Commit Graph

25 Commits

Author SHA1 Message Date
Mieszko Jędrzejczak
8e0ac813ae Loadouts 2016-07-06 22:26:42 +02:00
Aurorablade
b93fef2369 snek? snek?! SNEEEKEKKKKKK!!!!! (#4759)
* snek? snek?! SNEEEKEKKKKKK!!!!!

* PLANT ops
2016-06-24 11:30:54 -04:00
Tastyfish
25195208a9 Ports tg simple_animal bots 2016-03-28 00:22:04 -04:00
Aurorablade
80eb828563 this shit dosen't even compile yet... 2015-12-19 22:39:47 -05:00
Fox-McCloud
7495eedf7e Guardian Mining Tweak 2015-12-15 00:12:20 -05:00
Fox-McCloud
068bfd10ba TG Mining Update 2015-12-10 21:35:02 -05:00
Aurorablade
09dbf83bef Treasure tweaks 2015-11-30 22:43:58 -05:00
Aurorablade
d42257b59e fixes and tweaks 2015-11-26 02:35:32 -05:00
Aurorablade
298d55f905 Voodooyay 2015-10-11 22:40:13 -04:00
Markolie
c13d540aea Add xeno hide to xeno treasure cave 2015-08-18 18:41:07 +02:00
Markolie
a15097f6fb Revenant update, event weight tweaks 2015-08-17 22:08:25 +02:00
Tigercat2000
ca921216fe New proc to replace world.log <<, log_to_dd()
This commit changes every 'world.log <<' message with a loggable proc-
log_to_dd().

This is adjustable in the config; If LOG_WORLD_OUTPUT is present, all
things sent to world.log will show up in the standard /data/logs/ logs.

These logs will contain the following (in order):
 Timestamp
 "DD_OUTPUT:"
 The message.

The config option for this, by default, is turned off.
2015-08-14 18:18:57 -07:00
DZD
9c46fe994b Map and pathing fixes
- Fixes random broken shit introduced by some combination of Git,
Mapmerge, and/or Dream Maker.
2015-07-28 19:31:36 -04:00
DZD
d4cf433e7c Various fixes, changes, additions, and removal of old features.
More changes
2015-07-10 19:41:27 -04:00
DZD
916f9bf4bb Sort of compiles
Time to fix xenoarch, and then the map.
2015-07-09 15:55:36 -04:00
Markolie
08cd6cdf17 Asteroid resin fix 2014-12-24 01:35:17 +01:00
Fox-McCloud
84b9f05149 Xeno Tweaking 2014-12-16 20:26:27 -05:00
Rob Nelson
6ad3ca77f1 New stuff for mining
Conflicts:
	code/game/mining_surprise.dm
	code/game/objects/structures/wizmobile.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mining/minerals.dm
	compare_report_tg.txt
	icons/obj/mining.dmi
	icons/turf/walls.dmi
2014-02-16 03:54:39 -05:00
SkyMarshal
e2bbbb7e39 Mining fixes as it was annoying as fuck. Also a random object with nothing in it removed.
Conflicts:
	code/modules/mining/mine_turfs.dm
2014-01-09 20:56:38 -05:00
ZomgPonies
887e172a26 More asteroid unsim fixes 2013-11-23 06:55:46 -05:00
ZomgPonies
2c0614d3af Replaces HasEntered() with Crossed() and reduces redundant checks on turf/Enter() 2013-10-28 06:45:15 -04:00
petethegoat@gmail.com
a2764fbfc5 Removed the old style asteroid turfs.
Removed a lot of old and unused turf sprites.
Removed some old botany sprites (fucking cocoa pods).
Replaces the lava turf sprite with a good one.

Adds a lot of Ausops' snow sprites. Defines for these coming soon.

I might have been overzealous with the turf removal, so if anything was actually used, feel free to just revert, or add back the sprites.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5106 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-18 14:01:01 +00:00
giacomand@gmail.com
6616314ca6 -Cleaned up Simple Animals by having a hostile class which will handle standard attacking, then the childs of that class can override the procs to do something different, if needed.
-Cameras won't shock you anymore, when cutting the power wire.
-Cultists cannot be gibbed by placing more runes that is allowed, instead it says no and to clear any unused runes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4926 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-21 01:31:41 +00:00
giacomand@gmail.com
f6195ed777 -Hallucinations can be cured. Anti-Toxin and Synaptizine will cure it, while the latter being more effective at it.
-Forgot to commit a file.
-PDA codes aren't case sensitive anymore.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4811 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-05 05:23:28 +00:00
johnsonmt88@gmail.com
c7947ef236 File restructuring: ohgodihopenothingbroke edition.
All /world/ stuff that I've found is now in code/world.dm instead of being scattered throughout the code in 6-7 files.

*****IMPORTANT*****
This means that hub.dm is now part of world.dm. Server hosts using the hub will likely have to redo the hub/password variables!

Again, that stuff is now located in code/world.dm
*******************

The tester list has been removed as it is not in use.

/code/defines
- Moved atom.dm code into /code/game/atom.dm and atom_movable.dm
- Moved hub.dm code into /code/world.dm
- Moved the /defines/tanning into objects/item/sheets/leather.dm
- Moved /defines/area/ into game/area/
- Moved turf.dm code into the code/game/turfs folder and divided it up into meaningful places

A lot of the files in /code/game were placed in new areas since they really didn't have a reason to be there.
- algorithm.dm: 
- - The world stuff is in world.dm. 
- - countJob() and AutoUpdateTK() were removed entirely (unused).
- - AutoUpdateAI() is now in /mob/living/silicon/ai.dm

- atom_procs.dm was split into atom.dm and atom_movable.dm

- cellautomata.dm
- - World stuff was moved into world.dm
- - Atom stuff was moved into atom.dm and atom_movable.dm
- - Atom verbs were moved into code/game/verbs/atom_verbs.dm

- chemistry.dm
- - Beaker box code was moved into storage/misc.dm
- - The trash can and 'alechemy' paper were removed. (unused)

- Landmarks.dm was moved into /objects/effects/landmarks.dm

- prisonshuttle.dm, specops_shuttle.dm, syndicate_shuttle.dm and syndicate_specops_shuttle.dm have been moved into game/machinery/computer/

- status.dm and topic.dm code were moved into world.dm

- step_triggers.dm are now in objects/effects/step_triggers.dm

- throwing.dm was split into appropriate files (carbon mob code, atom_movable.dm, ect)

- vote.dm is now in code/datums

/code/game/asteroid was split up.
- turf.dm was moved into game/turfs/simulated/asteroid.dm
- artifacts were split up
- - Wish granter is now in game/machinery
- - The stealth box is gone (unused)
- - The list of 'space suprises' was moved into astroid.dm
- asteroid.dm, being the only file left, was moved into /code/game


and finally...
modules/mob/organs files are now in code/datums/organs

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4659 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-08 22:11:02 +00:00