Commit Graph

147 Commits

Author SHA1 Message Date
Fox-McCloud
f77eb5c914 Traitor Gear and Balance 2014-10-28 01:35:03 -04:00
Fox-McCloud
b1b23dcd70 ParaPen Fix
Fixes Parapens and removes extra code
2014-10-23 20:11:29 -04:00
Fox-McCloud
8c1f6431e6 Tweaks and Fixes and Major Map Changed
More Info will be posted directly, later.
2014-10-13 22:00:07 -04:00
Walter0o
0ac078ad46 derping derps
thanks to @mwerezak
2014-08-03 15:07:07 -04:00
Walter0o
6935180aee filing cabinet exploit fix
hooray for teleporting atoms to you via magic office furniture
2014-08-03 15:01:10 -04:00
Walter0o
d92d7fb30a refining the clipboard topic checks 2014-08-03 14:59:53 -04:00
Walter0o
d9884f054d paper exploit fixes
i think my favourite part of this was
```var/obj/item/i = usr.get_active_hand()
if( ...  && usr.get_active_hand() != i))```
2014-08-03 14:59:38 -04:00
Walter0o
fb7d02ee1f folder exploit fixes
Conflicts:
	code/modules/paperwork/folders.dm
2014-08-03 14:58:04 -04:00
Walter0o
3cc234cb03 clipboard exploit fixes 2014-08-03 14:57:13 -04:00
PsiOmega
03e7aaba81 Fixes runtime errors. AIs and cyborgs can now attach their photos to newscasters as well as photocopy them.
Conflicts:
	baystation12.int
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/mob/living/silicon/robot/robot.dm
2014-07-31 17:38:14 -04:00
PsiOmega
6cbee92ec8 Expands the AI photo-camera so that it now has robot/cyborg support. Also implements DRY in practice.
Conflicts:
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/living/silicon/robot/wires.dm
	code/modules/mob/transform_procs.dm
	code/modules/paperwork/photography.dm
2014-07-31 17:31:23 -04:00
PsiOmega
0e82de2d39 Makes it possible for the AI to take and view images.
Conflicts:
	baystation12.int
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/mob/transform_procs.dm
	code/modules/paperwork/photography.dm
2014-07-31 17:25:10 -04:00
JimTheCactus
e83e99f5b0 Added handler for pixel stepping 2014-07-31 17:15:58 -04:00
Hubblenaut
13413635db Makes photos visible on bundles
Conflicts:
	code/modules/paperwork/paper_bundle.dm
	code/modules/paperwork/photography.dm
	icons/obj/bureaucracy.dmi
2014-07-31 17:15:19 -04:00
JimTheCactus
caa1922c20 Ported multi-turf behavior
This allows for layering that moves across tiles and enables alternate methods of enumerating the tile list (not used at present.)

Conflicts:
	code/modules/paperwork/photography.dm
2014-07-31 17:12:16 -04:00
JimTheCactus
01802cd5aa Made camera render turf effects. 2014-07-31 17:05:32 -04:00
JimTheCactus
3709e60979 Ported nearest-neighbor scaling from TG 2014-07-31 17:05:18 -04:00
JimTheCactus
03b075ffd7 Modified to check every pixel
Checking only a few pixels had the tendancy to turn my charcter's head inside out when I was pointing directions other than south. Worse case is 1024 tests per object in the image. This test should be uncommon and the CPU usage is constrained by other factors.
2014-07-31 17:05:06 -04:00
JimTheCactus
ca458f502a Added workaround for non-directional icons with dir!=2
Several items in the map are set with a dir other than 2 but the icon associated with the item doesn't have directions. As such they misrender.

This resolves that specific issue, for the most part. Due to an odd behavior of Byond, when this circumstance occurs the icon proc produces a 32x32 image that is all alpha 0. At least that's what my testing suggests; it may be possible with large icons to encounter this as an issue and cause it to ignore an icon that should be reloaded from the default. However, this can't do any worse than the current software.

Conflicts:
	code/__HELPERS/icons.dm
2014-07-31 17:04:44 -04:00
JimTheCactus
44649de675 Patched display and dealt with lying. 2014-07-31 17:03:17 -04:00
Rob Nelson
f7b516a5ab Shit catches on fire now
Conflicts:
	code/ZAS/Fire.dm
	code/game/objects/items/weapons/storage/bible.dm
	code/game/objects/items/weapons/storage/boxes.dm
	code/modules/mob/living/living_defines.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/photography.dm
	code/setup.dm
2014-07-18 06:32:15 -04:00
Kelenius
b6c6138c44 Gives the AI a hud
Conflicts:
	code/_onclick/hud/_defines.dm
	code/_onclick/hud/other_mobs.dm
	code/_onclick/hud/screen_objects.dm
	code/game/objects/items/devices/PDA/PDA.dm
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/mob/living/silicon/ai/say.dm
	code/modules/paperwork/photography.dm
2014-07-13 15:20:08 -04:00
SparklySheep
96fbad479c Removes Impedrezene from the Paralysis Pen
Because random brain damage from a pen is terrible, especially if you're trying to extract information from the person.
