Commit Graph

321 Commits

Author SHA1 Message Date
FreeStylaLT
efa5b4b5bb adds more 2017-10-21 14:11:24 +09:00
FreeStylaLT
3bd4c6a33f fixes these abominations reee 2017-10-21 13:39:00 +09:00
uraniummeltdown
8ef8978d80 added map_name var to areas
added valid_territory var to areas for cult summoning
cult must now summon narsie/demons in 1 of 3 random rooms on the station
cult summoning announces the rune scriber and location of rune
2017-09-29 17:18:22 +04:00
Fox-McCloud
f78c507122 Sound Update/Refactor 2017-07-25 20:35:38 -04:00
Sam
7cf499dcc1 Adds movement intents 2017-06-10 10:12:14 +01:00
Crazylemon64
4936a18e70 Merge branch 'master' into remap_centcom 2017-05-20 14:40:03 -07:00
Warior4356
6807b8ba95 Merge remote-tracking branch 'ParadiseSS13/master' into Virtual-Avatars 2017-04-02 02:47:42 -07:00
Warior4356
dbf989be51 Phase one done. 2017-04-02 01:50:51 -07:00
Fox McCloud
3e8244c244 Merge pull request #6932 from uraniummeltdown/metastation
Metastation Fixes
2017-03-26 19:34:38 -04:00
Fox McCloud
656b4285a0 Merge pull request #6698 from Kyep/gateway_listeningpost
Converts "Listening Post" away mission into a space ruin
2017-03-26 19:07:36 -04:00
uraniummeltdown
d592cf2dc2 Adds Armsky object; meeting room area icon; fixed layering of firelocks, windoors and shutters, shutter directions on meta; icon edited airlocks replaced with proper types on meta; drone console now checks area instead of oview(3); meta pod keys now work on sec pod; fixed meta command hallway vendors areas; added tiny fans to mass drivers on meta; fixed gateway doors access; fixed meta virology fridge 2017-03-25 17:10:13 +04:00
Kyep
39e241bd3a Disconnects Prison, Adds Pulse Turrets 2017-03-12 00:25:18 -08:00
Kyep
fe3524be60 CC Map Updates
1) Gamma armory is now part of CC. It is no longer a silly room floating
by itself in space. This also means that, admins permitting, ERTs can be
issued items from it more easily.
2) Prison is now part of CC. It is no longer floating by itself in
space. It now uses fakeglass and fakedoors to remain inescapable.
3) Thunderdome is now connected to CC, via the Special Ops area. Ever
wondered what CC does with the prisoners its ERTs bring back? Now you
know.
4) Cryodorms have been added to CC. This provides an IC explanation of
where ERTs, DS, etc come from (they're stored in cryo until needed). It
also allows ERTs who are recalled to central and complete their mission
to cryo themselves at CC.
5) Turrets have been added to certain places around CC. Most of them
will shoot all non-admins by default, with lethals, and require a CC ID
to disable.
6) Adds bushes/flowers to CC. Mainly because plain green grass looks
ugly. This looks better.
7) Added medical outpost to CC docking area. Mostly for RP, so people
who want to be sane (and not just murder each other) can patch
themselves up quickly.
8) Added new map icons for CC areas. Only shows up in DM.
2017-03-11 23:13:01 -08:00
Luthix
01b1668470 Add toxins launch area 2017-03-08 14:40:41 -07:00
Kyep
38b9b2ebe3 Nukes Listening Post 2017-03-06 00:29:26 -08:00
Markolie
9cb39cf07d Add initial version of door alarms 2017-02-19 03:37:05 +01:00
Markolie
df15e35012 Make firelocks more lethal (autoclose, takes time to open with hand). Also fixes atmospherics remote control. 2017-02-18 17:00:50 +01:00
Crazy Lemon
cef7f35ce3 Merge pull request #6161 from tigercat2000/goonlights
Goonlights
2017-02-10 19:21:20 -08:00
Markolie
83cd030134 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into construction
# Conflicts:
#	_maps/map_files/cyberiad/cyberiad.dmm
2017-02-05 19:46:41 +01:00
Tigercat2000
129a57bd9b Goonlights
Ports Goon Lighting from /vg/station.

Summary -
 This adds smooth edges to all lighting in order to increase the
 aesthetic appeal of the lighting system.
 It works by using a matrix to change the appearance of the lighting
 overlay sprite, which has been changed to be a base for the matrix to
 modify.
 Ported from /vg/station with the help of @PJB3005. This lighting
 system is a hybrid between Mloc's lighting rewrite and Tobba's
 Goonlights.

Notable changes:
 - Darksight now matters on mobs. The lighting overlays are not
 alpha=255 when they are completely dark, meaning you can still see the
 floor- assuming you can view the turf at all, because it retains the
 luminousity setting.
   - This means Tajaran have 100% night vision again as they are
   intended to. Humans can see in a 3x3 square centered around
   themselves.

