- Poker tables now actually use the poker table icon. I don't reccomend
you use this, as the poker table icon doesn't mesh well as of right now.
Plan to fix that at a later date.
- Items that require two hands now properly update when
wielded/unweilded. Hooray.
- Minor changes to the way nukeops naming works.
- Gave the nukeops leader the ability to choose the name of their team.
- Gave the Bulldog an in-hand icon identical to the c20r until we can
figure out how to add left hand right hand icons without breaking
everything.
- Added a helmet for the Syndicates, identical to the helmet they
already had with a special icon.
- Replaced the SWAT helmet they had in their lockers with the new Syndi
helmets.
Conflicts:
code/datums/uplink_item.dm
code/game/objects/items/devices/uplinks.dm
Adds Icons and purchase list
Conflicts:
code/datums/uplink_item.dm
code/game/gamemodes/traitor/traitor.dm
code/stylesheet.dm
CSS is hard
Conflicts:
code/game/gamemodes/traitor/traitor.dm
Mah Indents
Made Purchase Log Text rather than List
Conflicts:
code/game/objects/items/devices/uplinks.dm
Moved images to top "survived" line
Conflicts:
code/game/objects/items/devices/uplinks.dm
Boxes show contents
Nuke Ops Group Shaming
Conflicts:
code/game/gamemodes/nuclear/nuclear.dm
Uses compiled list for uplinks
Conflicts:
code/game/objects/items/devices/uplinks.dm
Nukeops now start with a Stechtkin Pistol instead of the C-20r.
In addition, they now have more items available to purchase in their
uplink (Exclusive to Nukeops). They are as follows:
C-20r - 6TC
L6SAW - 10TC
C-20r Mag - 1TC
L6SAW Mag - 3TC
Stechtkin Silencer - 1TC
Advanced Medkit - 3TC
The prices are, of course, subject to change as we observe further
Nukeops rounds.
Updated some area names for nicer formatting on the shuttle console.
Improved pinpointers.
Updated the map; moved some syndie shuttle areas around to be further away from the edge of the map, and removed my birthday cake (thanks carn!)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5154 316c924e-a436-60f5-8080-3fe189b3f50e
The nuke shuttle now has no restrictions (except a cooldown) on movement, and can be piloted to any location. It also travels through hyperspace.
Nuke lockers and such now start on the shuttle, rather than spawning on landmarks. (with the exception of the bomb, and the uplink locker)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5141 316c924e-a436-60f5-8080-3fe189b3f50e
-Atmos delay is now based on active players, to help fight lag for massive player rounds.
-Changed some for(blah in world) loops to use the correct lists.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=10501
-You can insert the Auth Disk by clicking on the nuclear bomb.
-Changed how aliens are selected. It will filter the list of possible candidates by checking for players who aren't inactive for more than a minute. If no possible candidates are found, it increases the filter by another minute. It does this 5 times before giving up.
-Alien embryos cannot have carriers and they are more likely to infect someone.
-The time it takes before a larva bursts is increased a bit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4897 316c924e-a436-60f5-8080-3fe189b3f50e
Changed nuke ops to use buffed C20Rs again, hurray!
Cleaned up the nuke shuttle code in preparation for fixing issue 854, and renamed var/derp.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4701 316c924e-a436-60f5-8080-3fe189b3f50e
-Made nuke ops require at least 20 players. I did this because 15 wasn't low enough and it is a 5 heavily manned organized team vs 10 crew members who are just going along their own business.
-Made the spells only target living mobs. This was because the spells were listing the AI eye as a target.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4573 316c924e-a436-60f5-8080-3fe189b3f50e
- Added a message_admins() message which is sent if a character setup mismatch is detected to help diagnose the problem.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4496 316c924e-a436-60f5-8080-3fe189b3f50e
All credits to the author for this handy little script.
I Committed the modified python script to tool directory. Although it needs to be in the root folder of your repo to work.
To notice the improved compile times, in dreammaker go to Build > Preferences > and untick "automatically set file_dir for subfolders"
If this commit inteferes with any large projects just revert it, do your thing, then rerun the script. Easy-peasy.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4488 316c924e-a436-60f5-8080-3fe189b3f50e