2014-06-08 18:30:56 -04:00
Chinsky
d37e54bf73 Added new BBCode tags, for tables and NT logo. Removes html support from paper.
Conflicts:
	html/changelog.html
2014-05-28 08:49:24 -04:00
ZomgPonies
11a1deb1ac Trying to cut down on attack lock spam 2014-05-24 17:17:38 -04:00
ZomgPonies
50d78cbd04 Fixing up customs with some standardized forms 2014-04-30 16:19:57 -04:00
DJSnapshot
184162e8db disregard failure. I made a silly. 2014-04-19 16:44:45 -04:00
DJSnapshot
9ddc4aae92 initial CC paper commit. Will continue work on this.
Conflicts:
	code/modules/paperwork/photocopier.dm
	icons/obj/bureaucracy.dmi
2014-04-19 16:44:20 -04:00
Jarcolr
60ede94929 Also fixes paperbin without hands
Whee.
2014-04-19 15:53:44 -04:00
VelardAmakar
59d1c28d91 Allows people to pickup the paperbin by dragging it to themselves. 2014-03-13 02:39:05 -04:00
ZomgPonies
a39b199cfb Exploit fix 2014-02-28 21:24:01 -05:00
Rob Nelson
c3b021e246 Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.
And holy shit it's fast

Conflicts:
	baystation12.dme
	code/ATMOSPHERICS/pipes.dm
	code/game/machinery/Sleeper.dm
	code/game/machinery/rechargestation.dm
	code/game/objects/structures/crates_lockers/crates.dm
	code/game/objects/structures/tables_racks.dm
	code/modules/mining/mine_turfs.dm
	code/modules/paperwork/photocopier.dm
	code/modules/power/cable.dm
	html/changelog.html
2014-01-29 23:45:21 -05:00
Rob Nelson
d49e6d3bf4 Standardize CLUMSY
Conflicts:
	code/game/jobs/job/civilian.dm
	code/game/objects/items/weapons/defib.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/modules/mob/living/silicon/robot/component.dm
	code/modules/reagents/reagent_containers/syringes.dm
2014-01-21 22:49:22 -05:00
Furlucis
9dedba21cf Talisman icon fix
Makes talismans keep looking like talismans for more than a tick.
2014-01-11 00:04:09 -05:00
ZomgPonies
9ad437b8c5 Adding checks for LAssailant everywhere whee 2013-12-23 04:57:44 -05:00
alex-gh
95cdc7b04f Parapens and sleepypens can go on your ear now 2013-12-19 02:36:01 +01:00
ZomgPonies
477703f7d6 Photocopier exploit fix 2013-12-17 07:25:53 -05:00
ZomgPonies
f254bda761 Allows burning paper 2013-12-10 03:02:09 -05:00
ZomgPonies
9d8dc3bf57 New Stamp Code + Map updates 2013-10-31 08:35:38 -04:00
ZomgPonies
52308d6728 Photocopier fix 2013-10-28 11:23:58 -04:00
ZomgPonies
7221ca3a53 Allowing people to photocopy their bums 2013-10-27 22:57:51 -04:00
ZomgPonies
764f8030a0 New beakers, can wear bed sheets as capes 2013-10-18 04:06:10 -04:00
ZomgPonies
5daf979b72 Pretty much all new click code 2013-10-12 14:44:36 -04:00
ZomgPonies
78f14f11cc New vending machine, enabling Ian clothes, bug fixes, map update 2013-09-28 01:38:18 -04:00
ZomgPonies
f8e2b812dc Fixed up videocam code, need to test 2013-09-17 23:07:35 -04:00
ZomgPonies
640e38ce23 Massive code fix to get the codebase ready to compile in BYOND 500 2013-09-15 23:58:16 -04:00
ZomgPonies
6b4bf87887 Added video camera, still work in progress 2013-09-15 20:21:28 -04:00
ZomgPonies
c8e4be2679 cmo stamp color fix 2013-09-13 13:30:31 -04:00
Erthilo
3fbdc99079 Standardises logging. All attack logs now print in main logs. Added stripping and syringe logging. Added Jump commands to most attack logs. 2013-08-28 03:33:04 +01:00
Mloc-Argent
e7f38be3b4 Beakers and other glass containers now hide their contents, only showing the amount.
Additionally, they can be labeled with a pen, up to a max of 10 characters.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-07-22 17:38:34 +01:00