Changes some variables in Revenant abilities. Not as extreme as
suggested by some people, but definitely a nerf to Revenants.
This change lowers the amount of confusion from Revenants from 50 to 20
per use of Defile. This also adds in a maximum confusion of 30 that
Defile can give someone. Finally, this lowers the range of malfunction
from 4 tiles to 2 tiles, as it still uses an EMP function which makes it
an instant kill against IPCs, and greatly incapacitating anyone with
mechanical organs (especially heart).
The numbers for confusion also come out to about equal seconds.
🆑 Twinmold
Tweak: Lowers the range of Malfunction from 4 tiles to 2 tiles, due to
ability to insta-kill IPCs/incapacitate those with mechanical hearts.
Tweak: Lowers amount of confusion given from Revenants from 50 to 20 per
Defile.
Fix: Sets a maximum confused amount from the Revenant's Defile ability
(now 30).
/🆑
* Rewords various objectives, makes 'Follow the inviolate' always succeed.
* Fixes the capitalization of NanoTrasen
* Fixes inviolate objective so that admins can make it fail, hopefully
* Fixes the thing
* Re-reworded AI hijack objective
* Traders Event
* lien notes
* Fixes indent
* Gets rid of things Fox doesn't like.
* how did that get deleted
* Get rid of things maintainers don't like
* Adds some crates to the shuttle, and a recall console to the base.
* EVENT_LEVEL_MAJOR, and make it weight 0 (out of rotation)
* line nutes
Corrects /obj/machinery/particle_accelerator/swarmer_act(
to /obj/structure/particle_accelerator/swarmer_act(
I'm guessing that whoever originally coded that missed the typepath and then added all the procs for the child objects because swarmers were still able to eat the PA
Now that it's fixed, the child checks should be unnecessary
Fixes the erroneous typepaths that protected two unused machinery objects instead of two actual parts of the PA
Stops swarmers from eating field generators. While it may have been intentional for them to eat the ones in secure storage, they could also eat the ones holding in the engine
Attempts to stop swarmers from accessing the engine (and depressurizing adjacent areas) in the first place. I believe the "no breach" only checking for space turfs (rather than airless plating) was an oversight, as it would allow them to causes breaches in other areas as well