. ( #19430 )
...
* Don't track Runtime/Ian on E.X.P.E.R.I-MENTOR.
* snake case changed vars
2022-10-21 20:02:57 +02:00
warriorstar-orion and GitHub
c254efbcdf
Remove unused newscast ability from announcements. ( #19442 )
...
* Remove unused newscast ability from announcements.
* Switch from 0/1 to FALSE/TRUE in modified code.
2022-10-21 19:59:36 +02:00
Vi3trice and GitHub
3ed0c435c6
Carbon mobs get proper species-based names for mob spawners ( #19451 )
...
* Even the dead bodies get the proper names
* Right, dead bodies
2022-10-21 19:56:46 +02:00
ElorgRHG and GitHub
12c4aa5590
Removes the need to make handholes for jumpsuit sprites ( #19058 )
...
* Handholes were kinda cringe
* A mildly overengineered solution
* Deconflict
* Lobby gloves fix
2022-10-21 12:35:04 +01:00
AffectedArc07 and GitHub
20faf722c3
Fix a cid warning ( #19435 )
2022-10-20 23:02:39 +01:00
GDN and GitHub
72b64a72ce
[GBP NO UPDATE][READY FOR TM] Simplemob GC improvement ( #19225 )
...
* Properly clears a simplemob references on GC
* We're going the whole mile here
2022-10-20 20:47:02 +01:00
PacifistDalek and GitHub
9aacf9fead
New pumpkinhat and blumpkin hat sprites ( #19429 )
2022-10-20 20:35:28 +01:00
e26b0da026
Fix poly sprite ( #19421 )
...
Co-authored-by: Raven567 <johnnyberg11@gmail.com >
2022-10-20 20:34:37 +01:00
AVeryReluctantSpider and GitHub
4c63715566
Update alcohol.dm ( #19417 )
2022-10-20 20:33:32 +01:00
Luc and GitHub
14ff69203c
Lavaboat now doesn't burn you when you ride it over lava ( #19405 )
...
* Lavaboat now doesn't burn you when you ride it
* Add some more sanity checks
* don't forget to test your code
* as I was saying
* Cleanups
2022-10-20 20:13:10 +01:00
Vi3trice and GitHub
7c1d8f9d1c
Get it together ( #19444 )
2022-10-20 19:32:51 +01:00
Charlie and GitHub
45877bcfa6
fix ( #19453 )
2022-10-20 15:59:49 +01:00
Henri215 and GitHub
4c0c0d84fd
[GBP: No update] Expands the usage of some bodyflags ( #19392 )
...
* forgot to include bodyflag in these places
* small adjustment
2022-10-19 17:44:49 -05:00
S34N and GitHub
96b39e6a28
Removes USSP gateway, adds nothing ( #19373 )
...
* removes ruskie gateway
* mira
* space ruin
* oops make it a proper template
* y e e t
2022-10-19 21:13:30 +01:00