Markolie
30c1960fe8
Adds Syndiborg to NukeOps, enables shortcuts for borgs/drones, notifies the AI of borg changes
2014-11-23 07:52:38 +01:00
Markolie
dd70ba2030
Adds a psychiatrist's locker to the psychiatrist's locker, with a straight jacket, syringe and a pill bottle with 2x Citalopram and 2x Methylphenidate
2014-11-22 20:58:26 +01:00
Markolie
e9fc80fe7f
Re-add harmbatonning. Adds forcesay: if you're typing when you get hit by a stun weapon, you say a garbled version of what you were typing (from /tg/).
2014-11-22 20:22:28 +01:00
Markolie
fd064b8e35
Teleporter can no longer lock on to syndicate beacons. Teleporter/beacons can be emagged to enable syndicate option.
2014-11-22 07:54:13 +01:00
Markolie
c0f1c92bef
Windoor damage fix, allows deconstruction of windoors
2014-11-22 06:48:51 +01:00
Markolie
107325bb43
Melee attack for mechs
2014-11-22 06:05:13 +01:00
Markolie
2c2c7fc517
Constructable Phazon, constructable display case
2014-11-22 05:15:44 +01:00
Markolie
42dd08ff7d
Variable typo fix, add proper Unati/Tajaran hardsuit conversion from Baystation
2014-11-22 02:24:21 +01:00
Markolie
1269fe7d4e
Fix encryption key name
2014-11-21 23:58:13 +01:00
Markolie
b64a09ec6c
Fix grilles
2014-11-21 19:15:42 +01:00
Markolie
6595b8c38e
Fix cloning/telebaton
2014-11-21 04:31:38 +01:00
Markolie
06b0a7a89f
Re-add Dave's changes, nerf remote view/remote talk
2014-11-21 00:17:52 +01:00
Markolie
dd3739119e
Properly document harmbatonning removal, window update check
2014-11-20 00:55:26 +01:00
Markolie
e2e996fbbf
Glass now changes color when built based on the area, map fixes
2014-11-20 00:08:29 +01:00
Markolie
8f47f50009
Fix stun batons and holographic sign projectors
2014-11-19 20:20:10 +01:00
Markolie
59edf2701d
Makes SMES'es and Vending Machines constructable and upgradeable, gives borgs recorders
2014-11-18 20:36:40 +01:00
Markolie
3e67587869
Allows the freezer/heater to actually be connected, minor machine fixes, janitor mop fix, drone can now clean bottles
2014-11-18 17:31:43 +01:00
Markolie
2f7d3ae26d
Additional constructable and upgradeable machines, adds soap to drones, updates teleporter
2014-11-18 03:13:12 +01:00
Markolie
876a5067a0
Adds constructable and upgradeable machinery, fixes the RPED, other minor fixes
2014-11-17 08:32:39 +01:00
Markolie
b2d0e26a6d
Add meson goggles to atmos lockers, add alert camera monitors to engineering
2014-11-14 15:55:38 +01:00
Markolie
0cd3223536
AI fixes, borg fixes, map fixes
2014-11-14 14:15:17 +01:00
Fox-McCloud
f84ca26012
Fixes and Stuff
2014-11-11 22:48:08 -05:00
Fox-McCloud
be3e2740c5
PDA Fix
2014-11-10 20:53:38 -05:00
Fox-McCloud
a1a71006c0
Oops
2014-11-10 03:21:31 -05:00
Fox-McCloud
111b24ceb8
Janitor Rework
2014-11-10 03:17:56 -05:00
SamCroswell
46793a2c04
Poker table fix, two handed fix, Nukeops naming
...
- Poker tables now actually use the poker table icon. I don't reccomend
you use this, as the poker table icon doesn't mesh well as of right now.
Plan to fix that at a later date.
- Items that require two hands now properly update when
wielded/unweilded. Hooray.
- Minor changes to the way nukeops naming works.
2014-11-09 21:37:14 -05:00
Fox-McCloud
37b1113ce6
Merge pull request #483 from SamCroswell/master
...
ESword Changes
2014-11-08 21:38:00 -05:00
SamCroswell
211023bd67
Syndicate Medibots, Energy Recharge Fix
...
- Adds the ability to construct Syndicate Medbots, which were previously
in the code but unable to be constructed. These bots will only heal
Syndicate Nukeops, and can only be made from the medikit box that
Nukeops can purchase.
- Fixed recharging in energy crossbows and laser tag guns, they were
recharging 10x slower than they were meant to.