   - No, I'm not changing this, if it's even possible. This is how
   BYOND's lighting is meant to work. If you have any complaints about
   game balance, please feel free to make a pull request to change
   see_in_dark values, which will be seperately evaluated.

 - The lighting controller now runs at world.tick_lag, to emulate the
 realtime function of StonedMC. So far with my testing, this hasn't
 caused any noticable performance decreases- the lighting system is
 obviously more expensive than our previous iteration, however, it's not
 the next ZAS ;)

Technical Details:
 - /atom/movable/lighting_overlay/proc/get_clamped_lum has been removed,
 succeeded by /turf/proc/get_lumcount. They behave identically.
 - Turf lighting is actually controlled by four "corner" datums, which
 feed information into the overlay.
 - The way opacity is factored into the system has changed. Anything
 that doesn't use set_opacity is not going to work to block light.
 - /area/lighting_use_dynamic has been renamed to
 /area/dynamic_lighting, for consistency with /turf/dynamic_lighting.
 - Lighting is no longer seperately initialized for away missions. It is
 handled in ChangeTurf() as it should be.

Known & Unfixable issues:
 - There is a 5-10 second delay from starting the round to the lights
 turning on. Attribute it to "the powernet being spun up" if you would
 like to- but it's actually just how long it takes the lighting system
 to update every single turf on the map.

 - When you walk with a light on you, the light will actually jump ahead
 of you before you visually get to the tile. This is because of the
 movement gliding on mobs, realtime lighting actually goes faster than
 the glide takes to complete, so it appears that your lights are moving
 faster than you.

Thank you krausy~

Animated Goonlights

This adds an animate() call to the update_overlays() proc. This makes it
so that any light changes will smoothly transition between the changes
instead of instantly changing their appearance.

Also fixes a few issues pointed out on Github.

Change lighting animation (turns out the old one totally breaks if you toggle a light quickly, whoopsies)

Kill LIGHTING_INSTANT_UPDATES

isturf
2017-02-05 07:08:17 -08:00
Markolie
3633b0aaa5 Makes firelocks constructable 2017-01-28 23:18:16 +01:00
Markolie
01f2c85347 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lavaland_megafauna
# Conflicts:
#	code/__DEFINES/misc.dm
#	code/game/dna/genes/goon_powers.dm
#	code/game/dna/genes/vg_powers.dm
#	code/game/objects/effects/overlays.dm
#	code/game/objects/structures/crates_lockers/closets.dm
#	code/game/objects/structures/crates_lockers/closets/statue.dm
#	code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm
#	icons/mob/back.dmi
#	icons/obj/storage.dmi
2016-12-23 19:32:19 +01:00
KasparoVy
9737e80266 Resolves Mapping issue with Surgery. Each OR is now its own area.
Fixes situations where pressing the light switch in one area would turn
on/off the lights for both.
2016-11-27 20:03:00 -05:00
Markolie
e5c4b78f47 Add Colossus, add outdoors variable to areas and update fireball targeting 2016-10-25 04:10:52 +02:00
Fox-McCloud
71d862cabd Merge remote-tracking branch 'upstream/master' into strips-out-media 2016-08-17 17:46:26 -04:00
Kyep
22857fcab4 Adds Syndicate Infiltration Team (#4816)
* Adds Syndicate Infiltration Team

Goals:
- Provide a way to introduce a group of co-operating traitors, e.g: for
events.
- Provide a way to draw several ghosts into the round at once.
- Provide a way to enable additional objectives (e.g: kidnap) traitors
don't currently have a way to complete.
- Provide an evil counterpart to the Emergency Response Team.

Main:
- Creates a new "Send Infiltration Team" verb under Secrets -> IC for
admins. This verb creates a team of syndicate infiltrators, drawn from
ghosts.
- The infiltrators themselves are prespawned with stealth items
(including 20 TC uplink implants, dust implants, chameleon jumpsuit,
etc).
- The admin who invokes the SIT chooses their mission. It can be
anything.
- This team has their own shuttle, with 3 docking points on the
Cyberiad: arrivals maint, eng maint, and sci maint.
- Their shuttle has blast doors, and a small shuttle brig for abducting
Cyberiad crew.

Misc:
- Creates an 'emag_immune' attribute for doors (and pod doors). Applies
it to SST, SIT and nuke ops main doors. SST application prevents an
exploit. SIT/nukeops application prevents failzerg.

* check_rights, color codes

* Improved Options

- Added PDA painter to SIT spawn room, to prevent SIT members from
metagaming the SIT by identifying them from their PDA color.
- Added food, drinks, and laundry machine/crayons (to recolor gloves) to
the SIT spawn room.
- Added team size prompt for issuing admin, to allow them to send larger
or smaller teams.
- Removed storage implant from the list of things SIT team members spawn
with. In most cases, they will have plenty of TC to buy one if they want
it.
- Fixed action button sprite on dust implant. No longer displays as
blank.
- Added the number of TC each team member gets on spawn as an
admin-configurable option when using the verb. 20-30 is suggested.
- Updated memories ("Notes") given to each SIT member upon creation.
- Fixed a bug with SIT team size which was sometimes causing one less
person to spawn than was intended.

