Commit Graph

229 Commits

Author SHA1 Message Date
Kyep
9d9d16a0a0 Admiral Headset 2016-07-27 00:09:12 -07:00
Kyep
8a5743591c Adds Mime Assassin, Tweaks
1) Adds Mime Assassin, counterpart to Tunnel Clown
2) Fixes backpack/internalsbox for some outfits
3) Fixes survivor/greytide lack of flashlight
4) Fixes xeno lack of gas mask
5) Fixes soviet soldier double-mateba, excessive c4, but insufficient
ammo
5) Fixes soviet admiral lack of ammo
2016-07-26 22:10:18 -07:00
Kyep
97446e611a Ensures all loadouts have internals boxes 2016-07-26 04:27:30 -07:00
Kyep
fbfc840cd1 Select Equipment: Vox / Greytide / Soviet Edition
1) Adds loadouts:
- Vox (also handles Armalis)
- Greytide
- Greytide Leader
- Greytide Fake Xeno
- Syndicate Bomber
- Soviet Tourist
- Soviet Soldier

2) Fixes issues:
- Fixes issue with storage implant in spy loadout
- Dramatically reduces access on most loadouts, making them more usable
without creating OP antags.
2016-07-26 04:17:02 -07:00
TheDZD
7fa74a1d1e Re-adds PDA slot 2016-07-21 13:04:02 -04:00
Fox McCloud
2aef88a0f1 Merge pull request #5111 from Kyep/select_equipment_2
Select Equipment 2: Syndicate Edition
2016-07-21 10:40:18 -04:00
Kyep
10435bf4c4 Select Equipment 2: Syndicate Edition 2016-07-20 03:11:00 -07:00
Fox McCloud
ceced8c832 Merge pull request #5095 from tigercat2000/ACTION_BUTTONS
Action Button Update
2016-07-19 23:40:51 -04:00
SamCroswell
7fc24c2688 Merge Conflicts Resolution. Again. 2016-07-18 19:43:38 -04:00
Tigercat2000
56a09db739 Action Button Update
- Refactors action button backend
   - Action buttons are no longer checked on Life(), items are responsible
     for adding/removing/updating them.
   - Item action buttons are no longer a static action_button_name define,
     items define actions_types, which is a list of paths.
   - Items can now have multiple action buttons.
     - This is handled by new arguments to ui_action_click, the first
       parameter is the user, the second is the path of the action datum
       that was invoked.
 - Refactored how internals function
   - You may now directly switch internals without breaking anything.
   - The internals icon has been updated to be more consistent.
 - Added action buttons for jetpacks
 - Added action buttons for oxygen tanks
 - Uses-based implants now qdel() themselves when they run out of uses.
   This is somewhat a buff to traitor implants, but it's such a minor
   change. The actual reasoning is so that the action buttons are properly
   removed.
 - Fixed a bug with the "Boo" spell which resulted in IsAvailable failing
   for certain ghosts.
 - You can now shift-click on movable HUD elements to reset them to the
   proper position (thank fucking christ)
2016-07-18 13:23:01 -07:00
SamCroswell
15a8b1d7d6 Merge Conflict Resolution 2016-07-16 18:47:18 -04:00
Kyep
ab06e73fdf Fixes conflict with explosives PR 2016-07-16 02:59:19 -07:00
Kyep
e24ab994d9 Adds flashlights to maint costumes 2016-07-14 23:25:50 -07:00
SamCroswell
e139f81412 PDA Slot Removal + PDA ID Changes 2016-07-15 00:54:14 -04:00
Kyep
78d3b321f6 Spacing 2016-07-14 21:25:38 -07:00
Kyep
e22d4abb0c Changes 'Strip before dressing' prompt 2016-07-14 03:21:47 -07:00
Kyep
47a06a739a Improves the admin 'select equipment' verb
The "select equipment" verb is a button used by admins to dress up
characters for events.
This PR tweaks it to fix some issues and add a few new options.

Major changes:
- All costumes now include ID cards. Including "as job..." options.
- ERT options now actually work. You can outfit a character as any kind
of ert (amber/red/gamma) and any role in that ERT
(sec/medical/eng/commander).
- "Spy", "NT VIP Guest", and "survivor" have been added to the list of
choices. Spy is a cheap traitor with a silenced gun and emag. NT VIP
Guest is a centcom guest with no gear. Survivor is a civilian who
survived some terrible event.