2014-11-08 19:16:33 -05:00
SamCroswell
28c15dcc26
ESword Changes
...
- All weapons now have a 'no_embed' var. If this var is set to 1 (It is
0 by default) the item will bypass checks to embed into people during
melee combat and when thrown. This is intended to be used for items such
as the esword, where it is physically impossible for it to be embedded
into someone, as opposed to something like the telebaton, where it's
simply improbably that would get embedded into anyone.
- All energy-based melee weapons have no_embed set to 1.
- All energy-based melee weapons now have a more appropriate hitsound
when active. See: blade1.ogg
2014-11-08 14:12:11 -05:00
Fox-McCloud
6dfc1f4d70
Merge pull request #482 from SamCroswell/master
...
Nukeops Update
2014-11-08 11:05:51 -05:00
Fox-McCloud
bf867da403
Merge pull request #469 from Nienhaus/master
...
Adds EngiCart
2014-11-08 10:58:25 -05:00
SamCroswell
722fd6a1e0
Nukeops Update
...
- Gave the nukeops leader the ability to choose the name of their team.
- Gave the Bulldog an in-hand icon identical to the c20r until we can
figure out how to add left hand right hand icons without breaking
everything.
- Added a helmet for the Syndicates, identical to the helmet they
already had with a special icon.
- Replaced the SWAT helmet they had in their lockers with the new Syndi
helmets.
2014-11-08 10:51:20 -05:00
Fox-McCloud
bf93e9caaf
Jetpacks for Sydnies!
2014-11-08 01:15:46 -05:00
Nienhaus
25a92c91fd
Ports the TG style Jani Cart.
2014-11-07 22:48:44 -06:00
Nienhaus
6cfd8b7076
Adds EngiCart
...
http://i.imgur.com/18w9fkq.png Can hold three toolboxes, metal, plasteel, glass, tape, and a flashlight.
2014-11-07 19:18:48 -06:00
DZD
489bff2983
Rolling Paper Icon Fix
...
Fixes icon_state of individual sheets of rolling paper so they actually
show a sprite.
2014-11-07 16:09:50 -05:00
Fox-McCloud
a8bda9d958
Merge pull request #438 from Bram961/master
...
Pirate outfit
2014-11-07 10:40:46 -05:00
SamCroswell
40ba16c708
Merge branch 'master' of https://www.github.com/ZomgPonies/Paradise
...
Conflicts:
maps/cyberiad.dmm
2014-11-06 16:38:55 -05:00
Fox-McCloud
e1c83d7f55
Nuke-Ops-Final
2014-11-06 07:29:16 -05:00
Fox-McCloud
9b6dc5cdb5
Merge pull request #458 from Markolie/master
...
Magistrate/Psych Office shutter fixes, telescience console UI update, camera fixes, borg movement fix, security windoor fix, CentComm identification computer fix, locker fixes
2014-11-06 03:18:14 -05:00
Markolie
f150cabd19
Lockers can now be closed if they are in front of a fireaxe cabinet (or any other closet object which is anchored and as such can not be stored).
2014-11-05 18:29:05 +01:00
Markolie
3c6c11c22d
Also prevents lockers from being (un)welded from inside.
2014-11-05 18:09:47 +01:00
Fox-McCloud
dd200af4bf
Nuke Ops Rework Phase 2
2014-11-05 06:56:46 -05:00
SamCroswell
ed2be54841
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
2014-11-04 21:00:57 -05:00
Fox-McCloud
650c9a3e3c
Nuke Ops Rework Phase 1
2014-11-03 23:45:00 -05:00
Markolie
69aad225d0
Fix space.
2014-11-04 03:14:35 +01:00
Markolie
a0abc79368
Personal lockers can no longer be locked from the inside. Also fixes the "It won't budge" message which kept appearing. Per https://github.com/ZomgPonies/Paradise/issues/452 .
2014-11-04 03:13:03 +01:00
DZD
e886c3d982
Merge remote-tracking branch 'upstream/master'
2014-11-01 16:14:34 -04:00
Fox-McCloud
c879ead4f7
Music Updates
2014-10-31 21:55:25 -04:00
DZD
6863cdfb2d
Fixes Table Climbing Edge Case with Windoors
...
With the fix that I had implemented to prevent climbing through solid
objects, a windoor on the other side of a table would prevent climbing,
now the check ignores windoors, as they already block climbing from the
same side.
2014-10-30 20:20:45 -04:00