* Minor Improvements

- Made SIT members show up on antaghud, and to each other. Rather like
nuke ops.
- Made SIT members start out with a flashlight in their backpack, so
they can more easily find their way into the station from maint, without
bumbling around in the dark.
- Removed manhack grenade from SIT shuttle, replaced it with a welding
tool. Subtle hint to break the wall into the station.
- Added option for admins to spawn a Syndicate Officer to brief the team
before they go. The officer does not go with the team. They're rather
like ERT Directors briefing ERTs before they are sent out. Optional
fluff.

* Map Area Tweak

* Fixes potential SST exploit with c4-ing mech door

* Tiger

* World's smallest merge/Travis fix

* Renames Officer to Management Consultant

* Removes protected var blocking C4 on poddoors

* Removes emag_immune property for doors
2016-08-17 17:21:51 -04:00
Fox-McCloud
1df5fd5e9d Strips Out Media Players 2016-08-14 00:03:09 -04:00
Crazylemon64
bf2bcbce67 Removes most hard-coded z level checks 2016-07-31 21:29:03 -07:00
Crazylemon64
ae43de3652 Integrates the z level manager with the space transition system 2016-07-29 19:11:36 -07:00
Fox-McCloud
fc6514f5ba Merge remote-tracking branch 'upstream/master' into tg-weather 2016-07-16 11:07:43 -04:00
Fox McCloud
7c790a8b21 Merge pull request #4780 from Crazylemon64/space_ruins
Crazypilot's Space Ruins Port
2016-07-15 22:55:51 -04:00
Fox McCloud
aa2ff8ceea Merge pull request #4843 from FreeStylaLT/youpieceoffuckingshitforgottousemapmerger
Good heavens look at the time it's SEC REMAP O' CLOCK
2016-07-15 22:32:28 -04:00
Fox-McCloud
5216b39339 Ports TG's Weather System 2016-07-14 04:29:28 -04:00
Krausus
355fb3c080 Fixes morgue updating and removes VGhooks 2016-07-11 17:39:21 -04:00
FreeStylaLT
b9b70b3d82 re^6-mapped conference/locker rooms, added door to secondary armory, removed biohazard and bomb disposal lockers 2016-07-08 19:10:30 +03:00
Crazylemon64
a779fc8663 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_ruins
All hail glorious leader tigercat
2016-07-08 00:16:28 -07:00
Crazylemon64
20eee9064c Fixes init on various things, as well as allowing the
map loader to safely load templates mid-run
2016-07-07 23:52:44 -07:00
Tigercat2000
71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
FreeStylaLT
fad4528815 added new area icons for sec, changed processing and evidence room, various tweaks and fixes 2016-07-04 03:29:13 +03:00
Crazylemon64
0e50e4f27a Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_ruins 2016-07-02 15:37:58 -07:00
FreeStylaLT
fb12e713a7 LETS ALL TAKE A MOMENT TO REMEMBER TO USE MAPMERGER. ESPECIALLY ME. PLEASE. FOR THE SAKE OF ALL THAT IS HOLY PLEASE. 2016-07-02 18:26:20 +03:00
Norgad
7e06d5a590 Extends Incinerator Maintenance - 'No gross commits everywhere' Edition (#4774)
* Moved everything over

its fine

* does that

it does

* fixed doors

ssssssssssssssssss
2016-06-28 15:49:31 -04:00
Crazylemon64
c0f5cedf41 Adds a system to give each ruin a separate area
- This means separate APCs and air alarms, while still sharing the same
"Space" area, or any other area that isn't a ruin subtype
2016-06-25 01:44:08 -07:00
Krausus
eecf8ba93b to_chat fixes
Mostly sounds using to_chat instead of << like they should. Also, the
to_chat CRASH now refers to itself as to_chat instead of Boutput.
2016-06-24 18:36:50 -04:00
tigercat2000
c7bdb89454 Fix SST shuttle, make it a real shuttle (#4675) 2016-06-15 04:48:26 -04:00
monster860
42639bcab5 Traders Event (#4016)
* Traders Event

* lien notes

* Fixes indent

* Gets rid of things Fox doesn't like.

* how did that get deleted

* Get rid of things maintainers don't like

* Adds some crates to the shuttle, and a recall console to the base.

* EVENT_LEVEL_MAJOR, and make it weight 0 (out of rotation)

* line nutes
2016-06-11 12:47:20 -04:00
Tastyfish
6b5aac8aee Fixes ignoreRest param, AStar 2016-05-08 23:47:51 -04:00
Fox-McCloud
2453735d3f part 2 2016-04-17 00:21:31 -04:00
Tigercat2000
78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00