Other Changes:
- reaper: starts out dust implanted
- nanotrasen officer: renamed to nt navy officer
- nanotrasen captain: renamed to nt navy captain
- special ops officer: renamed to nt special ops officer, with different
(more combat-oriented) loadout than joining as this job from the job
screen
- all NT CC outfits: changed headset to centcom, added dust/death
implanters to backpacks
- Tunnel Clown: added full toolbelt
2016-07-14 01:27:07 -07:00
SamCroswell
cf90405f56 Plastic Explosives Update 2016-07-13 22:04:23 -04:00
Tigercat2000
71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
Kyep
d28cb5e8bc Allows admins to save their CC characters (#4717)
* Initial Checkin

- Creates two new admin-only jobs, "Nanotrasen Navy Officer", and
"Special Operations Officer". The former is for IC investigations by
admins of situations on the Cyberiad, and spawns in the admin room. The
latter is for leading/overwatching ERT teams, and spawns at the ERT
office.
- Neither of these jobs are accessible to normal players, either on
join, in preferences, or as a random job.
- When they are spawned, no announcement is made, and they do not show
up on the crew manifest.
- In other news, the "select equipment" debug verb has also been
adjusted so that NT Navy Officers get the same equipment either way.

* Fixes teleporter on admin station so that admins can use it to teleport directly to bridge

* Fixes CC jobs not always displaying CC HUD icon for sechuds

* Adds an implant that dusts someone on their death

* Tweaks

Changes:
- CC officers now spawn with an internals box in their backpacks, like
everyone else.
- CC officers now get dust and death alarm implanters in their backpacks
on spawn, rather than automatically having the implants in their bodies.
This enables admins to test things on admin station without worrying
about dusting or having their deaths broadcast.
- Dust implants no longer provide death alarm functionality.
- Dust implants no longer process().
- Dust implants are now based on explosive implants, and can be manually
activated via deathgasp.
- CC officers now spawn with CC headsets that are named 'centcom
headset'.

* Deletes CC encryption key

* Switches to using imp_in.dust()
2016-06-26 13:57:59 -04:00
Krausus
30517a9b10 Adds Error Handling and Realtime Runtime Reviewal (#4679)
* Adds Error Handler

Adds a /world/Error proc to handle runtime errors. This proc replaces
the normal runtime logging behavior, providing the following
improvements:

- Adds timestamps to runtimes
- Pads or omits certain lines
- Continues logging runtimes after the 99th (with less info, as provided
by BYOND)
- Adds ckey and accurate xyz to usr info
- Continues including usr info after 19th runtime
- Silences spammy runtimes (by default, a runtime that occurs 10 times
in 10 minutes gets ignored for the next 10 minutes)

* Adds runtime viewer

Also fixes a minor mistake in the error handler

* Sanitizes HTML in Error Viewer

Also removes the stray return from the end of the error handler

* Prettifies Error Viewer

Now uses browser datum and some extra bits of formatting, inspired by
the changes made by @PJB3005

* Error Handling Improvements

- Skipped error counts now show up in the error viewer
- Proper runtimes caught by a process are now sent to the main error
handler
- The error handler and viewer can now handle a provided src, such as
one from a processing runtime
- Moved some info generation into helper procs
2016-06-19 12:53:07 -04:00
TheDZD
8dcf46bf91 Sprites & fixes 2016-05-31 22:50:57 -04:00
FalseIncarnate
aa73ac2e00 Loop typing
Seriously, if you are going to insist on this, put it in the damn coder
guidelines!
2016-05-28 23:12:25 -04:00
FalseIncarnate
64b9e0e3c1 Loop fixes 2016-05-28 22:35:44 -04:00
FalseIncarnate
5630869f0b Admin Tools Fixes and New Addition
Highlander and Dodgeball will now view Vox as incompatible species and
convert them into humans to avoid issues with deleting their much-needed
internals
- Already did this for plasmamen

Adjusts team selection for Dodgeball to hopefully result in consistently
"balanced" teams (in terms of numbers)
- Rather than relying on a if(prob(50)) check, it now just switches back
and forth with each successful team addition

Adds a new admin panic button: "Del Singulo / Tesla"
- After a confirmation, deletes ALL singularities and tesla orbs across
all z-levels (except away missions and cent-comm), regardless of
containment

