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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-15 17:13:46 +01:00
clean up
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@@ -14,9 +14,6 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon"
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required_enemies = 1
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recommended_enemies = 4
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uplink_welcome = "Syndicate Uplink Console:"
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uplink_uses = 20
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var/const/prob_int_murder_target = 50 // intercept names the assassination target half the time
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var/const/prob_right_murder_target_l = 25 // lower bound on probability of naming right assassination target
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var/const/prob_right_murder_target_h = 50 // upper bound on probability of naimg the right assassination target
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@@ -34,9 +34,6 @@
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required_enemies = 3
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recommended_enemies = 4
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uplink_welcome = "Nar-Sie Uplink Console:"
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uplink_uses = 20
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var/datum/mind/sacrifice_target = null
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var/finished = 0
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@@ -3,9 +3,6 @@
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config_tag = "extended"
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required_players = 0
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uplink_welcome = "Syndicate Uplink Console:"
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uplink_uses = 20
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/datum/game_mode/announce()
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to_chat(world, "<B>The current game mode is - Extended Role-Playing!</B>")
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to_chat(world, "<B>Just have fun and role-play!</B>")
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@@ -8,9 +8,6 @@
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required_enemies = 1
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recommended_enemies = 1
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uplink_welcome = "Crazy AI Uplink Console:"
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uplink_uses = 20
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var/AI_win_timeleft = 1500 //started at 1500, in case I change this for testing round end.
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var/malf_mode_declared = 0
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var/station_captured = 0
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@@ -5,9 +5,6 @@
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var/wave = 1
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required_players = 35
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uplink_welcome = "EVIL METEOR Uplink Console:"
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uplink_uses = 20
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/datum/game_mode/meteor/announce()
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to_chat(world, "<B>The current game mode is - Meteor!</B>")
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@@ -19,9 +19,6 @@ datum/game_mode/mutiny
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required_players = 20
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ert_disabled = 1
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uplink_welcome = "Mutineers Uplink Console:"
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uplink_uses = 0
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New()
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fluff = new(src)
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@@ -11,9 +11,6 @@ proc/issyndicate(mob/living/M as mob)
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required_enemies = 5
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recommended_enemies = 5
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uplink_welcome = "Corporate Backed Uplink Console:"
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uplink_uses = 120
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var/const/agents_possible = 5 //If we ever need more syndicate agents.
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var/nukes_left = 1 // Call 3714-PRAY right now and order more nukes! Limited offer!
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@@ -16,10 +16,6 @@
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required_enemies = 1
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recommended_enemies = 4
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uplink_welcome = "Syndicate Uplink Console:"
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uplink_uses = 20
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var/traitors_possible = 4 //hard limit on traitors if scaling is turned off
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var/const/traitor_scaling_coeff = 5.0 //how much does the amount of players get divided by to determine traitors
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@@ -4,6 +4,7 @@
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var/list/datum/mind/vampires = list()
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var/list/datum/mind/vampire_enthralled = list() //those controlled by a vampire
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var/list/vampire_thralls = list() //vammpires controlling somebody
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/datum/game_mode/vampire
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name = "vampire"
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config_tag = "vampire"
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@@ -14,9 +15,6 @@
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required_enemies = 1
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recommended_enemies = 4
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uplink_welcome = "Syndicate Uplink Console:"
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uplink_uses = 20
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var/const/prob_int_murder_target = 50 // intercept names the assassination target half the time
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var/const/prob_right_murder_target_l = 25 // lower bound on probability of naming right assassination target
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var/const/prob_right_murder_target_h = 50 // upper bound on probability of naimg the right assassination target
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@@ -8,9 +8,6 @@
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required_enemies = 1
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recommended_enemies = 1
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uplink_welcome = "Wizardly Uplink Console:"
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uplink_uses = 20
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var/use_huds = 0
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var/finished = 0
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var/but_wait_theres_more = 0
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