Not gonna changelog this since it's non-player stuff
2016-05-28 15:21:02 -04:00
FalseIncarnate
d0f47e4232 Admin Tools Fixes and New Addition
Highlander and Dodgeball will now view Vox as incompatible species and
convert them into humans to avoid issues with deleting their much-needed
internals
- Already did this for plasmamen

Adjusts team selection for Dodgeball to hopefully result in consistently
"balanced" teams (in terms of numbers)
- Rather than relying on a if(prob(50)) check, it now just switches back
and forth with each successful team addition

Adds a new admin panic button: "Del Singulo / Tesla"
- After a confirmation, deletes ALL singularities and tesla orbs across
all z-levels (except away missions and cent-comm), regardless of
containment

Not gonna changelog this since it's non-player stuff
2016-05-28 15:12:11 -04:00
Fox-McCloud
87a9f30bd4 Part 6 2016-04-18 05:32:41 -04:00
Tigercat2000
78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Tigercat2000
976887b2e0 Replace text2list and list2text 2016-02-28 12:07:19 -08:00
Fox-McCloud
f5220f7ce3 Assault Surplus Create and Knife Refactor 2016-01-22 10:04:24 -05:00
Tastyfish
72d2db27c4 Fixed Test Areas and added checking for too many apc's 2016-01-01 01:57:48 -05:00
Fox-McCloud
bbf3b528c4 Field Generator Refactor+Fixes 2015-12-22 13:40:53 -05:00
Tigercat2000
3d71483372 /vg/ / -tg- asset_cache
Port of -tg-'s port of /vg/'s asset cache
Funny thing is, this actually replaces an old version of /vg/'s asset
cache we already had
IT'S A PORT OF A PORT REPLACING A PORT
POOOOOOOOOOOOOORTCEPTION

Basically, gets rid of the 30-40 second interface lag when you first join,
via *mumblemumble* MAGIC!

Also moves a few nano files around.
2015-12-12 21:25:04 -08:00
Tigercat2000
8c97846746 -tg- style inventory update, stripping update
This commit does the following:
 - Updates a few of our inventory procs to -tg-'s latest
 - Nukes the equip_e system from orbit
 - Fancy UI for stripping people now
 - Nuked fucking kitten ears from their snowflakey bullshit update_icons
   shitty fuck fuck FUCK
 - NUKED FUCKING METAL DETECTORS AHHHHHHHHHHHHHHHHHHHHHHHHHH
2015-10-04 16:53:48 -07:00
TheDZD
de8e5ecfd0 Merge pull request #2254 from Markolie/swordnborg
Syndicate borg update, add medical syndicate borg, energy sword refactor
2015-10-02 15:49:57 -04:00
Markolie
f052512578 Fixes 2015-10-02 01:34:37 +02:00
Markolie
d18b18b5b4 Syndicate borg update, add medical syndicate borg, energy sword refactor 2015-10-01 04:21:24 +02:00
Markolie
6b7d8914d9 Admin messaging for proc calls 2015-09-28 01:44:18 +02:00
Markolie
24337913cd Add SDQL, +PROCCALL, admin updates 2015-09-25 16:54:27 +02:00
Markolie
bec9fca533 SQL update 2015-09-23 06:13:42 +02:00
Markolie
f41f0a59fe Guns update 2015-09-14 04:05:20 +02:00
Markolie
5dc034719d Port Bay's silicon law manager 2015-08-31 02:18:49 +02:00
Markolie
93e320c648 Add mob sprites to ERT backpacks 2015-08-20 19:33:35 +02:00
Markolie
7c757e1870 Communications console topic update 2015-08-14 17:47:45 +02:00
Markolie
034cf8ef69 ID card/agent ID rework 2015-08-09 23:42:55 +02:00
DZD
251fd16f6e Allows use of marked objects/datums in proc call 2015-08-07 19:08:07 -04:00
Fox-McCloud
fb381e5d84 Merge pull request #1626 from TheDZD/wiznerd
Adminboooooooooooooos
2015-08-03 21:19:21 -04:00
Fox-McCloud
82f62da60f Merge pull request #1604 from TheDZD/helper
Subtypesof Helper Proc
2015-08-03 17:44:01 -04:00
DZD
1a15dbd432 Adminboooooooooooooos 2015-08-03 11:25:37 -04:00